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- revert wetness
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@ -706,8 +706,8 @@ void State_GameInit(void* param)
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if (gWeather == 1)
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wetness = 7000;
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else if (gWeather == 2)
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wetness = 3000;
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//else if (gWeather == 2) // [A] addition that I have disabled
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// wetness = 3000;
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else
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wetness = 0;
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