- update README.md

This commit is contained in:
Ilya Shurumov 2021-02-19 16:44:06 +06:00
parent 592d66b13d
commit 91f12ba038

View File

@ -1,35 +1,28 @@
# REDRIVER2
PC (Windows):
PC (Windows and Linux):
[![Build status](https://ci.appveyor.com/api/projects/status/9abepvls6jexapqy/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2-10jm8/branch/master)
<p align="center">
<a href="https://streamable.com/rtjpoa"><img src="https://i.ibb.co/MG8qwqx/aaa.png"/><a>
</p>
PSX: pending
Project attempting to reverse-engineer PS1 game Driver 2;
Start Date: 28 March 2019
### Goals
- Rebuild all source code from assembly
- Compile native version for **PC** (and for **PSX** later)
- Make game playable from start to finish, all game modes should function properly
- Fix all reverse-engineering **bugs**
- Fix some existing critical bugs and performance issues
- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
### Information
- Game was completely disassembled and reverse-engineered from MIPS back to C (except Memory Card menu overlay)
- Game has been *significantly improved over the original Playstation version*, original bugs was fixed and completed some unfinished gameplay aspects
- Utilizes [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX) as a layer for porting from Playstation
- Runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation), no emulation involved
- Basic modding support - with textures and models replacement provided with [OpenDriver2Tools](https://github.com/OpenDriver2/OpenDriver2Tools)
### What to expect from it
- ***OpenDriver2*** project - complete rewrite with lots of new features such as *new renderer and sound engine, Lua scripting, Driver 1 content support*
### How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
- Originally targeted *Playstation* game built upon [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX)
### How to use
See [Wiki/Installation Instructions](https://github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions)
### Credits
- Soapy - lead programmer
- Fireboyd78 - code refactoring and improvements