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- fix fullscreen map text position
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@ -1811,7 +1811,7 @@ void DrawFullscreenMap(void)
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// print string with special characters representing some images inserted into it
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sprintf(str, "\x80 %s \x81 %s \x8a %s", G_LTXT(GTXT_Exit), G_LTXT(GTXT_Rotation), G_LTXT(GTXT_Move));
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PrintStringCentred(str, 226);
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PrintStringCentred(str, SCREEN_H - 30); // 226
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}
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// [D] [T]
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