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- support locale for Game graphics options menu
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@ -104,3 +104,24 @@ Night
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Clear
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Rainy
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Wet
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Color
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Details
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FullScreen
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VSync
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PGXP
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Texture Filter
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Draw Distance
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Dynamic Lights
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Traffic Density
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Peds Density
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Low
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Medium
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High
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Ultra
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Off
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On
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Textures Only
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ZBuffer Only
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All
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Reset to Default
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Custom
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@ -104,3 +104,24 @@ Nuit
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Dégager
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Pluvieux
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Mouiller
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Color
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Details
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FullScreen
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VSync
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PGXP
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TextureFilter
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DrawDistance
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DynamicLights
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TrafficDensity
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PedsDensity
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Low
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Medium
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High
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Ultra
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Off
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On
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TexturesOnly
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ZBufferOnly
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All
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ResetToDefault
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Custom
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@ -104,4 +104,24 @@ Nacht
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klar
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Regnerisch
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Nass
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Color
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Details
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FullScreen
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VSync
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PGXP
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TextureFilter
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DrawDistance
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DynamicLights
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TrafficDensity
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PedsDensity
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Low
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Medium
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High
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Ultra
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Off
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On
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TexturesOnly
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ZBufferOnly
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All
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ResetToDefault
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Custom
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@ -104,3 +104,24 @@ Notte
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Sereno
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Piovoso
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Bagnato
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Color
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Details
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FullScreen
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VSync
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PGXP
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TextureFilter
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DrawDistance
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DynamicLights
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TrafficDensity
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PedsDensity
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Low
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Medium
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High
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Ultra
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Off
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On
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TexturesOnly
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ZBufferOnly
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All
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ResetToDefault
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Custom
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@ -104,3 +104,24 @@ Noche
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Claro
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Lluvioso
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Mojado
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Color
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Details
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FullScreen
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VSync
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PGXP
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TextureFilter
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DrawDistance
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DynamicLights
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TrafficDensity
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PedsDensity
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Low
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Medium
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High
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Ultra
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Off
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On
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TexturesOnly
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ZBufferOnly
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All
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ResetToDefault
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Custom
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@ -961,18 +961,18 @@ void SetVariable(int var, int &action)
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case VAR_CHOOSE_TYPE: // [A] chooser type
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{
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static char* ChooseQualityItems[] = {
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"Low",
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"Medium",
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"High",
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"Ultra",
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G_LTXT(GTXT_Low),
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G_LTXT(GTXT_Medium),
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G_LTXT(GTXT_High),
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G_LTXT(GTXT_Ultra),
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NULL,
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};
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static char* ChoosePGXPItems[] = {
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"Disabled",
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"Textures only",
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"ZBuffer only",
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"Enabled",
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G_LTXT(GTXT_Off),
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G_LTXT(GTXT_TexturesOnly),
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G_LTXT(GTXT_ZBufferOnly),
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G_LTXT(GTXT_All),
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NULL,
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};
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@ -1251,7 +1251,8 @@ void DisplayOnScreenText(void)
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text = "Please insert controller into Port 1";
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transparent = 1;
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}
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else {
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else
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{
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if (Pads[0].type != 1)
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return;
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@ -1306,7 +1307,7 @@ void DisplayOnScreenText(void)
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CVECTOR *col = &debris_colour[GameLevel][car_colour];
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FEPrintString("Color", btn->x + 190, btn->y + 270, 4, 128, 128, 128);
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FEPrintString(G_LTXT(GTXT_Color), btn->x + 190, btn->y + 270, 4, 128, 128, 128);
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POLY_F4 *f4 = (POLY_F4*)current->primptr;
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current->primptr += sizeof(POLY_F4);
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@ -1750,14 +1751,14 @@ void InitDetailsScreen(FE_SCREEN *screen)
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};
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static char *ButtonNames[] = {
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"FullScreen",
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"VSync",
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"PGXP",
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"Texture Filter",
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"Draw Distance",
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"Dynamic Lights",
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"Traffic Density",
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"Peds Density",
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G_LTXT(GTXT_FullScreen),
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G_LTXT(GTXT_VSync),
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G_LTXT(GTXT_PGXP),
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G_LTXT(GTXT_TextureFilter),
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G_LTXT(GTXT_DrawDistance),
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G_LTXT(GTXT_DynamicLights),
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G_LTXT(GTXT_TrafficDensity),
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G_LTXT(GTXT_PedsDensity),
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};
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int numButtons = BuildButtonsVertical(screen, 8, 156, 190);
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@ -1765,13 +1766,9 @@ void InitDetailsScreen(FE_SCREEN *screen)
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for (int i = 0; i < numButtons; i++)
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{
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FE_BUTTON& btn = screen->buttons[i];
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int type = ButtonTypeMap[i];
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char *name = ButtonNames[i];
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int index = ButtonScreenMap[i];
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strcpy(btn.Name, name);
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strcpy(btn.Name, ButtonNames[i]);
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if (type < 0)
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{
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@ -1780,7 +1777,7 @@ void InitDetailsScreen(FE_SCREEN *screen)
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}
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else
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{
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btn.action = FE_MAKEVAR(BTN_NEXT_SCREEN, index);
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btn.action = FE_MAKEVAR(BTN_NEXT_SCREEN, ButtonScreenMap[i]);
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}
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btn.var = FE_MAKEVAR(VAR_CHOOSE_TYPE, type);
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@ -1813,7 +1810,7 @@ void InitCustomScreens()
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InitDetailsScreen(&PsxScreens[Sc_DetailOptions]);
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// insert link in Options
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InsertButtonVertical(&PsxScreens[Sc_Options], 2, "Details");
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InsertButtonVertical(&PsxScreens[Sc_Options], 2, G_LTXT(GTXT_Details));
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FE_BUTTON &btn = PsxScreens[Sc_Options].buttons[2];
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@ -4851,7 +4848,7 @@ int ChooseOptionScreen(int bSetup)
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if (value >= 0)
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{
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extraBtn = InsertButtonVertical(pCurrScreen, numButtons, "Custom");
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extraBtn = InsertButtonVertical(pCurrScreen, numButtons, G_LTXT(GTXT_Custom));
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if (extraBtn != NULL)
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{
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@ -4874,7 +4871,7 @@ int ChooseOptionScreen(int bSetup)
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if (defaultValue >= 0)
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{
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resetBtn = InsertButtonVertical(pCurrScreen, numButtons, "Reset to Default");
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resetBtn = InsertButtonVertical(pCurrScreen, numButtons, G_LTXT(GTXT_ResetToDefault));
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if (resetBtn != NULL)
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{
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@ -126,7 +126,31 @@ enum GameStrId
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GTXT_Clear,
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GTXT_Rainy,
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GTXT_Wet
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GTXT_Wet,
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GTXT_Color,
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GTXT_Details,
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GTXT_FullScreen,
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GTXT_VSync,
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GTXT_PGXP,
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GTXT_TextureFilter,
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GTXT_DrawDistance,
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GTXT_DynamicLights,
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GTXT_TrafficDensity,
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GTXT_PedsDensity,
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GTXT_Low,
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GTXT_Medium,
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GTXT_High,
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GTXT_Ultra,
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GTXT_Off,
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GTXT_On,
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GTXT_TexturesOnly,
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GTXT_ZBufferOnly,
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GTXT_All,
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GTXT_ResetToDefault,
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GTXT_Custom
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};
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enum MissionStrId
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