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- bump version
- little fixes to DoMissionSound
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@ -834,36 +834,35 @@ void DoMissionSound(void)
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bodgevar += 4;
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}
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else if (bodgevar == 5)
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else if (bodgevar >= 4)
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{
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x = (int)(((long long)Mission.timer[0].count * 0x57619f1) >> 0x20);
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if ((Mission.timer[0].count / 3000) * 3000 != Mission.timer[0].count + 100)
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return;
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if (Mission.timer[0].count / 3000 * 3000 == Mission.timer[0].count + 100)
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{
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cVar1 = GetMissionSound(29);
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Start3DSoundVolPitch(-1, 5, cVar1, -0x382c, -0x114, 0xcd383, -0x5dc, 0x1000 - ((x >> 4) - (Mission.timer[0].count >> 0x1f)));
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}
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cVar1 = GetMissionSound(29);
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Start3DSoundVolPitch(-1, 5, cVar1, -0x382c, -0x114, 0xcd383, -0x5dc, 0x1000 - ((x >> 4) - (Mission.timer[0].count >> 0x1f)));
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}
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else if (bodgevar < 8) // [A] capture 6 and 7
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{
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if (bodgevar == 7)
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if (bodgevar >= 5)
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{
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if ((Mission.timer[0].count / 3000) * 3000 == Mission.timer[0].count + -0x514)
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{
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cVar1 = GetMissionSound(20);
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Start3DSoundVolPitch(-1, 5, cVar1, -0x2ffb, -0x113, 0xcd61b, -0x5dc, 0x1000 - Mission.timer[0].count / 0x2ee);
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}
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}
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// bodgevar 6 & 7 (is this a bug?)
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if (bodgevar >= 6)
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{
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if ((Mission.timer[0].count / 3000) * 3000 == Mission.timer[0].count + -800)
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{
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cVar1 = GetMissionSound(20);
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Start3DSoundVolPitch(-1, 5, cVar1, -0x34aa, -0xfa, 0xcd5e0, -0x5dc, 0x1000 - Mission.timer[0].count / 0x2ee);
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}
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}
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}
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break;
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case 32:
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if (holdall == -1)
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@ -914,7 +913,7 @@ void DoMissionSound(void)
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bodgevar += 4;
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}
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else if (bodgevar == 5)
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else if (bodgevar >= 5)
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{
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x = (int)(((long long)Mission.timer[0].count * 0x57619f1) >> 0x20);
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@ -922,10 +921,17 @@ void DoMissionSound(void)
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cVar1 = GetMissionSound(20);
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Start3DSoundVolPitch(-1, 5, cVar1, 0x31330, -0xb1, 0x5e0e0, -0x5dc, 0x1000 - ((x >> 4) - (Mission.timer[0].count >> 0x1f)));
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}
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}
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else if (bodgevar < 8) // [A] capture 6 and 7
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{
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if (bodgevar == 7)
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if (bodgevar >= 6)
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{
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if ((Mission.timer[0].count / 3000) * 3000 == Mission.timer[0].count + -800)
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{
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cVar1 = GetMissionSound(20);
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Start3DSoundVolPitch(-1, 5, cVar1, 0x312b0, -0xb1, 0x5f050, -0x5dc, 0x1000 - Mission.timer[0].count / 0x2ee);
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}
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}
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if (bodgevar >= 7)
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{
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if ((Mission.timer[0].count / 3000) * 3000 == Mission.timer[0].count + -0x514)
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{
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@ -933,13 +939,6 @@ void DoMissionSound(void)
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Start3DSoundVolPitch(-1, 5, cVar1, 0x30ad0, -0xb1, 0x5f050, -0x5dc, 0x1000 - Mission.timer[0].count / 0x2ee);
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}
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}
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// bodgevar 6 & 7 (is this a bug?)
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if ((Mission.timer[0].count / 3000) * 3000 == Mission.timer[0].count + -800)
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{
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cVar1 = GetMissionSound(20);
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Start3DSoundVolPitch(-1, 5, cVar1, 0x312b0, -0xb1, 0x5f050, -0x5dc, 0x1000 - Mission.timer[0].count / 0x2ee);
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}
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}
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break;
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case 39:
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@ -1,7 +1,7 @@
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#ifndef VERSION_H
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#define VERSION_H
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#define GAME_VERSION_N "1.0 alpha"
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#define GAME_VERSION_N "2.0 alpha"
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#define GAME_TITLE "REDRIVER2"
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#define GAME_VERSION GAME_TITLE " " GAME_VERSION_N
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