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- increase cutscene buffer size since some chases are big and we still need AI
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@ -1401,7 +1401,7 @@ struct CUTSCENE_BUFFER
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char(*residentPointers[4]);
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char* currentPointer;
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int bytesFree;
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char buffer[8192];
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char buffer[32*1024]; // was 8192, but we have some free mem now even for PSX
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};
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struct CUTSCENE_INFO
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