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https://github.com/OpenDriver2/REDRIVER2.git
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- U/INT_MAX everywhere
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@ -173,7 +173,7 @@ CAR_DATA* FindClosestCar(int x, int y, int z, int* distToCarSq)
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int dz; // $v1
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retCar = NULL;
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retDistSq = 0x7fffffff; // INT_MAX
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retDistSq = INT_MAX;
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lcp = car_data;
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do {
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@ -2381,7 +2381,7 @@ int PingInCivCar(int minPingInDist)
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GetNodePos(roadInfo.straight, NULL, roadInfo.curve, civDat.distAlongSegment, newCar, &newCar->ai.c.targetRoute[0].x, &newCar->ai.c.targetRoute[0].z, lane);
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retDistSq = 0x7fffffff; // INT_MAX
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retDistSq = INT_MAX;
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pos[0] = newCar->ai.c.targetRoute[0].x;
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pos[2] = newCar->ai.c.targetRoute[0].z;
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pos[1] = randomLoc.vy;
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@ -314,9 +314,10 @@ void InitCops(void)
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CarTail.vy = 0;
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CarTail.vz = 0;
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lastKnownPosition.vx = 0x7fffffff;
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lastKnownPosition.vy = 0x7fffffff;
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lastKnownPosition.vz = 0x7fffffff;
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lastKnownPosition.vx = INT_MAX;
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lastKnownPosition.vy = INT_MAX;
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lastKnownPosition.vz = INT_MAX;
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InitCopData(&gCopData);
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@ -780,7 +781,7 @@ void ControlCopDetection(void)
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CopsCanSeePlayer = (GameType == GAME_SURVIVAL);
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minDistanceToPlayer = 0xFFFFFFFF;
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minDistanceToPlayer = UINT_MAX;
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// check roadblock visibility
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if (numRoadblockCars != 0)
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@ -1039,12 +1040,12 @@ void ControlNumberOfCops(void)
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if (numCopCars <= numWantedCops)
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{
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gCopData.cutOffDistance = 0x7fffffff;
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gCopData.cutOffDistance = INT_MAX;
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cop_respawn_timer = 0;
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return;
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}
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gCopData.cutOffDistance = 0x7fffffff;
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gCopData.cutOffDistance = INT_MAX;
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do {
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cutOffDistance = 0;
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@ -2505,7 +2505,7 @@ void InitLeadHorn(void)
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case 10: // Follow up the lead
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case 18: // Tail Jericho
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case 26: // Steal the ambulance
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horn_time = 0xFFFFFFFF;
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horn_time = UINT_MAX;
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break;
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default:
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horn_time = 0;
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@ -2521,7 +2521,7 @@ void LeadHorn(CAR_DATA* cp)
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int dx,dz;
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// [A] disabled horn in those missions
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if (horn_time == 0xFFFFFFFF)
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if (horn_time == UINT_MAX)
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return;
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// [A] do not horn if too far from camera
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