- stub PATHFIND.C

This commit is contained in:
Ilya Shurumov 2020-05-17 12:25:21 +06:00
parent b9037a20c3
commit 9caf43a85c
4 changed files with 1012 additions and 991 deletions

File diff suppressed because it is too large Load Diff

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@ -2,23 +2,23 @@
#define PATHFIND_H
extern struct tNode popNode(); // 0x000E7000
extern tNode popNode(); // 0x000E7000
extern void WunCell(struct VECTOR *pbase); // 0x000E7194
extern void WunCell(VECTOR *pbase); // 0x000E7194
extern void InvalidateMap(); // 0x000E735C
extern void BloodyHell(); // 0x000E74B0
extern int blocked(struct tNode *v1, struct tNode *v2); // 0x000E76C4
extern int blocked(tNode *v1, tNode *v2); // 0x000E76C4
extern void setDistance(struct tNode *n, unsigned short dist); // 0x000E90A4
extern void setDistance(tNode *n, unsigned short dist); // 0x000E90A4
extern void iterate(); // 0x000E7814
extern void InitPathFinding(); // 0x000E7BD0
extern int getInterpolatedDistance(struct VECTOR *pos); // 0x000E7CA8
extern int getInterpolatedDistance(VECTOR *pos); // 0x000E7CA8
extern void addCivs(); // 0x000E822C

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@ -223,6 +223,7 @@
<ClCompile Include="GAME\C\OVERLAY.C" />
<ClCompile Include="GAME\C\OVERMAP.C" />
<ClCompile Include="GAME\C\PAD.C" />
<ClCompile Include="GAME\C\PATHFIND.C" />
<ClCompile Include="GAME\C\PAUSE.C" />
<ClCompile Include="GAME\C\PEDEST.C" />
<ClCompile Include="GAME\C\PLAYERS.C" />

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@ -261,6 +261,9 @@
<ClCompile Include="DebugOverlay.cpp">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="GAME\C\PATHFIND.C">
<Filter>main\C</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="EMULATOR\ABS.H">