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https://github.com/OpenDriver2/REDRIVER2.git
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- complete TileNxN, Tile1x1
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65d5972c03
commit
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@ -85,6 +85,7 @@ void Tile1x1(MODEL *model)
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{
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int opz;
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int Z;
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int ofse;
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PL_POLYFT4* polys;
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int i;
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u_char ptype;
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@ -94,6 +95,12 @@ void Tile1x1(MODEL *model)
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srcVerts = (SVECTOR*)model->vertices;
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polys = (PL_POLYFT4*)model->poly_block;
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// grass should be under pavements and other things
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if ((model->shape_flags & 0x80) || (model->flags2 & 0x4000))
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ofse = 229;
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else
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ofse = 133;
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i = model->num_polys;
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while (i > 0)
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{
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@ -136,7 +143,7 @@ void Tile1x1(MODEL *model)
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*(ushort*)&prims->u2 = *(ushort*)&polys->uv3;
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*(ushort*)&prims->u3 = *(ushort*)&polys->uv2;
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addPrim(plotContext.ot + (Z >> 1) + 133, prims);
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addPrim(plotContext.ot + (Z >> 1) + ofse, prims);
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plotContext.primptr += sizeof(POLY_FT4);
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}
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@ -223,7 +230,7 @@ void Tile1x1(MODEL *model)
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/* end block 4 */
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// End Line: 464
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// [D]
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// [D] [T]
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void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
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{
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PACKED_CELL_OBJECT *ppco;
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@ -241,9 +248,7 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
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}
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else if (gTimeOfDay == 3)
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{
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plotContext.colour = ((int)((uint)combointensity >> 0x10 & 0xff) / 3) * 0x10000 |
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((int)((uint)combointensity >> 8 & 0xff) / 3) * 0x100 |
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(int)(combointensity & 0xffU) / 3 | 0x2c000000U;
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plotContext.colour = ((combointensity >> 16 & 0xFF) / 3) << 16 | ((combointensity >> 8 & 0xFF) / 3) << 8 | (combointensity & 0xFF) / 3 | 0x2c000000U;
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}
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}
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@ -290,7 +295,7 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
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previous_matrix = yang;
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}
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if (Z < 7001)
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if (Z <= 7000)
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{
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if (Low2HighDetailTable[model_number] != 0xffff)
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model_number = Low2HighDetailTable[model_number];
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@ -898,7 +903,7 @@ void SubdivNxM(char *polys, ulong n, ulong m, int ofse)
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/* end block 3 */
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// End Line: 1571
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// [D]
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// [D] [T]
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void TileNxN(MODEL *model, int levels, int Dofse)
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{
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uint ttype;
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@ -908,23 +913,19 @@ void TileNxN(MODEL *model, int levels, int Dofse)
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int ofse;
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ttype = 0;
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ofse = 133;
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polys = (unsigned char *)model->poly_block;
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plotContext.verts = (SVECTOR *)model->vertices;
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plotContext.polySizes = PolySizes;
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// tile types comes right after model header it seems
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tileTypes = *(uint *)(model + 1) >> 2;
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// [A]
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if ((*(uint *)model & 0x40000080) != 0)
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{
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// probably these are checked
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//(model->shape_flags & 0x80);
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//(model->flags2 & 0x4000);
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// grass should be under pavements and other things
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if((model->shape_flags & 0x80) || (model->flags2 & 0x4000))
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ofse = 229;
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}
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else
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ofse = 133;
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i = 0;
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