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- fix pause SetRightWayUp
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@ -11,6 +11,27 @@
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#include "SOUND.H"
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#include "CUTSCENE.H"
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static int gScoreEntered = 0;
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static char EnterNameText[32] = { 0 };
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static int PauseReturnValue;
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int pauseflag = 0;
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int gShowMap = 0;
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int gDrawPauseMenus = 0;
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int gEnteringScore = 0;
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static int gScorePosition = 0;
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static int allownameentry = 0;
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static MENU_ITEM* ActiveItem[3];
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static struct MENU_HEADER* ActiveMenu;
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static int ActiveMenuItem;
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static int VisibleMenu;
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static MENU_HEADER* VisibleMenus[3];
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static char SfxVolumeText[8];
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static char MusicVolumeText[8];
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// MISSION.C
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PAUSEMODE gMissionCompletionState = PAUSEMODE_GAMEOVER;
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void PauseMap(int direction);
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void SfxVolume(int direction);
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void MusicVolume(int direction);
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@ -22,10 +43,11 @@ char EnterScoreText[32] = { 0 };
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#ifdef _DEBUG
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void ToggleRightWayUp(int direction)
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void SetRightWayUp(int direction)
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{
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extern char gRightWayUp;
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gRightWayUp ^= gRightWayUp;
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gRightWayUp = 1;
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PauseReturnValue = MENU_QUIT_CONTINUE;
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}
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void ToggleInvincible(int direction)
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@ -99,7 +121,7 @@ MENU_HEADER DebugTimeOfDayHeader =
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MENU_ITEM DebugOptionsItems[] =
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{
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{ "Back on Wheels", 2, 2, ToggleRightWayUp, MENU_QUIT_CONTINUE, NULL},
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{ "Back on Wheels", 3, 2, SetRightWayUp, MENU_QUIT_NONE, NULL},
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{ "Time of Day", 65, 2, NULL, MENU_QUIT_NONE, &DebugTimeOfDayHeader },
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{ "Invincible", 3, 2, ToggleInvincible, MENU_QUIT_NONE, NULL},
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{ "Immunity", 3, 2, ToggleImmune, MENU_QUIT_NONE, NULL },
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@ -355,27 +377,6 @@ int playerwithcontrol[3] = { 0 };
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/* end block 2 */
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// End Line: 2009
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static int gScoreEntered = 0;
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static char EnterNameText[32] = { 0 };
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static int PauseReturnValue;
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int pauseflag = 0;
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int gShowMap = 0;
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int gDrawPauseMenus = 0;
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int gEnteringScore = 0;
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static int gScorePosition = 0;
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static int allownameentry = 0;
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static MENU_ITEM* ActiveItem[3];
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static struct MENU_HEADER* ActiveMenu;
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static int ActiveMenuItem;
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static int VisibleMenu;
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static MENU_HEADER* VisibleMenus[3];
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static char SfxVolumeText[8];
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static char MusicVolumeText[8];
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// MISSION.C
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PAUSEMODE gMissionCompletionState = PAUSEMODE_GAMEOVER;
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// [D]
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int ShowPauseMenu(PAUSEMODE mode)
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{
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