- complete TileNxN, Tile1x1

This commit is contained in:
Ilya Shurumov 2020-10-19 13:22:41 +06:00
parent 65d5972c03
commit 91c9f40be3

View File

@ -85,6 +85,7 @@ void Tile1x1(MODEL *model)
{
int opz;
int Z;
int ofse;
PL_POLYFT4* polys;
int i;
u_char ptype;
@ -94,6 +95,12 @@ void Tile1x1(MODEL *model)
srcVerts = (SVECTOR*)model->vertices;
polys = (PL_POLYFT4*)model->poly_block;
// grass should be under pavements and other things
if ((model->shape_flags & 0x80) || (model->flags2 & 0x4000))
ofse = 229;
else
ofse = 133;
i = model->num_polys;
while (i > 0)
{
@ -136,7 +143,7 @@ void Tile1x1(MODEL *model)
*(ushort*)&prims->u2 = *(ushort*)&polys->uv3;
*(ushort*)&prims->u3 = *(ushort*)&polys->uv2;
addPrim(plotContext.ot + (Z >> 1) + 133, prims);
addPrim(plotContext.ot + (Z >> 1) + ofse, prims);
plotContext.primptr += sizeof(POLY_FT4);
}
@ -223,7 +230,7 @@ void Tile1x1(MODEL *model)
/* end block 4 */
// End Line: 464
// [D]
// [D] [T]
void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
{
PACKED_CELL_OBJECT *ppco;
@ -241,9 +248,7 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
}
else if (gTimeOfDay == 3)
{
plotContext.colour = ((int)((uint)combointensity >> 0x10 & 0xff) / 3) * 0x10000 |
((int)((uint)combointensity >> 8 & 0xff) / 3) * 0x100 |
(int)(combointensity & 0xffU) / 3 | 0x2c000000U;
plotContext.colour = ((combointensity >> 16 & 0xFF) / 3) << 16 | ((combointensity >> 8 & 0xFF) / 3) << 8 | (combointensity & 0xFF) / 3 | 0x2c000000U;
}
}
@ -290,7 +295,7 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
previous_matrix = yang;
}
if (Z < 7001)
if (Z <= 7000)
{
if (Low2HighDetailTable[model_number] != 0xffff)
model_number = Low2HighDetailTable[model_number];
@ -898,7 +903,7 @@ void SubdivNxM(char *polys, ulong n, ulong m, int ofse)
/* end block 3 */
// End Line: 1571
// [D]
// [D] [T]
void TileNxN(MODEL *model, int levels, int Dofse)
{
uint ttype;
@ -908,23 +913,19 @@ void TileNxN(MODEL *model, int levels, int Dofse)
int ofse;
ttype = 0;
ofse = 133;
polys = (unsigned char *)model->poly_block;
plotContext.verts = (SVECTOR *)model->vertices;
plotContext.polySizes = PolySizes;
// tile types comes right after model header it seems
tileTypes = *(uint *)(model + 1) >> 2;
// [A]
if ((*(uint *)model & 0x40000080) != 0)
{
// probably these are checked
//(model->shape_flags & 0x80);
//(model->flags2 & 0x4000);
// grass should be under pavements and other things
if((model->shape_flags & 0x80) || (model->flags2 & 0x4000))
ofse = 229;
}
else
ofse = 133;
i = 0;