- [Psy-X] include files renames

- re-arrange includes
This commit is contained in:
Ilya Shurumov 2021-05-07 22:11:32 +06:00
parent 6649512da5
commit 97e738ba36
111 changed files with 91 additions and 424 deletions

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@ -1,7 +1,3 @@
#include "LIBGTE.H"
#include "LIBGPU.H"
#include "INLINE_C.H"
#include "Game/driver2.h"
#include "Game/C/mission.h"

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@ -8,8 +8,6 @@
#include "driver2.h"
#include "STRINGS.H"
struct RNCheader
{
u_int identifier; //must contain 'R', 'N', 'C', method

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@ -2,8 +2,6 @@
#include "C/camera.h"
#include "C/draw.h"
#include "INLINE_C.H"
extern MATRIX frustrum_matrix;
// [D] [T]

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@ -7,8 +7,6 @@
#include "pause.h"
#include "sound.h"
#include "LIBETC.H"
struct POLYCOORD
{
short x;

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@ -14,14 +14,6 @@
#include "objanim.h"
#include "system.h"
#include "RAND.H"
#include "STRINGS.H"
#include "LIMITS.H"
#include "INLINE_C.H"
#include "LIBETC.H"
extern int gCameraBoxOverlap;
// Checks of two bodies collides (basic check) with Separating Axis Theorem

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@ -19,9 +19,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "RAND.H"
MODEL* gBombModel;
static BOMB ThrownBombs[MAX_THROWN_BOMBS];

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@ -21,11 +21,6 @@
#include "pedest.h"
#include "cell.h"
#include "INLINE_C.H"
#include "LIBGTE.H"
VECTOR gCameraOffset = { 0};
VECTOR camera_position = { 0, 380, 0, 0 };
SVECTOR camera_angle = { 0,0,0 };

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@ -20,10 +20,6 @@
#include "glaunch.h"
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "LIBAPI.H"
#include "LIBETC.H"
#ifndef PSX
#define CAR_LOD_SWITCH_DISTANCE switch_detail_distance
#else

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@ -24,10 +24,6 @@
#include "objcoll.h"
#include "overlay.h"
#include "INLINE_C.H"
#include "STRINGS.H"
#include "ABS.H"
const u_char speedLimits[3] = { 56, 97, 138 };
struct

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@ -3,8 +3,6 @@
#include "draw.h"
#include "camera.h"
#include "INLINE_C.H"
// [D] [T]
void Calc_Object_MatrixYZX(MATRIX *mat, SVECTOR *angles)
{

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@ -10,11 +10,6 @@
#include "director.h"
#include "main.h"
#include "INLINE_C.H"
#include "RAND.H"
#include "STRINGS.H"
char* CosmeticFiles[] = {
"LEVELS\\CHICAGO.LCF",
"LEVELS\\HAVANA.LCF",

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@ -22,10 +22,6 @@
#include "xaplay.h"
#include "overlay.h"
#include "LIBETC.H"
#include "STRINGS.H"
#include "RAND.H"
int gSkipInGameCutscene = 0;
int gInGameCutsceneActive = 0;

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@ -24,9 +24,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "RAND.H"
TEXTURE_DETAILS digit_texture;
TRI_POINT debris_rot1[32]; // offset 0xC0A60

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@ -2,7 +2,6 @@
#include "denting.h"
#include "system.h"
#include "mission.h"
#include "models.h"
#include "cars.h"
#include "convert.h"
#include "pause.h"
@ -13,8 +12,6 @@
#include "players.h"
#include "main.h"
#include "STRINGS.H"
char* DentingFiles[] =
{
"LEVELS\\CHICAGO.DEN",

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@ -18,9 +18,6 @@
#include "sound.h"
#include "system.h"
#include "RAND.H"
#include "STRINGS.H"
struct REPLAY_ICON
{
short x;

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@ -14,11 +14,7 @@
#include "cars.h"
#include "debris.h"
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "event.h"
#include "LIBETC.H"
MATRIX aspect =

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@ -19,9 +19,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "RAND.H"
MODEL* gTrailblazerConeModel;
SMASHED_CONE smashed_cones[MAX_SMASHED_CONES];

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@ -14,7 +14,6 @@
#include "main.h"
#include "system.h"
#include "spool.h"
#include "map.h"
#include "texture.h"
#include "civ_ai.h"
#include "pedest.h"
@ -23,10 +22,6 @@
#include "dr2roads.h"
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "GTEMAC.H"
#include "RAND.H"
#define PATH_NODE_WRAP 0x80000000 // go back to first node without interpolation
#define PATH_NODE_CYCLE 0x80000001 // cycle nodes with interpolation
#define PATH_NODE_STATION 0x80000002 // stop point

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@ -10,10 +10,6 @@
#include "gamesnd.h"
#include "dr2roads.h"
#include "overlay.h"
#include "mission.h"
#include "ABS.H"
#include "STRINGS.H"
short initialOccurrenceDelay[12] = { 24, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0 };
short initialReccurrenceDelay[12] = { 128, 0, 128, 64, 64, 32, 32, 0, 128, 256 };

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@ -7,12 +7,6 @@
#include "E3stuff.h"
#include "main.h"
#include "LIBETC.H"
#include "LIBSPU.H"
#include "LIBGPU.H"
#include "LIBAPI.H"
#include "LIBMCRD.H"
// FMV
int gSubtitles = 0;

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@ -24,9 +24,6 @@
#include "debris.h"
#include "felony.h"
#include "LIBSPU.H"
#include "LIBMATH.H"
typedef void(*envsoundfunc)(envsound* ep /*$s1*/, envsoundinfo* E /*$a1*/, int pl /*$a2*/);
void IdentifyZone(envsound* ep, envsoundinfo* E, int pl);

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@ -12,12 +12,10 @@
#include "camera.h"
#include "fmvplay.h"
#include "state.h"
#include "Frontend/FEmain.h"
#include "LIBETC.H"
#include "STRINGS.H"
#include "xaplay.h"
#include "Frontend/FEmain.h"
MISSION_STEP MissionLadder[68] =
{
{ 1, 0, 1, 0 },

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@ -23,11 +23,6 @@
#include "shadow.h"
#include "players.h"
#include "INLINE_C.H"
#include "STRINGS.H"
#include "RAND.H"
#include "LIMITS.H"
inline void UpdateCarDrawMatrix(CAR_DATA* cp)
{
cp->hd.drawCarMat.m[0][0] = -cp->hd.where.m[0][0];

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@ -11,9 +11,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
#include "RAND.H"
EXOBJECT explosion[MAX_EXPLOSION_OBJECTS];
MATRIX SS = { 0 };

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@ -13,11 +13,6 @@
#include "pause.h"
#include "platform.h"
#include "LIBGPU.H"
#include "LIBETC.H"
#include "STRINGS.H"
#ifndef PSX
#include <stdlib.h> // getenv

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@ -11,8 +11,6 @@
#include "main.h"
#include "cutscene.h"
#include "LIBETC.H"
DRAWENV load_draw = { 0 };
DISPENV load_disp = { 0 };

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@ -1,12 +1,6 @@
#include "driver2.h"
#include "main.h"
#include "LIBETC.H"
#include "LIBSPU.H"
#include "LIBGPU.H"
#include "LIBAPI.H"
#include "LIBMCRD.H"
#include "ASM/rndrasm.h"
#include "ASM/d2mapasm.h"
@ -61,15 +55,8 @@
#include "xaplay.h"
#include "shadow.h"
#include "pause.h"
#include "sysclock.h"
#include "platform.h"
#include "RAND.H"
#include "STRINGS.H"
#include "INLINE_C.H"
#include "state.h"
int levelstartpos[8][4] = {

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@ -8,13 +8,9 @@
#include "draw.h"
#include "camera.h"
#include "glaunch.h"
#include "models.h"
#include "players.h"
#include "main.h"
#include "STRINGS.H"
#include "LIBETC.H"
char *map_lump = NULL;
int initarea = 0;
int LoadedArea;

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@ -8,8 +8,6 @@
#include "replays.h"
#include "system.h"
#include "STRINGS.H"
// [D] [T]
void StorePlayerPosition(SAVED_PLAYER_POS *data)
{

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@ -29,8 +29,6 @@
#include "shadow.h"
#include "handling.h"
#include "STRINGS.H"
#ifndef PSX
#include <stdint.h>
#include <SDL.h>

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@ -5,8 +5,6 @@
#include "mission.h"
#include "cars.h"
#include "STRINGS.H"
MODEL dummyModel = { 0 };
char* modelname_buffer = NULL;

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@ -16,16 +16,10 @@
#include "cars.h"
#include "convert.h"
#include "STRINGS.H"
#ifdef USE_PGXP
#include <math.h>
#endif
#include "INLINE_C.H"
#include "GTEMAC.H"
#include <LIBETC.H>
enum LIMBS
{
ROOT = 0,

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@ -15,8 +15,6 @@
#include "system.h"
#include "pause.h"
#include "STRINGS.H"
CYCLE_OBJECT Lev0[2] =
{
{ "REDRVR", 0, 0, 6, 10, 2, 11, 15, 2 },

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@ -14,8 +14,6 @@
#include "players.h"
#include "main.h"
#include "LIBETC.H"
// [D] [T]
char CellEmpty(VECTOR *pPosition, int radius)
{

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@ -18,10 +18,6 @@
#include "pad.h"
#include "ASM/rnc_2.h"
#include "STRINGS.H"
#include "INLINE_C.H"
OVERMAP overlaidmaps[4] =
{
{ 197, 318, 384, 672, 252, 153, 2145 },

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@ -1,6 +1,5 @@
#include "driver2.h"
#include "pad.h"
#include "system.h"
#include "mission.h"
#include "cutscene.h"
#include "pause.h"
@ -9,7 +8,7 @@
#include "players.h"
#include "cars.h"
#include "STRINGS.H"
#include <libpad.h>
#ifdef PSX
typedef struct PADRAW

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@ -1,8 +1,6 @@
#ifndef PAD_H
#define PAD_H
#include "LIBPAD.H"
#define PADBUFFER_SIZE 34
enum ECameraPad

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@ -16,8 +16,6 @@
#include "platform.h"
#include "loadsave.h"
#include "STRINGS.H"
#define REPLAY_NAME_LEN 16
#define SCORE_NAME_LEN 5

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@ -27,10 +27,6 @@
#include "ASM/rndrasm.h"
#include "STRINGS.H"
#include "INLINE_C.H"
MODEL* pmTannerModels[17] = { 0 };
MODEL* pmJerichoModels[6] = { 0 };

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@ -3,8 +3,6 @@
#include "system.h"
#include "texture.h"
#include <STRINGS.H>
extern TEXTURE_DETAILS digit_texture;
FONT_DIGIT fontDigit[] = {

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@ -13,10 +13,6 @@
#include "civ_ai.h"
#include "state.h"
#include "STRINGS.H"
#include "RAND.H"
char AnalogueUnpack[16] = {
0, -51, -63, -75, -87, -99, -111, -123,
0, 51, 63, 75, 87, 99, 111, 123

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@ -3,8 +3,6 @@
#include "glaunch.h"
#include "mission.h"
#include "STRINGS.H"
SCORE_TABLES ScoreTables;
PLAYER_SCORE gPlayerScore;

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@ -14,9 +14,6 @@
#include "mission.h"
#include "tile.h"
#include "INLINE_C.H"
#include "STRINGS.H"
int gShadowTexturePage;
int gShadowTextureNum;

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@ -9,9 +9,6 @@
#include "debris.h"
#include "players.h"
#include "LIBGTE.H"
#include "INLINE_C.H"
struct RGB16
{
short r;

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@ -8,15 +8,6 @@
#include "xaplay.h"
#include "players.h"
#include "LIBSPU.H"
#include "LIBETC.H"
#include "LIBGTE.H"
#include "INLINE_C.H"
#include "RAND.H"
#include "STRINGS.H"
#define SPU_CHANNEL_COUNT 24
#define LSB_BANK_COUNT 7

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@ -5,9 +5,6 @@
#include <SDL.h>
#endif // !PSX
#include <STRINGS.H>
#include "LIBETC.H"
#include "pad.h"
#include "spool.h"
#include "map.h"
@ -19,11 +16,9 @@
#include "texture.h"
#include "models.h"
#include "objanim.h"
#include "glaunch.h"
#include "cars.h"
#include "cosmetic.h"
#include "denting.h"
#include "handling.h"
#include "mission.h"
#include "civ_ai.h"
#include "camera.h"

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@ -2,9 +2,6 @@
#include "driver2.h"
#include "sysclock.h"
#include "LIBAPI.H"
#include "STRINGS.H"
tmr_func tmrsub[8];
int timerflag = 0;

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@ -16,9 +16,6 @@
#include "draw.h"
#include "pause.h"
#include "LIBETC.H"
#include "STRINGS.H"
char gDataFolder[32] = "DRIVER2\\";
#ifdef PSX

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@ -11,8 +11,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
struct TARGET_ARROW_MODEL
{
SVECTOR* pVerts;

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@ -7,8 +7,6 @@
#include "objanim.h"
#include "ASM/compres.h"
#include "STRINGS.H"
SXYPAIR tpagepos[20] =
{
{ 640, 0 },

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@ -8,8 +8,6 @@
#include "ASM/rndrasm.h"
#include "INLINE_C.H"
// [D] [T] [A]
void Tile1x1(MODEL *model)
{

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@ -13,9 +13,6 @@
#include "glaunch.h"
#include "system.h"
#include "INLINE_C.H"
#include "LIBMATH.H"
struct CAR_LOCALS
{
LONGVECTOR4 vel;

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@ -21,8 +21,6 @@
#include "AL/al.h"
#include "AL/alext.h"
#include "LIBETC.H"
const char* XANameFormat = "%sXA\\XABNK0%d.XA[%d].wav";
ALuint g_XASource = AL_NONE;
CSoundSource_WaveCache* g_wavData = NULL;

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@ -8,19 +8,13 @@ XMPLAY.C
****************************************************************************/
#include "TYPES.H"
#include "STRINGS.H"
#include "ABS.H"
#include <types.h>
#include <abs.h>
#include <libspu.h>
#include "xmplay.h"
#include "xmcalls.h"
#include "LIBETC.H"
#include "LIBSPU.H"
#include "LIBMATH.H"
/**** PSX SPECIFIC ****/
SpuVoiceAttr xm_g_s_attr; /* Structure for individual voice attributes*/

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@ -2,10 +2,6 @@
#include "FEmain.h"
#include "LIBGPU.H"
#include "LIBETC.H"
#include "STRINGS.H"
#include "C/cd_icon.h"
#include "C/system.h"

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@ -1,7 +1,7 @@
#ifndef DR2MATH_H
#define DR2MATH_H
#include "ABS.H"
#include <abs.h>
// Driver 2 math definitions
extern short rcossin_tbl[8192];

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@ -2,7 +2,7 @@
#define DR2TYPES_H
// Platform types
#include "TYPES.H"
#include <types.h>
// Driver 2 system types
typedef short SHORTVECTOR4[4];

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@ -1,14 +1,23 @@
#ifndef DRIVER2_H
#define DRIVER2_H
#include "KERNEL.H"
#include "TYPES.H"
#include "LIBCD.H"
#include "LIBGTE.H"
#include "LIBGPU.H"
#include "LIBSPU.H"
#include <types.h>
#include <libcd.h>
#include <libgte.h>
#include <libgpu.h>
#include <libspu.h>
#include <libmcrd.h>
#include <libmath.h>
#include <libetc.h>
#include <libapi.h>
#include <gtemac.h>
#include <inline_c.h>
#include <strings.h>
#include <rand.h>
#include <stdio.h>
#include <limits.h>
#include "platform.h"

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@ -6,7 +6,6 @@
#include <emscripten/html5.h>
#endif
#include "STRINGS.H"
#include "psyx_compat.h"
#ifndef PSX

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@ -5,8 +5,8 @@
// Necessary includes
#ifndef PSX
#include "PSYX_PUBLIC.H"
#include "PSYX_GLOBALS.H"
#include "PsyX/PsyX_public.h"
#include "PsyX/PsyX_globals.h"
#endif
// Necessary types

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@ -1,150 +0,0 @@
#ifndef ASM_H
#define ASM_H
#define R0 $0
#define R1 $1
#define R2 $2
#define R3 $3
#define R4 $4
#define R5 $5
#define R6 $6
#define R7 $7
#define R8 $8
#define R9 $9
#define R10 $10
#define R11 $11
#define R12 $12
#define R13 $13
#define R14 $14
#define R15 $15
#define R16 $16
#define R17 $17
#define R18 $18
#define R19 $19
#define R20 $20
#define R21 $21
#define R22 $22
#define R23 $23
#define R24 $24
#define R25 $25
#define R26 $26
#define R27 $27
#define R28 $28
#define R29 $29
#define R30 $30
#define R31 $31
#if defined(_LANGUAGE_C)||defined(LANGUAGE_C)||defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
#else
#define zero $0 /* wired zero */
#define AT $1 /* assembler temp */
#define v0 $2 /* return value */
#define v1 $3
#define a0 $4 /* argument registers */
#define a1 $5
#define a2 $6
#define a3 $7
#define t0 $8 /* caller saved */
#define t1 $9
#define t2 $10
#define t3 $11
#define t4 $12
#define t5 $13
#define t6 $14
#define t7 $15
#define s0 $16 /* callee saved */
#define s1 $17
#define s2 $18
#define s3 $19
#define s4 $20
#define s5 $21
#define s6 $22
#define s7 $23
#define t8 $24 /* code generator */
#define t9 $25
#define k0 $26 /* kernel temporary */
#define k1 $27
#define gp $28 /* global pointer */
#define sp $29 /* stack pointer */
#define fp $30 /* frame pointer */
#define ra $31 /* return address */
#endif
/* register offset */
#define R_R0 0
#define R_R1 1
#define R_R2 2
#define R_R3 3
#define R_R4 4
#define R_R5 5
#define R_R6 6
#define R_R7 7
#define R_R8 8
#define R_R9 9
#define R_R10 10
#define R_R11 11
#define R_R12 12
#define R_R13 13
#define R_R14 14
#define R_R15 15
#define R_R16 16
#define R_R17 17
#define R_R18 18
#define R_R19 19
#define R_R20 20
#define R_R21 21
#define R_R22 22
#define R_R23 23
#define R_R24 24
#define R_R25 25
#define R_R26 26
#define R_R27 27
#define R_R28 28
#define R_R29 29
#define R_R30 30
#define R_R31 31
#define R_EPC 32
#define R_MDHI 33
#define R_MDLO 34
#define R_SR 35
#define R_CAUSE 36
#define NREGS 40
/*
* compiler defined bindings
*/
#define R_ZERO R_R0
#define R_AT R_R1
#define R_V0 R_R2
#define R_V1 R_R3
#define R_A0 R_R4
#define R_A1 R_R5
#define R_A2 R_R6
#define R_A3 R_R7
#define R_T0 R_R8
#define R_T1 R_R9
#define R_T2 R_R10
#define R_T3 R_R11
#define R_T4 R_R12
#define R_T5 R_R13
#define R_T6 R_R14
#define R_T7 R_R15
#define R_S0 R_R16
#define R_S1 R_R17
#define R_S2 R_R18
#define R_S3 R_R19
#define R_S4 R_R20
#define R_S5 R_R21
#define R_S6 R_R22
#define R_S7 R_R23
#define R_T8 R_R24
#define R_T9 R_R25
#define R_K0 R_R26
#define R_K1 R_R27
#define R_GP R_R28
#define R_SP R_R29
#define R_FP R_R30
#define R_RA R_R31
#endif

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@ -1 +0,0 @@
#include <limits.h>

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@ -2,7 +2,7 @@
#define PGXP_DEFS_H
#ifdef USE_PGXP
#include "COMMON/half_float.h"
#include "PsyX/common/half_float.h"
typedef half VERTTYPE;
#define PGXP_LOOKUP_VALUE(x, y) (x.sh | (y.sh << 16))

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@ -7,6 +7,4 @@
extern int fst_abs(int x);
// TODO: MINMAX.H
#endif

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@ -0,0 +1,12 @@
#ifndef ASM_H
#define ASM_H
/*
This header must be empty
*/
#define NREGS 40
#endif

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@ -1,8 +1,7 @@
#ifndef LIBCD_H
#define LIBCD_H
#include "TYPES.H"
#include "types.h"
#define DECODE_BCD(x) (((x) >> 4) * 10 + ((x) & 0xF))
#define ENCODE_BCD(x) ((((x) / 10) << 4) | ((x) % 10))

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@ -1,7 +1,7 @@
#ifndef LIBETC_H
#define LIBETC_H
#include "TYPES.H"
#include "types.h"
extern int PadIdentifier;

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@ -1,8 +1,8 @@
#ifndef LIBGPU_H
#define LIBGPU_H
#include "TYPES.H"
#include "COMMON/PGXP_DEFS.H"
#include "types.h"
#include "PsyX/common/pgxp_defs.h"
extern int (*GPU_printf)(const char *fmt, ...);

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@ -1,8 +1,8 @@
#ifndef LIBGTE_H
#define LIBGTE_H
#include "TYPES.H"
#include "COMMON/PGXP_DEFS.H"
#include "types.h"
#include "PsyX/common/pgxp_defs.h"
typedef struct {
short m[3][3]; /* 3x3 rotation matrix */

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@ -1,11 +1,10 @@
#ifndef TYPES_H
#define TYPES_H
#include "PSYX_CONFIG.H"
#include "PsyX/PsyX_config.h"
#include <stdint.h>
#include <stddef.h>
#include <limits.h>
#if !defined(__APPLE__)
/* major part of a device */

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@ -1,4 +1,4 @@
#include "ABS.H"
#include "abs.h"
// this is definitely NOT in psx runtime libs
int fst_abs(int x)

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@ -1,8 +1,8 @@
#include "PsyX_GPU.H"
#include "PSYX_PUBLIC.H"
#include "PSYX_GLOBALS.H"
#include "PSYX_RENDER.H"
#include "PsyX/PsyX_public.h"
#include "PsyX/PsyX_globals.h"
#include "PsyX/PsyX_render.h"
#include "../PSYX_SETUP.H"

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@ -1,10 +1,10 @@
#ifndef PSYX_GPU_H
#define PSYX_GPU_H
#include "LIBGTE.H"
#include "LIBGPU.H"
#include "TYPES.H"
#include "COMMON/PGXP_DEFS.H"
#include "libgte.h"
#include "libgpu.h"
#include "types.h"
#include "PsyX/common/pgxp_defs.h"
extern OT_TAG prim_terminator; // P_TAG with zero length

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@ -1,5 +1,5 @@
#include "COMMON/half_float.h"
#include <TYPES.H>
#include "PsyX/common/half_float.h"
#include "types.h"
// see https://gist.github.com/rygorous/2156668

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@ -27,6 +27,8 @@
#define FUNCNAME __func__
#endif
#include "PsyX/PsyX_globals.H"
#if defined(__ANDROID__)
# include <android/log.h>
# define LOG_TAG_EMU "[PsyX] "
@ -35,7 +37,6 @@
# define eprintwarnf(fmt, ...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG_EMU " [WARN]", fmt, ##__VA_ARGS__)
# define eprinterr(fmt, ...) eprintf("[%s] - " fmt, FUNCNAME, ##__VA_ARGS__);
#else
# include "PSYX_GLOBALS.H"
# define eprintf(fmt, ...) PsyX_Log("[Psy-X] " fmt, ##__VA_ARGS__)
# define eprintinfo(fmt, ...) PsyX_Log_Info("[Psy-X] " fmt, ##__VA_ARGS__)
# define eprintwarn(fmt, ...) PsyX_Log_Warning("[Psy-X] " fmt, ##__VA_ARGS__)

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@ -1,7 +1,6 @@
#include "INLINE_C.H"
#include "LIBGTE.H"
#include "GTEREG.H"
#include "inline_c.h"
#include "libgte.h"
#include "gtereg.h"
#include "../GTE/PsyX_GTE.H"
unsigned int MFC2(int reg)

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@ -1,7 +1,7 @@
#include "LIBETC.H"
#include "../PSYX_SETUP.H"
#include "PSYX_PUBLIC.H"
#include "PsyX/PsyX_public.h"
#include <SDL_timer.h>

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@ -2,8 +2,8 @@
#include "LIBGPU.H"
#include "../GPU/PsyX_GPU.H"
#include "PSYX_RENDER.H"
#include "PSYX_PUBLIC.H"
#include "PsyX/PsyX_render.h"
#include "PsyX/PsyX_public.h"
#include <stdint.h>
@ -14,7 +14,7 @@
#include <string.h>
#include <assert.h>
#include "PSYX_GLOBALS.H"
#include "PsyX/PsyX_globals.h"
#include "../PSYX_SETUP.H"
#include "../GPU/FONT.H"

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