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- added three removed missions
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@ -9,9 +9,11 @@ Tailing the drop
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Escape to the safe house
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Chase the intruder
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Caine's compound
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Jones Rendezvous
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Leaving Chicago
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Follow up the lead
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Hijack the truck
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Truck To The Lockup
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Stop the truck
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Find the clue
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Escape to ferry
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@ -35,6 +37,7 @@ Steal the cop car
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Caine's cash
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Save Jones
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Boat jump
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Lose The Cops
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Jones in trouble
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Chase the Gun Man
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Lenny escaping
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@ -47,6 +47,7 @@ MISSION_STEP MissionLadder[] =
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{ DML_MISSION, 3, 6, 0 },
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{ DML_FMV, 4, 7, 0 },
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{ DML_MISSION, 5, 7, 0 },
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{ DML_MISSION, 5, 8, 0 },
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{ DML_RECAP, 5, 0, 0 },
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{ DML_MISSION, 5, 9, 0 },
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{ DML_FMV, 5, 8, 0 },
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@ -55,6 +56,7 @@ MISSION_STEP MissionLadder[] =
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{ DML_FMV, 6, 10, 0 },
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{ DML_FMV, 6, 11, 0 },
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{ DML_MISSION, 7, 11, 0 },
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{ DML_MISSION, 7, 12, 0 },
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{ DML_RECAP, 7, 0, 0 },
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{ DML_MISSION, 7, 13, 0 },
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{ DML_MISSION, 7, 14, 0 },
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@ -90,6 +92,7 @@ MISSION_STEP MissionLadder[] =
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{ DML_MISSION, 16, 34, 1 },
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{ DML_FMV, 16, 22, 1 },
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{ DML_MISSION, 17, 35, 1 },
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{ DML_MISSION, 17, 36, 1 },
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{ DML_RECAP, 17, 0, 1 },
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{ DML_MISSION, 17, 37, 1 },
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{ DML_FMV, 17, 23, 1 },
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@ -36,7 +36,7 @@
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#include <SDL.h>
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#endif // PSX
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char* MissionName[37] =
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char* MissionName[40] =
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{
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// Chicago
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M_LTXT_ID(MTXT_Surveillancetipoff),
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@ -46,11 +46,13 @@ char* MissionName[37] =
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M_LTXT_ID(MTXT_Escapetothesafehouse),
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M_LTXT_ID(MTXT_Chasetheintruder),
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M_LTXT_ID(MTXT_Cainescompound),
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M_LTXT_ID(MTXT_Jonesrendezvous),
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M_LTXT_ID(MTXT_LeavingChicago),
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// Havana
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M_LTXT_ID(MTXT_Followupthelead),
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M_LTXT_ID(MTXT_Hijackthetruck),
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M_LTXT_ID(MTXT_Trucktothelockup),
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M_LTXT_ID(MTXT_Stopthetruck),
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M_LTXT_ID(MTXT_Findtheclue),
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M_LTXT_ID(MTXT_Escapetoferry),
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@ -78,6 +80,7 @@ char* MissionName[37] =
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M_LTXT_ID(MTXT_Cainescash),
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M_LTXT_ID(MTXT_SaveJones),
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M_LTXT_ID(MTXT_Boatjump),
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M_LTXT_ID(MTXT_Losethecops),
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M_LTXT_ID(MTXT_Jonesintrouble),
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M_LTXT_ID(MTXT_ChasetheGunMan),
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M_LTXT_ID(MTXT_Lennyescaping),
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@ -689,16 +692,6 @@ void LoadMission(int missionnum)
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if (gCurrentMissionNumber - 1U < 40)
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{
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int titleId = gCurrentMissionNumber;
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if (titleId > 36)
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titleId--;
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if (titleId > 11)
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titleId--;
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if (titleId > 7)
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titleId--;
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gMissionTitle = GET_MISSION_TXT(MissionName[titleId - 1]);
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}
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else
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@ -1,7 +1,7 @@
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#ifndef MISSION_H
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#define MISSION_H
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extern char* MissionName[37];
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extern char* MissionName[40];
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extern int GameLevel;
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extern int gInvincibleCar;
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@ -330,13 +330,13 @@ char carNumLookup[4][10] = {
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int minmaxSelections[4][2] = {
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{ 0, 8 },
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{ 8, 18 },
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{ 18, 28 },
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{ 28, 37 }
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{ 0, 9 },
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{ 9, 20 },
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{ 20, 30 },
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{ 30, 40 }
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};
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BOTCH botch[38] = {
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BOTCH botch[41] = {
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{ 1, &MissionName[0]},
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{ 2, &MissionName[1]},
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{ 3, &MissionName[2]},
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@ -344,36 +344,39 @@ BOTCH botch[38] = {
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{ 5, &MissionName[4]},
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{ 6, &MissionName[5]},
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{ 7, &MissionName[6]},
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{ 9, &MissionName[7]},
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{ 10, &MissionName[8]},
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{ 11, &MissionName[9]},
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{ 13, &MissionName[10]},
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{ 14, &MissionName[11]},
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{ 15, &MissionName[12]},
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{ 16, &MissionName[13]},
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{ 17, &MissionName[14]},
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{ 18, &MissionName[15]},
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{ 19, &MissionName[16]},
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{ 20, &MissionName[17]},
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{ 21, &MissionName[18]},
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{ 22, &MissionName[19]},
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{ 23, &MissionName[20]},
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{ 24, &MissionName[21]},
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{ 25, &MissionName[22]},
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{ 26, &MissionName[23]},
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{ 27, &MissionName[24]},
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{ 28, &MissionName[25]},
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{ 29, &MissionName[26]},
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{ 30, &MissionName[27]},
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{ 31, &MissionName[28]},
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{ 32, &MissionName[29]},
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{ 33, &MissionName[30]},
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{ 34, &MissionName[31]},
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{ 35, &MissionName[32]},
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{ 37, &MissionName[33]},
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{ 38, &MissionName[34]},
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{ 39, &MissionName[35]},
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{ 40, &MissionName[36]},
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{ 8, &MissionName[7]},
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{ 9, &MissionName[8]},
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{ 10, &MissionName[9]},
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{ 11, &MissionName[10]},
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{ 12, &MissionName[11]},
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{ 13, &MissionName[12]},
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{ 14, &MissionName[13]},
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{ 15, &MissionName[14]},
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{ 16, &MissionName[15]},
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{ 17, &MissionName[16]},
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{ 18, &MissionName[17]},
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{ 19, &MissionName[18]},
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{ 20, &MissionName[19]},
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{ 21, &MissionName[20]},
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{ 22, &MissionName[21]},
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{ 23, &MissionName[22]},
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{ 24, &MissionName[23]},
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{ 25, &MissionName[24]},
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{ 26, &MissionName[25]},
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{ 27, &MissionName[26]},
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{ 28, &MissionName[27]},
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{ 29, &MissionName[28]},
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{ 30, &MissionName[29]},
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{ 31, &MissionName[30]},
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{ 32, &MissionName[31]},
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{ 33, &MissionName[32]},
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{ 34, &MissionName[33]},
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{ 35, &MissionName[34]},
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{ 36, &MissionName[35]},
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{ 37, &MissionName[36]},
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{ 38, &MissionName[37]},
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{ 39, &MissionName[38]},
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{ 40, &MissionName[39]},
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{ 0,NULL}
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};
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@ -2224,7 +2227,7 @@ int MissionSelectScreen(int bSetup)
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{
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if (botch[currMission + i].missNum > gFurthestMission ||
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currMission + i >= minmaxSelections[currCity][1] ||
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currMission + i > 36)
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currMission + i > 39)
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{
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done = true;
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}
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@ -144,9 +144,11 @@ enum MissionStrId
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MTXT_Escapetothesafehouse,
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MTXT_Chasetheintruder,
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MTXT_Cainescompound,
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MTXT_Jonesrendezvous,
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MTXT_LeavingChicago,
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MTXT_Followupthelead,
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MTXT_Hijackthetruck,
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MTXT_Trucktothelockup,
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MTXT_Stopthetruck,
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MTXT_Findtheclue,
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MTXT_Escapetoferry,
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@ -170,6 +172,7 @@ enum MissionStrId
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MTXT_Cainescash,
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MTXT_SaveJones,
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MTXT_Boatjump,
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MTXT_Losethecops,
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MTXT_Jonesintrouble,
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MTXT_ChasetheGunMan,
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MTXT_Lennyescaping,
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