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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 02:12:43 +01:00
- give names to lead dstate
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8ebac5760a
commit
44471c9612
@ -45,6 +45,19 @@ struct MAP_DATA
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int* local;
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};
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enum LeadDriveState
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{
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LeadDrive_Handbrake = 0,
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LeadDrive_DropPedals = 1,
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LeadDrive_CorrectOversteer = 2,
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LeadDrive_NormalDrive = 3,
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LeadDrive_Unstuck = 4,
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LeadDrive_Panic = 5,
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LeadDrive_EmergencyBrake = 6,
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LeadDrive_Wheelspin = 7,
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LeadDrive_FakeMotion = 8,
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};
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void CheckCurrentRoad(CAR_DATA* cp);
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void UpdateRoadPosition(CAR_DATA* cp, VECTOR* basePos, int intention);
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void FakeMotion(CAR_DATA* cp);
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@ -68,7 +81,7 @@ void InitLead(CAR_DATA* cp)
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cp->hndType = 5;
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cp->controlType = CONTROL_TYPE_LEAD_AI;
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cp->ai.l.roadPosition = 512;
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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cp->ai.l.recoverTime = 40;
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cp->ai.l.nextExit = 2;
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cp->ai.l.roadForward = 5120;
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@ -169,11 +182,11 @@ void LeadUpdateState(CAR_DATA* cp)
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|| ABS(z - player[0].pos[2]) > 15900)
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{
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// request that we spool him in
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cp->ai.l.dstate = 8;
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cp->ai.l.dstate = LeadDrive_FakeMotion;
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return;
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}
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if (cp->ai.l.dstate == 8)
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if (cp->ai.l.dstate == LeadDrive_FakeMotion)
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{
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// don't spool him in until everything is loaded
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if (spoolactive)
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@ -186,23 +199,23 @@ void LeadUpdateState(CAR_DATA* cp)
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InitCarPhysics(cp, (LONGVECTOR4*)&tmpStart, cp->ai.l.targetDir);
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// start him up
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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ResetTyreTracks(cp, GetPlayerId(cp));
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}
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if (ABS(cp->ai.l.panicCount) > 0)
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cp->ai.l.dstate = 5;
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cp->ai.l.dstate = LeadDrive_Panic;
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if (cp->ai.l.dstate == 6)
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cp->ai.l.dstate = 3;
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if (cp->ai.l.dstate == LeadDrive_EmergencyBrake)
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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if (cp->hd.speed < 10)
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++cp->ai.l.stuckCount;
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else
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cp->ai.l.stuckCount = 0;
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if (cp->ai.l.dstate == 4)
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if (cp->ai.l.dstate == LeadDrive_Unstuck)
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{
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if (cp->ai.l.stuckCount > 20)
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{
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@ -217,7 +230,7 @@ void LeadUpdateState(CAR_DATA* cp)
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{
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cp->ai.l.stuckCount = 0;
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cp->ai.l.recoverTime = 0;
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cp->ai.l.dstate = 4;
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cp->ai.l.dstate = LeadDrive_Unstuck;
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}
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}
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@ -226,22 +239,22 @@ void LeadUpdateState(CAR_DATA* cp)
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switch (cp->ai.l.dstate)
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{
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case 0:
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case LeadDrive_Handbrake:
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{
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CheckCurrentRoad(cp);
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if (cp->hd.speed < 20)
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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if (ABS(end) < LeadValues.hEnd)
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{
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if (ABS(avel) > 150)
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cp->ai.l.dstate = 1;
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cp->ai.l.dstate = LeadDrive_DropPedals;
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}
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break;
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}
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case 1:
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case LeadDrive_DropPedals:
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{
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CheckCurrentRoad(cp);
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@ -249,26 +262,26 @@ void LeadUpdateState(CAR_DATA* cp)
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{
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if (ABS(avel) < 24)
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{
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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}
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else
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{
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cp->ai.l.dstate = 2;
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cp->ai.l.dstate = LeadDrive_CorrectOversteer;
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}
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}
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break;
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}
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case 2:
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case LeadDrive_CorrectOversteer:
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{
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CheckCurrentRoad(cp);
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if (ABS(avel) < 24)
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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break;
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}
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case 3:
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case LeadDrive_NormalDrive:
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{
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volatile int dist;
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@ -291,9 +304,9 @@ void LeadUpdateState(CAR_DATA* cp)
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int hDist = LeadValues.hDist + (cp->hd.speed - 100) * LeadValues.hDistMul;
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if (dist < hDist)
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cp->ai.l.dstate = 3; // [A] was 6
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cp->ai.l.dstate = LeadDrive_NormalDrive; // [A] was LeadDrive_OversteerBrake
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else
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cp->ai.l.dstate = 0;
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cp->ai.l.dstate = LeadDrive_Handbrake;
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break;
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}
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@ -303,7 +316,7 @@ void LeadUpdateState(CAR_DATA* cp)
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if (dist < tDist)
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{
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cp->ai.l.dstate = 0;
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cp->ai.l.dstate = LeadDrive_Handbrake;
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break;
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}
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}
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@ -320,14 +333,14 @@ void LeadUpdateState(CAR_DATA* cp)
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lDist = LeadValues.tDist + cp->hd.speed * LeadValues.tDistMul;
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if (dist < lDist && cp->ai.l.roadForward > 0)
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cp->ai.l.dstate = 7;
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cp->ai.l.dstate = LeadDrive_Wheelspin;
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else
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cp->ai.l.dstate = 6;
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cp->ai.l.dstate = LeadDrive_EmergencyBrake;
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}
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break;
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}
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case 4:
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case LeadDrive_Unstuck:
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{
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pos.vx = cp->hd.where.t[0];
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pos.vy = cp->hd.where.t[1];
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@ -339,30 +352,30 @@ void LeadUpdateState(CAR_DATA* cp)
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if (cp->ai.l.roadForward == 0)
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{
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cp->ai.l.dstate = 3;
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cp->ai.l.dstate = LeadDrive_NormalDrive;
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cp->ai.l.stuckCount = 0;
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}
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break;
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}
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case 5:
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case LeadDrive_Panic:
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{
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CheckCurrentRoad(cp);
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if (cp->ai.l.panicCount == 0)
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{
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if (ABS(end) < 200)
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cp->ai.l.dstate = 2;
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cp->ai.l.dstate = LeadDrive_CorrectOversteer;
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}
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break;
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}
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case 7:
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case LeadDrive_Wheelspin:
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{
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CheckCurrentRoad(cp);
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if (ABS(end) < cp->hd.speed + LeadValues.tEnd)
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cp->ai.l.dstate = 2;
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cp->ai.l.dstate = LeadDrive_CorrectOversteer;
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break;
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}
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@ -434,7 +447,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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switch (cp->ai.l.dstate)
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{
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case 0:
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case LeadDrive_Handbrake:
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{
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int deltaAVel;
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@ -454,7 +467,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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break;
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}
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case 3:
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case LeadDrive_NormalDrive:
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{
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volatile int dx, dz;
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volatile int deltaPos;
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@ -492,18 +505,15 @@ u_int LeadPadResponse(CAR_DATA* cp)
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if (ABS(steerDelta) > 64)
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t0 |= CAR_PAD_FASTSTEER;
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if (steerDelta + 31U <= 62)
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{
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if (ABS(avel) <= 5)
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if (steerDelta + 31U <= 62 && ABS(avel) <= 5)
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{
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if (t0 & CAR_PAD_ACCEL)
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t0 |= CAR_PAD_WHEELSPIN;
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}
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}
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break;
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}
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case 4:
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case LeadDrive_Unstuck:
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{
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volatile int deltaPos;
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@ -526,7 +536,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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break;
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}
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case 5:
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case LeadDrive_Panic:
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{
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volatile int deltaAVel;
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@ -578,7 +588,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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break;
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}
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case 6:
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case LeadDrive_EmergencyBrake:
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{
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t0 = (avel < 0) ? CAR_PAD_RIGHT : CAR_PAD_LEFT;
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//t0 |= ((deltaTh < 0) ? CAR_PAD_RIGHT : CAR_PAD_LEFT);
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@ -590,7 +600,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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break;
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}
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case 7:
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case LeadDrive_Wheelspin:
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{
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if (ABS(avel) > LeadValues.tAvelLimit)
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{
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@ -601,7 +611,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
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t0 |= CAR_PAD_WHEELSPIN;
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break;
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}
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case 8:
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case LeadDrive_FakeMotion:
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{
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FakeMotion(cp);
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break;
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@ -957,7 +967,7 @@ void BlockToMap(MAP_DATA* data)
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someVar = FIXEDH(ABS(data->size->vx * road_s) + ABS(data->size->vz * road_c));
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if (data->intention == 0 || data->cp->ai.l.dstate == 3)
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if (data->intention == 0 || data->cp->ai.l.dstate == LeadDrive_NormalDrive)
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{
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v = (data->cp->hd.speed + 100) * 10;
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@ -1705,7 +1715,7 @@ void UpdateRoadPosition(CAR_DATA* cp, VECTOR* basePos, int intention)
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}
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// update panic
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if (cp->ai.l.dstate != 4)
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if (cp->ai.l.dstate != LeadDrive_Unstuck)
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{
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int left, right;
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int spd;
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@ -2226,7 +2236,7 @@ void CheckCurrentRoad(CAR_DATA* cp)
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else
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fixedThresh = LeadValues.tDist + cp->hd.speed * LeadValues.tDistMul;
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if (toGo < fixedThresh && cp->ai.l.offRoad == 0 && cp->ai.l.dstate != 5)
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if (toGo < fixedThresh && cp->ai.l.offRoad == 0 && cp->ai.l.dstate != LeadDrive_Panic)
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{
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checkNext = 1;
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cp->ai.l.direction = 0;
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@ -2761,7 +2771,7 @@ u_int FreeRoamer(CAR_DATA* cp)
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DamageBar.position = cp->totalDamage;
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if (cp->ai.l.dstate != 8)
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if (cp->ai.l.dstate != LeadDrive_FakeMotion)
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{
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// flipped? Or sinking in water?
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if (cp->hd.where.m[1][1] < 100 || (cp->hd.wheel[1].surface & 7) == 1 && (cp->hd.wheel[3].surface & 7) == 1)
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