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- fix cutscene bars
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@ -284,7 +284,7 @@ void DrawInGameCutscene(void)
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tile->w = 1200;
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#endif
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tile->y0 = 256 - BlackBorderHeight;
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tile->y0 = draw_mode.height - BlackBorderHeight;
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tile->h = BlackBorderHeight;
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addPrim(current->ot, tile);
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