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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 10:22:48 +01:00
- [Psy-X] split draw batch for offscreen
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33bf94c404
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31479d87a6
@ -78,7 +78,7 @@ void DrawDebugOverlays()
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gDebug_numLines = 0;
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DR_TPAGE* tp = (DR_TPAGE*)current->primptr;
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setDrawTPage(tp, 0, 0, 0);
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setDrawTPage(tp, 1, 1, 0);
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addPrim(current->ot + 2, tp);
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current->primptr += sizeof(DR_TPAGE);
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@ -1444,13 +1444,19 @@ void Emulator_Perspective3D(const float fov, const float width, const float heig
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#endif
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}
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void Emulator_SetupClipMode(const RECT16& rect)
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void Emulator_SetupClipMode(const RECT16& rect, int enable)
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{
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// [A] isinterlaced dirty hack for widescreen
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bool enabled = activeDispEnv.isinter || (rect.x - activeDispEnv.disp.x > 0 ||
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bool scissorOn = enable && (activeDispEnv.isinter ||
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(rect.x - activeDispEnv.disp.x > 0 ||
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rect.y - activeDispEnv.disp.y > 0 ||
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rect.w < activeDispEnv.disp.w - 1 ||
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rect.h < activeDispEnv.disp.h - 1);
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rect.h < activeDispEnv.disp.h - 1));
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Emulator_SetScissorState(scissorOn);
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if (!scissorOn)
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return;
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float psxScreenW = activeDispEnv.disp.w;
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float psxScreenH = activeDispEnv.disp.h;
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@ -1462,7 +1468,6 @@ void Emulator_SetupClipMode(const RECT16& rect)
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float clipRectH = (float)(rect.h) / psxScreenH;
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// then map to screen
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{
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clipRectX -= 0.5f;
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#ifdef USE_PGXP
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@ -1477,11 +1482,6 @@ void Emulator_SetupClipMode(const RECT16& rect)
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clipRectX += 0.5f;
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}
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Emulator_SetScissorState(enabled);
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if(!enabled)
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return;
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#if defined(RENDERER_OGL) || defined(OGLES)
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float flipOffset = g_windowHeight - clipRectH * (float)g_windowHeight;
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@ -217,7 +217,7 @@ extern void Emulator_DestroyTexture(TextureID texture);
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extern void Emulator_Clear(int x, int y, int w, int h, unsigned char r, unsigned char g, unsigned char b);
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extern void Emulator_SetViewPort(int x, int y, int width, int height);
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extern void Emulator_SetTexture(TextureID texture, TexFormat texFormat);
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extern void Emulator_SetupClipMode(const RECT16& rect);
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extern void Emulator_SetupClipMode(const RECT16& rect, int enable);
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extern void Emulator_SetWireframe(bool enable);
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extern void Emulator_UpdateVertexBuffer(const Vertex* vertices, int count);
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extern void Emulator_DrawTriangles(int start_vertex, int triangles);
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@ -23,12 +23,14 @@ int g_GPUDisabledState = 0;
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struct VertexBufferSplit
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{
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TextureID textureId;
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unsigned short vIndex;
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unsigned short vCount;
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RECT16 clipRect;
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BlendMode blendMode;
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TexFormat texFormat;
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RECT16 clipRect;
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TextureID textureId;
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int flags;
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u_short startVertex;
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u_short numVerts;
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};
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//#define DEBUG_POLY_COUNT
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@ -351,14 +353,10 @@ DRAWENV* SetDefDrawEnv(DRAWENV* env, int x, int y, int w, int h)//(F)
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env->b0 = 0;
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env->dtd = 1;
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if (GetVideoMode() == 0)
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{
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env->dfe = h < 0x121 ? 1 : 0;
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}
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if (GetVideoMode() == MODE_NTSC)
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env->dfe = h < 289 ? 1 : 0;
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else
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{
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env->dfe = h < 0x101 ? 1 : 0;
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}
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env->dfe = h < 257 ? 1 : 0;
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env->ofs[0] = x;
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env->ofs[1] = y;
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@ -436,20 +434,24 @@ void AddSplit(bool semiTrans, int page, TextureID textureId)
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BlendMode blendMode = semiTrans ? GET_TPAGE_BLEND(page) : BM_NONE;
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TexFormat texFormat = GET_TPAGE_FORMAT(page);
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int flags = (activeDrawEnv.dfe << 0);
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RECT16& clipRect = activeDrawEnv.clip;
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// FIXME: compare drawing environment too?
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if (curSplit.blendMode == blendMode &&
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curSplit.texFormat == texFormat &&
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curSplit.textureId == textureId &&
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curSplit.clipRect.x == clipRect.x &&
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curSplit.clipRect.y == clipRect.y &&
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curSplit.clipRect.w == clipRect.w &&
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curSplit.clipRect.h == clipRect.h)
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curSplit.clipRect.h == clipRect.h &&
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curSplit.flags != flags)
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{
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return;
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}
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curSplit.vCount = g_vertexIndex - curSplit.vIndex;
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curSplit.numVerts = g_vertexIndex - curSplit.startVertex;
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VertexBufferSplit& split = g_splits[++g_splitIndex];
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@ -460,9 +462,10 @@ void AddSplit(bool semiTrans, int page, TextureID textureId)
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split.clipRect.y = clipRect.y;
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split.clipRect.w = clipRect.w;
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split.clipRect.h = clipRect.h;
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split.flags = flags;
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split.vIndex = g_vertexIndex;
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split.vCount = 0;
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split.startVertex = g_vertexIndex;
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split.numVerts = 0;
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}
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void TriangulateQuad()
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@ -488,10 +491,10 @@ void TriangulateQuad()
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void DrawSplit(const VertexBufferSplit& split)
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{
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Emulator_SetupClipMode(split.clipRect);
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Emulator_SetupClipMode(split.clipRect, (split.flags & 0x1));
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Emulator_SetTexture(split.textureId, split.texFormat);
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Emulator_SetBlendMode(split.blendMode);
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Emulator_DrawTriangles(split.vIndex, split.vCount / 3);
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Emulator_DrawTriangles(split.startVertex, split.numVerts / 3);
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}
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//
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@ -555,7 +558,7 @@ void AggregatePTAGsToSplits(u_long* p, bool singlePrimitive)
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// single primitive
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ParsePrimitive((uintptr_t)p);
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g_splits[g_splitIndex].vCount = g_vertexIndex - g_splits[g_splitIndex].vIndex;
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g_splits[g_splitIndex].numVerts = g_vertexIndex - g_splits[g_splitIndex].startVertex;
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}
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else
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{
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@ -1232,6 +1235,8 @@ int ParsePrimitive(uintptr_t primPtr)
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activeDrawEnv.tpage = (code & 0x1FF);
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activeDrawEnv.dtd = (code >> 9) & 1;
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activeDrawEnv.dfe = (code >> 10) & 1;
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if(!activeDrawEnv.dfe)
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printf("drEnv.dfe is off\n");
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break;
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}
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case 0xE2:
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@ -1250,36 +1255,17 @@ int ParsePrimitive(uintptr_t primPtr)
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}
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case 0xE4:
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{
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RECT16 emuScreen;
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activeDrawEnv.clip.w = code & 1023;
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activeDrawEnv.clip.h = (code >> 10) & 1023;
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activeDrawEnv.clip.w -= activeDrawEnv.clip.x;
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activeDrawEnv.clip.h -= activeDrawEnv.clip.y;
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#if 0
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Emulator_GetPSXWidescreenMappedViewport(&emuScreen);
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// if new clip rectangle is outside the screen frame - we gonna render to FBO now
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// [A] isinterlaced dirty hack for widescreen
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int insideScreen = (activeDrawEnv.clip.x - activeDispEnv.disp.y >= emuScreen.x && activeDrawEnv.clip.x + activeDrawEnv.clip.w <= emuScreen.w,
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activeDrawEnv.clip.y - activeDispEnv.disp.y >= emuScreen.y && activeDrawEnv.clip.y + activeDrawEnv.clip.h <= emuScreen.h);
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if(insideScreen)
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{
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// switch back to main backbuffer
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}
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else
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{
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eprintf("outside screen\n");
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}
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#endif
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break;
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}
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case 0xE5:
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{
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activeDrawEnv.ofs[0] = code & 2047;//sign_x_to_s32(11, (*cb & 2047));
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activeDrawEnv.ofs[1] = (code >> 11) & 2047; //sign_x_to_s32(11, ((*cb >> 11) & 2047));
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activeDrawEnv.ofs[0] = code & 2047;
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activeDrawEnv.ofs[1] = (code >> 11) & 2047;
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break;
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}
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@ -1302,11 +1288,7 @@ int ParsePrimitive(uintptr_t primPtr)
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}
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}
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#ifdef USE_EXTENDED_PRIM_POINTERS
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return (pTag->len + 2) * sizeof(long);
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#else
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return (pTag->len + 1) * sizeof(long);
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#endif
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return (pTag->len + P_LEN) * sizeof(long);
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}
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int ParseLinkedPrimitiveList(uintptr_t packetStart, uintptr_t packetEnd)
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@ -1325,7 +1307,7 @@ int ParseLinkedPrimitiveList(uintptr_t packetStart, uintptr_t packetEnd)
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currentAddress += lastSize;
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}
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g_splits[g_splitIndex].vCount = g_vertexIndex - g_splits[g_splitIndex].vIndex;
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g_splits[g_splitIndex].numVerts = g_vertexIndex - g_splits[g_splitIndex].startVertex;
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return lastSize;
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}
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@ -645,6 +645,7 @@ typedef struct {
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u_short tpage; /* texture page */
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u_char dtd; /* dither flag (0:off, 1:on) */
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u_char dfe; /* flag to draw on display area (0:off 1:on) */
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u_char drt;
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u_char isbg; /* enable to auto-clear */
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u_char r0, g0, b0; /* initital background color */
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DR_ENV dr_env; /* reserved */
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@ -688,7 +688,7 @@ int FMV_main(RENDER_ARGS* args)
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PutDrawEnv(&draw);
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PutDispEnv(&disp);
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Emulator_SetupClipMode(draw.clip);
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Emulator_SetupClipMode(draw.clip, draw.dfe);
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for (int i = 0; i < args->nRenders; i++)
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{
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