- [Psy-X] another GCC fixes

This commit is contained in:
Ilya Shurumov 2021-05-10 15:15:59 +06:00 committed by InspirationByte
parent 50ea05b960
commit 97e310f656
9 changed files with 523 additions and 470 deletions

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@ -118,11 +118,6 @@ extern void PsyX_WaitForTimestep(int count);
/* Changes swap interval state */
extern void PsyX_EnableSwapInterval(int enable);
//----------------------------------------------------------------------
/* Initializes CD filesystem */
extern void PsyX_CDFS_Init(const char* imageFileName, int track /*= 0*/, int sectorSize /*= 0*/);
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif

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@ -194,6 +194,8 @@ typedef struct {
extern "C" {
#endif
/* Initializes CD filesystem using ISO 9660 compliant file */
extern void PsyX_CDFS_Init(const char* imageFileName, int track /*= 0*/, int sectorSize /*= 0*/);
void StSetRing(u_long *ring_addr,u_long ring_size);
void StClearRing(void);
@ -249,7 +251,6 @@ int CdGetDiskType( void );
struct EXEC *CdReadExec(char *file);
void CdReadBreak( void );
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif

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@ -12,6 +12,7 @@
#include "psx/libetc.h"
#include "psx/libgte.h"
#include "psx/libgpu.h"
#include "psx/libspu.h"
#include <assert.h>
#include <ctype.h>
@ -65,15 +66,15 @@ extern "C" {
#endif
extern void(*vsync_callback)(void);
extern void PsyX_ShutdownSound();
extern void PsyX_Pad_Event_ControllerRemoved(Sint32 deviceId);
extern void PsyX_Pad_Event_ControllerAdded(Sint32 deviceId);
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif
extern int PsyX_Pad_InitSystem();
extern void PsyX_Pad_Event_ControllerRemoved(Sint32 deviceId);
extern void PsyX_Pad_Event_ControllerAdded(Sint32 deviceId);
extern int GR_InitialisePSX();
extern int GR_InitialiseRender(char* windowName, int width, int height, int fullscreen);
@ -260,6 +261,8 @@ static void PsyX_Sys_InitialiseInput()
g_controller_mapping.gc_axis_left_y = SDL_CONTROLLER_AXIS_LEFTY | CONTROLLER_MAP_FLAG_AXIS;
g_controller_mapping.gc_axis_right_x = SDL_CONTROLLER_AXIS_RIGHTX | CONTROLLER_MAP_FLAG_AXIS;
g_controller_mapping.gc_axis_right_y = SDL_CONTROLLER_AXIS_RIGHTY | CONTROLLER_MAP_FLAG_AXIS;
PsyX_Pad_InitSystem();
}
#ifdef __GNUC__
@ -953,7 +956,7 @@ void PsyX_Shutdown()
SDL_DestroyMutex(g_intrMutex);
GR_Shutdown();
PsyX_ShutdownSound();
SpuQuit();
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);

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@ -0,0 +1,488 @@
#include "psx/libpad.h"
#include "psx/libetc.h"
#include "../PsyX_main.h"
#include "PsyX_pad.h"
#include "PsyX/PsyX_public.h"
#include <string.h>
extern "C"
{
extern int g_padCommEnable;
}
typedef struct
{
Sint32 deviceId; // linked device Id
SDL_GameController* gc;
SDL_Haptic* haptic;
int hapticEffect;
u_char* padData;
} PsyXController;
PsyXController g_controllers[MAX_CONTROLLERS];
int g_controllerToSlotMapping[MAX_CONTROLLERS] = { -1, -1 };
const u_char* g_sdlKeyboardState = NULL;
u_short PsyX_Pad_UpdateKeyboardInput();
void PsyX_Pad_UpdateGameControllerInput(SDL_GameController* cont, LPPADRAW pad);
// Initializes SDL controllers
int PsyX_Pad_InitSystem()
{
// do not init second time!
if (g_sdlKeyboardState != NULL)
return 1;
memset(g_controllers, 0, sizeof(g_controllers));
// init keyboard state
g_sdlKeyboardState = SDL_GetKeyboardState(NULL);
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
{
eprinterr("Failed to initialise SDL GameController subsystem!\n");
return 0;
}
// Add more controllers from custom file
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
return 1;
}
// Prints controller list into console
void PsyX_Pad_Debug_ListControllers()
{
int numJoysticks = SDL_NumJoysticks();
int numHaptics = SDL_NumHaptics();
if (numJoysticks)
{
eprintf("SDL GameController list:\n");
for (int i = 0; i < numJoysticks; i++)
{
if (SDL_IsGameController(i))
{
eprintinfo(" %d '%s'\n", i, SDL_GameControllerNameForIndex(i));
}
}
}
else
eprintwarn("No SDL GameControllers found!\n");
if (numHaptics)
{
eprintf("SDL haptic list:\n");
for (int i = 0; i < numHaptics; i++)
{
eprintinfo(" %d '%s'\n", i, SDL_HapticName(i));
}
}
else
eprintwarn("No SDL haptics found!\n");
}
// Opens specific system controller and assigns to specified slot
void PsyX_Pad_OpenController(Sint32 deviceId, int slot)
{
PsyXController* controller = &g_controllers[slot];
if (controller->gc)
{
return;
}
controller->gc = SDL_GameControllerOpen(deviceId);
if (controller->gc)
{
// assign device id automatically
if (controller->deviceId == -1)
controller->deviceId = deviceId;
SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller->gc);
// try open haptics
if (SDL_JoystickIsHaptic(joy))
controller->haptic = SDL_HapticOpenFromJoystick(joy);
else // try open using device ID
controller->haptic = SDL_HapticOpen(controller->deviceId);
if (!controller->haptic)
{
eprintwarn("No haptic for '%s'\n", SDL_GameControllerNameForIndex(deviceId));
}
}
}
// Closes controller in specific slot
void PsyX_Pad_CloseController(int slot)
{
PsyXController* controller = &g_controllers[slot];
SDL_HapticClose(controller->haptic);
SDL_GameControllerClose(controller->gc);
//controller->deviceId = -1;
controller->gc = NULL;
controller->haptic = NULL;
}
// Called from LIBPAD
void PsyX_Pad_InitPad(int slot, u_char* padData)
{
LPPADRAW pad;
PsyXController* controller = &g_controllers[slot];
controller->padData = padData;
controller->deviceId = g_controllerToSlotMapping[slot];
if (padData)
{
pad = (LPPADRAW)padData;
pad->id = slot == 0 ? 0x41 : 0xFF; // since keyboard is a main controller - it's always on
pad->buttons[0] = 0xFF;
pad->buttons[1] = 0xFF;
pad->analog[0] = 128;
pad->analog[1] = 128;
pad->analog[2] = 128;
pad->analog[3] = 128;
}
}
// called from Psy-X SDL events
void PsyX_Pad_Event_ControllerAdded(Sint32 deviceId)
{
int i;
PsyXController* controller;
// reinitialize haptics (why we still here?)
SDL_QuitSubSystem(SDL_INIT_HAPTIC); // FIXME: this will crash if you already have haptics
SDL_InitSubSystem(SDL_INIT_HAPTIC);
PsyX_Pad_Debug_ListControllers();
// find mapping and open
for (i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if (controller->deviceId == -1 || controller->deviceId == deviceId)
{
PsyX_Pad_OpenController(deviceId, i);
break;
}
}
}
// called from Psy-X SDL events
void PsyX_Pad_Event_ControllerRemoved(Sint32 deviceId)
{
int i;
PsyXController* controller;
PsyX_Pad_Debug_ListControllers();
// find mapping and close
for (int i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if (controller->deviceId == deviceId)
{
PsyX_Pad_CloseController(i);
}
}
}
void PsyX_Pad_InternalPadUpdates()
{
PsyXController* controller;
LPPADRAW pad;
u_short kbInputs;
if (g_padCommEnable == 0)
return;
kbInputs = PsyX_Pad_UpdateKeyboardInput();
for (int i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if (controller->padData)
{
pad = (LPPADRAW)controller->padData;
PsyX_Pad_UpdateGameControllerInput(controller->gc, pad);
if (i == 0) // Update keyboard for PAD 1
{
pad->status = 0; // PadStateStable?
// switch to analog state
if ((pad->analog[0] == 255 ||
pad->analog[1] == 255 ||
pad->analog[2] == 255 ||
pad->analog[3] == 255) &&
pad->id == 0x41)
{
eprintf("Switched controller type to ANALOG\n");
pad->id = 0x73;
}
if (g_activeKeyboardControllers & 0x1)
{
// switch state
if (kbInputs != 0xFFFF && pad->id == 0x73)
{
eprintf("Switched controller type to SIMPLE\n");
pad->id = 0x41;
pad->analog[0] = 127; // TODO: mouse?
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
}
*(u_short*)pad->buttons &= kbInputs;
}
}
else if (i == 1) // Update keyboard for PAD 2
{
if (g_activeKeyboardControllers & 0x2)
{
pad->status = 0; // PadStateStable?
pad->id = 0x41;
pad->analog[0] = 127;
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
*(u_short*)pad->buttons &= kbInputs;
}
}
}
}
#if defined(__ANDROID__)
///@TODO SDL_NumJoysticks always reports > 0 for some reason on Android.
#endif
}
int GetControllerButtonState(SDL_GameController* cont, int buttonOrAxis)
{
if (buttonOrAxis & CONTROLLER_MAP_FLAG_AXIS)
{
int value = SDL_GameControllerGetAxis(cont, (SDL_GameControllerAxis)(buttonOrAxis & ~(CONTROLLER_MAP_FLAG_AXIS | CONTROLLER_MAP_FLAG_INVERSE)));
if (abs(value) > 500 && (buttonOrAxis & CONTROLLER_MAP_FLAG_INVERSE))
value *= -1;
return value;
}
return SDL_GameControllerGetButton(cont, (SDL_GameControllerButton)buttonOrAxis) * 32767;
}
void PsyX_Pad_UpdateGameControllerInput(SDL_GameController* cont, LPPADRAW pad)
{
short leftX, leftY, rightX, rightY;
u_short ret = 0xFFFF;
if (!cont)
{
pad->analog[0] = 127;
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
*(u_short*)pad->buttons = ret;
return;
}
if (GetControllerButtonState(cont, g_controller_mapping.gc_square) > 16384)//Square
ret &= ~0x8000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_circle) > 16384)//Circle
ret &= ~0x2000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_triangle) > 16384)//Triangle
ret &= ~0x1000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_cross) > 16384)//Cross
ret &= ~0x4000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l1) > 16384)//L1
ret &= ~0x400;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r1) > 16384)//R1
ret &= ~0x800;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l2) > 16384)//L2
ret &= ~0x100;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r2) > 16384)//R2
ret &= ~0x200;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_up) > 16384)//UP
ret &= ~0x10;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_down) > 16384)//DOWN
ret &= ~0x40;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_left) > 16384)//LEFT
ret &= ~0x80;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_right) > 16384)//RIGHT
ret &= ~0x20;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l3) > 16384)//L3
ret &= ~0x2;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r3) > 16384)//R3
ret &= ~0x4;
if (GetControllerButtonState(cont, g_controller_mapping.gc_select) > 16384)//SELECT
ret &= ~0x1;
if (GetControllerButtonState(cont, g_controller_mapping.gc_start) > 16384)//START
ret &= ~0x8;
leftX = GetControllerButtonState(cont, g_controller_mapping.gc_axis_left_x);
leftY = GetControllerButtonState(cont, g_controller_mapping.gc_axis_left_y);
rightX = GetControllerButtonState(cont, g_controller_mapping.gc_axis_right_x);
rightY = GetControllerButtonState(cont, g_controller_mapping.gc_axis_right_y);
*(u_short*)pad->buttons = ret;
// map to range
pad->analog[0] = (rightX / 256) + 128;
pad->analog[1] = (rightY / 256) + 128;
pad->analog[2] = (leftX / 256) + 128;
pad->analog[3] = (leftY / 256) + 128;
}
u_short PsyX_Pad_UpdateKeyboardInput()
{
u_short ret = 0xFFFF;
//Not initialised yet
if (g_sdlKeyboardState == NULL)
return ret;
SDL_PumpEvents();
if (g_sdlKeyboardState[g_keyboard_mapping.kc_square])//Square
ret &= ~0x8000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_circle])//Circle
ret &= ~0x2000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_triangle])//Triangle
ret &= ~0x1000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_cross])//Cross
ret &= ~0x4000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l1])//L1
ret &= ~0x400;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l2])//L2
ret &= ~0x100;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l3])//L3
ret &= ~0x2;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r1])//R1
ret &= ~0x800;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r2])//R2
ret &= ~0x200;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r3])//R3
ret &= ~0x4;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_up])//UP
ret &= ~0x10;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_down])//DOWN
ret &= ~0x40;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_left])//LEFT
ret &= ~0x80;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_right])//RIGHT
ret &= ~0x20;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_select])//SELECT
ret &= ~0x1;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_start])//START
ret &= ~0x8;
return ret;
}
int PsyX_Pad_GetStatus(int mtap, int slot)
{
PsyXController* controller;
if (slot == 0)
return 1; // keyboard always here
controller = &g_controllers[slot];
if (controller->gc && SDL_GameControllerGetAttached(controller->gc))
return 1;
return 0;
}
void PsyX_Pad_Vibrate(int mtap, int slot, unsigned char* table, int len)
{
PsyXController* controller = &g_controllers[slot];
if (!controller->haptic)
return;
if (len == 0)
return;
SDL_HapticEffect eff;
eff.type = SDL_HAPTIC_LEFTRIGHT;
eff.leftright.small_magnitude = table[0] * 255;
if (len > 1)
eff.leftright.large_magnitude = table[1] * 255;
else
eff.leftright.large_magnitude = 0;
eff.leftright.length = 400;
if (SDL_HapticEffectSupported(controller->haptic, &eff) != SDL_TRUE)
return;
if (controller->hapticEffect == -1)
{
controller->hapticEffect = SDL_HapticNewEffect(controller->haptic, &eff);
if (controller->hapticEffect == -1)
{
eprintwarn("Warning: Unable to create haptic effect! %s\n", SDL_GetError());
}
}
else
SDL_HapticUpdateEffect(controller->haptic, controller->hapticEffect, &eff);
if (SDL_HapticRunEffect(controller->haptic, controller->hapticEffect, 1) != 0)
{
eprintwarn("Warning: Unable to run haptic effect! %s\n", SDL_GetError());
}
}

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@ -0,0 +1,16 @@
#ifndef PSYX_PAD_H
#define PSYX_PAD_H
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
extern "C" {
#endif
extern void PsyX_Pad_InitPad(int slot, u_char* padData);
extern void PsyX_Pad_Vibrate(int mtap, int slot, unsigned char* table, int len);
extern int PsyX_Pad_GetStatus(int mtap, int slot);
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif
#endif // PSYX_PAD_H

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@ -2,191 +2,18 @@
#include "psx/libetc.h"
#include "../PsyX_main.h"
#include "../pad/PsyX_pad.h"
#include "PsyX/PsyX_public.h"
#include <string.h>
typedef struct
{
Sint32 deviceId; // linked device Id
SDL_GameController* gc;
SDL_Haptic* haptic;
u_char* padData;
} PsyXController;
PsyXController g_controllers[MAX_CONTROLLERS];
int g_controllerToSlotMapping[MAX_CONTROLLERS] = { -1, -1 };
const u_char* g_sdlKeyboardState = NULL;
int g_padCommEnable = 0;
void PsyX_Pad_Debug_ListControllers()
{
int numJoysticks = SDL_NumJoysticks();
int numHaptics = SDL_NumHaptics();
if(numJoysticks)
{
eprintf("SDL GameController list:\n");
for (int i = 0; i < numJoysticks; i++)
{
if (SDL_IsGameController(i))
{
eprintinfo(" %d '%s'\n", i, SDL_GameControllerNameForIndex(i));
}
}
}
else
eprintwarn("No SDL GameControllers found!\n");
if(numHaptics)
{
eprintf("SDL haptic list:\n");
for (int i = 0; i < numHaptics; i++)
{
eprintinfo(" %d '%s'\n", i, SDL_HapticName(i));
}
}
else
eprintwarn("No SDL haptics found!\n");
}
void PsyX_Pad_OpenController(Sint32 deviceId, int slot)
{
PsyXController* controller = &g_controllers[slot];
if(controller->gc)
{
return;
}
controller->gc = SDL_GameControllerOpen(deviceId);
if(controller->gc)
{
// assign device id automatically
if (controller->deviceId == -1)
controller->deviceId = deviceId;
SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller->gc);
// try open haptics
if(SDL_JoystickIsHaptic(joy))
controller->haptic = SDL_HapticOpenFromJoystick(joy);
else // try open using device ID
controller->haptic = SDL_HapticOpen(controller->deviceId);
if(!controller->haptic)
{
eprintwarn("No haptic for '%s'\n", SDL_GameControllerNameForIndex(deviceId));
}
}
}
void PsyX_Pad_CloseController(int slot)
{
PsyXController* controller = &g_controllers[slot];
SDL_HapticClose(controller->haptic);
SDL_GameControllerClose(controller->gc);
//controller->deviceId = -1;
controller->gc = NULL;
controller->haptic = NULL;
}
void PsyX_Pad_InitPad(int slot, u_char* padData)
{
LPPADRAW pad;
PsyXController* controller = &g_controllers[slot];
controller->padData = padData;
controller->deviceId = g_controllerToSlotMapping[slot];
if(padData)
{
pad = (LPPADRAW)padData;
pad->id = slot == 0 ? 0x41 : 0xFF; // since keyboard is a main controller - it's always on
pad->buttons[0] = 0xFF;
pad->buttons[1] = 0xFF;
pad->analog[0] = 128;
pad->analog[1] = 128;
pad->analog[2] = 128;
pad->analog[3] = 128;
}
}
// called from Psy-X SDL events
void PsyX_Pad_Event_ControllerAdded(Sint32 deviceId)
{
int i;
PsyXController* controller;
// reinitialize haptics (why we still here?)
SDL_QuitSubSystem(SDL_INIT_HAPTIC); // FIXME: this will crash if you already have haptics
SDL_InitSubSystem(SDL_INIT_HAPTIC);
PsyX_Pad_Debug_ListControllers();
// find mapping and open
for(i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if(controller->deviceId == -1 || controller->deviceId == deviceId)
{
PsyX_Pad_OpenController(deviceId, i);
break;
}
}
}
// called from Psy-X SDL events
void PsyX_Pad_Event_ControllerRemoved(Sint32 deviceId)
{
int i;
PsyXController* controller;
PsyX_Pad_Debug_ListControllers();
// find mapping and close
for (int i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if (controller->deviceId == deviceId)
{
PsyX_Pad_CloseController(i);
}
}
}
void PadInitDirect(unsigned char* pad1, unsigned char* pad2)
{
// do not init second time!
if (g_sdlKeyboardState != NULL)
return;
memset(g_controllers, 0, sizeof(g_controllers));
// init keyboard state
g_sdlKeyboardState = SDL_GetKeyboardState(NULL);
PsyX_Pad_InitPad(0, pad1);
PsyX_Pad_InitPad(1, pad2);
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
{
eprinterr("Failed to initialise SDL GameController subsystem!\n");
return;
}
// Add more controllers from custom file
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
}
void PadInitMtap(unsigned char* unk00, unsigned char* unk01)
@ -233,21 +60,12 @@ void PadRemoveGun()
int PadGetState(int port)
{
PsyXController* controller;
int mtap, slot;
mtap = port & 3;
slot = (mtap * 2) + (port >> 4) & 1;
if(slot == 0)
return PadStateStable; // keyboard always here
controller = &g_controllers[slot];
if(controller->gc && SDL_GameControllerGetAttached(controller->gc))
return PadStateStable;
return PadStateDiscon;
return PsyX_Pad_GetStatus(mtap, slot) ? PadStateStable : PadStateDiscon;
}
int PadInfoMode(int port, int term, int offs)
@ -277,282 +95,12 @@ int PadSetMainMode(int socket, int offs, int lock)
return 0;
}
u_short hapticData[MAX_CONTROLLERS][64];
int hapticEffects[MAX_CONTROLLERS] = { -1, -1 };
void PadSetAct(int port, unsigned char* table, int len)
{
PsyXController* controller;
int mtap, slot;
mtap = port & 3;
slot = (mtap * 2) + (port >> 4) & 1;
controller = &g_controllers[slot];
if (!controller->haptic)
return;
if (len == 0)
return;
SDL_HapticEffect eff;
eff.type = SDL_HAPTIC_LEFTRIGHT;
eff.leftright.small_magnitude = table[0] * 255;
if(len > 1)
eff.leftright.large_magnitude = table[1] * 255;
else
eff.leftright.large_magnitude = 0;
eff.leftright.length = 400;
if (SDL_HapticEffectSupported(controller->haptic, &eff) != SDL_TRUE)
return;
if(hapticEffects[slot] == -1)
{
hapticEffects[slot] = SDL_HapticNewEffect(controller->haptic, &eff);
if(hapticEffects[slot] == -1)
{
eprintwarn("Warning: Unable to create haptic effect! %s\n", SDL_GetError());
}
}
else
SDL_HapticUpdateEffect(controller->haptic, hapticEffects[slot], &eff);
if (SDL_HapticRunEffect(controller->haptic, hapticEffects[slot], 1) != 0)
{
eprintwarn("Warning: Unable to run haptic effect! %s\n", SDL_GetError());
}
}
int GetControllerButtonState(SDL_GameController* cont, int buttonOrAxis)
{
if(buttonOrAxis & CONTROLLER_MAP_FLAG_AXIS)
{
int value = SDL_GameControllerGetAxis(cont, (SDL_GameControllerAxis)(buttonOrAxis & ~(CONTROLLER_MAP_FLAG_AXIS | CONTROLLER_MAP_FLAG_INVERSE)));
if (abs(value) > 500 && (buttonOrAxis & CONTROLLER_MAP_FLAG_INVERSE))
value *= -1;
return value;
}
return SDL_GameControllerGetButton(cont, (SDL_GameControllerButton)buttonOrAxis) * 32767;
}
void PsyX_Pad_UpdateGameControllerInput(SDL_GameController* cont, LPPADRAW pad)
{
short leftX, leftY, rightX, rightY;
unsigned short ret = 0xFFFF;
if (!cont)
{
pad->analog[0] = 127;
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
*(u_short*)pad->buttons = ret;
return;
}
if (GetControllerButtonState(cont, g_controller_mapping.gc_square) > 16384)//Square
ret &= ~0x8000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_circle) > 16384)//Circle
ret &= ~0x2000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_triangle) > 16384)//Triangle
ret &= ~0x1000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_cross) > 16384)//Cross
ret &= ~0x4000;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l1) > 16384)//L1
ret &= ~0x400;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r1) > 16384)//R1
ret &= ~0x800;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l2) > 16384)//L2
ret &= ~0x100;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r2) > 16384)//R2
ret &= ~0x200;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_up) > 16384)//UP
ret &= ~0x10;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_down) > 16384)//DOWN
ret &= ~0x40;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_left) > 16384)//LEFT
ret &= ~0x80;
if (GetControllerButtonState(cont, g_controller_mapping.gc_dpad_right) > 16384)//RIGHT
ret &= ~0x20;
if (GetControllerButtonState(cont, g_controller_mapping.gc_l3) > 16384)//L3
ret &= ~0x2;
if (GetControllerButtonState(cont, g_controller_mapping.gc_r3) > 16384)//R3
ret &= ~0x4;
if (GetControllerButtonState(cont, g_controller_mapping.gc_select) > 16384)//SELECT
ret &= ~0x1;
if (GetControllerButtonState(cont, g_controller_mapping.gc_start) > 16384)//START
ret &= ~0x8;
leftX = GetControllerButtonState(cont, g_controller_mapping.gc_axis_left_x);
leftY = GetControllerButtonState(cont, g_controller_mapping.gc_axis_left_y);
rightX = GetControllerButtonState(cont, g_controller_mapping.gc_axis_right_x);
rightY = GetControllerButtonState(cont, g_controller_mapping.gc_axis_right_y);
*(u_short*)pad->buttons = ret;
// map to range
pad->analog[0] = (rightX / 256) + 128;
pad->analog[1] = (rightY / 256) + 128;
pad->analog[2] = (leftX / 256) + 128;
pad->analog[3] = (leftY / 256) + 128;
}
unsigned short UpdateKeyboardInput()
{
unsigned short ret = 0xFFFF;
//Not initialised yet
if (g_sdlKeyboardState == NULL)
return ret;
SDL_PumpEvents();
if (g_sdlKeyboardState[g_keyboard_mapping.kc_square])//Square
ret &= ~0x8000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_circle])//Circle
ret &= ~0x2000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_triangle])//Triangle
ret &= ~0x1000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_cross])//Cross
ret &= ~0x4000;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l1])//L1
ret &= ~0x400;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l2])//L2
ret &= ~0x100;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_l3])//L3
ret &= ~0x2;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r1])//R1
ret &= ~0x800;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r2])//R2
ret &= ~0x200;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_r3])//R3
ret &= ~0x4;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_up])//UP
ret &= ~0x10;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_down])//DOWN
ret &= ~0x40;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_left])//LEFT
ret &= ~0x80;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_dpad_right])//RIGHT
ret &= ~0x20;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_select])//SELECT
ret &= ~0x1;
if (g_sdlKeyboardState[g_keyboard_mapping.kc_start])//START
ret &= ~0x8;
return ret;
}
void PsyX_Pad_InternalPadUpdates()
{
PsyXController* controller;
LPPADRAW pad;
u_short kbInputs;
if (g_padCommEnable == 0)
return;
kbInputs = UpdateKeyboardInput();
for (int i = 0; i < MAX_CONTROLLERS; i++)
{
controller = &g_controllers[i];
if (controller->padData)
{
pad = (LPPADRAW)controller->padData;
PsyX_Pad_UpdateGameControllerInput(controller->gc, pad);
if (i == 0) // Update keyboard for PAD 1
{
pad->status = 0; // PadStateStable?
// switch to analog state
if ((pad->analog[0] == 255 ||
pad->analog[1] == 255 ||
pad->analog[2] == 255 ||
pad->analog[3] == 255) &&
pad->id == 0x41)
{
eprintf("Switched controller type to ANALOG\n");
pad->id = 0x73;
}
if(g_activeKeyboardControllers & 0x1)
{
// switch state
if (kbInputs != 0xFFFF && pad->id == 0x73)
{
eprintf("Switched controller type to SIMPLE\n");
pad->id = 0x41;
pad->analog[0] = 127; // TODO: mouse?
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
}
*(u_short*)pad->buttons &= kbInputs;
}
}
else if (i == 1) // Update keyboard for PAD 2
{
if (g_activeKeyboardControllers & 0x2)
{
pad->status = 0; // PadStateStable?
pad->id = 0x41;
pad->analog[0] = 127;
pad->analog[1] = 127;
pad->analog[2] = 127;
pad->analog[3] = 127;
*(u_short*)pad->buttons &= kbInputs;
}
}
}
}
#if defined(__ANDROID__)
///@TODO SDL_NumJoysticks always reports > 0 for some reason on Android.
#endif
PsyX_Pad_Vibrate(mtap, slot, table, len);
}

View File

@ -499,6 +499,7 @@ void SpuInit(void)
void SpuQuit(void)
{
// do nothing!
PsyX_ShutdownSound();
}
void UpdateVoiceSample(SPUVoice* voice)

View File

@ -134,7 +134,7 @@ int gStopCivCars = 0;
extern void FunkUpDaBGMTunez(int funk);
void GameDebugKeys(int nKey, bool down)
void GameDebugKeys(int nKey, char down)
{
CheckModifierKeys(nKey, down);
FreeCameraKeyboardHandler(nKey, down);

View File

@ -662,6 +662,7 @@ int FMV_main(RENDER_ARGS* args)
DISPENV disp;
DRAWENV draw;
SpuInit();
FMVPlayerInitGL();
InitFMVFont();