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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 02:12:43 +01:00
- PsyCross variables update, cleanup
This commit is contained in:
parent
85ee485fbc
commit
7911127a3e
@ -387,8 +387,6 @@ void FadeOutHiresScreen(void)
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PutDispEnv(&disp);
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PutDrawEnv(&draw);
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//g_wireframeMode = 1;
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DrawSync(0);
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SetDispMask(1);
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@ -789,10 +789,6 @@ void DrawBodySprite(PEDESTRIAN* pDrawingPed, int boneId, VERTTYPE v1[2], VERTTYP
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if (bDoingShadow != 0)
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{
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addPrim(current->ot + OTSIZE - 1, prims);
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#ifdef PGXP
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prims->pgxp_index = 0xffff;
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#endif
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}
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else
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{
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@ -1343,7 +1343,7 @@ void DrawOverheadMap(void)
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th = MapTex[i].h - 1;
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#ifndef PSX
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// make map fully detailed when filtering is not available
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if (!g_bilinearFiltering)
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if (!g_cfg_bilinearFiltering)
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{
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tw += 1;
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th += 1;
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@ -1500,7 +1500,7 @@ void DrawFullscreenMap(void)
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#ifndef PSX
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/* It will look funny when enabled
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// make map fully detailed when filtering is not available
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if (!g_bilinearFiltering)
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if (!g_cfg_bilinearFiltering)
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{
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tw += 1;
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th += 1;
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@ -497,7 +497,7 @@ char* WaitForTextEntry(char* textBufPtr, int maxLength)
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#if !USE_PAD_INPUT
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// PsyX input handler
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gameOnTextInput = ScoreNameInputHandler;
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g_cfg_gameOnTextInput = ScoreNameInputHandler;
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gCurrentTextChar = 0;
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#endif
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@ -667,7 +667,7 @@ char* WaitForTextEntry(char* textBufPtr, int maxLength)
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} while (true);
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#if !USE_PAD_INPUT
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gameOnTextInput = NULL;
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g_cfg_gameOnTextInput = NULL;
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#endif
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return username;
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@ -1 +1 @@
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Subproject commit 003dc827f80b789ad6019739721b2be637c193f3
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Subproject commit 88d377548487580c5b4dfa471f3a052b4e805882
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@ -338,124 +338,125 @@ char g_Replay_buffer[0x50000]; // 0x1fABBC
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void ParseKeyboardMappings(ini_t* config, char* section, PsyXKeyboardMapping& outMapping)
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{
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extern PsyXKeyboardMapping g_keyboard_mapping;
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// since it is configured by default
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const PsyXKeyboardMapping& defaultMapping = g_cfg_keyboardMapping;
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const char* str;
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str = ini_get(config, section, "square");
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outMapping.kc_square = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_square);
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outMapping.kc_square = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_square);
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str = ini_get(config, section, "circle");
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outMapping.kc_circle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_circle);
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outMapping.kc_circle = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_circle);
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str = ini_get(config, section, "triangle");
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outMapping.kc_triangle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_triangle);
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outMapping.kc_triangle = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_triangle);
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str = ini_get(config, section, "cross");
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outMapping.kc_cross = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_cross);
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outMapping.kc_cross = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_cross);
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str = ini_get(config, section, "l1");
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outMapping.kc_l1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l1);
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outMapping.kc_l1 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_l1);
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str = ini_get(config, section, "l2");
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outMapping.kc_l2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l2);
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outMapping.kc_l2 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_l2);
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str = ini_get(config, section, "l3");
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outMapping.kc_l3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l3);
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outMapping.kc_l3 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_l3);
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str = ini_get(config, section, "r1");
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outMapping.kc_r1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r1);
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outMapping.kc_r1 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_r1);
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str = ini_get(config, section, "r2");
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outMapping.kc_r2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r2);
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outMapping.kc_r2 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_r2);
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str = ini_get(config, section, "r3");
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outMapping.kc_r3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r3);
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outMapping.kc_r3 = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_r3);
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str = ini_get(config, section, "up");
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outMapping.kc_dpad_up = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_up);
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outMapping.kc_dpad_up = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_dpad_up);
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str = ini_get(config, section, "down");
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outMapping.kc_dpad_down = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_down);
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outMapping.kc_dpad_down = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_dpad_down);
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str = ini_get(config, section, "left");
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outMapping.kc_dpad_left = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_left);
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outMapping.kc_dpad_left = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_dpad_left);
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str = ini_get(config, section, "right");
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outMapping.kc_dpad_right = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_right);
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outMapping.kc_dpad_right = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_dpad_right);
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str = ini_get(config, section, "select");
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outMapping.kc_select = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_select);
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outMapping.kc_select = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_select);
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str = ini_get(config, section, "start");
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outMapping.kc_start = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_start);
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outMapping.kc_start = PsyX_LookupKeyboardMapping(str, defaultMapping.kc_start);
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}
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void ParseControllerMappings(ini_t* config, char* section, PsyXControllerMapping& outMapping)
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{
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extern PsyXControllerMapping g_controller_mapping;
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const PsyXControllerMapping& defaultMapping = g_cfg_controllerMapping;
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const char* str;
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str = ini_get(config, section, "square");
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outMapping.gc_square = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_square);
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outMapping.gc_square = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_square);
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str = ini_get(config, section, "circle");
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outMapping.gc_circle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_circle);
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outMapping.gc_circle = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_circle);
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str = ini_get(config, section, "triangle");
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outMapping.gc_triangle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_triangle);
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outMapping.gc_triangle = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_triangle);
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str = ini_get(config, section, "cross");
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outMapping.gc_cross = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_cross);
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outMapping.gc_cross = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_cross);
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str = ini_get(config, section, "l1");
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outMapping.gc_l1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l1);
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outMapping.gc_l1 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_l1);
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str = ini_get(config, section, "l2");
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outMapping.gc_l2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l2);
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outMapping.gc_l2 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_l2);
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str = ini_get(config, section, "l3");
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outMapping.gc_l3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l3);
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outMapping.gc_l3 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_l3);
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str = ini_get(config, section, "r1");
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outMapping.gc_r1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r1);
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outMapping.gc_r1 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_r1);
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str = ini_get(config, section, "r2");
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outMapping.gc_r2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r2);
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outMapping.gc_r2 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_r2);
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str = ini_get(config, section, "r3");
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outMapping.gc_r3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r3);
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outMapping.gc_r3 = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_r3);
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str = ini_get(config, section, "up");
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outMapping.gc_dpad_up = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_up);
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outMapping.gc_dpad_up = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_dpad_up);
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str = ini_get(config, section, "down");
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outMapping.gc_dpad_down = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_down);
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outMapping.gc_dpad_down = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_dpad_down);
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str = ini_get(config, section, "left");
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outMapping.gc_dpad_left = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_left);
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outMapping.gc_dpad_left = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_dpad_left);
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str = ini_get(config, section, "right");
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outMapping.gc_dpad_right = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_right);
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outMapping.gc_dpad_right = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_dpad_right);
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str = ini_get(config, section, "select");
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outMapping.gc_select = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_select);
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outMapping.gc_select = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_select);
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str = ini_get(config, section, "start");
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outMapping.gc_start = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_start);
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outMapping.gc_start = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_start);
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str = ini_get(config, section, "axis_left_x");
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outMapping.gc_axis_left_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_x);
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outMapping.gc_axis_left_x = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_axis_left_x);
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str = ini_get(config, section, "axis_left_y");
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outMapping.gc_axis_left_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_y);
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outMapping.gc_axis_left_y = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_axis_left_y);
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str = ini_get(config, section, "axis_right_x");
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outMapping.gc_axis_right_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_x);
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outMapping.gc_axis_right_x = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_axis_right_x);
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str = ini_get(config, section, "axis_right_y");
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outMapping.gc_axis_right_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_y);
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outMapping.gc_axis_right_y = PsyX_LookupGameControllerMapping(str, defaultMapping.gc_axis_right_y);
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}
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PsyXKeyboardMapping g_kbGameMappings = { 0x123 };
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@ -466,18 +467,15 @@ PsyXControllerMapping g_gcMenuMappings = { 0x654 };
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void SwitchMappings(int menu)
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{
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extern PsyXKeyboardMapping g_keyboard_mapping;
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extern PsyXControllerMapping g_controller_mapping;
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if(menu)
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{
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g_keyboard_mapping = g_kbMenuMappings;
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g_controller_mapping = g_gcMenuMappings;
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g_cfg_keyboardMapping = g_kbMenuMappings;
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g_cfg_controllerMapping = g_gcMenuMappings;
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}
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else
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{
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g_keyboard_mapping = g_kbGameMappings;
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g_controller_mapping = g_gcGameMappings;
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g_cfg_keyboardMapping = g_kbGameMappings;
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g_cfg_controllerMapping = g_gcGameMappings;
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}
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}
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@ -551,6 +549,7 @@ int main(int argc, char** argv)
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int screenWidth = 800;
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int screenHeight = 600;
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int fullScreen = 0;
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int vsync = 0;
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int enableFreecamera = 0;
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extern int gUserLanguage;
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@ -569,8 +568,8 @@ int main(int argc, char** argv)
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InitUserReplays(userReplaysStr);
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// configure Psy-X pads
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ini_sget(config, "pad", "pad1device", "%d", &g_controllerToSlotMapping[0]);
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ini_sget(config, "pad", "pad2device", "%d", &g_controllerToSlotMapping[1]);
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ini_sget(config, "pad", "pad1device", "%d", &g_cfg_controllerToSlotMapping[0]);
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ini_sget(config, "pad", "pad2device", "%d", &g_cfg_controllerToSlotMapping[1]);
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// configure Psy-X renderer
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ini_sget(config, "render", "windowWidth", "%d", &windowWidth);
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@ -578,9 +577,10 @@ int main(int argc, char** argv)
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ini_sget(config, "render", "screenWidth", "%d", &screenWidth);
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ini_sget(config, "render", "screenHeight", "%d", &screenHeight);
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ini_sget(config, "render", "fullscreen", "%d", &fullScreen);
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ini_sget(config, "render", "pgxpTextureMapping", "%d", &g_pgxpTextureCorrection);
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ini_sget(config, "render", "pgxpZbuffer", "%d", &g_pgxpZBuffer);
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ini_sget(config, "render", "bilinearFiltering", "%d", &g_bilinearFiltering);
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ini_sget(config, "render", "vsync", "%d", &g_cfg_swapInterval);
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ini_sget(config, "render", "pgxpTextureMapping", "%d", &g_cfg_pgxpTextureCorrection);
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ini_sget(config, "render", "pgxpZbuffer", "%d", &g_cfg_pgxpZBuffer);
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ini_sget(config, "render", "bilinearFiltering", "%d", &g_cfg_bilinearFiltering);
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// configure host game
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ini_sget(config, "game", "drawDistance", "%d", &gDrawDistance);
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@ -630,13 +630,13 @@ int main(int argc, char** argv)
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#ifndef _DEBUG
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if (enableFreecamera)
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{
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gameDebugKeys = FreeCameraKeyboardHandler;
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gameDebugMouse = FreeCameraMouseHandler;
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g_dbg_gameDebugKeys = FreeCameraKeyboardHandler;
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g_dbg_gameDebugMouse = FreeCameraMouseHandler;
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}
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#else
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gameDebugKeys = GameDebugKeys;
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gameDebugMouse = FreeCameraMouseHandler;
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g_dbg_gameDebugKeys = GameDebugKeys;
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g_dbg_gameDebugMouse = FreeCameraMouseHandler;
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#endif
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