- UpdateRoadPosition refactoring progress

- removed MAX_TRAFFIC_CARS as redundant
This commit is contained in:
Ilya Shurumov 2021-01-14 19:44:28 +06:00
parent 982c07bb3c
commit 4eecd43554
5 changed files with 913 additions and 38 deletions

View File

@ -1776,7 +1776,7 @@ int CreateCivCarWotDrivesABitThenStops(int direction, LONGVECTOR4* startPos, LON
carCnt++;
slot++;
} while (carCnt < &car_data[MAX_TRAFFIC_CARS]);
} while (carCnt < &car_data[MAX_CARS]);
if (pNewCar == NULL)
return -1;
@ -1869,7 +1869,7 @@ int CreateStationaryCivCar(int direction, long orientX, long orientZ, LONGVECTOR
carCnt++;
slot++;
} while (carCnt < &car_data[MAX_TRAFFIC_CARS]);
} while (carCnt < &car_data[MAX_CARS]);
}
if (newCar)
@ -2086,7 +2086,7 @@ int PingInCivCar(int minPingInDist)
carCnt++;
slot++;
} while (carCnt < &car_data[MAX_TRAFFIC_CARS]);
} while (carCnt < &car_data[MAX_CARS]);
if (newCar == NULL)
{

File diff suppressed because it is too large Load Diff

View File

@ -473,6 +473,12 @@ void DisplayMoon(DVECTOR* pos, CVECTOR* col, int flip)
}
extern VECTOR dummy;
RECT16 sun_source = {
1008,
456,
16,
10
};
// [D] [T]
void DrawLensFlare(void)
@ -507,12 +513,7 @@ void DrawLensFlare(void)
RECT16 source;
CVECTOR col;
source = {
1008,
456,
16,
10
};
source = sun_source;
if (gWeather - 1U <= 1 || gTimeOfDay == 0 || gTimeOfDay == 2)
return;
@ -675,11 +676,16 @@ void DrawLensFlare(void)
source.x = sun_pers_conv_position.vx;
source.y = sun_pers_conv_position.vy + last->disp.disp.y;
#if 1//def PSX
sample_sun = (DR_MOVE*)current->primptr;
SetDrawMove(sample_sun, &source, 1008, 456);
addPrim(current->ot + 0x20, sample_sun);
current->primptr += sizeof(DR_MOVE);
#else
// to avoid delays and uploads to GPU we're simply going to directly request from screen VRAM area
sun_source = source;
#endif
}
else
{

View File

@ -11,7 +11,6 @@
#define MAX_PEDESTRIANS 28
#define MAX_SEATED_PEDS 20
#define MAX_PLACED_PEDS 15
#define MAX_TRAFFIC_CARS 19
#define MAX_EXPLOSION_OBJECTS 5
#define MAX_THROWN_BOMBS 5
#define MAX_MOTION_CAPTURE 24

View File

@ -310,8 +310,8 @@ void GameDebugKeys(int nKey, bool down)
else if (nKey == SDL_SCANCODE_2)
{
gShowCollisionDebug++;
if (gShowCollisionDebug > 3)
gShowCollisionDebug = 0;
gShowCollisionDebug %= 5;
printf("Collision debug: %d\n", gShowCollisionDebug);
}
else if (nKey == SDL_SCANCODE_3)