- [Psy-X] bump version & update readme

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Ilya Shurumov 2021-05-11 22:47:14 +06:00 committed by InspirationByte
parent dee614fa3d
commit 9d817f28bb
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Framework aiming to build and run originally targeted **Playstation** applications on other platforms based on Psy-Q SDK.
### Implementation details
- high-level *Playstation API* reimplementation which translates it's calls into modern/compatible APIs
- Psy-Q compatible headers
- High-level *Playstation API* reimplementation which translates it's calls into modern/compatible APIs
- Psy-Q - compatible headers
- Implements Geometry Transformation Engine (GTE) in software and adapts it's macros and calls
- **PGXP-Z** - PGXP support with optimized vertex cache lookup and extended with *modern 3D hardware perspective transform* and *Z-buffer* support **PGXP-Z**
- **PGXP-Z** - PGXP support with optimized vertex cache lookup and extended with *modern 3D hardware perspective transform* and *Z-buffer* support **PGXP-Z**, with additional API to help improve rendering
- *LibSPU* with ADPCM decoding on OpenAL (SPU-AL)
- *LibGPU* with Playstation-style polygon and image handling
- ISO 9660 BIN/CUE image support with Playstation CD API
- Already proven to be *95% compatible* with the Psy-Q Playstation SDK - Psy-X game look identical to the Playstation game
## TODO
- Add some missing LibGTE functions
- Add support for MDEC, CDXA decoding and playback
- Extend BIN/CUE image support
- SPU ADSR
- Add some missing **LibGTE** functions
- MDEC implementation in **LibPress**
- CD Audio/XA decoding and playback
- SPU Attack-Decay-Sustain-Release (ADSR) support, *maybe through own mixer?*
### Credits
- SoapyMan - more GTE functions, SPU-AL, PGXP-Z

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/* Emulator version */
#define PSYX_MAJOR_VERSION (2)
#define PSYX_MINOR_VERSION (1)
#define PSYX_MINOR_VERSION (8)
/* Compile date and time */
#define PSYX_COMPILE_DATE (__DATE__)