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synced 2024-11-23 02:42:38 +01:00
- cleanup code a bit
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a83e12fd44
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@ -108,6 +108,7 @@ SVECTOR camera_angle = { 0,0,0 };
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#define gte_rtv0() docop2(0x480012);
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// Not correct yet
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#define gte_stlvnl( r0 )\
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*(uint*)((char*)r0) = CFC2(25);\
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*(uint*)((char*)r0+4) = CFC2(26);\
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@ -164,19 +165,8 @@ void InitCamera(_PLAYER *lp)
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// [A]
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gte_SetRotMatrix(&car_data[iVar2].hd.where);
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//setCopControlWord(2, 0, *(undefined4 *)car_data[iVar2].hd.where.m);
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//setCopControlWord(2, 0x800, *(undefined4 *)(car_data[iVar2].hd.where.m + 2));
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//setCopControlWord(2, 0x1000, *(undefined4 *)(car_data[iVar2].hd.where.m + 4));
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//setCopControlWord(2, 0x1800, *(undefined4 *)(car_data[iVar2].hd.where.m + 6));
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//setCopControlWord(2, 0x2000, *(undefined4 *)(car_data[iVar2].hd.where.m + 8));
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gte_SetTransMatrix(&car_data[iVar2].hd.where);
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//setCopControlWord(2, 0x2800, car_data[iVar2].hd.where.t[0]);
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//setCopControlWord(2, 0x3000, car_data[iVar2].hd.where.t[1]);
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//setCopControlWord(2, 0x3800, car_data[iVar2].hd.where.t[2]);
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// [A]
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pCVar3 = car_data[iVar2].ap.carCos;
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boxDisp.vx = -(pCVar3->cog).vx;
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@ -193,21 +183,7 @@ void InitCamera(_PLAYER *lp)
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basePos[1] = MAC2;
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basePos[2] = MAC3;
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//gte_ApplyRotMatrix(&boxDisp, &basePos);
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baseDir = car_data[iVar2].hd.direction;
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// gte_ldv0?
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//setCopReg(2, in_zero, boxDisp._0_4_);
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//setCopReg(2, in_at, boxDisp._4_4_);
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//docop2(0x480012);
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// gte_stlvnl
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//basePos[0] = getCopReg(2, 0x19);
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//basePos[1] = getCopReg(2, 0x1a);
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//basePos[2] = getCopReg(2, 0x1b);
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}
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bVar1 = lp->cameraView;
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@ -212,9 +212,11 @@ void BuildWorldMatrix(void)
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newmatrix.m[0][0] = 0x1000;
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newmatrix.m[1][0] = 0;
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newmatrix.m[2][0] = 0;
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newmatrix.m[0][1] = 0;
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newmatrix.m[1][1] = 0x1000;
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newmatrix.m[2][1] = 0;
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newmatrix.m[0][2] = 0;
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newmatrix.m[1][2] = 0;
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newmatrix.m[2][2] = 0x1000;
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@ -290,15 +292,19 @@ void ScaleCamera(void)
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tempang.vy = camera_angle.vy;
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RotMatrixYXZ(&tempang, &temp);
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InvertMatrix(&temp, &temp2);
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scale.m[0][0] = 0x1000;
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scale.m[0][1] = 0;
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scale.m[0][2] = 0;
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scale.m[1][0] = 0;
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scale.m[1][1] = 0x1000;
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scale.m[1][2] = 0;
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scale.m[2][0] = 0;
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scale.m[2][1] = 0;
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scale.m[2][2] = 0x1000;
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MulMatrix0(&scale, &inv_camera_matrix, &scaledcammat);
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TransMatrix(&scaledcammat, &pos);
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SetRotMatrix(&scaledcammat);
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@ -941,9 +941,9 @@ void DrawMapPSX(int *comp_val)
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gte_ReadRotMatrix(local_38);
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pMVar3->t[0] = CFC2_S(5);
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pMVar3->t[1] = CFC2_S(6);
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pMVar3->t[2] = CFC2_S(7);
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pMVar3->t[0] = CFC2_S(5); // TRX
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pMVar3->t[1] = CFC2_S(6); // TRY
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pMVar3->t[2] = CFC2_S(7); // TRZ
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MulMatrix0(&inv_camera_matrix,
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(MATRIX *)(matrixtable + uVar9),
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