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- enable swap interval
- sky verts to use scratchpad on PSX
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@ -669,8 +669,8 @@ void State_GameComplete(void* param)
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#ifndef PSX
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// set to 60 FPS VSync
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// PsyX_SetSwapInterval(1);
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// PsyX_EnableSwapInterval(1);
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PsyX_SetSwapInterval(1);
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PsyX_EnableSwapInterval(1);
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#endif
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}
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@ -817,8 +817,8 @@ void State_GameInit(void* param)
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#ifndef PSX
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// set to 30 FPS VSync
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// PsyX_SetSwapInterval(2);
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// PsyX_EnableSwapInterval(1);
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PsyX_SetSwapInterval(2);
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PsyX_EnableSwapInterval(1);
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#endif
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}
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@ -19,10 +19,10 @@
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OVERMAP overlaidmaps[4] =
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{
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{ 197, 318, 384, 672, 252, 153, 2145 },
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{ 229, 85, 544, 352, 187, 136, 2048 },
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{ 68, 457, 288, 672, 189, 187, 1911 },
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{ 159, 207, 416, 576, 252, 68, 2048 }
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{ 197, 318, 384, 672, 252, 0x99, 2145 },
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{ 229, 85, 544, 352, 187, 0x88, 2048 },
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{ 68, 457, 288, 672, 189, 0xBB, 1911 },
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{ 159, 207, 416, 576, 252, 0x44, 2048 }
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};
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SXYPAIR MapSegmentPos[16];
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@ -122,23 +122,18 @@ short skytpage[28];
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// [D] [T]
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void LoadSky(void)
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{
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char name[16];
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int skyNum;
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RECT16 rect;
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char name[16];
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int offset;
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int flipped;
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int single;
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int v;
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int u;
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int y;
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int x;
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int ry;
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int i;
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int tp_x;
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int clut_x;
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int u,v,x,y,ry;
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int tp_x, clut_x, i;
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i = 0;
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y = 0;
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@ -284,10 +279,7 @@ void LoadSky(void)
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sprintf(name, "DATA\\SKY%d.RAW", skyNum);
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LoadfileSeg(name, (char*)_primTab1, offset, 0x10000);
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rect.x = 320;
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rect.y = 0;
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rect.w = 128;
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rect.h = 256;
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setRECT(&rect, 320, 0, 128, 256);
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LoadImage(&rect, (u_long*)_primTab1);
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@ -829,7 +821,7 @@ void calc_sky_brightness(void)
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#ifdef USE_PGXP
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DVECTORF scratchPad_skyVertices[35]; // 1f800044
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#else
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DVECTOR scratchPad_skyVertices[35]; // 1f800044
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DVECTOR* scratchPad_skyVertices = (DVECTOR*)getScratchAddr(0x11); // 1f800044
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#endif
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short scratchPad_zbuff[256];
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