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- stub PATHFIND.C
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@ -2,23 +2,23 @@
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#define PATHFIND_H
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extern struct tNode popNode(); // 0x000E7000
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extern tNode popNode(); // 0x000E7000
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extern void WunCell(struct VECTOR *pbase); // 0x000E7194
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extern void WunCell(VECTOR *pbase); // 0x000E7194
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extern void InvalidateMap(); // 0x000E735C
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extern void BloodyHell(); // 0x000E74B0
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extern int blocked(struct tNode *v1, struct tNode *v2); // 0x000E76C4
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extern int blocked(tNode *v1, tNode *v2); // 0x000E76C4
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extern void setDistance(struct tNode *n, unsigned short dist); // 0x000E90A4
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extern void setDistance(tNode *n, unsigned short dist); // 0x000E90A4
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extern void iterate(); // 0x000E7814
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extern void InitPathFinding(); // 0x000E7BD0
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extern int getInterpolatedDistance(struct VECTOR *pos); // 0x000E7CA8
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extern int getInterpolatedDistance(VECTOR *pos); // 0x000E7CA8
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extern void addCivs(); // 0x000E822C
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@ -223,6 +223,7 @@
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<ClCompile Include="GAME\C\OVERLAY.C" />
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<ClCompile Include="GAME\C\OVERMAP.C" />
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<ClCompile Include="GAME\C\PAD.C" />
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<ClCompile Include="GAME\C\PATHFIND.C" />
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<ClCompile Include="GAME\C\PAUSE.C" />
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<ClCompile Include="GAME\C\PEDEST.C" />
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<ClCompile Include="GAME\C\PLAYERS.C" />
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@ -261,6 +261,9 @@
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<ClCompile Include="DebugOverlay.cpp">
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<Filter>main</Filter>
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</ClCompile>
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<ClCompile Include="GAME\C\PATHFIND.C">
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<Filter>main\C</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="EMULATOR\ABS.H">
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