- adding PSX makefiles

This commit is contained in:
Ilya Shurumov 2021-04-29 03:03:54 +06:00
parent 5d46efc553
commit 36b57d6221
8 changed files with 538 additions and 1 deletions

6
.gitignore vendored
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@ -25,7 +25,11 @@
*.code-workspace
.vscode/*
.vs/*
PSXToolchain/*
PSXToolchain/GameSRC*
PSXToolchain/Overlay*
PSXToolchain/0_CD_DATA/*
PSXToolchain/PsyQ/*
PSXToolchain/mipsel-unknown-elf/*
src_rebuild/dependencies/*
src_rebuild/.vs/*
src_rebuild/bin/*

19
PSXToolchain/.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "gdb",
"request": "attach",
"name": "Attach to gdbserver",
"executable": "0_CD_DATA/DRIVER2.ps-exe",
"gdbpath": "D:/mingw/bin/gdb.exe",
"target": "localhost:3333",
"remote": true,
"cwd": "${workspaceRoot}"
}
]
}

109
PSXToolchain/Makefile Normal file
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PSYQ_DIR ?= X:/PsyQ
OBJDIR = obj
BINDIR ?= 0_CD_DATA/
TARGET = DRIVER2
TYPE = ps-exe
BUILD = Release
SOURCES = GameSRC/Game
OVERLAYSCRIPT ?= redriver2_overlays.ld
OVERLAYSECTION ?= .frnt .path .lead
# Main sources
SRCS = \
$(SOURCES)/ASM/asmtest.c\
$(SOURCES)/ASM/compres.c\
$(SOURCES)/ASM/d2mapasm.c\
$(SOURCES)/ASM/rnc_2.c\
$(SOURCES)/ASM/rndrasm.c\
$(SOURCES)/C/E3stuff.c\
$(SOURCES)/C/ai.c\
$(SOURCES)/C/bcoll3d.c\
$(SOURCES)/C/bcollide.c\
$(SOURCES)/C/bomberman.c\
$(SOURCES)/C/camera.c\
$(SOURCES)/C/cars.c\
$(SOURCES)/C/cell.c\
$(SOURCES)/C/civ_ai.c\
$(SOURCES)/C/convert.c\
$(SOURCES)/C/cop_ai.c\
$(SOURCES)/C/cosmetic.c\
$(SOURCES)/C/cutscene.c\
$(SOURCES)/C/debris.c\
$(SOURCES)/C/denting.c\
$(SOURCES)/C/director.c\
$(SOURCES)/C/dr2roads.c\
$(SOURCES)/C/draw.c\
$(SOURCES)/C/drivinggames.c\
$(SOURCES)/C/envsound.c\
$(SOURCES)/C/event.c\
$(SOURCES)/C/felony.c\
$(SOURCES)/C/fmvplay.c\
$(SOURCES)/C/gamesnd.c\
$(SOURCES)/C/glaunch.c\
$(SOURCES)/C/handling.c\
$(SOURCES)/C/job_fx.c\
$(SOURCES)/C/loadsave.c\
$(SOURCES)/C/loadview.c\
$(SOURCES)/C/main.c\
$(SOURCES)/C/map.c\
$(SOURCES)/C/mc_snd.c\
$(SOURCES)/C/mdraw.c\
$(SOURCES)/C/mgeneric.c\
$(SOURCES)/C/mission.c\
$(SOURCES)/C/models.c\
$(SOURCES)/C/motion_c.c\
$(SOURCES)/C/objanim.c\
$(SOURCES)/C/objcoll.c\
$(SOURCES)/C/overlay.c\
$(SOURCES)/C/overmap.c\
$(SOURCES)/C/pad.c\
$(SOURCES)/C/pause.c\
$(SOURCES)/C/pedest.c\
$(SOURCES)/C/players.c\
$(SOURCES)/C/pres.c\
$(SOURCES)/C/replays.c\
$(SOURCES)/C/roadbits.c\
$(SOURCES)/C/scores.c\
$(SOURCES)/C/search.c\
$(SOURCES)/C/shadow.c\
$(SOURCES)/C/sky.c\
$(SOURCES)/C/sound.c\
$(SOURCES)/C/spool.c\
$(SOURCES)/C/state.c\
$(SOURCES)/C/system.c\
$(SOURCES)/C/targets.c\
$(SOURCES)/C/texture.c\
$(SOURCES)/C/tile.c\
$(SOURCES)/C/time.c\
$(SOURCES)/C/sysclock.c\
$(SOURCES)/C/wheelforces.c\
$(SOURCES)/C/xaplay.c\
$(SOURCES)/C/xmplay.c
# overlay sources
SRCS += \
$(SOURCES)/Frontend/FEmain.c\
$(SOURCES)/C/pathfind.c\
$(SOURCES)/C/leadai.c
SRCS += $(PSYQ_DIR)/common/crt0/crt0.s
INCL = $(SOURCES) $(PSYQ_DIR)/include
DEFS = PSX NTSC_VERSION RELOC DEBUG_OPTIONS
NOWARNS = write-strings narrowing
CPPFLAGS += -x c++ -fno-threadsafe-statics $(addprefix -D,$(DEFS)) $(addprefix -I,$(INCL)) $(addprefix -Wno-,$(NOWARNS))
# Psy-Q libraries
LIBS = api c card etc gpu gte math mcrd pad snd spu cd
LDFLAGS += -L$(PSYQ_DIR)/lib
LDFLAGS += -Wl,--start-group
LDFLAGS += $(addprefix -l,$(LIBS))
LDFLAGS += -Wl,--end-group
include common.mk

7
PSXToolchain/README.md Normal file
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# Playstation build toolchain
In order to start building a Playstation version of **REDRIVER2** you'll need to perform following steps:
- Put **mipsel-unknown-elf** toolchain to this folder (https://github.com/majenkotech/mipsel-unknown-elf/releases)
- Obtain Psy-Q libraries converted for latest GCC
- Execute **psx_build.bat**

104
PSXToolchain/common.mk Normal file
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BUILD ?= Release
HAS_LINUX_MIPS_GCC = $(shell which mipsel-linux-gnu-gcc > /dev/null 2> /dev/null && echo true || echo false)
ifeq ($(HAS_LINUX_MIPS_GCC),true)
PREFIX ?= mipsel-linux-gnu
FORMAT ?= elf32-tradlittlemips
else
PREFIX ?= mipsel-unknown-elf
FORMAT ?= elf32-littlemips
endif
# weird but it works
define \n
endef
ROOTDIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
CC = $(PREFIX)-gcc
CXX = $(PREFIX)-g++
TYPE ?= cpe
LDSCRIPT ?= $(ROOTDIR)/$(TYPE).ld
ifneq ($(strip $(OVERLAYSCRIPT)),)
LDSCRIPT := $(addprefix $(OVERLAYSCRIPT) , -T$(LDSCRIPT))
else
LDSCRIPT := $(addprefix $(ROOTDIR)/default.ld , -T$(LDSCRIPT))
endif
USE_FUNCTION_SECTIONS ?= true
ARCHFLAGS = -march=mips1 -mabi=32 -EL -fno-pic -mno-shared -mno-abicalls -mfp32 -msoft-float
ARCHFLAGS += -fno-stack-protector -nostdlib -ffreestanding
ifeq ($(USE_FUNCTION_SECTIONS),true)
CPPFLAGS += -ffunction-sections
endif
CPPFLAGS += -mno-gpopt -fomit-frame-pointer
CPPFLAGS += -fno-builtin -fno-strict-aliasing -Wno-attributes
CPPFLAGS += $(ARCHFLAGS)
CPPFLAGS += -I$(ROOTDIR)
LDFLAGS += -Wl,-Map=$(BINDIR)$(TARGET).map -nostdlib -T$(LDSCRIPT) -static -Wl,--gc-sections
LDFLAGS += $(ARCHFLAGS) -Wl,--oformat=$(FORMAT)
# don't do O1/O2/O3 since it will grow code size
CPPFLAGS_Release += -Os
LDFLAGS_Release += -Os
CPPFLAGS_Debug += -O0
LDFLAGS += -g
CPPFLAGS += -g
CPPFLAGS += $(CPPFLAGS_$(BUILD))
LDFLAGS += $(LDFLAGS_$(BUILD))
OBJS += $(addsuffix .o, $(basename $(SRCS)))
all: dep $(BINDIR)$(TARGET).$(TYPE)
$(BINDIR)$(TARGET).$(TYPE): $(BINDIR)$(TARGET).elf
$(PREFIX)-objcopy $(addprefix -R , $(OVERLAYSECTION)) -O binary $< $@
$(foreach ovl, $(OVERLAYSECTION), $(PREFIX)-objcopy -j $(ovl) -O binary $< $(BINDIR)Overlay$(ovl) $(\n))
$(BINDIR)$(TARGET).elf: $(OBJS)
$(CC) -g -o $(BINDIR)$(TARGET).elf $(OBJS) $(LDFLAGS)
%.o: %.s
$(CC) $(ARCHFLAGS) -I$(ROOTDIR) -g -c -o $@ $<
%.dep: %.c
$(CC) $(CPPFLAGS) $(CFLAGS) -M -MT $(addsuffix .o, $(basename $@)) -MF $@ $<
%.dep: %.cpp
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -M -MT $(addsuffix .o, $(basename $@)) -MF $@ $<
%.dep: %.cc
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -M -MT $(addsuffix .o, $(basename $@)) -MF $@ $<
# A bit broken, but that'll do in most cases.
%.dep: %.s
echo. 2> $@
DEPS := $(patsubst %.cpp, %.dep,$(filter %.cpp,$(SRCS)))
DEPS := $(patsubst %.cc, %.dep,$(filter %.cc,$(SRCS)))
DEPS += $(patsubst %.c, %.dep,$(filter %.c,$(SRCS)))
DEPS += $(patsubst %.s, %.dep,$(filter %.s,$(SRCS)))
dep: $(DEPS)
clean:
rm -f $(OBJS) $(BINDIR)Overlay.* $(BINDIR)*.elf $(BINDIR)*.ps-exe $(BINDIR)*.map $(DEPS)
ifneq ($(MAKECMDGOALS), clean)
ifneq ($(MAKECMDGOALS), deepclean)
-include $(DEPS)
endif
endif
.PHONY: clean dep all

198
PSXToolchain/ps-exe.ld Normal file
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/*
MIT License
Copyright (c) 2019 PCSX-Redux authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
OUTPUT_FORMAT("binary")
EXTERN(_start)
ENTRY(_start)
TLOAD_ADDR = DEFINED(TLOAD_ADDR) ? TLOAD_ADDR : 0x80010000;
MEMORY {
loader : ORIGIN = (TLOAD_ADDR - 0x800), LENGTH = 2048
ram (rwx) : ORIGIN = 0x80010000, LENGTH = 2M - 0x10000
dcache : ORIGIN = 0x1f800000, LENGTH = 0x400
}
__ram_top = ORIGIN(ram) + LENGTH(ram);
__sp = __ram_top - 0x100;
__dcache = ORIGIN(dcache);
__dcache_top = ORIGIN(dcache) + LENGTH(dcache);
__bss_len = (__bss_end - __bss_start);
__ftext_len = (__ftext_end - __ftext_start);
__fdata_len = (__fdata_end - __fdata_start);
__stack_start = ORIGIN(ram) + LENGTH(ram);
SECTIONS {
.PSX_EXE_Header : {
/*
0x0000 - 0x0007 : "PS-X EXE"
*/
BYTE(80); BYTE(83); BYTE(45); BYTE(88); BYTE(32); BYTE(69); BYTE(88); BYTE(69);
/* 0x0008 - 0x000F : skip text_off and data_off since they're not supported by the PS1 BIOS */
LONG(0); LONG(0);
/* 0x0010 - 0x0013 : entry point */
LONG(ABSOLUTE(_start));
/* 0x0014 - 0x0017 : initial value of $gp */
LONG(0);
/* 0x0018 - 0x001B : Memory address to load "text" section to. */
/*
NOTE: The "text" section is actually all of the "load"
sections of the file including .text, .rodata, .data.
etc.
*/
LONG(TLOAD_ADDR);
/* 0x001C - 0x001F : size, in bytes, of the "text" section. */
LONG(__ftext_len + __fdata_len);
/* 0x0020 - 0x002F :
Skip "data_addr", "data_size", "bss_addr" and "bss_size".
None of these are supported by retail PS1 BIOS.
*/
LONG(0); LONG(0);
LONG(0); LONG(0);
/* 0x0030 - 0x0033 : Initial stack address. */
LONG(DEFINED(_sp) ? ABSOLUTE(_sp) : 0x801FFF00);
/* 0x0034 - 0x0037 : Initial stack size, set it to 0. */
LONG(0);
/* Skip the remaining fields as they're not supported by the BIOS */
/* e.g. 2048 header bytes minus whatever we've actually used */
. = . + 1992;
} > loader
__ftext_start = ABSOLUTE(.);
.text TLOAD_ADDR : {
*(.start)
*(.init)
KEEP (*(SORT_NONE(.fini)))
*(.text.unlikely .text.*_unlikely .text.unlikely.*)
*(.text.exit .text.exit.*)
*(.text.startup .text.startup.*)
*(.text.hot .text.hot.*)
*(.text .stub .text.* .gnu.linkonce.t.*)
. = ALIGN(16);
KEEP(*(.init))
. = ALIGN(16);
KEEP(*(.fini))
} > ram
. = ALIGN(16);
__text_end = .;
__ftext_end = ABSOLUTE(.);
__fdata_start = ABSOLUTE(.);
.rodata : {
*(.rodata .rodata.* .rdata .rdata.* .gnu.linkonce.r.*)
. = ALIGN(16);
__preinit_array_start = .;
KEEP (*(.preinit_array))
__preinit_array_end = .;
. = ALIGN(16);
__init_array_start = .;
KEEP (*(SORT(.init_array.*)))
KEEP (*(.init_array))
. = ALIGN(16);
KEEP (*crtbegin.o(.ctors))
KEEP (*(EXCLUDE_FILE (*crtend.o) .ctors))
KEEP (*(SORT(.ctors.*)))
KEEP (*crtend.o(.ctors))
__init_array_end = .;
. = ALIGN(16);
__fini_array_start = .;
KEEP (*(.fini_array))
KEEP (*(SORT(.fini_array.*)))
KEEP (*crtbegin.o(.dtors))
KEEP (*(EXCLUDE_FILE (*crtend.o) .dtors))
KEEP (*(SORT(.dtors.*)))
KEEP (*crtend.o(.dtors))
__fini_array_end = .;
__build_id = .;
*(.note.gnu.build-id)
__build_id_end = .;
} > ram
.rodata1 : {
*(.rodata1)
} > ram
__data_start = .;
.data : {
*(.a0table)
*(.data .data.* .gnu.linkonce.d.*)
*(.data1)
*(.sdata .sdata.* .gnu.linkonce.s.*)
*(.got.plt)
*(.got)
/* pad file to be a multiple of 2048 bytes. Needed for loading from CD-ROM. */
. = ALIGN(2048);
} > ram
__data_end = .;
__fdata_end = .;
__bss_start = .;
.sbss (NOLOAD) : {
*(.dynsbss)
*(.sbss .sbss.* .gnu.linkonce.sb.*)
*(.scommon)
*(.dynbss)
*(.bss .bss.* .gnu.linkonce.b.*)
*(COMMON)
} > ram
. = ALIGN(4);
__bss_end = .;
__heap_start = __heap_base;
. = ADDR(.text) - 0x800;
__end = .;
/DISCARD/ : { *(.MIPS.abiflags) }
/* Everything is statically linked, so discard PLTs. */
/DISCARD/ : { *(.rel.iplt) *(.rela.iplt) *(.rel.plt) *(.rela.plt) *(.plt) *(.iplt) }
/* Discard things that the standard link script drops, too. */
/DISCARD/ : { *(.note.GNU-stack) *(.gnu_debuglink) *(.gnu.lto_*) }
}

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set REDRIVER_FOLDER=%cd%/..
rem Make a symlink
mklink /J %REDRIVER_FOLDER%\PSXToolchain\GameSRC %REDRIVER_FOLDER%\src_rebuild
rem Create output folder
mkdir 0_CD_DATA
rem Create a virtual drive
SUBST X: %REDRIVER_FOLDER%\PSXToolchain
set PATH=%PATH%;X:\mipsel-unknown-elf\bin;
make
rem Cleanup
rem del GameSRC
SUBST X: /D
pause

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__heap_base = memTab_end;
SECTIONS {
OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
{
.memTab
{
memTab_org = .;
. = 0x50400;
memTab_end = .;
}
.path
{
KEEP(GameSRC/Game/C/pathfind.o(.text))
__path_ctor = .;
KEEP(GameSRC/Game/C/pathfind.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/C/pathfind.o(.text.*))
KEEP(GameSRC/Game/C/pathfind.o(.rodata*))
KEEP(GameSRC/Game/C/pathfind.o(.sdata*))
KEEP(GameSRC/Game/C/pathfind.o(.data*))
KEEP(GameSRC/Game/C/pathfind.o(.sbss*))
KEEP(GameSRC/Game/C/pathfind.o(.bss*))
KEEP(GameSRC/Game/C/pathfind.o(.ctors))
. = ALIGN(4);
__path_end = .;
}
.lead
{
KEEP(GameSRC/Game/C/leadai.o(.text))
__lead_ctor = .;
KEEP(GameSRC/Game/C/leadai.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/C/leadai.o(.text.*))
KEEP(GameSRC/Game/C/leadai.o(.rodata*))
KEEP(GameSRC/Game/C/leadai.o(.sdata*))
KEEP(GameSRC/Game/C/leadai.o(.data*))
KEEP(GameSRC/Game/C/leadai.o(.sbss*))
KEEP(GameSRC/Game/C/leadai.o(.bss*))
KEEP(GameSRC/Game/C/leadai.o(.ctors))
. = ALIGN(4);
__lead_end = .;
}
}
OVERLAY LOADADDR(.memTab) + SIZEOF(.memTab) : NOCROSSREFS SUBALIGN(4)
{
.mallocTab
{
mallocTab_org = .;
. = 0xD7C00;
mallocTab_end = .;
}
.frnt
{
KEEP(GameSRC/Game/*.o(.text))
__frnt_ctor = .;
KEEP(GameSRC/Game/Frontend/*.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/Frontend/*.o(.text.*))
KEEP(GameSRC/Game/Frontend/*.o(.rodata*))
KEEP(GameSRC/Game/Frontend/*.o(.sdata*))
KEEP(GameSRC/Game/Frontend/*.o(.data*))
KEEP(GameSRC/Game/Frontend/*.o(.sbss*))
KEEP(GameSRC/Game/Frontend/*.o(.bss*))
KEEP(GameSRC/Game/Frontend/*.o(.ctors))
. = ALIGN(4);
__frnt_end = .;
}
}
}