diff --git a/src_rebuild/Game/C/pathfind.c b/src_rebuild/Game/C/pathfind.c index 4aa5bca4..86409d87 100644 --- a/src_rebuild/Game/C/pathfind.c +++ b/src_rebuild/Game/C/pathfind.c @@ -514,9 +514,12 @@ void setDistance(tNode* n, ushort dist) { n->dist = dist | 1; // valid bit for this frame - distanceCache[(n->vx >> 2 & 0x3f80U | n->vz >> 9 & 0x7fU) ^ (n->vy & 1U) * 0x2040 ^ (n->vy & 2U) << 0xc] = dist | 1; + DISTMAP_V(n->vx, n->vy, n->vz) = dist | 1; } +// [A] +void SetNodeDistanceWithParents(tNode* startNode, ushort dist); + // [D] [T] void iterate(void) { @@ -626,29 +629,7 @@ void iterate(void) } } - dist &= 0xffff; - - // store distance and get to the next lesser node - if (numHeapEntries != 198) - { - setDistance(&pathNodes[dir + 1], dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = pathNodes[dir + 1]; - numHeapEntries++; - } + SetNodeDistanceWithParents(&pathNodes[dir + 1], dist); } } @@ -683,13 +664,10 @@ extern int sdLevel; // D2ROADS // [D] [T] int getInterpolatedDistance(VECTOR* pos) { - int res; - int x; - int dist; - int min; + int x, res; + int dist, min; int a,b,c; - int fx; - int fz; + int fx, fz; tNode n; VECTOR sp; @@ -700,8 +678,8 @@ int getInterpolatedDistance(VECTOR* pos) if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0) { - res = MapHeight((VECTOR*)&n); - n.vy = res ^ (res ^ sdLevel) & 3; + n.vy = MapHeight((VECTOR*)&n); + n.vy = n.vy ^ (n.vy ^ sdLevel) & 3; } else { @@ -714,7 +692,7 @@ int getInterpolatedDistance(VECTOR* pos) sp.vx = n.vx + 256; sp.vz = n.vz + 512; - n.dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (n.vy & 1U) * 0x2040 ^ (n.vy & 2U) << 0xc]; + n.dist = DISTMAP_V(n.vx, n.vy, n.vz); a = n.dist; n.vx = sp.vx; @@ -722,15 +700,15 @@ int getInterpolatedDistance(VECTOR* pos) if (OMAP_GETVALUE(sp.vx >> 8, sp.vz >> 8) != 0) { - res = MapHeight((VECTOR*)&n); - n.vy = res ^ (res ^ sdLevel) & 3; + n.vy = MapHeight((VECTOR*)&n); + n.vy = n.vy ^ (n.vy ^ sdLevel) & 3; } else { n.vy = 0; } - n.dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (n.vy & 1U) * 0x2040 ^ (n.vy & 2U) << 0xc]; + n.dist = DISTMAP_V(n.vx, n.vy, n.vz); b = n.dist; if (a < b) @@ -745,15 +723,15 @@ int getInterpolatedDistance(VECTOR* pos) if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0) { - res = MapHeight((VECTOR*)&n); - res = res ^ (res ^ sdLevel) & 3; + n.vy = MapHeight((VECTOR*)&n); + n.vy = n.vy ^ (n.vy ^ sdLevel) & 3; } else { - res = 0; + n.vy = 0; } - dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (res & 1) * 0x2040 ^ (res & 2) << 0xc]; + dist = DISTMAP_V(n.vx, n.vy, n.vz); if (min < dist) c = min; @@ -788,15 +766,15 @@ int getInterpolatedDistance(VECTOR* pos) if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0) { - res = MapHeight((VECTOR*)&n); - res = res ^ (res ^ sdLevel) & 3; + n.vy = MapHeight((VECTOR*)&n); + n.vy = n.vy ^ (n.vy ^ sdLevel) & 3; } else { - res = 0; + n.vy = 0; } - dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (res & 1) * 0x2040 ^ (res & 2) << 0xc]; + dist = DISTMAP_V(n.vx, n.vy, n.vz); if (min < dist) c = min; @@ -876,17 +854,58 @@ void addCivs(void) } while (cp < &car_data[MAX_CARS - 1]); } +// [A] +void SetNodeDistanceWithParents(tNode* startNode, ushort dist) +{ + int i; + u_int pnode, parent; + + if (numHeapEntries == 198) + return; + + setDistance(startNode, dist); + + i = numHeapEntries + 1; + + pnode = i; + parent = i >> 1; + + while (parent != 0 && dist < heap[parent].dist) + { + heap[i] = heap[parent]; + + pnode = parent; + parent >>= 1; + } + + heap[pnode] = *startNode; + numHeapEntries++; +} + +// [A] +void ComputeDistanceFromSearchTarget(tNode* startNode) +{ + u_short dist; + int i, dx, dz; + + if (numHeapEntries == 198) + return; + + dx = startNode->vx - searchTarget.vx; + dz = startNode->vz - searchTarget.vz; + + dist = SquareRoot0( dx * dx + dz * dz ) >> 1; + + SetNodeDistanceWithParents(startNode, dist); +} + // [D] [T] void UpdateCopMap(void) { - int d; - int dist; + int i, d; int dx, dy, dz; - int i, maxret; - int res; + int maxret, res; tNode startNode; - u_int pnode; - u_int parent; BloodyHell(); @@ -941,7 +960,7 @@ void UpdateCopMap(void) searchTarget.vy = cp->hd.where.t[1] + FIXEDH(cp->st.n.linearVelocity[1]) * 4; searchTarget.vz = cp->hd.where.t[2] + FIXEDH(cp->st.n.linearVelocity[2]) * 8; } - else if (searchTarget.vy == -0x304f) + else if (searchTarget.vy == -12367) { searchTarget.vx = player[0].pos[0]; searchTarget.vy = player[0].pos[1]; @@ -984,168 +1003,30 @@ void UpdateCopMap(void) if (dz < dx + dz / 2) { - dx = startNode.vx - searchTarget.vx; - dz = startNode.vz - searchTarget.vz; - - dist = SquareRoot0(dx * dx + (dz) * (dz)); - dist = dist / 2 & 0xffff; - - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); startNode.vx += 256; startNode.vz += 512; - dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz)); - dist = dist / 2 & 0xffff; - - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); startNode.vx += 256; startNode.vz -= 512; - - dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz)); - dist = dist / 2 & 0xffff; - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); } else { - dx = startNode.vx - searchTarget.vx; - dz = startNode.vz - searchTarget.vz; - - dist = SquareRoot0(dx * dx + dz * dz); - dist = dist / 2 & 0xffff; - - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); startNode.vx += 256; startNode.vz += 512; - dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz)); - dist = dist / 2 & 0xffff; - - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); startNode.vx -= 512; - dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz)); - dist = dist / 2 & 0xffff; - - if (numHeapEntries != 198) - { - setDistance(&startNode, dist); - - i = numHeapEntries + 1; - - pnode = i; - parent = i >> 1; - - while (parent != 0 && dist < heap[parent].dist) - { - heap[i] = heap[parent]; - - pnode = parent; - parent >>= 1; - } - - heap[pnode] = startNode; - numHeapEntries++; - } + ComputeDistanceFromSearchTarget(&startNode); } }