mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 18:32:42 +01:00
Added debug key to spawn a freeroamer in front of the player.
- 'R' to spawn, 'Shift+R' to spawn a special car - 'T' can be used to clear all civ cars as well
This commit is contained in:
parent
8b7c34bd35
commit
7c7a7a9105
@ -7,6 +7,11 @@
|
||||
#include "C/GLAUNCH.H"
|
||||
#include "C/PLAYERS.H"
|
||||
#include "C/GAMESND.H"
|
||||
#include "C/CAMERA.H"
|
||||
#include "C/CARS.H"
|
||||
#include "C/CIV_AI.H"
|
||||
#include "C/LEADAI.H"
|
||||
#include "C/MISSION.H"
|
||||
|
||||
#include "EMULATOR.H"
|
||||
#include "EMULATOR_PRIVATE.H"
|
||||
@ -371,6 +376,125 @@ void GameDebugKeys(int nKey, bool down)
|
||||
extern void CreateRoadblock();
|
||||
CreateRoadblock();
|
||||
}
|
||||
else if (nKey == SDL_SCANCODE_R)
|
||||
{
|
||||
extern LEAD_PARAMETERS LeadValues;
|
||||
|
||||
static bool already = false;
|
||||
static bool leadReady = false;
|
||||
static int lastmodel = 1;
|
||||
|
||||
/*
|
||||
---- LEAD VALUES ----
|
||||
500 1000 428 21 885 10 487 2
|
||||
700 350 1731 30 320 7 225 3
|
||||
*/
|
||||
|
||||
// Find the clue
|
||||
LeadValues.tEnd = 500; LeadValues.tAvelLimit = 1000;
|
||||
LeadValues.tDist = 428; LeadValues.tDistMul = 21;
|
||||
LeadValues.tWidth = 885; LeadValues.tWidthMul = 10;
|
||||
LeadValues.tWidth80 = 487; LeadValues.tWidth80Mul = 2;
|
||||
|
||||
LeadValues.hEnd = 700; LeadValues.dEnd = 350;
|
||||
LeadValues.hDist = 1731; LeadValues.hDistMul = 30;
|
||||
LeadValues.hWidth = 320; LeadValues.hWidthMul = 7;
|
||||
LeadValues.hWidth80 = 225; LeadValues.hWidth80Mul = 3;
|
||||
|
||||
CAR_DATA *pCar = &car_data[player[0].playerCarId];
|
||||
|
||||
LONGVECTOR startpos = {
|
||||
pCar->hd.where.t[0],
|
||||
pCar->hd.where.t[1],
|
||||
pCar->hd.where.t[2],
|
||||
};
|
||||
|
||||
int dir = pCar->hd.direction;
|
||||
int offset = 1000 + (pCar->hd.speed * 36);
|
||||
int heading = (((dir + 512) & 0xfff) >> 10) + 2 & 3;
|
||||
|
||||
int which = (heading & 1) ? 0 : 2;
|
||||
|
||||
int model = lastmodel;
|
||||
int palette = 1;
|
||||
|
||||
if (ShiftModifier)
|
||||
{
|
||||
// force a special car
|
||||
model = MissionHeader->residentModels[4];
|
||||
palette = 0;
|
||||
lastmodel = model;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
// horrible randomness
|
||||
int newmodel = MissionHeader->residentModels[i];
|
||||
|
||||
if (newmodel == 0 || newmodel == lastmodel)
|
||||
continue;
|
||||
|
||||
if (newmodel != model)
|
||||
{
|
||||
int tmp = CameraCnt % (newmodel + 1);
|
||||
|
||||
if (tmp & 4)
|
||||
{
|
||||
// rare chance of spawning special car
|
||||
model = MissionHeader->residentModels[4];
|
||||
palette = 0;
|
||||
lastmodel = model;
|
||||
break;
|
||||
}
|
||||
else if (tmp & 3)
|
||||
{
|
||||
model = newmodel;
|
||||
palette = CameraCnt % 6;
|
||||
lastmodel = model;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add a little more room
|
||||
if (model > 4)
|
||||
offset += 250;
|
||||
|
||||
// spawn it in front of us
|
||||
if (ABS(dir) >= 750)
|
||||
{
|
||||
if ((heading >> 1) != 1)
|
||||
offset = -offset;
|
||||
}
|
||||
|
||||
startpos[which] += offset;
|
||||
|
||||
int slot = CreateStationaryCivCar(dir, 0, 0, &startpos, model, palette, 0);
|
||||
|
||||
if (slot == -1)
|
||||
{
|
||||
slot = PingInCivCar(15900);
|
||||
slot--;
|
||||
}
|
||||
|
||||
if (slot != -1)
|
||||
{
|
||||
char playerid = 0xff;
|
||||
|
||||
InitPlayer((PLAYER *)(player + 1), &car_data[slot], 4, dir, &startpos, model, palette, &playerid);
|
||||
already = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
requestStationaryCivCar = 1;
|
||||
}
|
||||
}
|
||||
else if (nKey == SDL_SCANCODE_T)
|
||||
{
|
||||
PingOutAllCivCarsAndCopCars();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user