- experimental interrupt-based updates

This commit is contained in:
Ilya Shurumov 2021-04-26 02:48:15 +06:00
parent 1f6767178a
commit 36b55fc3f0

View File

@ -62,6 +62,8 @@
#include "shadow.h"
#include "pause.h"
#include "sysclock.h"
#include "platform.h"
#include "RAND.H"
@ -756,7 +758,7 @@ void State_GameInit(void* param)
player[i].horn.on = 0;
}
#ifdef DEBUG
#if defined(DEBUG) || defined(PSX)
printInfo("malloctab 0x%08x to 0x%08x (%d bytes) (Final: 0x%08x)\n", &malloctab, mallocptr, mallocptr - malloctab, mallocptr);
if (mallocptr < malloctab + PSX_MALLOC_SIZE)
@ -829,6 +831,11 @@ void State_GameInit(void* param)
VSync(0);
}
#ifdef PSX
inittimer(120);
Clock_SystemStartUp();
#endif
// switch to STATE_GAMELOOP
SetState(STATE_GAMELOOP);
}
@ -1623,6 +1630,46 @@ void State_GameLoop(void* param)
{
int cnt;
#if 0//def PSX
if (!FilterFrameTime())
return;
static int lastTime32Hz = 0;
int curTime = clock_realTime.time32Hz;
int numFrames = curTime - lastTime32Hz;
CheckForPause();
// moved from StepGame
if (FrameCnt == 5)
SetDispMask(1);
// game makes 7 frames
if (FastForward)
cnt = 7;
else
cnt = numFrames;
if (cnt)
lastTime32Hz = curTime;
// don't do more than 3 frames in non-fastforward mode
if (!FastForward && cnt > 3)
cnt = 0;
while (--cnt >= 0)
{
if(cnt != 0)
InitCamera(&player[0]);
StepGame();
}
DrawGame();
#else
if (!FilterFrameTime())
return;
@ -1642,7 +1689,7 @@ void State_GameLoop(void* param)
StepGame();
DrawGame();
#endif
if (game_over)
SetState(STATE_GAMECOMPLETE);
}
@ -1785,6 +1832,7 @@ void PrintCommandLineArguments()
// [D] [T]
#ifdef PSX
// TODO: mapping in Linker script
volatile u_char _memoryTab_org[0x50400] __attribute__((aligned(0x10))); // 0xE7000
volatile u_char _mallocTab_org[0xD47BC /*0xC37BC*/] __attribute__((aligned(0x10))); // 0x137400
@ -1796,7 +1844,7 @@ volatile u_char* _primTab1_org = &_memoryTab_org[0x14400]; // 0xFB400
volatile u_char* _primTab2_org = &_memoryTab_org[0x32400]; // 0x119400
volatile u_char* _sbnk_org = &_mallocTab_org[0x48C00]; // 0x180000
volatile u_char* _frnt_org = &_mallocTab_org[0x88C00]; // 0x1C0000
volatile u_char* _repl_org = &_mallocTab_org[0xD47BC]; // 0x1FABBC
volatile u_char* _repl_org = &_mallocTab_org[0xC47BC]; // 0x1FABBC
volatile char* _frontend_buffer = (char*)_otag1_org;
volatile char* _other_buffer = (char*)_otag1_org;
@ -1938,16 +1986,19 @@ int redriver2_main(int argc, char** argv)
// by default go to frontend
SetState(STATE_INITFRONTEND, (void*)2);
// PSX TEST
#ifdef PSX // PSX TEST
{
gInFrontend = 0;
AttractMode = 0;
gCurrentMissionNumber = 52;
wantedCar[0] = 1;
gCurrentMissionNumber = 50;
GameType = GAME_TAKEADRIVE;
SetState(STATE_GAMELAUNCH);
}
#endif
#ifndef PSX
LoadCurrentProfile();