mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 04:12:34 +01:00
- more meaning into roadmap stuff
This commit is contained in:
parent
58aa452f36
commit
3c86a55676
@ -195,58 +195,6 @@ void ProcessJunctionsDriver2Lump(char *lump_file, int lump_size, int fix)
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int MapHeight(VECTOR *pos)
|
||||
{
|
||||
sdPlane *plane;
|
||||
|
||||
plane = sdGetCell(pos);
|
||||
|
||||
if (plane)
|
||||
return sdHeightOnPlane(pos, plane);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int FindSurfaceD2(VECTOR *pos, VECTOR *normal, VECTOR *out, sdPlane **plane)
|
||||
{
|
||||
*plane = sdGetCell(pos);
|
||||
out->vx = pos->vx;
|
||||
out->vz = pos->vz;
|
||||
out->vy = sdHeightOnPlane(pos, *plane);
|
||||
|
||||
if (*plane == NULL || (*plane)->b == 0)
|
||||
{
|
||||
normal->vx = 0;
|
||||
normal->vy = 0x1000;
|
||||
normal->vz = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
normal->vx = (int)(*plane)->a >> 2; // [A] was (int)((uint)(ushort)(*plane)->a << 0x10) >> 0x12;
|
||||
normal->vy = (int)(*plane)->b >> 2;
|
||||
normal->vz = (int)(*plane)->c >> 2;
|
||||
}
|
||||
|
||||
if (*plane == NULL)
|
||||
{
|
||||
return 0x1000;
|
||||
}
|
||||
else if ((*plane)->surface == 4)
|
||||
{
|
||||
// [A] was "if(gInGameCutsceneActive == 0 || gCurrentMissionNumber != 23 || gInGameCutsceneID != 0) "
|
||||
if (gInGameCutsceneActive && gCurrentMissionNumber == 23 && gInGameCutsceneID == 0)
|
||||
out->vy += rcossin_tbl[(pos->vx + pos->vz) * 4 & 0x1fff] >> 9;
|
||||
else
|
||||
out->vy += (rcossin_tbl[(pos->vx + pos->vz) * 4 & 0x1fff] >> 8) / 3;
|
||||
|
||||
return 0x800;
|
||||
}
|
||||
|
||||
return 0x1000;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int sdHeightOnPlane(VECTOR *pos, sdPlane *plane)
|
||||
{
|
||||
@ -289,6 +237,119 @@ int sdHeightOnPlane(VECTOR *pos, sdPlane *plane)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
short* sdGetBSP(sdNode *node, XYPAIR *pos)
|
||||
{
|
||||
while (node->value & 0x80000000U)
|
||||
{
|
||||
int ang = ((node->n.angle * 4) & 0x3ffc) / 2;
|
||||
int dot = pos->y * rcossin_tbl[ang + 1] -
|
||||
pos->x * rcossin_tbl[ang];
|
||||
|
||||
if (dot < node->n.dist * 4096)
|
||||
node++;
|
||||
else
|
||||
node += node->n.offset;
|
||||
|
||||
}
|
||||
|
||||
return (short *)node;
|
||||
}
|
||||
|
||||
int sdLevel = 0; // pathfinding value
|
||||
|
||||
// [D] [T]
|
||||
sdPlane* sdGetCell(VECTOR *pos)
|
||||
{
|
||||
int nextLevel;
|
||||
sdPlane *plane;
|
||||
short *surface;
|
||||
short *BSPSurface;
|
||||
short *buffer;
|
||||
XYPAIR cell;
|
||||
XYPAIR cellPos;
|
||||
|
||||
sdLevel = 0;
|
||||
|
||||
cellPos.x = pos->vx - 512;
|
||||
cellPos.y = pos->vz - 512;
|
||||
|
||||
// [A] WARNING!
|
||||
// retail version of game with exe dated before 20th October 2000 (so called 1.0) is only supported
|
||||
// the later version of the game do have problem with height or BSP, so Havana's secret base ground is not solid
|
||||
|
||||
buffer = RoadMapDataRegions[(cellPos.x >> 16 & 1U) ^ (cells_across / (MAP_REGION_SIZE*2) & 1U) +
|
||||
(cellPos.y >> 15 & 2U) ^ (cells_down / MAP_REGION_SIZE) & 2U];
|
||||
|
||||
plane = NULL;
|
||||
|
||||
if (*buffer == 2)
|
||||
{
|
||||
short* bspData = (short*)((char*)buffer + buffer[2]);
|
||||
sdNode* nodeData = (sdNode*)((char*)buffer + buffer[3]);
|
||||
sdPlane* planeData = (sdPlane*)((char*)buffer + buffer[1]);
|
||||
|
||||
surface = &buffer[(cellPos.x >> 10 & 0x3fU) +
|
||||
(cellPos.y >> 10 & 0x3fU) * MAP_REGION_SIZE*2 + 4];
|
||||
|
||||
// no surface poitners
|
||||
if (*surface == -1)
|
||||
return GetSeaPlane();
|
||||
|
||||
// check if that's a multi-level surface
|
||||
if ((*surface & 0x6000) == 0x2000)
|
||||
{
|
||||
surface = &bspData[(*surface & 0x1fff)];
|
||||
do {
|
||||
if (-256 - pos->vy <= *surface)
|
||||
break;
|
||||
|
||||
surface += 2;
|
||||
sdLevel++;
|
||||
} while (*surface != -0x8000);
|
||||
|
||||
surface += 1;
|
||||
}
|
||||
|
||||
// iterate surfaces if BSP
|
||||
do {
|
||||
nextLevel = 0;
|
||||
|
||||
// check if it's has BSP properties
|
||||
if (*surface & 0x4000)
|
||||
{
|
||||
cell.x = cellPos.x & 0x3ff;
|
||||
cell.y = cellPos.y & 0x3ff;
|
||||
|
||||
// get closest surface by BSP lookup
|
||||
BSPSurface = sdGetBSP(&nodeData[(*surface & 0x3fff)], &cell);
|
||||
|
||||
if (*BSPSurface == 0x7fff)
|
||||
{
|
||||
sdLevel++;
|
||||
nextLevel = 1;
|
||||
|
||||
BSPSurface = surface + 2; // get to the next node
|
||||
}
|
||||
|
||||
surface = BSPSurface;
|
||||
}
|
||||
} while (nextLevel);
|
||||
|
||||
plane = &planeData[*surface];
|
||||
|
||||
if (((int)plane & 3) == 0 && *(int *)plane != -1)
|
||||
{
|
||||
if (plane->surface - 16U < 16)
|
||||
plane = EventSurface(pos, plane);
|
||||
}
|
||||
else
|
||||
plane = GetSeaPlane();
|
||||
}
|
||||
|
||||
return plane;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int GetSurfaceIndex(VECTOR *pos)
|
||||
{
|
||||
@ -296,12 +357,12 @@ int GetSurfaceIndex(VECTOR *pos)
|
||||
|
||||
if (plane == NULL)
|
||||
return -32;
|
||||
|
||||
|
||||
return plane->surface - 32;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
sdPlane * FindRoadInBSP(_sdNode *node, sdPlane *base)
|
||||
sdPlane * FindRoadInBSP(sdNode *node, sdPlane *base)
|
||||
{
|
||||
sdPlane *plane;
|
||||
|
||||
@ -313,7 +374,7 @@ sdPlane * FindRoadInBSP(_sdNode *node, sdPlane *base)
|
||||
return (base->surface < 32) ? NULL : base;
|
||||
}
|
||||
|
||||
plane = FindRoadInBSP(node+1, base);
|
||||
plane = FindRoadInBSP(node + 1, base);
|
||||
|
||||
if (plane != NULL)
|
||||
break;
|
||||
@ -328,7 +389,6 @@ sdPlane * FindRoadInBSP(_sdNode *node, sdPlane *base)
|
||||
int RoadInCell(VECTOR *pos)
|
||||
{
|
||||
int moreLevels;
|
||||
short sVar2;
|
||||
sdPlane *plane;
|
||||
short *check;
|
||||
short *buffer;
|
||||
@ -338,7 +398,7 @@ int RoadInCell(VECTOR *pos)
|
||||
cellPos.y = pos->vz - 512;
|
||||
buffer = RoadMapDataRegions[cellPos.x >> 0x10 & 1U ^ (cells_across >> 6 & 1U) + (cellPos.y >> 0xf & 2U) ^ cells_down >> 5 & 2U];
|
||||
|
||||
if (*buffer == 2)
|
||||
if (*buffer == 2)
|
||||
{
|
||||
check = (short *)(buffer + (cellPos.x >> 10 & 0x3fU) + (cellPos.y >> 10 & 0x3fU) * 64 + 4);
|
||||
|
||||
@ -385,7 +445,7 @@ int RoadInCell(VECTOR *pos)
|
||||
if (plane == NULL)
|
||||
return -1;
|
||||
|
||||
if (plane->surface > 31)
|
||||
if (plane->surface > 31)
|
||||
{
|
||||
pos->vy = sdHeightOnPlane(pos, plane) + 256;
|
||||
return plane->surface - 32;
|
||||
@ -395,116 +455,54 @@ int RoadInCell(VECTOR *pos)
|
||||
return -1;
|
||||
}
|
||||
|
||||
int sdLevel = 0; // pathfinding value
|
||||
|
||||
// [D] [T]
|
||||
sdPlane * sdGetCell(VECTOR *pos)
|
||||
int MapHeight(VECTOR *pos)
|
||||
{
|
||||
int nextLevel;
|
||||
sdPlane *plane;
|
||||
short *surface;
|
||||
short *BSPSurface;
|
||||
short *buffer;
|
||||
XYPAIR cell;
|
||||
XYPAIR cellPos;
|
||||
|
||||
sdLevel = 0;
|
||||
plane = sdGetCell(pos);
|
||||
|
||||
cellPos.x = pos->vx - 512;
|
||||
cellPos.y = pos->vz - 512;
|
||||
if (plane)
|
||||
return sdHeightOnPlane(pos, plane);
|
||||
|
||||
// [A] WARNING!
|
||||
// retail version of game with exe dated before 20th October 2000 (so called 1.0) is only supported
|
||||
// the later version of the game do have problem with height or BSP, so Havana's secret base ground is not solid
|
||||
|
||||
buffer = RoadMapDataRegions[cellPos.x >> 0x10 & 1U ^ (cells_across >> 6 & 1U) + (cellPos.y >> 0xf & 2U) ^cells_down >> 5 & 2U];
|
||||
|
||||
plane = NULL;
|
||||
|
||||
if (*buffer == 2)
|
||||
{
|
||||
surface = buffer + (cellPos.x >> 10 & 0x3fU) + (cellPos.y >> 10 & 0x3fU) * 64 + 4;
|
||||
|
||||
if (*surface != -1)
|
||||
{
|
||||
//buffer[1] = planes offset
|
||||
//buffer[2] = heights (levels) offset
|
||||
//buffer[3] = BSP nodes offset
|
||||
|
||||
if ((*surface & 0x6000) == 0x2000)
|
||||
{
|
||||
surface = (short *)((int)buffer + (*surface & 0x1fff) * sizeof(short) + buffer[2]);
|
||||
do {
|
||||
if (-256 - pos->vy <= *surface)
|
||||
break;
|
||||
|
||||
surface += 2;
|
||||
sdLevel++;
|
||||
} while (*surface != -0x8000);
|
||||
surface += 1;
|
||||
}
|
||||
|
||||
do {
|
||||
nextLevel = 0;
|
||||
BSPSurface = surface;
|
||||
if ((*surface & 0x4000U) != 0)
|
||||
{
|
||||
cellPos.x = cellPos.x & 0x3ff;
|
||||
cellPos.y = cellPos.y & 0x3ff;
|
||||
BSPSurface = sdGetBSP((_sdNode *) ((int)buffer +(*surface & 0x3fff) * sizeof(_sdNode) + buffer[3]), &cellPos);
|
||||
|
||||
if (*BSPSurface == 0x7fff)
|
||||
{
|
||||
sdLevel++;
|
||||
nextLevel = 1;
|
||||
BSPSurface = surface + 2;
|
||||
}
|
||||
}
|
||||
|
||||
surface = BSPSurface;
|
||||
} while (nextLevel);
|
||||
|
||||
plane = (sdPlane *)((int)buffer + *BSPSurface * sizeof(sdPlane) + buffer[1]);
|
||||
|
||||
if ((((uint)plane & 3) == 0) && (*(int *)plane != -1))
|
||||
{
|
||||
if (plane->surface - 16U < 16)
|
||||
plane = EventSurface(pos, plane);
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = GetSeaPlane();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = GetSeaPlane();
|
||||
}
|
||||
}
|
||||
return plane;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
short* sdGetBSP(_sdNode *node, XYPAIR *pos)
|
||||
int FindSurfaceD2(VECTOR *pos, VECTOR *normal, VECTOR *out, sdPlane **plane)
|
||||
{
|
||||
if (node->value < 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
int ang = ((node->n.angle * 4) & 0x3ffc) / 2;
|
||||
int dot = pos->y * rcossin_tbl[ang + 1] - pos->x * rcossin_tbl[ang];
|
||||
*plane = sdGetCell(pos);
|
||||
out->vx = pos->vx;
|
||||
out->vz = pos->vz;
|
||||
out->vy = sdHeightOnPlane(pos, *plane);
|
||||
|
||||
if (dot < node->n.dist * 4096)
|
||||
node++;
|
||||
else
|
||||
node += node->n.offset;
|
||||
} while (node->value & 0x80000000U);
|
||||
if (*plane == NULL || (*plane)->b == 0)
|
||||
{
|
||||
normal->vx = 0;
|
||||
normal->vy = 0x1000;
|
||||
normal->vz = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
normal->vx = (int)(*plane)->a >> 2; // [A] was (int)((uint)(ushort)(*plane)->a << 0x10) >> 0x12;
|
||||
normal->vy = (int)(*plane)->b >> 2;
|
||||
normal->vz = (int)(*plane)->c >> 2;
|
||||
}
|
||||
|
||||
return (short *)node;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (*plane == NULL)
|
||||
{
|
||||
return 0x1000;
|
||||
}
|
||||
else if ((*plane)->surface == 4)
|
||||
{
|
||||
// [A] was "if(gInGameCutsceneActive == 0 || gCurrentMissionNumber != 23 || gInGameCutsceneID != 0) "
|
||||
if (gInGameCutsceneActive && gCurrentMissionNumber == 23 && gInGameCutsceneID == 0)
|
||||
out->vy += rcossin_tbl[(pos->vx + pos->vz) * 4 & 0x1fff] >> 9;
|
||||
else
|
||||
out->vy += (rcossin_tbl[(pos->vx + pos->vz) * 4 & 0x1fff] >> 8) / 3;
|
||||
|
||||
return 0x800;
|
||||
}
|
||||
|
||||
return 0x1000;
|
||||
}
|
@ -67,26 +67,15 @@ extern sdPlane* GetSeaPlane();
|
||||
extern int GetSurfaceRoadInfo(DRIVER2_ROAD_INFO* outRoadInfo, int surfId);
|
||||
|
||||
extern void ProcessStraightsDriver2Lump(char *lump_file, int lump_size); // 0x000136C0
|
||||
|
||||
extern void ProcessCurvesDriver2Lump(char *lump_file, int lump_size); // 0x000136F4
|
||||
|
||||
extern void ProcessJunctionsDriver2Lump(char *lump_file, int lump_size, int fix); // 0x00013728
|
||||
|
||||
extern int MapHeight(VECTOR *pos); // 0x000137CC
|
||||
|
||||
extern int FindSurfaceD2(VECTOR *pos, VECTOR *normal, VECTOR *out, sdPlane **plane); // 0x00012EF4
|
||||
|
||||
extern int sdHeightOnPlane(VECTOR *pos, sdPlane *plane); // 0x000130D4
|
||||
|
||||
extern int GetSurfaceIndex(VECTOR *pos); // 0x0001380C
|
||||
|
||||
extern sdPlane * FindRoadInBSP(_sdNode *node, sdPlane *base); // 0x000138F0
|
||||
|
||||
extern int RoadInCell(VECTOR *pos); // 0x0001322C
|
||||
|
||||
extern sdPlane * sdGetCell(VECTOR *pos); // 0x0001346C
|
||||
|
||||
extern short * sdGetBSP(_sdNode *node, XYPAIR *pos); // 0x00013848
|
||||
|
||||
extern sdPlane* sdGetCell(VECTOR *pos);
|
||||
|
||||
#endif
|
||||
|
@ -273,11 +273,11 @@ struct sdNodePACKED
|
||||
int node : 1;
|
||||
};
|
||||
|
||||
union _sdNode
|
||||
typedef union _sdNode
|
||||
{
|
||||
int value;
|
||||
sdNodePACKED n;
|
||||
};
|
||||
} sdNode;
|
||||
|
||||
// really it's UNUSED in Driver 2 - so it's Driver 1 Only
|
||||
struct ROUTE_DATA
|
||||
|
Loading…
Reference in New Issue
Block a user