- fix "Out of Tape" height, align DEMO text

This commit is contained in:
Ilya Shurumov 2022-02-04 10:43:11 +03:00
parent 583cae8b56
commit 4086bbaf9c
3 changed files with 23 additions and 23 deletions

View File

@ -2318,7 +2318,7 @@ void RenderGame2(int view)
colour = 32 - colour; colour = 32 - colour;
SetTextColour((colour & 0x1f) << 3, 0, 0); SetTextColour((colour & 0x1f) << 3, 0, 0);
PrintString(G_LTXT(GTXT_DEMO), 32, 15); PrintString(G_LTXT(GTXT_DEMO), gOverlayXPos, 15);
} }
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)

View File

@ -131,7 +131,7 @@ void DrawMission(void)
if (gOutOfTape) if (gOutOfTape)
{ {
SetTextColour(128, 128, 64); SetTextColour(128, 128, 64);
PrintString(G_LTXT(GTXT_OutOfTape), gOverlayXPos, 236); PrintString(G_LTXT(GTXT_OutOfTape), gOverlayXPos, SCREEN_H - 20);
} }
} }
} }

View File

@ -675,26 +675,6 @@ void DisplayOverlays(void)
{ {
short* felony; short* felony;
if (NoPlayerControl || gInGameCutsceneActive || gInGameCutsceneDelay)
return;
if (NumPlayers > 1)
{
if (CurrentPlayerView == 0)
return;
SetFullscreenDrawing();
}
UpdateFlashValue();
if (gShowMap == 0)
{
FastForward = 0;
if (!gDoOverlays)
return;
#ifndef PSX #ifndef PSX
if (gWidescreenOverlayAlign) if (gWidescreenOverlayAlign)
{ {
@ -716,6 +696,26 @@ void DisplayOverlays(void)
} }
#endif #endif
if (NoPlayerControl || gInGameCutsceneActive || gInGameCutsceneDelay)
return;
if (NumPlayers > 1)
{
if (CurrentPlayerView == 0)
return;
SetFullscreenDrawing();
}
UpdateFlashValue();
if (gShowMap == 0)
{
FastForward = 0;
if (!gDoOverlays)
return;
if(!gInvincibleCar || ActiveCheats.cheat3) if(!gInvincibleCar || ActiveCheats.cheat3)
{ {
DrawPercentageBar(&PlayerDamageBar); DrawPercentageBar(&PlayerDamageBar);