- implement calc_sky_brightness

This commit is contained in:
Ilya Shurumov 2020-04-26 16:06:34 +06:00
parent 04524b7aee
commit 6021da941d

View File

@ -5,6 +5,7 @@
#include "MODELS.H"
#include "DRAW.H"
#include "CAMERA.H"
#include "MAIN.H"
#include "LIBGTE.H"
#include "GTEREG.H"
@ -915,10 +916,18 @@ void DisplayMoon(DVECTOR *pos, CVECTOR *col, int flip)
/* WARNING: Unknown calling convention yet parameter storage is locked */
int gTunnelNum = -1;
int skyFade;
static long skyred = 0x80;
static long skygreen = 0x80;
static long skyblue = 0x80;
void TunnelSkyFade(void)
{
UNIMPLEMENTED();
/*
skyFade = 0;
#if 0
int iVar1;
int iVar2;
int iVar3;
@ -930,19 +939,19 @@ void TunnelSkyFade(void)
if (GameLevel != 3) {
iVar3 = gTunnelNum;
}
pVVar5 = (VECTOR *)0x0;
pVVar5 = NULL;
if (gTunnelNum == -1) {
return;
}
pVVar6 = (VECTOR *)0x0;
if ((((&tunnelDir)[iVar3 * 2] - (int)camera_angle.vy) + 0x800U & 0xfff) - 0x321 < 0x9bf) {
pVVar6 = &tunnelPos + iVar3 * 2;
pVVar6 = NULL;
if (((tunnelDir[iVar3 * 2] - (int)camera_angle.vy) + 0x800U & 0xfff) - 0x321 < 0x9bf) {
pVVar6 = tunnelPos + iVar3 * 2;
}
if ((((&INT_000a19e8)[iVar3 * 2] - (int)camera_angle.vy) + 0x800U & 0xfff) - 0x321 < 0x9bf) {
pVVar5 = VECTOR_ARRAY_000a1a0c + iVar3 * 2;
if (((tunnelDir[iVar3 * 2 + 1] - (int)camera_angle.vy) + 0x800U & 0xfff) - 0x321 < 0x9bf) {
pVVar5 = tunnelPos + iVar3 * 2 + 1;
}
if (pVVar6 == (VECTOR *)0x0) {
if (pVVar5 == (VECTOR *)0x0) {
if (pVVar6 == NULL) {
if (pVVar5 == NULL) {
skyFade = 0;
return;
}
@ -950,11 +959,11 @@ void TunnelSkyFade(void)
iVar3 = pVVar5->vz;
}
else {
if (pVVar5 != (VECTOR *)0x0) {
iVar1 = pVVar6->vx - player.pos[0] >> 0xc;
iVar3 = pVVar6->vz - player.pos[2] >> 0xc;
iVar2 = pVVar5->vx - player.pos[0] >> 0xc;
iVar4 = pVVar5->vz - player.pos[2] >> 0xc;
if (pVVar5 != NULL) {
iVar1 = pVVar6->vx - player[0].pos[0] >> 0xc;
iVar3 = pVVar6->vz - player[0].pos[2] >> 0xc;
iVar2 = pVVar5->vx - player[0].pos[0] >> 0xc;
iVar4 = pVVar5->vz - player[0].pos[2] >> 0xc;
iVar3 = iVar1 * iVar1 + iVar3 * iVar3;
iVar4 = iVar2 * iVar2 + iVar4 * iVar4;
if (iVar4 <= iVar3) {
@ -965,8 +974,8 @@ void TunnelSkyFade(void)
iVar4 = pVVar6->vx;
iVar3 = pVVar6->vz;
}
iVar4 = iVar4 - player.pos[0] >> 0xc;
iVar3 = iVar3 - player.pos[2] >> 0xc;
iVar4 = iVar4 - player[0].pos[0] >> 0xc;
iVar3 = iVar3 - player[0].pos[2] >> 0xc;
iVar3 = iVar4 * iVar4 + iVar3 * iVar3;
LAB_00078940:
if (0x80 < iVar3 * 4) {
@ -974,7 +983,7 @@ LAB_00078940:
return;
}
skyFade = iVar3 * -4 + 0x80;
return;*/
#endif
}
@ -995,10 +1004,9 @@ LAB_00078940:
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void calc_sky_brightness(void)
{
UNIMPLEMENTED();
/*
int iVar1;
long lVar2;
@ -1047,8 +1055,7 @@ LAB_00078a68:
skyblue = skyFade;
}
}
return;
*/
}
@ -1171,10 +1178,6 @@ void PlotSkyPoly(int skytexnum, unsigned char r, unsigned char g, unsigned char
/* end block 3 */
// End Line: 2521
static long skyred = 0x80;
static long skygreen = 0x80;
static long skyblue = 0x80;
// [D] [A] WTF
void PlotHorizonMDL(MODEL *model, int horizontaboffset)
{