Implement: CutSceneCitySelectScreen

- [PC] Blocked out code that tries to redraw the screen
This commit is contained in:
Fireboyd78 2020-08-21 16:31:07 -07:00
parent 3f573381bc
commit a1d16f7488

View File

@ -3269,172 +3269,158 @@ int CutSceneSelectScreen(int bSetup)
int CutSceneCitySelectScreen(int bSetup)
{
UNIMPLEMENTED();
return 0;
/*
DB *pDVar1;
PSXSCREEN *pPVar2;
PSXBUTTON *pPVar3;
PSXBUTTON **ppPVar4;
uint *puVar5;
int offset;
undefined *puVar6;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
undefined4 local_c;
RECT16 rect;
offset = ScreenDepth;
local_18 = DAT_FRNT__001c0884;
local_14 = DAT_FRNT__001c0888;
if (bSetup != 0) {
LoadBackgroundFile(s_DATA_CITYBACK_RAW_FRNT__001c08b4);
if (feVariableSave[0] == -1) {
if (DAT_FRNT__001c69a4 == 0) {
DAT_FRNT__001c6a70 = 0;
DAT_FRNT__001c69a4 = 1;
rect = extraRect;
if (bSetup)
{
LoadBackgroundFile("DATA\\CITYBACK.RAW");
if (feVariableSave[0] == -1)
{
if (bDoingCutSelect == 0) {
currCity = 0;
bDoingCutSelect = 1;
}
}
else {
DAT_FRNT__001c6a70 = feVariableSave[0];
feVariableSave[3] = 0xffffffff;
feVariableSave[2] = 0xffffffff;
feVariableSave[1] = 0xffffffff;
else
{
currCity = feVariableSave[0];
feVariableSave[3] = -1;
feVariableSave[2] = -1;
feVariableSave[1] = -1;
feVariableSave[0] = -1;
}
pCurrScreen->buttons[3].d = '\x01';
pCurrScreen->buttons[0].u = '\x04';
pPVar2 = pCurrScreen;
offset = gFurthestMission;
pCurrScreen->buttons[0].u = 4;
pCurrScreen->buttons[3].d = 1;
if (gFurthestMission == 0) {
pCurrScreen->buttons[0].action = 0x300;
pPVar2->buttons[1].action = 0x300;
pPVar2->buttons[2].action = 0x300;
pPVar2->buttons[3].action = 0x300;
pCurrScreen->buttons[1].action = 0x300;
pCurrScreen->buttons[2].action = 0x300;
pCurrScreen->buttons[3].action = 0x300;
}
else {
if (gFurthestMission < 10) {
else if (gFurthestMission < 10) {
pCurrScreen->buttons[0].action = 0x116;
pPVar2->buttons[1].action = 0x300;
pPVar2->buttons[2].action = 0x300;
pPVar2->buttons[3].action = 0x300;
pCurrScreen->buttons[1].action = 0x300;
pCurrScreen->buttons[2].action = 0x300;
pCurrScreen->buttons[3].action = 0x300;
}
else {
if (gFurthestMission < 0x15) {
else if (gFurthestMission < 21) {
pCurrScreen->buttons[0].action = 0x116;
pPVar2->buttons[1].action = 0x116;
pPVar2->buttons[2].action = 0x300;
pPVar2->buttons[3].action = 0x300;
pCurrScreen->buttons[1].action = 0x116;
pCurrScreen->buttons[2].action = 0x300;
pCurrScreen->buttons[3].action = 0x300;
}
else {
if (gFurthestMission < 0x1f) {
else if (gFurthestMission < 31) {
pCurrScreen->buttons[0].action = 0x116;
pPVar2->buttons[1].action = 0x116;
pPVar2->buttons[2].action = 0x116;
pPVar2->buttons[3].action = 0x300;
pCurrScreen->buttons[1].action = 0x116;
pCurrScreen->buttons[2].action = 0x116;
pCurrScreen->buttons[3].action = 0x300;
}
else {
pCurrScreen->buttons[0].action = 0x116;
pPVar2->buttons[1].action = 0x116;
pPVar2->buttons[2].action = 0x116;
pPVar2->buttons[3].action = 0x116;
if (offset == 0x28) {
pPVar2->buttons[3].d = '\x05';
pCurrScreen->buttons[0].u = '\x05';
pCurrScreen->buttons[1].action = 0x116;
pCurrScreen->buttons[2].action = 0x116;
pCurrScreen->buttons[3].action = 0x116;
if (gFurthestMission == 40) {
pCurrScreen->buttons[0].u = 5;
pCurrScreen->buttons[3].d = 5;
}
}
if (loaded[0] == -1)
{
SetupExtraPoly("DATA\\CITY.RAW", (currCity != 4) ? currCity : 0, 0);
}
}
}
if (DAT_FRNT__001c6a78 == -1) {
offset = DAT_FRNT__001c6a70;
if (DAT_FRNT__001c6a70 == 4) {
offset = 0;
}
SetupExtraPoly(s_DATA_CITY_RAW_FRNT__001c088c, offset, 0);
return 0;
}
DAT_FRNT__001c6a90 = 1;
if (DAT_FRNT__001c6a70 == 4) {
LoadImage(&local_18, &DAT_0013f400);
else
{
bDrawExtra = 1;
if (currCity == 4) {
LoadImage(&rect, (u_long *)_frontend_buffer);
}
else {
LoadImage(&local_18, &DAT_0013f400 + DAT_FRNT__001c6a70 * 0x8000);
LoadImage(&rect, (u_long *)(_frontend_buffer + currCity * 0x8000));
}
DrawSync(0);
}
return 0;
}
if ((uRam001cc5dc & 0x40) != 0) {
DAT_FRNT__001c6a7b = 0xff;
DAT_FRNT__001c6a7c = (undefined)GameLevel;
if (GameLevel != 4) {
DAT_FRNT__001c6a7b = 0xff;
return 0;
if ((fePad & 0x40U) != 0)
{
lastCity = -1;
lastCutCity = GameLevel;
if (GameLevel != 4)
{
lastCity = -1;
}
else
{
bReturnToMain = 0;
ppPVar4 = pButtonStack10 + ScreenDepth;
pScreenStack10[ScreenDepth] = pCurrScreen;
pPVar3 = pCurrButton;
*ppPVar4 = pCurrButton;
ScreenNames12[offset] = pPVar3->Name;
feVariableSave[0] = DAT_FRNT__001c6a70;
pScreenStack[ScreenDepth] = pCurrScreen;
pButtonStack[ScreenDepth] = pCurrButton;
ScreenNames[ScreenDepth] = pCurrButton->Name;
feVariableSave[0] = currCity;
StartRender(0x60);
}
return 0;
}
if ((uRam001cc5dc & 0x10) != 0) {
else if ((fePad & 0x10U) != 0)
{
FESound(0);
DAT_FRNT__001c6aac = 1;
LoadBackgroundFile(s_DATA_GFX_RAW_FRNT__001c07f4);
DAT_FRNT__001c69a4 = 0;
DAT_FRNT__001c6a90 = 0;
bDoneAllready = 1;
LoadBackgroundFile("DATA\\GFX.RAW");
bDoingCutSelect = 0;
bDrawExtra = 0;
return 0;
}
if ((uRam001cc5dc & 0x1000) == 0) {
if ((uRam001cc5dc & 0x4000) == 0) {
return 0;
else if ((fePad & 0x1000) != 0)
{
currCity = pCurrButton->u - 1;
}
GameLevel = (uint)pCurrButton->d - 1;
DAT_FRNT__001c6a70 = GameLevel;
if (GameLevel != 4) {
local_10 = DAT_FRNT__001c0884;
local_c = DAT_FRNT__001c0888;
LoadImage(&local_10, &DAT_0013f400 + GameLevel * 0x8000);
else if ((fePad & 0x4000) != 0)
{
currCity = pCurrButton->d - 1;
}
GameLevel = currCity;
rect = extraRect;
if (GameLevel != 4)
{
LoadImage(&rect, (u_long *)(_frontend_buffer + GameLevel * 0x8000));
}
else
{
LoadImage(&rect, (u_long *)_frontend_buffer);
}
DrawSync(0);
#ifdef PSX
DisplayOnScreenText();
pDVar1 = current;
DAT_FRNT__001cc5c8 = DAT_FRNT__001cc5c8 & 0xff000000 | *(uint *)current->ot[2] & 0xffffff;
*(uint *)current->ot[2] = *(uint *)current->ot[2] & 0xff000000 | 0x1cc5c8;
DAT_FRNT__001cbdb8 = DAT_FRNT__001cbdb8 & 0xff000000 | *(uint *)pDVar1->ot[3] & 0xffffff;
puVar5 = (uint *)pDVar1->ot[3];
*puVar5 = *puVar5 & 0xff000000 | 0x1cbdb8;
addPrim(&current->ot[2], &extraSprt);
addPrim(&current->ot[3], &extraDummy);
EndFrame();
#endif
return 0;
}
}
else {
DAT_FRNT__001c6a70 = (uint)pCurrButton->u - 1;
if (DAT_FRNT__001c6a70 != 4) {
puVar6 = &DAT_0013f400 + DAT_FRNT__001c6a70 * 0x8000;
goto LAB_FRNT__001c4ec0;
}
}
puVar6 = &DAT_0013f400;
LAB_FRNT__001c4ec0:
local_10 = DAT_FRNT__001c0884;
local_c = DAT_FRNT__001c0888;
GameLevel = DAT_FRNT__001c6a70;
LoadImage(&local_10, puVar6);
DrawSync(0);
DisplayOnScreenText();
pDVar1 = current;
DAT_FRNT__001cc5c8 = DAT_FRNT__001cc5c8 & 0xff000000 | *(uint *)current->ot[2] & 0xffffff;
*(uint *)current->ot[2] = *(uint *)current->ot[2] & 0xff000000 | 0x1cc5c8;
DAT_FRNT__001cbdb8 = DAT_FRNT__001cbdb8 & 0xff000000 | *(uint *)pDVar1->ot[3] & 0xffffff;
puVar5 = (uint *)pDVar1->ot[3];
*puVar5 = *puVar5 & 0xff000000 | 0x1cbdb8;
EndFrame();
return 0;*/
}