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- disable CarBuildingCollision smashable correction (fixes the mission 23 cutscene)
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@ -547,29 +547,19 @@ void DamageCar(CAR_DATA *cp, CDATA2D *cd, CRET2D *collisionResult, int strikeVel
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// [D] [T]
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int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop, int flags)
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{
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int temp;
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int strikeVel;
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int boxDiffY;
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int boxDiffY, buildingHeightY;
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int collided;
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short scale;
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int chan;
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int player_id;
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SMASHABLE_OBJECT* match;
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SMASHABLE_OBJECT* sip;
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CAR_COSMETICS* car_cos;
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MODEL *model;
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VECTOR tempwhere;
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VECTOR tempwhere, velocity;
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SVECTOR boxDisp;
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VECTOR velocity;
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LONGVECTOR4 pointVel;
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LONGVECTOR4 reaction;
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LONGVECTOR4 lever;
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VECTOR LeafPosition;
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VECTOR lamp_velocity;
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LONGVECTOR4 pointVel, reaction, lever;
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int debris_colour;
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int displacement;
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int denom;
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int buildingHeightY;
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int displacement, denom;
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#if 0 //def PSX
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CDATA2D* cd = (CDATA2D*)(u_char*)getScratchAddr(0);
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@ -583,6 +573,26 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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#endif
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model = modelpointers[cop->type];
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boxDiffY = cp->hd.oBox.location.vy + building->pos.vy;
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boxDiffY = ABS(boxDiffY);
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// [A] Boat Jump: make player's life easier getting out
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if (cop->type == 1246 && gCurrentMissionNumber == 35)
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buildingHeightY = building->height / 5;
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else
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buildingHeightY = building->height >> 1;
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if (boxDiffY > buildingHeightY + (cp->hd.oBox.length[1] >> 1) ||
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(cop->pos.vx == OBJECT_SMASHED_MARK) ||
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(model->shape_flags & SHAPE_FLAG_NOCOLLIDE))
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{
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return 0;
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}
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collided = 0;
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car_cos = cp->ap.carCos;
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player_id = GetPlayerId(cp);
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cd[0].isCameraOrTanner = (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER || cp->controlType == CONTROL_TYPE_CAMERACOLLIDER);
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@ -592,28 +602,6 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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cd[1].isCameraOrTanner = (flags & CollisionCheckFlag_MightBeABarrier) == 0;
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boxDiffY = cp->hd.oBox.location.vy + building->pos.vy;
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boxDiffY = ABS(boxDiffY);
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collided = 0;
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car_cos = cp->ap.carCos;
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// [A] Boat Jump: make player's life easier getting out
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if (cop->type == 1246 && gCurrentMissionNumber == 35)
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buildingHeightY = building->height / 5;
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else
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buildingHeightY = building->height >> 1;
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if (boxDiffY <= buildingHeightY + (cp->hd.oBox.length[1] >> 1) && (cop->pos.vx != OBJECT_SMASHED_MARK) && (model->shape_flags & SHAPE_FLAG_NOCOLLIDE) == 0)
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{
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tempwhere.vx = cp->hd.where.t[0];
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tempwhere.vz = cp->hd.where.t[2];
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debris_colour = GetDebrisColour(cp);
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cd[0].theta = cp->hd.direction;
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if (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER)
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{
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cd[0].x.vx = cp->hd.where.t[0];
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@ -623,9 +611,6 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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cd[0].vel.vx = FIXEDH(cp->st.n.linearVelocity[0]);
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cd[0].vel.vz = FIXEDH(cp->st.n.linearVelocity[2]);
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cp->hd.where.t[0] += cd[0].vel.vx;
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cp->hd.where.t[2] += cd[0].vel.vz;
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cd[0].length[0] = 90;
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cd[0].length[1] = 90;
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}
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@ -650,17 +635,12 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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boxDisp.vz = -car_cos->cog.vz;
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gte_ldv0(&boxDisp);
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gte_rtv0tr();
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gte_stlvnl(&cd[0].x);
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cd[0].vel.vx = FIXEDH(cp->st.n.linearVelocity[0]);
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cd[0].vel.vz = FIXEDH(cp->st.n.linearVelocity[2]);
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cp->hd.where.t[0] += cd[0].vel.vx;
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cp->hd.where.t[2] += cd[0].vel.vz;
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cd[0].length[0] = car_cos->colBox.vz + 15;
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cd[0].length[1] = car_cos->colBox.vx + 15;
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@ -668,10 +648,17 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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cd[0].length[1] = (cd[0].length[1] * 13) / 16;
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}
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cd[0].theta = cp->hd.direction;
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cd[0].avel = FIXEDH(cp->st.n.angularVelocity[1]) * 5 >> 5;
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cd[1].x.vx = cp->hd.where.t[0] + (((building->pos.vx - cp->hd.where.t[0]) << 0x10) >> 0x10);
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cd[1].x.vz = cp->hd.where.t[2] + (((building->pos.vz - cp->hd.where.t[2]) << 0x10) >> 0x10);
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tempwhere.vx = cp->hd.where.t[0];
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tempwhere.vz = cp->hd.where.t[2];
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cp->hd.where.t[0] += cd[0].vel.vx;
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cp->hd.where.t[2] += cd[0].vel.vz;
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cd[1].x.vx = cp->hd.where.t[0] + (short)(building->pos.vx - cp->hd.where.t[0]);
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cd[1].x.vz = cp->hd.where.t[2] + (short)(building->pos.vz - cp->hd.where.t[2]);
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cd[1].theta = building->theta;
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cd[1].length[0] = building->xsize;
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@ -810,8 +797,11 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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collisionResult.hit.vy = cp->hd.where.t[1] + 41;
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// perform error correction
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if ((model->flags2 & MODEL_FLAG_SMASHABLE) == 0)
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{
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cp->hd.where.t[0] += FIXEDH(collisionResult.penetration * collisionResult.surfNormal.vx);
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cp->hd.where.t[2] += FIXEDH(collisionResult.penetration * collisionResult.surfNormal.vz);
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}
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lever[0] = collisionResult.hit.vx - cp->hd.where.t[0];
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lever[1] = collisionResult.hit.vy - cp->hd.where.t[1];
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@ -834,6 +824,8 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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{
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if (cp->controlType == CONTROL_TYPE_PLAYER)
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{
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short scale;
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if (strikeVel < 32)
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scale = ((strikeVel << 23) >> 16);
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else
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@ -851,6 +843,8 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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velocity.vy = -17;
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velocity.vz = cp->st.n.linearVelocity[2] / ONE;
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debris_colour = GetDebrisColour(cp);
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if (model->flags2 & MODEL_FLAG_SMASHABLE)
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{
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// smash object
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@ -859,6 +853,8 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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// smash object
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if ((model->shape_flags & SHAPE_FLAG_TRANS) == 0)
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{
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int chan;
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sip = smashable;
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match = sip;
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@ -902,6 +898,7 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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{
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if (model->flags2 & MODEL_FLAG_TREE)
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{
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VECTOR LeafPosition;
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LeafPosition.vx = collisionResult.hit.vx;
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LeafPosition.vy = -((rand() & 0xfe) + 600) - collisionResult.hit.vy;
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LeafPosition.vz = collisionResult.hit.vz;
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@ -914,10 +911,13 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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{
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if (damage_lamp(cop))
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{
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ClearMem((char*)&lamp_velocity, sizeof(lamp_velocity));
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VECTOR lamp_velocity;
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lamp_velocity.vx = 0;
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lamp_velocity.vy = 16;
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lamp_velocity.vz = 0;
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collisionResult.hit.vy -= 730;
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Setup_Sparks(&collisionResult.hit, &lamp_velocity, 0x14, 0);
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Setup_Sparks(&collisionResult.hit, &lamp_velocity, 20, 0);
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collisionResult.hit.vy += 730;
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}
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}
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@ -961,6 +961,7 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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// angular impulse calculation and modifiers
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if (cp->controlType != CONTROL_TYPE_LEAD_AI)
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{
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int temp;
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temp = FIXEDH(lever[1] * reaction[2]);
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if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
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@ -1000,7 +1001,6 @@ int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop,
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cp->hd.where.t[0] -= FIXEDH(cp->st.n.linearVelocity[0]);
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cp->hd.where.t[2] -= FIXEDH(cp->st.n.linearVelocity[2]);
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}
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}
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return collided;
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}
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