diff --git a/src_rebuild/Game/C/cop_ai.c b/src_rebuild/Game/C/cop_ai.c index ad14cd86..e4b66db1 100644 --- a/src_rebuild/Game/C/cop_ai.c +++ b/src_rebuild/Game/C/cop_ai.c @@ -1189,8 +1189,7 @@ void ControlCops(void) copsWereInPursuit = 0; - if (CopsCanSeePlayer && OutOfSightCount < 256 || // [A] was player_position_known. Resolves speech in some missions - player_position_known > 1 && GameType == GAME_GETAWAY) + if (player_position_known > 0) { if (*playerFelony > FELONY_PURSUIT_MIN_VALUE) copsWereInPursuit = 1;