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- slight PlaceCameraFollowCar computation improvement
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@ -444,10 +444,15 @@ void PlaceCameraFollowCar(PLAYER *lp)
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if(car_cos)
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if(car_cos)
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{
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{
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int addDist;
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carheight = car_cos->colBox.vy * -3 + 85;
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carheight = car_cos->colBox.vy * -3 + 85;
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// [A] default just adds 248, but it's too close for big vehicles
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addDist = MAX(248, car_cos->colBox.vy * 3);
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if (gCameraMaxDistance == 0)
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if (gCameraMaxDistance == 0)
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maxCameraDist = car_cos->colBox.vz * 2 + car_cos->colBox.vy + 248;
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maxCameraDist = car_cos->colBox.vz * 2 + car_cos->colBox.vy + addDist;
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else
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else
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maxCameraDist = gCameraMaxDistance;
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maxCameraDist = gCameraMaxDistance;
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