- change game debug keys to conform Psy-X debug keys

This commit is contained in:
Ilya Shurumov 2020-11-23 14:51:53 +06:00
parent 2eb0770750
commit 89c3f5ecae

View File

@ -7,7 +7,7 @@
#include "C/GAMESND.H" #include "C/GAMESND.H"
#include "EMULATOR.H" #include "EMULATOR.H"
#include "EMULATOR_PRIVATE.H"
#include "utils/ini.h" #include "utils/ini.h"
#include <SDL_scancode.h> #include <SDL_scancode.h>
@ -275,44 +275,25 @@ void GameDebugKeys(int nKey, bool down)
if (!down) if (!down)
return; return;
if (nKey == SDL_SCANCODE_F1) if (nKey == SDL_SCANCODE_1)
{
gDrawDistance -= 100;
if (gDrawDistance < 441)
gDrawDistance = 441;
printf("gDrawDistance = %d\n", gDrawDistance);
}
else if (nKey == SDL_SCANCODE_F2)
{
gDrawDistance += 100;
if (gDrawDistance > 6000)
gDrawDistance = 6000;
printf("gDrawDistance = %d\n", gDrawDistance);
}
else if (nKey == SDL_SCANCODE_F3)
{ {
gDisplayPosition ^= 1; gDisplayPosition ^= 1;
printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF"); printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF");
} }
else if (nKey == SDL_SCANCODE_F4) else if (nKey == SDL_SCANCODE_2)
{ {
gShowCollisionDebug++; gShowCollisionDebug++;
if (gShowCollisionDebug > 3) if (gShowCollisionDebug > 3)
gShowCollisionDebug = 0; gShowCollisionDebug = 0;
printf("Collision debug: %d\n", gShowCollisionDebug); printf("Collision debug: %d\n", gShowCollisionDebug);
} }
else if (nKey == SDL_SCANCODE_F5) else if (nKey == SDL_SCANCODE_3)
{ {
gDisplayDrawStats ^= 1; gDisplayDrawStats ^= 1;
printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF"); printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF");
} }
#ifdef _DEBUG #ifdef _DEBUG
else if (nKey == SDL_SCANCODE_F6) else if (nKey == SDL_SCANCODE_0)
{ {
gStopCivCars ^= 1; gStopCivCars ^= 1;
printf("Civ cars stop %s\n", gStopCivCars ? "ON" : "OFF"); printf("Civ cars stop %s\n", gStopCivCars ? "ON" : "OFF");