- fix emscripten build not compiling essential files

- fix runtime errors
- fix sound shutting down issue
This commit is contained in:
Ilya Shurumov 2021-06-21 18:08:52 +06:00 committed by InspirationByte
parent 2642670bd6
commit 42d2344557
5 changed files with 27 additions and 21 deletions

View File

@ -5,7 +5,6 @@ html, body {overflow-x: hidden; padding: 0!important}
html, section {
background-color: #600000;
color: white;
background-image: url(tanner.png);
height: 100vh;
width: 100vw;
-webkit-background-size: auto 100%;

View File

@ -1911,6 +1911,10 @@ int redriver2_main(int argc, char** argv)
// TODO: divide game by the states, place main loop here.
if (argc <= 1)
#elif !defined(PSX)
InitStringMng();
#endif
{
//PlayFMV(99); // [A] don't show publisher logo

View File

@ -264,10 +264,9 @@ void PsyX_SPU_ShutdownSound()
{
alDeleteEffects(1, &g_nAlReverbEffect);
g_ALEffectsSupported = AL_NONE;
alDeleteAuxiliaryEffectSlots(1, g_ALEffectSlots);
}
alDeleteAuxiliaryEffectSlots(1, g_ALEffectSlots);
alcDestroyContext(g_ALCcontext);
alcCloseDevice(g_ALCdevice);
@ -500,7 +499,9 @@ void SpuInit(void)
void SpuQuit(void)
{
g_spuInit = 0;
#ifndef __EMSCRIPTEN__
PsyX_SPU_ShutdownSound();
#endif // SpuQuit
}
void UpdateVoiceSample(SPUVoice* voice)

View File

@ -1371,15 +1371,9 @@ void GR_Clear(int x, int y, int w, int h, unsigned char r, unsigned char g, unsi
#endif
}
#define NOFILE 0
#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
void GR_SaveVRAM(const char* outputFileName, int x, int y, int width, int height, int bReadFromFrameBuffer)
{
#if NOFILE
return;
#endif
#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
#if defined(USE_OPENGL)
@ -1411,8 +1405,8 @@ void GR_SaveVRAM(const char* outputFileName, int x, int y, int width, int height
fclose(fp);
#undef FLIP_Y
}
#endif
}
void GR_CopyRGBAFramebufferToVRAM(u_int* src, int x, int y, int w, int h, int update_vram, int flip_y)
{

View File

@ -41,11 +41,11 @@ workspace "REDRIVER2"
buildoptions {
--"-s USE_PTHREADS=1",
"-s PTHREAD_POOL_SIZE=8",
"-s ABORTING_MALLOC=0",
"-s FETCH=1",
--"-s PTHREAD_POOL_SIZE=8",
--"-s ABORTING_MALLOC=0",
--"-s FETCH=1",
--"-s PROXY_TO_PTHREAD=1",
"-s WASM=1",
--"-s WASM=1",
"-s TOTAL_MEMORY=1073741824",
"-s USE_SDL=2",
"-s FULL_ES2=1",
@ -64,11 +64,11 @@ workspace "REDRIVER2"
}
linkoptions {
--"-s USE_PTHREADS=1",
"-s PTHREAD_POOL_SIZE=8",
"-s ABORTING_MALLOC=0",
"-s FETCH=1",
--"-s PTHREAD_POOL_SIZE=8",
--"-s ABORTING_MALLOC=0",
--"-s FETCH=1",
--"-s PROXY_TO_PTHREAD=1",
"-s WASM=1",
--"-s WASM=1",
"-s TOTAL_MEMORY=1073741824",
"-s USE_SDL=2",
"-s FULL_ES2=1",
@ -80,6 +80,8 @@ workspace "REDRIVER2"
("--preload-file " .. WEBDEMO_DIR)
}
targetextension ".bc"
filter { "kind:*App" }
targetextension ".html"
@ -137,7 +139,7 @@ workspace "REDRIVER2"
"NDEBUG",
}
if os.target() == "windows" then
if os.target() == "windows" or os.target() == "emscripten" then
include "premake_libjpeg.lua"
end
@ -170,7 +172,7 @@ project "REDRIVER2"
"Game/**.c"
}
filter "system:Windows or linux"
filter {"system:Windows or linux or platforms:emscripten"}
--dependson { "PsyX" }
links { "jpeg" }
@ -182,6 +184,12 @@ project "REDRIVER2"
"DebugOverlay.cpp",
}
filter "platforms:emscripten"
includedirs {
OPENAL_DIR.."/include",
JPEG_DIR.."/",
}
filter "system:Windows"
entrypoint "mainCRTStartup"