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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 10:22:48 +01:00
- fix cutscene-replay saving/loading bugs
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@ -3792,7 +3792,7 @@ int PingInCivCar(int minPingInDist)
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PingOutCivsOnly = 0;
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// [A] REDRIVER2 always stores pings
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StorePingInfo(cookieCount, newCar->id); // + 1 since car with id 1 is not getting pinged in chases
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StorePingInfo(cookieCount, newCar->id);
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return newCar->id + 1;
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}
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@ -36,7 +36,7 @@ int gThePlayerCar = -1;
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static int CutsceneStreamIndex = 0;
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int CutsceneFrameCnt = 0;
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static int NumCutsceneStreams = 0;
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int NumCutsceneStreams = 0;
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static int gHaveInGameCutscene = 0;
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static int gCSDestroyPlayer = 0;
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static int PreLoadedCutscene = -1;
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@ -692,10 +692,11 @@ void ReleaseInGameCutscene(void)
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replayptr = CutsceneReplayStart;
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NumReplayStreams -= NumCutsceneStreams;
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NumCutsceneStreams = 0;
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CutsceneReplayStart = NULL;
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CutsceneStreamIndex = 0;
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NumCutsceneStreams = 0;
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PreLoadedCutscene = -1;
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gHaveInGameCutscene = 0;
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gCSDestroyPlayer = 0;
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@ -1293,7 +1294,7 @@ int LoadCutsceneToReplayBuffer(int residentCutscene)
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return 0;
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}
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CutsceneStreamIndex = NumReplayStreams;
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CutsceneStreamIndex = NumReplayStreams; //rheader->NumReplayStreams;
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NumCutsceneStreams = rheader->NumReplayStreams;
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CutsceneReplayStart = replayptr;
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@ -1329,7 +1330,7 @@ int LoadCutsceneToReplayBuffer(int residentCutscene)
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pt += size;
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}
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NumReplayStreams += rheader->NumReplayStreams;
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NumReplayStreams += NumCutsceneStreams;
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// copy cutscene cameras and pings
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CutsceneCamera = (PLAYBACKCAMERA *)replayptr;
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@ -13,6 +13,7 @@ extern void InitUserReplays(const char* str);
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extern CUTSCENE_BUFFER CutsceneBuffer;
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extern int NumCutsceneStreams;
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extern int gSkipInGameCutscene;
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extern int gInGameCutsceneID;
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extern int gInGameCutsceneActive;
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@ -116,6 +116,9 @@ void InitPadRecording(void)
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}
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else
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{
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// reset stream count as cutscene/chase can increase it
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NumReplayStreams = NumPlayers;
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for (i = 0; i < NumReplayStreams; i++)
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{
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ReplayStreams[i].playbackrun = 0;
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@ -175,9 +178,9 @@ int SaveReplayToBuffer(char *buffer)
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header->magic = 0x14793209; // TODO: custom
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header->GameLevel = GameLevel;
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header->GameType = GameType;
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header->NumReplayStreams = NumReplayStreams;
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header->MissionNumber = gCurrentMissionNumber;
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header->NumReplayStreams = NumReplayStreams - NumCutsceneStreams;
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header->NumPlayers = NumPlayers;
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header->CutsceneEvent = -1;
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header->RandomChase = gRandomChase;
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@ -733,11 +736,10 @@ char GetPingInfo(char *cookieCount)
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// [A] Stores ping info into replay buffer
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int StorePingInfo(int cookieCount, int carId)
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{
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#ifdef CUTSCENE_RECORDER
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PING_PACKET* packet;
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#ifdef CUTSCENE_RECORDER
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extern int gCutsceneAsReplay;
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//extern int gCutsceneAsReplay;
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if (gCutsceneAsReplay == 0)
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return 0;
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