mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
- fix sound channel array indexing bugs
- more pretty code
This commit is contained in:
parent
5c011ebdbd
commit
8b580f41fe
@ -320,7 +320,7 @@ int FindSurfaceD2(VECTOR *pos, VECTOR *normal, VECTOR *out, _sdPlane **plane)
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int sdHeightOnPlane(VECTOR *pos, _sdPlane *plane)
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{
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long lVar1;
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uint uVar2;
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int uVar2;
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DRIVER2_CURVE *pDVar3;
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int iVar4;
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@ -337,9 +337,7 @@ int sdHeightOnPlane(VECTOR *pos, _sdPlane *plane)
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pDVar3 = Driver2CurvesPtr + (((uint)(ushort)plane->surface & 0x1fff) - 0x20);
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lVar1 = ratan2(pDVar3->Midz - pos->vz, pDVar3->Midx - pos->vx);
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iVar4 = (int)pDVar3->gradient * (lVar1 + 0x800U & 0xfff);
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if (iVar4 < 0) {
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iVar4 = iVar4 + 0xfff;
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}
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return (iVar4 >> 0xc) - (int)pDVar3->height;
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}
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@ -348,14 +346,7 @@ int sdHeightOnPlane(VECTOR *pos, _sdPlane *plane)
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if (iVar4 != 0)
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{
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if (iVar4 == 0x4000)
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{
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return -uVar2;
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}
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if (iVar4 == 0)
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{
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trap(7);
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}
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return -uVar2 - (int)((int)plane->a * ((pos->vx - 0x200U & 0xffff) + 0x200) +
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(int)plane->c * ((pos->vz - 0x200U & 0xffff) + 0x200)) / iVar4;
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@ -155,8 +155,8 @@ void ChangeCarPlayerToPed(int playerID)
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player[playerID].skidding.sound = -1;
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StopChannel(player[playerID].skidding.chan);
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UnlockChannel(player[playerID].skidding.chan);
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player[playerID].wheelnoise.sound = -1;
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StopChannel(player[playerID].wheelnoise.chan);
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@ -131,8 +131,8 @@ void InitSound(void)
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// [D]
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void ClearChannelFields(int channel)
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{
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channels[channel].loop = '\0';
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channels[channel].locked = '\0';
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channels[channel].loop = 0;
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channels[channel].locked = 0;
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channels[channel].time = 0;
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channels[channel].samplerate = 0;
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channels[channel].srcvolume = -10000;
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@ -442,22 +442,16 @@ char SetPlayerOwnsChannel(int chan, char player)
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// [D]
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int StartSound(int channel, int bank, int sample, int volume, int pitch)
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{
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int iVar1;
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if (channel < 0)
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channel = GetFreeChannel();
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if (channel < 16)
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{
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if (channel < 0 || channel >= 16) // [A]
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return -1;
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channels[channel].srcposition = (VECTOR *)0x0;
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channels[channel].srcvolume = volume;
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iVar1 = CompleteSoundSetup(channel, bank, sample, pitch, 0);
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}
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else
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iVar1 = -1;
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return iVar1;
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return CompleteSoundSetup(channel, bank, sample, pitch, 0);
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}
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@ -514,7 +508,7 @@ int Start3DSoundVolPitch(int channel, int bank, int sample, int x, int y, int z,
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if (channel < 0)
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channel = GetFreeChannel();
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if (channel < 0x10)
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if (channel < 16)
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{
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channels[channel].srcposition = &channels[channel].position;
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channels[channel].position.vx = x;
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@ -658,8 +652,12 @@ void SetChannelPitch(int channel, int pitch)
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{
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long rate;
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if (channel < 16 && sound_paused == 0)
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{
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if (channel < 0 || channel >= 16) // [A]
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return;
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if (sound_paused)
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return;
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if (channels[channel].time != 0 && 0x80 < pitch)
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{
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channels[channel].srcpitch = pitch;
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@ -674,7 +672,6 @@ void SetChannelPitch(int channel, int pitch)
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SpuSetVoiceAttr(&channels[channel].attr);
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}
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}
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}
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@ -698,7 +695,10 @@ void SetChannelPitch(int channel, int pitch)
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// [D]
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void SetChannelVolume(int channel, int volume, int proximity)
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{
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if (channel < 16 && sound_paused == 0 && channels[channel].time != 0)
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if (channel < 0 || channel >= 16) // [A]
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return;
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if (sound_paused == 0 && channels[channel].time != 0)
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{
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channels[channel].srcvolume = volume;
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@ -806,7 +806,10 @@ void ComputeDoppler(CHANNEL_DATA *ch)
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// [D]
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void SetChannelPosition3(int channel, VECTOR *position, long *velocity, int volume, int pitch, int proximity)
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{
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if (camera_change != 1 && old_camera_change != 1 && channel < 16 && sound_paused == 0)
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if (channel < 0 || channel >= 16) // [A]
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return;
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if (camera_change != 1 && old_camera_change != 1 && sound_paused == 0)
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{
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if (velocity == NULL)
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velocity = dummylong;
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@ -1271,30 +1274,24 @@ void UnPauseSound(void)
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// [D]
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void StopChannel(int channel)
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{
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unsigned char uVar1;
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int iVar2;
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uint uVar3;
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int iVar4;
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unsigned char lock;
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int vsync;
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if (channel < 16)
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{
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uVar1 = channels[channel].locked;
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iVar2 = VSync(-1);
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if (channel < 0 || channel >= 16) // [A]
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return;
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lock = channels[channel].locked;
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vsync = VSync(-1);
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SpuSetKey(0, channels[channel].attr.voice);
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do {
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uVar3 = SpuGetKeyStatus(channels[channel].attr.voice);
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if ((uVar3 & 0xff) == 0)
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if (SpuGetKeyStatus(channels[channel].attr.voice) == 0)
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break;
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iVar4 = VSync(-1);
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} while (iVar4 - iVar2 < 8);
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} while (VSync(-1) - vsync < 8);
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ClearChannelFields(channel);
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channels[channel].locked = uVar1;
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}
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channels[channel].locked = lock;
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}
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@ -1337,14 +1334,14 @@ void StopChannel(int channel)
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// [D]
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void StopAllChannels(void)
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{
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int channel;
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int ct;
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channel = 0;
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ct = 0;
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do {
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StopChannel(channel);
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StopChannel(ct);
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VSync(0);
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channel = channel + 1;
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} while (channel < 0x10);
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ct++;
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} while (ct < 16);
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}
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@ -1371,7 +1368,9 @@ void StopAllChannels(void)
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// [D]
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void LockChannel(int channel)
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{
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if (channel < 16)
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if (channel < 0 || channel >= 16) // [A]
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return;
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channels[channel].locked = 1;
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}
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@ -1389,7 +1388,9 @@ void LockChannel(int channel)
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// [D]
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void UnlockChannel(int c)
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{
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if (c < 16)
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if (c < 0 || c >= 16) // [A]
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return;
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channels[c].locked = 0;
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}
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@ -2252,31 +2253,29 @@ int CalculateVolume(int channel)
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{
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int iVar1;
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int iVar2;
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VECTOR *pVVar3;
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int puVar4;
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int iVar5;
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puVar4 = 10000 + channels[channel].srcvolume;
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VECTOR *pp;
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if ((1 < NumPlayers) && (NoPlayerControl == 0))
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int volume;
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volume = 10000 + channels[channel].srcvolume;
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if (1 < NumPlayers && NoPlayerControl == 0)
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{
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iVar1 = (int)puVar4 * 3;
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puVar4 = (iVar1 / 4);
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if (iVar1 < 0) {
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puVar4 = (iVar1 + 3) / 4;
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}
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iVar1 = volume * 3;
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volume = (iVar1 / 4);
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}
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pVVar3 = channels[channel].srcposition;
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pp = channels[channel].srcposition;
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if (pVVar3 != NULL) // [A]
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if (pp != NULL) // [A]
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{
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iVar1 = channels[channel].player;
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IR1 = (pVVar3->vx - player[iVar1].cameraPos.vx);
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IR2 = (pVVar3->vy + player[iVar1].cameraPos.vy);
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IR3 = (pVVar3->vz - player[iVar1].cameraPos.vz);
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IR1 = (pp->vx - player[iVar1].cameraPos.vx);
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IR2 = (pp->vy + player[iVar1].cameraPos.vy);
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IR3 = (pp->vz - player[iVar1].cameraPos.vz);
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docop2(0xa00428);
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@ -2286,38 +2285,29 @@ int CalculateVolume(int channel)
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iVar1 = SquareRoot0(iVar1 + iVar2 + iVar5);
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iVar2 = iVar1 + -16000;
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iVar2 = iVar1-16000;
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if (iVar1 < 1024) {
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if (iVar1 < 1024)
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{
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iVar1 = 1024;
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iVar2 = -0x3a80;
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}
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if (iVar2 < 0) {
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if (iVar2 < 0)
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iVar2 = 0;
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}
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else if (0x1000 < iVar2) {
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else if (0x1000 < iVar2)
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iVar2 = 4069;
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}
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iVar5 = 0xbd0000 / (iVar1 + 2000);
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if (iVar1 + 2000 == 0) {
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trap(7);
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}
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if (iVar2 != 0) {
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if (iVar2 != 0)
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iVar5 = iVar5 * (4096 - iVar2) / 4096;
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}
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iVar5 = iVar5 * puVar4;
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puVar4 = iVar5 / 4096;
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if (iVar5 < 0) {
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puVar4 = (iVar5 + 0xfff) / 4096;
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}
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iVar5 *= volume;
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volume = iVar5 / 4096;
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}
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return puVar4-10000;
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return volume-10000;
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}
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