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Fixed a refactoring error in MRCommand.
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@ -1503,7 +1503,7 @@ int MRCommand(MR_THREAD *thread, ulong cmd)
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CompleteAllActiveTargets(thread->player);
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TriggerInGameCutscene(val1);
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if (gInGameCutsceneActive && gCutsceneAtEnd)
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if (gInGameCutsceneActive || gCutsceneAtEnd)
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{
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RequestXA();
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InitializeCutsceneSound(val1);
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