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# REDRIVER2
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PC (Windows):
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PC (Windows and Linux):
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[![Build status](https://ci.appveyor.com/api/projects/status/9abepvls6jexapqy/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2-10jm8/branch/master)
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<p align="center">
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<a href="https://streamable.com/rtjpoa"><img src="https://i.ibb.co/MG8qwqx/aaa.png"/><a>
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</p>
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PSX: pending
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Project attempting to reverse-engineer PS1 game Driver 2;
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Start Date: 28 March 2019
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### Goals
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- Rebuild all source code from assembly
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- Compile native version for **PC** (and for **PSX** later)
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- Make game playable from start to finish, all game modes should function properly
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- Fix all reverse-engineering **bugs**
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- Fix some existing critical bugs and performance issues
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- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
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### Information
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- Game was completely disassembled and reverse-engineered from MIPS back to C (except Memory Card menu overlay)
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- Game has been *significantly improved over the original Playstation version*, original bugs was fixed and completed some unfinished gameplay aspects
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- Utilizes [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX) as a layer for porting from Playstation
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- Runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation), no emulation involved
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- Basic modding support - with textures and models replacement provided with [OpenDriver2Tools](https://github.com/OpenDriver2/OpenDriver2Tools)
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### What to expect from it
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- ***OpenDriver2*** project - complete rewrite with lots of new features such as *new renderer and sound engine, Lua scripting, Driver 1 content support*
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### How is it done?
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- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
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- Originally targeted *Playstation* game built upon [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX)
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### How to use
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See [Wiki/Installation Instructions](https://github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions)
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### Credits
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- Soapy - lead programmer
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- Fireboyd78 - code refactoring and improvements
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