- cleanup code a bit

This commit is contained in:
Ilya Shurumov 2020-04-18 03:12:12 +06:00
parent a83e12fd44
commit 38af1660ff
3 changed files with 11 additions and 29 deletions

View File

@ -108,6 +108,7 @@ SVECTOR camera_angle = { 0,0,0 };
#define gte_rtv0() docop2(0x480012);
// Not correct yet
#define gte_stlvnl( r0 )\
*(uint*)((char*)r0) = CFC2(25);\
*(uint*)((char*)r0+4) = CFC2(26);\
@ -164,19 +165,8 @@ void InitCamera(_PLAYER *lp)
// [A]
gte_SetRotMatrix(&car_data[iVar2].hd.where);
//setCopControlWord(2, 0, *(undefined4 *)car_data[iVar2].hd.where.m);
//setCopControlWord(2, 0x800, *(undefined4 *)(car_data[iVar2].hd.where.m + 2));
//setCopControlWord(2, 0x1000, *(undefined4 *)(car_data[iVar2].hd.where.m + 4));
//setCopControlWord(2, 0x1800, *(undefined4 *)(car_data[iVar2].hd.where.m + 6));
//setCopControlWord(2, 0x2000, *(undefined4 *)(car_data[iVar2].hd.where.m + 8));
gte_SetTransMatrix(&car_data[iVar2].hd.where);
//setCopControlWord(2, 0x2800, car_data[iVar2].hd.where.t[0]);
//setCopControlWord(2, 0x3000, car_data[iVar2].hd.where.t[1]);
//setCopControlWord(2, 0x3800, car_data[iVar2].hd.where.t[2]);
// [A]
pCVar3 = car_data[iVar2].ap.carCos;
boxDisp.vx = -(pCVar3->cog).vx;
@ -193,21 +183,7 @@ void InitCamera(_PLAYER *lp)
basePos[1] = MAC2;
basePos[2] = MAC3;
//gte_ApplyRotMatrix(&boxDisp, &basePos);
baseDir = car_data[iVar2].hd.direction;
// gte_ldv0?
//setCopReg(2, in_zero, boxDisp._0_4_);
//setCopReg(2, in_at, boxDisp._4_4_);
//docop2(0x480012);
// gte_stlvnl
//basePos[0] = getCopReg(2, 0x19);
//basePos[1] = getCopReg(2, 0x1a);
//basePos[2] = getCopReg(2, 0x1b);
}
bVar1 = lp->cameraView;

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@ -212,9 +212,11 @@ void BuildWorldMatrix(void)
newmatrix.m[0][0] = 0x1000;
newmatrix.m[1][0] = 0;
newmatrix.m[2][0] = 0;
newmatrix.m[0][1] = 0;
newmatrix.m[1][1] = 0x1000;
newmatrix.m[2][1] = 0;
newmatrix.m[0][2] = 0;
newmatrix.m[1][2] = 0;
newmatrix.m[2][2] = 0x1000;
@ -290,15 +292,19 @@ void ScaleCamera(void)
tempang.vy = camera_angle.vy;
RotMatrixYXZ(&tempang, &temp);
InvertMatrix(&temp, &temp2);
scale.m[0][0] = 0x1000;
scale.m[0][1] = 0;
scale.m[0][2] = 0;
scale.m[1][0] = 0;
scale.m[1][1] = 0x1000;
scale.m[1][2] = 0;
scale.m[2][0] = 0;
scale.m[2][1] = 0;
scale.m[2][2] = 0x1000;
MulMatrix0(&scale, &inv_camera_matrix, &scaledcammat);
TransMatrix(&scaledcammat, &pos);
SetRotMatrix(&scaledcammat);

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@ -941,9 +941,9 @@ void DrawMapPSX(int *comp_val)
gte_ReadRotMatrix(local_38);
pMVar3->t[0] = CFC2_S(5);
pMVar3->t[1] = CFC2_S(6);
pMVar3->t[2] = CFC2_S(7);
pMVar3->t[0] = CFC2_S(5); // TRX
pMVar3->t[1] = CFC2_S(6); // TRY
pMVar3->t[2] = CFC2_S(7); // TRZ
MulMatrix0(&inv_camera_matrix,
(MATRIX *)(matrixtable + uVar9),