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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 20:02:33 +01:00
- implement ShowFlare
- fix AddNightLights
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@ -815,6 +815,7 @@ void AddNightLights(_CAR_DATA *cp)
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sVar2 = *psVar13 >> 6;
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Position1.vz = (vec.vz + sVar2);
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Position2.vz = (vec.vz + sVar2);
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if (*psVar13 < 1000)
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{
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cVar11 = 1;
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@ -832,8 +833,12 @@ void AddNightLights(_CAR_DATA *cp)
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sVar2 = *psVar13 >> 6;
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Position1.vz = vec.vz + sVar2;
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Position2.vz = vec.vz + sVar2;
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Position1.vx = sVar4 + vec.vx;
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Position1.vy = vec.vy;
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Position2.vx = vec.vx - sVar4;
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Position2.vy = vec.vy;
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if (*psVar13 < 1000)
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{
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@ -880,7 +885,7 @@ void AddNightLights(_CAR_DATA *cp)
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lit = iVar10;
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local_2c = cp->ap.damage;
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iVar10 = -sVar4;
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//vec._0_4_ = vec._0_4_ & 0xffff0000 | (uint)(ushort)(sVar1 * 2 - vec.vx);
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vec.vx = sVar1 * 2 - vec.vx;
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cVar5 = cVar11;
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if (loop == 0)
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@ -938,16 +943,22 @@ void AddNightLights(_CAR_DATA *cp)
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sVar2 = local_2c[iVar12];
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Position1.vx = sVar4 + vec.vx;
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Position2.vx = vec.vx - sVar4;
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Position1.vy = vec.vy;
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Position2.vy = vec.vy;
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}
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else
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{
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sVar2 = local_2c[iVar12];
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Position1.vy = sVar4 + vec.vy;
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Position2.vy = vec.vy - sVar4;
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Position1.vx = vec.vx;
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Position2.vx = vec.vx;
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}
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Position2.vz = uVar6 + (sVar2 >> 6);
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Position1.vz = uVar6 + (sVar2 >> 6);
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Position2.vz = vec.vz + (sVar2 >> 6);
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Position1.vz = vec.vz + (sVar2 >> 6);
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if (sVar2 < 500)
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{
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@ -12,6 +12,8 @@
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#include "CARS.H"
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#include "CAMERA.H"
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#include "DR2ROADS.H"
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#include "CONVERT.H"
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#include "../ASM/ASMTEST.H"
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#include "GTEREG.H"
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#include "INLINE_C.H"
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@ -2605,15 +2607,15 @@ void ShowCarlight(SVECTOR *v1, _CAR_DATA *cp, CVECTOR *col, short size, TEXTURE_
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if (iVar1 < 0)
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return;
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}
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col->r = (((uint)col->r * iVar1) >> 10);
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col->b = (((uint)col->b * iVar1) >> 10);
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col->g = (((uint)col->g * iVar1) >> 10);
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col->r = ((col->r * iVar1) >> 10);
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col->b = ((col->b * iVar1) >> 10);
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col->g = ((col->g * iVar1) >> 10);
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gte_SetRotMatrix(&cp->hd.drawCarMat);
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v1l.vx = (cp->hd).where.t[0] - camera_position.vx;
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v1l.vx = cp->hd.where.t[0] - camera_position.vx;
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v1l.vy = -camera_position.vy - cp->hd.where.t[1];
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v1l.vz = (cp->hd).where.t[2] - camera_position.vz;
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v1l.vz = cp->hd.where.t[2] - camera_position.vz;
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InitFXPos(&v1l, v1, cp);
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@ -2623,7 +2625,7 @@ void ShowCarlight(SVECTOR *v1, _CAR_DATA *cp, CVECTOR *col, short size, TEXTURE_
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v1t.vy = v1l.vy;
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v1t.vz = v1l.vz;
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v1t.pad = v1l.pad;
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iVar1 = MapHeight((VECTOR *)(cp->hd).where.t);
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iVar1 = MapHeight((VECTOR *)cp->hd.where.t);
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v1t.vy = -camera_position.vy - iVar1;
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}
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@ -2820,6 +2822,8 @@ void ShowLight1(VECTOR *v1, CVECTOR *col, short size, TEXTURE_DETAILS *texture)
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void ShowLight(VECTOR *v1, CVECTOR *col, short size, TEXTURE_DETAILS *texture)
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{
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UNIMPLEMENTED();
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Apply_Inv_CameraMatrix(v1);
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/*
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uchar uVar1;
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short sVar2;
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@ -3410,107 +3414,94 @@ void RoundShadow(VECTOR *v1, CVECTOR *col, short size)
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/* WARNING: Could not reconcile some variable overlaps */
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int LightSortCorrect = 0;
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// [D]
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void ShowFlare(VECTOR *v1, CVECTOR *col, short size, int rotation)
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{
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UNIMPLEMENTED();
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/*
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int iVar1;
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uint uVar2;
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DB *pDVar3;
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uchar uVar4;
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undefined4 in_zero;
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undefined4 in_at;
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short sVar5;
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undefined4 in_v1;
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MATRIX *m;
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SVECTOR *r;
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uint *puVar6;
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undefined4 local_60;
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undefined4 local_5c;
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undefined4 local_58;
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undefined4 local_54;
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undefined4 local_50;
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undefined4 local_4c;
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undefined4 local_48;
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undefined4 local_44;
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SVECTOR local_40;
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undefined4 local_38;
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undefined4 local_34;
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undefined4 local_30;
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undefined4 local_2c;
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undefined4 local_28;
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int local_18;
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POLY_FT4 *poly;
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SVECTOR vert[4];
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SVECTOR direction;
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MATRIX temp_matrix;
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int z;
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setCopControlWord(2, 0x2800, v1->vx);
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setCopControlWord(2, 0x3000, v1->vy);
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setCopControlWord(2, 0x3800, v1->vz);
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m = (MATRIX *)&local_38;
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r = &local_40;
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local_40.vy = 0;
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local_40.vx = 0;
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local_40.vz = (short)rotation;
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RotMatrixXYZ(m, r);
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setCopControlWord(2, 0, local_38);
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setCopControlWord(2, 0x800, local_34);
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setCopControlWord(2, 0x1000, local_30);
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setCopControlWord(2, 0x1800, local_2c);
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setCopControlWord(2, 0x2000, local_28);
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sVar5 = -size;
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local_60 = CONCAT22(sVar5, sVar5);
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local_5c = (uint)local_5c._2_2_ << 0x10;
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local_58 = CONCAT22(sVar5, size);
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local_54 = (uint)local_54._2_2_ << 0x10;
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local_50 = CONCAT22(size, sVar5);
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local_4c = (uint)local_4c._2_2_ << 0x10;
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local_48 = CONCAT22(size, size);
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local_44 = (uint)local_44._2_2_ << 0x10;
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setCopReg(2, in_zero, local_60);
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setCopReg(2, in_at, local_5c);
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setCopReg(2, &local_60, local_58);
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setCopReg(2, in_v1, local_54);
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setCopReg(2, m, local_50);
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setCopReg(2, r, local_4c);
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copFunction(2, 0x280030);
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puVar6 = (uint *)current->primptr;
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*(uchar *)(puVar6 + 3) = flare_texture.coords.u0;
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*(uchar *)((int)puVar6 + 0xd) = flare_texture.coords.v0;
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*(uchar *)(puVar6 + 5) = flare_texture.coords.u1;
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*(uchar *)((int)puVar6 + 0x15) = flare_texture.coords.v1;
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*(uchar *)(puVar6 + 7) = flare_texture.coords.u2;
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*(char *)((int)puVar6 + 0x1d) = flare_texture.coords.v2 + -1;
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*(uchar *)(puVar6 + 9) = flare_texture.coords.u3;
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uVar4 = flare_texture.coords.v3;
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*(char *)((int)puVar6 + 3) = '\t';
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*(char *)((int)puVar6 + 7) = '.';
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*(char *)((int)puVar6 + 0x25) = uVar4 + -1;
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*(uchar *)(puVar6 + 1) = col->r >> 1;
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*(byte *)((int)puVar6 + 5) = col->g >> 1;
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*(byte *)((int)puVar6 + 6) = col->b >> 1;
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iVar1 = getCopReg(2, 0x13);
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if (0x27 < iVar1 >> 3) {
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local_18 = (iVar1 >> 3) + LightSortCorrect;
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if (local_18 < 1) {
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local_18 = 1;
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}
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uVar2 = getCopReg(2, 0xc);
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puVar6[2] = uVar2;
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uVar2 = getCopReg(2, 0xd);
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puVar6[4] = uVar2;
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uVar2 = getCopReg(2, 0xe);
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puVar6[6] = uVar2;
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pDVar3 = current;
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setCopReg(2, in_zero, local_48);
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setCopReg(2, in_at, local_44);
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copFunction(2, 0x180001);
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*(ushort *)((int)puVar6 + 0x16) = flare_texture.tpageid | 0x20;
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*(ushort *)((int)puVar6 + 0xe) = flare_texture.clutid;
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*puVar6 = *puVar6 & 0xff000000 | pDVar3->ot[local_18] & 0xffffff;
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pDVar3->ot[local_18] = pDVar3->ot[local_18] & 0xff000000 | (uint)puVar6 & 0xffffff;
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pDVar3->primptr = pDVar3->primptr + 0x28;
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uVar2 = getCopReg(2, 0xe);
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puVar6[8] = uVar2;
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gte_SetTransVector(v1);
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//setCopControlWord(2, 0x2800, v1->vx);
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//setCopControlWord(2, 0x3000, v1->vy);
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//setCopControlWord(2, 0x3800, v1->vz);
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direction.vy = 0;
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direction.vx = 0;
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direction.vz = (short)rotation;
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RotMatrixXYZ(&temp_matrix, &direction);
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gte_SetRotMatrix(&temp_matrix);
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vert[0].vx = -size; //vert[0]._0_4_ = CONCAT22(sVar5, sVar5);
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vert[0].vy = -size; //vert[0]._4_4_ = (uint)(ushort)vert[0].pad << 0x10;
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vert[0].vz = 0;
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vert[1].vx = -size; //vert[1]._0_4_ = CONCAT22(sVar5, size);
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vert[1].vy = size; //vert[1]._4_4_ = (uint)(ushort)vert[1].pad << 0x10;
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vert[1].vz = 0;
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vert[2].vx = size; //vert[2]._0_4_ = CONCAT22(size, sVar5);
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vert[2].vy = -size; //vert[2]._4_4_ = (uint)(ushort)vert[2].pad << 0x10;
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vert[2].vz = 0;
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vert[3].vx = size; //vert[3]._0_4_ = CONCAT22(size, size);
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vert[3].vy = size; //vert[3]._4_4_ = (uint)(ushort)vert[3].pad << 0x10;
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vert[3].vz = 0;
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gte_ldv3(&vert[0], &vert[1], &vert[2]);
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docop2(0x280030);
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poly = (POLY_FT4 *)current->primptr;
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poly->u0 = flare_texture.coords.u0;
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poly->v0 = flare_texture.coords.v0;
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poly->u1 = flare_texture.coords.u1;
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poly->v1 = flare_texture.coords.v1;
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poly->u2 = flare_texture.coords.u2;
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poly->v2 = flare_texture.coords.v2-1;
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poly->u3 = flare_texture.coords.u3;
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poly->v3 = flare_texture.coords.v3-1;
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setPolyFT4(poly);
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setSemiTrans(poly, 1);
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poly->r0 = col->r >> 1;
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poly->g0 = col->g >> 1;
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poly->b0 = col->b >> 1;
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z = SZ3;
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if (39 < z >> 3)
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{
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z = (z >> 3) + LightSortCorrect;
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if (z < 1)
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z = 1;
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*(uint *)&poly->x0 = SXY0;
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*(uint *)&poly->x1 = SXY1;
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*(uint *)&poly->x2 = SXY2;
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gte_ldv0(&vert[3]);
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docop2(0x180001);
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*(uint *)&poly->x3 = SXY2;
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poly->tpage = flare_texture.tpageid | 0x20;
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poly->clut = flare_texture.clutid;
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addPrim(current->ot + z, poly);
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current->primptr += sizeof(POLY_FT4);
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}
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return;*/
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}
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