From 786f7db38fa8772753cabb493063e785511688d9 Mon Sep 17 00:00:00 2001 From: InspirationByte Date: Sun, 6 Feb 2022 11:55:50 +0300 Subject: [PATCH] - revert one of bug fixes to original code and fix cop loosing player issue --- src_rebuild/Game/C/cop_ai.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src_rebuild/Game/C/cop_ai.c b/src_rebuild/Game/C/cop_ai.c index ad14cd86..e4b66db1 100644 --- a/src_rebuild/Game/C/cop_ai.c +++ b/src_rebuild/Game/C/cop_ai.c @@ -1189,8 +1189,7 @@ void ControlCops(void) copsWereInPursuit = 0; - if (CopsCanSeePlayer && OutOfSightCount < 256 || // [A] was player_position_known. Resolves speech in some missions - player_position_known > 1 && GameType == GAME_GETAWAY) + if (player_position_known > 0) { if (*playerFelony > FELONY_PURSUIT_MIN_VALUE) copsWereInPursuit = 1;