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- reset pedestiran felony in InitGameVariables
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@ -3189,8 +3189,9 @@ void InitGameVariables(void)
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gStopPadReads = 0;
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DawnCount = 0;
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variable_weather = 0;
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current_camera_angle = 0x800;
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current_camera_angle = 2048;
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gDieWithFade = 0;
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pedestrianFelony = 0; // [A]
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srand(0x1234);
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RandomInit(0xd431, 0x350b1);
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@ -354,8 +354,6 @@ void UpdatePlayers(void)
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PLAYER *locPlayer;
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CAR_DATA* cp;
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//pedestrianFelony = 0;
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locPlayer = player;
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do {
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