mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
commit
acca6b1393
@ -9,7 +9,7 @@ curl "$linux_premake_url" -Lo premake5.tar.gz
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tar xvf premake5.tar.gz
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sudo apt-get update -qq -y
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sudo apt-get install --no-install-recommends -y g++-7-multilib gcc-7-multilib
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sudo apt-get install --no-install-recommends -y gcc-multilib g++-multilib
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sudo apt-get install -qq aptitude -y
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# fix Ubuntu's broken mess of packages using aptitude
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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
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[submodule "src_rebuild/PsyCross"]
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path = src_rebuild/PsyCross
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url = https://github.com/OpenDriver2/PsyCross.git
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Binary file not shown.
2
PSXToolchain/CDSrc/pack.bat
Normal file
2
PSXToolchain/CDSrc/pack.bat
Normal file
@ -0,0 +1,2 @@
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mkpsxiso.exe redriver2_cd.xml -y
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pause
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@ -1,128 +1,240 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- MKPSXISO example XML script -->
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<iso_project image_name="REDRIVER2.bin" cue_sheet="REDRIVER2.cue">
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<!-- <track>
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Specifies a track to the ISO project. This example element creates a data
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track for storing data files and CD-XA/STR streams.
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Only one data track is allowed and data tracks must only be specified as the
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first track in the ISO image and cannot be specified after an audio track.
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Attributes:
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type - Track type (either data or audio).
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source - For audio tracks only, specifies the file name of a wav audio
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file to use for the audio track.
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-->
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<track type = "data" >
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<identifiers
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system = "PLAYSTATION"
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application = "PLAYSTATION"
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volume = "DRIVER2"
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volumeset = "DRIVER2"
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publisher = "INFOGRAMES"
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datapreparer = "INFOGRAMES"
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/>
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<license file = "licensea.dat"/>
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<directory_tree>
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<file name = "SYSTEM.CNF" type = "data" source="SYSTEM.CNF"/>
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<file name = "DRIVER2.EXE" type = "data" source="0_CD_DATA\DRIVER2.ps-exe"/>
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<dir name = "DRIVER2">
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<file name = "FRONTEND.BIN" type = "data" source="0_CD_DATA\Overlay.frnt"/>
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<file name = "LEAD.BIN" type = "data" source="0_CD_DATA\Overlay.lead"/>
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<file name = "PATH.BIN" type = "data" source="0_CD_DATA\Overlay.path"/>
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<dir name = "DATA">
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<file name = "SKY0.RAW" type = "data" source="0_CD_DATA\DATA\SKY0.RAW"/>
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<file name = "SKY1.RAW" type = "data" source="0_CD_DATA\DATA\SKY1.RAW"/>
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<file name = "SKY2.RAW" type = "data" source="0_CD_DATA\DATA\SKY2.RAW"/>
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<file name = "SKY3.RAW" type = "data" source="0_CD_DATA\DATA\SKY3.RAW"/>
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<file name = "SCRS.BIN" type = "data" source="0_CD_DATA\DATA\SCRS.BIN"/>
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<file name = "FEFONT.BNK" type = "data" source="0_CD_DATA\DATA\FEFONT.BNK"/>
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<file name = "GFX.RAW" type = "data" source="0_CD_DATA\DATA\GFX.RAW"/>
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<file name = "CITY.RAW" type = "data" source="0_CD_DATA\DATA\CITY.RAW"/>
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<file name = "CITYBACK.RAW" type = "data" source="0_CD_DATA\DATA\CITYBACK.RAW"/>
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<file name = "VOL.RAW" type = "data" source="0_CD_DATA\DATA\VOL.RAW"/>
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<file name = "CARCONT.RAW" type = "data" source="0_CD_DATA\DATA\CARCONT.RAW"/>
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<file name = "TANCONT.RAW" type = "data" source="0_CD_DATA\DATA\TANCONT.RAW"/>
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<dir name = "CARS">
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<file name = "CARBACK.RAW" type = "data" source="0_CD_DATA\DATA\CARS\CARBACK.RAW"/>
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<file name = "CCARS.RAW" type = "data" source="0_CD_DATA\DATA\CARS\CCARS.RAW"/>
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<file name = "HCARS.RAW" type = "data" source="0_CD_DATA\DATA\CARS\HCARS.RAW"/>
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<file name = "VCARS.RAW" type = "data" source="0_CD_DATA\DATA\CARS\VCARS.RAW"/>
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<file name = "RCARS.RAW" type = "data" source="0_CD_DATA\DATA\CARS\RCARS.RAW"/>
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<track type="data">
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<identifiers system="PLAYSTATION" application="PLAYSTATION" volume="SLUS_01318" publisher="INFOGRAMES" data_preparer="REFLECTIONS" creation_date="0000112123590200+0"/>
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<license file="license_data.dat"/>
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<directory_tree gmt_offs="0">
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<dir name="DRIVER2" source="./0_CD_DATA" gmt_offs="36">
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<dir name="DATA" source="./0_CD_DATA/DATA" gmt_offs="36">
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<dir name="CARS" source="./0_CD_DATA/DATA/CARS" gmt_offs="36"/>
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<dir name="CUTS" source="./0_CD_DATA/DATA/CUTS" gmt_offs="36"/>
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<dir name="MCTEXT" source="./0_CD_DATA/DATA/MCTEXT" gmt_offs="36"/>
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</dir>
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<dir name = "CUTS">
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<file name = "CUTBACK.RAW" type = "data" source="0_CD_DATA\DATA\CUTS\CUTBACK.RAW"/>
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<file name = "CCUTS.RAW" type = "data" source="0_CD_DATA\DATA\CUTS\CCUTS.RAW"/>
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<file name = "HCUTS.RAW" type = "data" source="0_CD_DATA\DATA\CUTS\HCUTS.RAW"/>
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<file name = "VCUTS.RAW" type = "data" source="0_CD_DATA\DATA\CUTS\VCUTS.RAW"/>
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<file name = "RCUTS.RAW" type = "data" source="0_CD_DATA\DATA\CUTS\RCUTS.RAW"/>
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<dir name="GFX" source="./0_CD_DATA/GFX" gmt_offs="36"/>
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<dir name="LEVELS" source="./0_CD_DATA/LEVELS" gmt_offs="36"/>
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<dir name="MAPS" source="./0_CD_DATA/MAPS" gmt_offs="36"/>
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<dir name="MISSIONS" source="./0_CD_DATA/MISSIONS" gmt_offs="36"/>
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<dir name="MLEVELS" source="./0_CD_DATA/MLEVELS" gmt_offs="36"/>
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<dir name="MNLEVELS" source="./0_CD_DATA/MNLEVELS" gmt_offs="36"/>
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<dir name="NLEVELS" source="./0_CD_DATA/NLEVELS" gmt_offs="36"/>
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<dir name="REPLAYS" source="./0_CD_DATA/REPLAYS" gmt_offs="36">
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<dir name="A" source="./0_CD_DATA/REPLAYS/A" gmt_offs="36"/>
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</dir>
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<dir name="SOUND" source="./0_CD_DATA/SOUND" gmt_offs="36"/>
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<dir name="TRAILS" source="./0_CD_DATA/TRAILS" gmt_offs="36"/>
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<dir name="XA" source="./0_CD_DATA/XA" gmt_offs="36"/>
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</dir>
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<file name="SYSTEM.CNF" source="./0_CD_DATA/SYSTEM.CNF" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<dir name="DRIVER2">
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<file name="FRONTEND.BIN" source="./0_CD_DATA/Overlay.frnt" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<dir name="GFX">
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<file name="FELOAD.TIM" source="./0_CD_DATA/GFX/FELOAD.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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</dir>
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<dir name="DATA">
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<file name="SCRS.BIN" source="./0_CD_DATA/DATA/SCRS.BIN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="GFX.RAW" source="./0_CD_DATA/DATA/GFX.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="FEFONT.BNK" source="./0_CD_DATA/DATA/FEFONT.BNK" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CARCONT.RAW" source="./0_CD_DATA/DATA/CARCONT.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="TANCONT.RAW" source="./0_CD_DATA/DATA/TANCONT.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CITY.RAW" source="./0_CD_DATA/DATA/CITY.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CITYBACK.RAW" source="./0_CD_DATA/DATA/CITYBACK.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="VOL.RAW" source="./0_CD_DATA/DATA/VOL.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<dir name="CARS">
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<file name="CARBACK.RAW" source="./0_CD_DATA/DATA/CARS/CARBACK.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CCARS.RAW" source="./0_CD_DATA/DATA/CARS/CCARS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="HCARS.RAW" source="./0_CD_DATA/DATA/CARS/HCARS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="RCARS.RAW" source="./0_CD_DATA/DATA/CARS/RCARS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="VCARS.RAW" source="./0_CD_DATA/DATA/CARS/VCARS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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</dir>
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<dir name="CUTS">
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<file name="CUTBACK.RAW" source="./0_CD_DATA/DATA/CUTS/CUTBACK.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CCUTS.RAW" source="./0_CD_DATA/DATA/CUTS/CCUTS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="HCUTS.RAW" source="./0_CD_DATA/DATA/CUTS/HCUTS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="RCUTS.RAW" source="./0_CD_DATA/DATA/CUTS/RCUTS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="VCUTS.RAW" source="./0_CD_DATA/DATA/CUTS/VCUTS.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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</dir>
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</dir>
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<dir name = "GFX">
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<file name = "FONT2.FNT" type = "data" source="0_CD_DATA\GFX\FONT2.FNT"/>
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<file name = "SPLASH1N.TIM" type = "data" source="0_CD_DATA\GFX\SPLASH1N.TIM"/>
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<file name = "LOADCHIC.TIM" type = "data" source="0_CD_DATA\GFX\LOADCHIC.TIM"/>
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<file name = "LOADHAVA.TIM" type = "data" source="0_CD_DATA\GFX\LOADHAVA.TIM"/>
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<file name = "LOADVEGA.TIM" type = "data" source="0_CD_DATA\GFX\LOADVEGA.TIM"/>
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<file name = "LOADRIO.TIM" type = "data" source="0_CD_DATA\GFX\LOADRIO.TIM"/>
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<file name = "FELOAD.TIM" type = "data" source="0_CD_DATA\GFX\FELOAD.TIM"/>
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<dir name="MISSIONS">
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<file name="MISSIONS.BLK" source="./0_CD_DATA/MISSIONS/MISSIONS.BLK" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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</dir>
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<dir name = "LEVELS">
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<file name = "CHICAGO.LEV" type = "data" source="0_CD_DATA\LEVELS\CHICAGO.LEV"/>
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<file name = "CHICAGO.LCF" type = "data" source="0_CD_DATA\LEVELS\CHICAGO.LCF"/>
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<file name = "CHICAGO.DEN" type = "data" source="0_CD_DATA\LEVELS\CHICAGO.DEN"/>
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<file name = "HAVANA.LEV" type = "data" source="0_CD_DATA\LEVELS\HAVANA.LEV"/>
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<file name = "HAVANA.LCF" type = "data" source="0_CD_DATA\LEVELS\HAVANA.LCF"/>
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<file name = "HAVANA.DEN" type = "data" source="0_CD_DATA\LEVELS\HAVANA.DEN"/>
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<file name = "VEGAS.LEV" type = "data" source="0_CD_DATA\LEVELS\VEGAS.LEV"/>
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<file name = "VEGAS.LCF" type = "data" source="0_CD_DATA\LEVELS\VEGAS.LCF"/>
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<file name = "VEGAS.DEN" type = "data" source="0_CD_DATA\LEVELS\VEGAS.DEN"/>
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<file name = "RIO.LEV" type = "data" source="0_CD_DATA\LEVELS\RIO.LEV"/>
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<file name = "RIO.DEN" type = "data" source="0_CD_DATA\LEVELS\RIO.DEN"/>
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<file name = "RIO.LCF" type = "data" source="0_CD_DATA\LEVELS\RIO.LCF"/>
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<file name="PATH.BIN" source="./0_CD_DATA/Overlay.path" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="LEAD.BIN" source="./0_CD_DATA/Overlay.lead" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<dir name="MISSIONS">
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<file name="PATH40.0" source="./0_CD_DATA/MISSIONS/PATH40.0" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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</dir>
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<dir name = "MISSIONS">
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<file name = "MISSIONS.BLK" type = "data" source="0_CD_DATA\MISSIONS\MISSIONS.BLK"/>
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<file name = "PATH40.0" type = "data" source="0_CD_DATA\MISSIONS\PATH40.0"/>
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<dir name="REPLAYS">
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<file name="CUT1.R" source="./0_CD_DATA/REPLAYS/CUT1.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT2.R" source="./0_CD_DATA/REPLAYS/CUT2.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT3.R" source="./0_CD_DATA/REPLAYS/CUT3.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT4.R" source="./0_CD_DATA/REPLAYS/CUT4.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT5.R" source="./0_CD_DATA/REPLAYS/CUT5.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT6.R" source="./0_CD_DATA/REPLAYS/CUT6.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT7.R" source="./0_CD_DATA/REPLAYS/CUT7.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT9.R" source="./0_CD_DATA/REPLAYS/CUT9.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT10.R" source="./0_CD_DATA/REPLAYS/CUT10.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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<file name="CUT11.R" source="./0_CD_DATA/REPLAYS/CUT11.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
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<file name="CUT13.R" source="./0_CD_DATA/REPLAYS/CUT13.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT14.R" source="./0_CD_DATA/REPLAYS/CUT14.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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||||
<file name="CUT16.R" source="./0_CD_DATA/REPLAYS/CUT16.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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||||
<file name="CUT17.R" source="./0_CD_DATA/REPLAYS/CUT17.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
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||||
<file name="CUT18.R" source="./0_CD_DATA/REPLAYS/CUT18.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT19.R" source="./0_CD_DATA/REPLAYS/CUT19.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<dir name="A">
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<file name="CUT21.R" source="./0_CD_DATA/REPLAYS/A/CUT21.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT22.R" source="./0_CD_DATA/REPLAYS/A/CUT22.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT23.R" source="./0_CD_DATA/REPLAYS/A/CUT23.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT25.R" source="./0_CD_DATA/REPLAYS/A/CUT25.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT26.R" source="./0_CD_DATA/REPLAYS/A/CUT26.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT27.R" source="./0_CD_DATA/REPLAYS/A/CUT27.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT29.R" source="./0_CD_DATA/REPLAYS/A/CUT29.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT31.R" source="./0_CD_DATA/REPLAYS/A/CUT31.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT33.R" source="./0_CD_DATA/REPLAYS/A/CUT33.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT34.R" source="./0_CD_DATA/REPLAYS/A/CUT34.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT38.R" source="./0_CD_DATA/REPLAYS/A/CUT38.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT70.R" source="./0_CD_DATA/REPLAYS/A/CUT70.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT78.R" source="./0_CD_DATA/REPLAYS/A/CUT78.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT86.R" source="./0_CD_DATA/REPLAYS/A/CUT86.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT94.R" source="./0_CD_DATA/REPLAYS/A/CUT94.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT28.R" source="./0_CD_DATA/REPLAYS/A/CUT28.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT30.R" source="./0_CD_DATA/REPLAYS/A/CUT30.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT32.R" source="./0_CD_DATA/REPLAYS/A/CUT32.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT35.R" source="./0_CD_DATA/REPLAYS/A/CUT35.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT37.R" source="./0_CD_DATA/REPLAYS/A/CUT37.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CUT39.R" source="./0_CD_DATA/REPLAYS/A/CUT39.R" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
|
||||
<dir name = "SOUND">
|
||||
<file name = "MUSIC.BIN" type = "data" source="0_CD_DATA\SOUND\MUSIC.BIN"/>
|
||||
<file name = "VOICES2.BLK" type = "data" source="0_CD_DATA\SOUND\VOICES2.BLK"/>
|
||||
<file name="ATTRACT.400" source="./0_CD_DATA/REPLAYS/ATTRACT.400" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="ATTRACT.401" source="./0_CD_DATA/REPLAYS/ATTRACT.401" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="ATTRACT.402" source="./0_CD_DATA/REPLAYS/ATTRACT.402" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="ATTRACT.403" source="./0_CD_DATA/REPLAYS/ATTRACT.403" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
|
||||
<dir name = "REPLAYS">
|
||||
<file name = "ATTRACT.400" type = "data" source="0_CD_DATA\REPLAYS\ATTRACT.400"/>
|
||||
<dir name="GFX">
|
||||
<file name="LOADCHIC.TIM" source="./0_CD_DATA/GFX/LOADCHIC.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="LOADHAVA.TIM" source="./0_CD_DATA/GFX/LOADHAVA.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="LOADRIO.TIM" source="./0_CD_DATA/GFX/LOADRIO.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="LOADVEGA.TIM" source="./0_CD_DATA/GFX/LOADVEGA.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="SOUND">
|
||||
<file name="VOICES2.BLK" source="./0_CD_DATA/SOUND/VOICES2.BLK" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="MUSIC.BIN" source="./0_CD_DATA/SOUND/MUSIC.BIN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="LEVELS">
|
||||
<file name="CHICAGO.LEV" source="./0_CD_DATA/LEVELS/CHICAGO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CHICAGO.LCF" source="./0_CD_DATA/LEVELS/CHICAGO.LCF" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="CHICAGO.DEN" source="./0_CD_DATA/LEVELS/CHICAGO.DEN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="NLEVELS">
|
||||
<file name="CHICAGO.LEV" source="./0_CD_DATA/NLEVELS/CHICAGO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="LEVELS">
|
||||
<file name="HAVANA.LEV" source="./0_CD_DATA/LEVELS/HAVANA.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="HAVANA.LCF" source="./0_CD_DATA/LEVELS/HAVANA.LCF" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="HAVANA.DEN" source="./0_CD_DATA/LEVELS/HAVANA.DEN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="NLEVELS">
|
||||
<file name="HAVANA.LEV" source="./0_CD_DATA/NLEVELS/HAVANA.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="LEVELS">
|
||||
<file name="VEGAS.LEV" source="./0_CD_DATA/LEVELS/VEGAS.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="VEGAS.LCF" source="./0_CD_DATA/LEVELS/VEGAS.LCF" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="VEGAS.DEN" source="./0_CD_DATA/LEVELS/VEGAS.DEN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="NLEVELS">
|
||||
<file name="VEGAS.LEV" source="./0_CD_DATA/NLEVELS/VEGAS.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="LEVELS">
|
||||
<file name="RIO.LEV" source="./0_CD_DATA/LEVELS/RIO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="RIO.LCF" source="./0_CD_DATA/LEVELS/RIO.LCF" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="RIO.DEN" source="./0_CD_DATA/LEVELS/RIO.DEN" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="NLEVELS">
|
||||
<file name="RIO.LEV" source="./0_CD_DATA/NLEVELS/RIO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MLEVELS">
|
||||
<file name="CHICAGO.LEV" source="./0_CD_DATA/MLEVELS/CHICAGO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MAPS">
|
||||
<file name="REG104.0" source="./0_CD_DATA/MAPS/REG104.0" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG165.0" source="./0_CD_DATA/MAPS/REG165.0" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG198.0" source="./0_CD_DATA/MAPS/REG198.0" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MNLEVELS">
|
||||
<file name="CHICAGO.LEV" source="./0_CD_DATA/MNLEVELS/CHICAGO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MLEVELS">
|
||||
<file name="HAVANA.LEV" source="./0_CD_DATA/MLEVELS/HAVANA.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MAPS">
|
||||
<file name="REG55.1" source="./0_CD_DATA/MAPS/REG55.1" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG108.1" source="./0_CD_DATA/MAPS/REG108.1" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MNLEVELS">
|
||||
<file name="HAVANA.LEV" source="./0_CD_DATA/MNLEVELS/HAVANA.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MLEVELS">
|
||||
<file name="VEGAS.LEV" source="./0_CD_DATA/MLEVELS/VEGAS.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MAPS">
|
||||
<file name="REG845.2" source="./0_CD_DATA/MAPS/REG845.2" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG882.2" source="./0_CD_DATA/MAPS/REG882.2" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG942.2" source="./0_CD_DATA/MAPS/REG942.2" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG977.2" source="./0_CD_DATA/MAPS/REG977.2" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MNLEVELS">
|
||||
<file name="VEGAS.LEV" source="./0_CD_DATA/MNLEVELS/VEGAS.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MLEVELS">
|
||||
<file name="RIO.LEV" source="./0_CD_DATA/MLEVELS/RIO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MAPS">
|
||||
<file name="REG58.3" source="./0_CD_DATA/MAPS/REG58.3" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG135.3" source="./0_CD_DATA/MAPS/REG135.3" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG156.3" source="./0_CD_DATA/MAPS/REG156.3" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="REG203.3" source="./0_CD_DATA/MAPS/REG203.3" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="MNLEVELS">
|
||||
<file name="RIO.LEV" source="./0_CD_DATA/MNLEVELS/RIO.LEV" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="DATA">
|
||||
<file name="SKY0.RAW" source="./0_CD_DATA/DATA/SKY0.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="SKY1.RAW" source="./0_CD_DATA/DATA/SKY1.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="SKY2.RAW" source="./0_CD_DATA/DATA/SKY2.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="SKY3.RAW" source="./0_CD_DATA/DATA/SKY3.RAW" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="GFX">
|
||||
<file name="FONT2.FNT" source="./0_CD_DATA/GFX/FONT2.FNT" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="TRAILS">
|
||||
<file name="TRAIL.134" source="./0_CD_DATA/TRAILS/TRAIL.134" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.135" source="./0_CD_DATA/TRAILS/TRAIL.135" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.142" source="./0_CD_DATA/TRAILS/TRAIL.142" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.143" source="./0_CD_DATA/TRAILS/TRAIL.143" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.150" source="./0_CD_DATA/TRAILS/TRAIL.150" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.151" source="./0_CD_DATA/TRAILS/TRAIL.151" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.158" source="./0_CD_DATA/TRAILS/TRAIL.158" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.159" source="./0_CD_DATA/TRAILS/TRAIL.159" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.260" source="./0_CD_DATA/TRAILS/TRAIL.260" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.261" source="./0_CD_DATA/TRAILS/TRAIL.261" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.268" source="./0_CD_DATA/TRAILS/TRAIL.268" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.269" source="./0_CD_DATA/TRAILS/TRAIL.269" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.276" source="./0_CD_DATA/TRAILS/TRAIL.276" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.277" source="./0_CD_DATA/TRAILS/TRAIL.277" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.284" source="./0_CD_DATA/TRAILS/TRAIL.284" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="TRAIL.285" source="./0_CD_DATA/TRAILS/TRAIL.285" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
<dir name="XA">
|
||||
<file name="XABNK01.XA" source="./0_CD_DATA/XA/XABNK01.XA" type="mixed" gmt_offs="36" xa_attrib="56" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="XABNK02.XA" source="./0_CD_DATA/XA/XABNK02.XA" type="mixed" gmt_offs="36" xa_attrib="56" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="XABNK03.XA" source="./0_CD_DATA/XA/XABNK03.XA" type="mixed" gmt_offs="36" xa_attrib="56" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="XABNK04.XA" source="./0_CD_DATA/XA/XABNK04.XA" type="mixed" gmt_offs="36" xa_attrib="56" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
</dir>
|
||||
<file name="DRIVER2.EXE" source="./0_CD_DATA/DRIVER2.ps-exe" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<dir name="DRIVER2">
|
||||
<dir name="GFX">
|
||||
<file name="SPLASH2.TIM" source="./0_CD_DATA/GFX/SPLASH2.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="SPLASH3.TIM" source="./0_CD_DATA/GFX/SPLASH3.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
<file name="SPLASH1N.TIM" source="./0_CD_DATA/GFX/SPLASH1N.TIM" type="data" gmt_offs="36" xa_perm="1365" xa_gid="0" xa_uid="0"/>
|
||||
</dir>
|
||||
</dir>
|
||||
|
||||
|
||||
|
||||
</directory_tree>
|
||||
|
||||
</track>
|
||||
|
||||
</iso_project>
|
2
PSXToolchain/CDSrc/unpack.bat
Normal file
2
PSXToolchain/CDSrc/unpack.bat
Normal file
@ -0,0 +1,2 @@
|
||||
dumpsxiso.exe Driver2CD2.bin -s CD.xml
|
||||
pause
|
@ -1,3 +1,5 @@
|
||||
echo off
|
||||
cls
|
||||
set REDRIVER_FOLDER=%cd%\..
|
||||
|
||||
rem Make a symlink
|
||||
|
@ -1,4 +0,0 @@
|
||||
cd CDSrc
|
||||
mkpsxiso.exe -lba2 redriver2.txt -lba redriver2_.txt redriver2_cd.xml
|
||||
|
||||
pause
|
10
appveyor.yml
10
appveyor.yml
@ -16,18 +16,20 @@ environment:
|
||||
project_folder: '%APPVEYOR_BUILD_FOLDER%\\src_rebuild'
|
||||
dependency_folder: '%APPVEYOR_BUILD_FOLDER%\dependencies'
|
||||
# Dependency URLs
|
||||
windows_premake_url: 'https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/premake-5.0.0-alpha15-windows.zip'
|
||||
windows_premake_url: 'https://github.com/premake/premake-core/releases/download/v5.0.0-beta1/premake-5.0.0-beta1-windows.zip'
|
||||
windows_jpeg_url: 'http://www.ijg.org/files/jpegsr9d.zip'
|
||||
windows_openal_url: 'https://openal-soft.org/openal-binaries/openal-soft-1.21.1-bin.zip'
|
||||
windows_sdl2_url: 'https://www.libsdl.org/release/SDL2-devel-2.0.14-VC.zip'
|
||||
linux_premake_url: 'https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/premake-5.0.0-alpha15-linux.tar.gz'
|
||||
windows_sdl2_url: 'https://www.libsdl.org/release/SDL2-devel-2.0.20-VC.zip'
|
||||
linux_premake_url: 'https://github.com/premake/premake-core/releases/download/v5.0.0-beta1/premake-5.0.0-beta1-linux.tar.gz'
|
||||
# Dependency Directories
|
||||
windows_jpeg_dir: '%dependency_folder%\jpeg-9d'
|
||||
windows_openal_dir: '%dependency_folder%\openal-soft-1.21.1-bin'
|
||||
windows_sdl2_dir: '%dependency_folder%\SDL2-2.0.14'
|
||||
windows_sdl2_dir: '%dependency_folder%\SDL2-2.0.20'
|
||||
|
||||
|
||||
install:
|
||||
- git submodule init
|
||||
- git submodule update
|
||||
- cmd: '%APPVEYOR_BUILD_FOLDER%\.appveyor\Install.bat'
|
||||
- sh: '${APPVEYOR_BUILD_FOLDER}/.appveyor/Install.sh'
|
||||
|
||||
|
@ -97,7 +97,7 @@ start=w
|
||||
select=H
|
||||
|
||||
[cdfs]
|
||||
image=install/Driver2CD1.bin
|
||||
#image=install/Driver2CD1.bin
|
||||
mode=1,2,2352 # track, mode, sector size. DO NOT MODIFY
|
||||
|
||||
[pad]
|
||||
@ -107,7 +107,10 @@ pad2device=-1 # player 2 controller device; -1 for automatic assignment
|
||||
[render]
|
||||
windowWidth=1280
|
||||
windowHeight=720
|
||||
fullscreen=0 # enable full screen mode; it takes screen resolution
|
||||
fullscreen=0 # enable full screen mode
|
||||
screenWidth=1280 # screen resolution when fullscreen is on
|
||||
screenHeight=720
|
||||
vsync=1 # Prevents screen tearing in Full screen. Turn it off if you have framerate problems.
|
||||
pgxpTextureMapping=1
|
||||
bilinearFiltering=1 # "smooth" textures
|
||||
pgxpZbuffer=1 # full Z-buffer on PSX polygons
|
||||
@ -122,4 +125,3 @@ fastLoadingScreens=1
|
||||
widescreenOverlays=1 # set 1 to see map, bars and stats aligned to screen corners
|
||||
driver1music=0 # put Driver 1's MUSIC.BIN as D1MUSIC.BIN to DRIVER2\SOUNDS folder
|
||||
overrideContent=0 # this enables texture and car model modding
|
||||
userChases=RacingFreak,Snoopi,Olanov,Vortex,Fireboyd78
|
@ -40,13 +40,8 @@ void DrawDebugOverlays()
|
||||
gte_SetRotMatrix(&inv_camera_matrix);
|
||||
|
||||
SVECTOR a, b;
|
||||
a.vx = ld.posA.vx - camera_position.vx;
|
||||
a.vy = ld.posA.vy - camera_position.vy;
|
||||
a.vz = ld.posA.vz - camera_position.vz;
|
||||
|
||||
b.vx = ld.posB.vx - camera_position.vx;
|
||||
b.vy = ld.posB.vy - camera_position.vy;
|
||||
b.vz = ld.posB.vz - camera_position.vz;
|
||||
VecSubtract(&a, &ld.posA, &camera_position);
|
||||
VecSubtract(&b, &ld.posB, &camera_position);
|
||||
|
||||
gte_ldv3(&a, &b, &b);
|
||||
|
||||
|
@ -34,15 +34,13 @@ int Apply_InvCameraMatrixSetTrans(VECTOR_NOPAD* pos)
|
||||
{
|
||||
VECTOR vfc;
|
||||
VECTOR vec;
|
||||
VECTOR local;
|
||||
SVECTOR local;
|
||||
gte_stfc(&vfc);
|
||||
|
||||
local.vx = (pos->vx - vfc.vx) << 0x10 >> 0x10;
|
||||
local.vy = (pos->vy - vfc.vy) << 0x10 >> 0x10;
|
||||
local.vz = (pos->vz - vfc.vz) << 0x10 >> 0x10;
|
||||
VecSubtract(&local, pos, &vfc);
|
||||
|
||||
#ifdef PSX
|
||||
gte_ldlvl(&local);
|
||||
gte_ldsv(&local);
|
||||
gte_lcir();
|
||||
gte_stlvl(&vec);
|
||||
#else
|
||||
@ -67,15 +65,13 @@ int Apply_InvCameraMatrixAndSetMatrix(VECTOR_NOPAD* pos, MATRIX2* mtx)
|
||||
{
|
||||
VECTOR vfc;
|
||||
VECTOR vec;
|
||||
VECTOR local;
|
||||
SVECTOR local;
|
||||
gte_stfc(&vfc);
|
||||
|
||||
local.vx = (pos->vx - vfc.vx) << 0x10 >> 0x10;
|
||||
local.vy = (pos->vy - vfc.vy) << 0x10 >> 0x10;
|
||||
local.vz = (pos->vz - vfc.vz) << 0x10 >> 0x10;
|
||||
VecSubtract(&local, pos, &vfc);
|
||||
|
||||
#ifdef PSX
|
||||
gte_ldlvl(&local);
|
||||
gte_ldsv(&local);
|
||||
gte_lcir();
|
||||
gte_stlvl(&vec);
|
||||
#else
|
||||
@ -92,8 +88,6 @@ int Apply_InvCameraMatrixAndSetMatrix(VECTOR_NOPAD* pos, MATRIX2* mtx)
|
||||
gte_SetRotMatrix(mtx);
|
||||
gte_SetTransVector(&vec);
|
||||
|
||||
|
||||
|
||||
if (vec.vx >> 1 < 0)
|
||||
return vec.vz - vec.vx;
|
||||
|
||||
@ -103,19 +97,16 @@ int Apply_InvCameraMatrixAndSetMatrix(VECTOR_NOPAD* pos, MATRIX2* mtx)
|
||||
// [D] [T]
|
||||
int FrustrumCheck16(PACKED_CELL_OBJECT* pcop, int bounding_sphere)
|
||||
{
|
||||
VECTOR local;
|
||||
local.vx = (pcop->pos.vx - camera_position.vx) << 0x10 >> 0x11;
|
||||
local.vy = (pcop->pos.vy - camera_position.vy) << 0x10 >> 0x11;
|
||||
local.vz = (pcop->pos.vz - camera_position.vz) << 0x10 >> 0x11;
|
||||
|
||||
gte_ldlvl(&local);
|
||||
VECTOR result;
|
||||
SVECTOR local;
|
||||
VecSubtract(&local, &pcop->pos, &camera_position);
|
||||
|
||||
gte_ldsv(&local);
|
||||
gte_llir();
|
||||
|
||||
VECTOR result;
|
||||
gte_stlvnl(&result);
|
||||
|
||||
int ang = frustrum_matrix.t[0] - (bounding_sphere >> 1);
|
||||
int ang = frustrum_matrix.t[0] - bounding_sphere;
|
||||
|
||||
if (ang <= result.vx && ang <= result.vy && ang <= result.vz)
|
||||
return 0;
|
||||
@ -126,19 +117,16 @@ int FrustrumCheck16(PACKED_CELL_OBJECT* pcop, int bounding_sphere)
|
||||
// [D] [T]
|
||||
int FrustrumCheck(VECTOR* pos, int bounding_sphere)
|
||||
{
|
||||
VECTOR local;
|
||||
local.vx = (pos->vx - camera_position.vx) << 0x10 >> 0x11;
|
||||
local.vy = (pos->vy - camera_position.vy) << 0x10 >> 0x11;
|
||||
local.vz = (pos->vz - camera_position.vz) << 0x10 >> 0x11;
|
||||
|
||||
gte_ldlvl(&local);
|
||||
VECTOR result;
|
||||
SVECTOR local;
|
||||
VecSubtract(&local, pos, &camera_position);
|
||||
|
||||
gte_ldsv(&local);
|
||||
gte_llir();
|
||||
|
||||
VECTOR result;
|
||||
gte_stlvnl(&result);
|
||||
|
||||
int ang = frustrum_matrix.t[0] - (bounding_sphere >> 1);
|
||||
int ang = frustrum_matrix.t[0] - bounding_sphere;
|
||||
|
||||
if (ang <= result.vx && ang <= result.vy && ang <= result.vz)
|
||||
return 0;
|
||||
|
@ -387,8 +387,6 @@ void FadeOutHiresScreen(void)
|
||||
PutDispEnv(&disp);
|
||||
PutDrawEnv(&draw);
|
||||
|
||||
//g_wireframeMode = 1;
|
||||
|
||||
DrawSync(0);
|
||||
SetDispMask(1);
|
||||
|
||||
@ -524,8 +522,6 @@ void SetPleaseWait(char *buffer)
|
||||
ResetCityType();
|
||||
|
||||
#else
|
||||
ResetCityType();
|
||||
|
||||
PsyX_EndScene();
|
||||
#endif // PSX
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ifndef AI_H
|
||||
#define AI_H
|
||||
|
||||
|
||||
extern void StoreGameFlags(); // 0x0001BBB8
|
||||
extern int TannerCanEnterCar(CAR_DATA *cp, int distToCarSq); // 0x0001BBE8
|
||||
extern int TannerStuckInCar(int doSpeedCheck, int player_id); // 0x0001BA90
|
||||
|
@ -365,6 +365,10 @@ int CameraCollisionCheck(void)
|
||||
// [D] [T]
|
||||
void TurnHead(PLAYER *lp)
|
||||
{
|
||||
LPPEDESTRIAN pPlayerPed;
|
||||
|
||||
pPlayerPed = lp->pPed;
|
||||
|
||||
// [A] handle REDRIVER2 dedicated look back button
|
||||
if ((paddCamera & CAMERA_PAD_LOOK_BACK) == CAMERA_PAD_LOOK_BACK || (paddCamera & CAMERA_PAD_LOOK_BACK_DED))
|
||||
{
|
||||
@ -444,10 +448,15 @@ void PlaceCameraFollowCar(PLAYER *lp)
|
||||
|
||||
if(car_cos)
|
||||
{
|
||||
int addDist;
|
||||
|
||||
carheight = car_cos->colBox.vy * -3 + 85;
|
||||
|
||||
// [A] default just adds 248, but it's too close for big vehicles
|
||||
addDist = MAX(248, car_cos->colBox.vy * 3);
|
||||
|
||||
if (gCameraMaxDistance == 0)
|
||||
maxCameraDist = car_cos->colBox.vz * 2 + car_cos->colBox.vy + 248;
|
||||
maxCameraDist = car_cos->colBox.vz * 2 + car_cos->colBox.vy + addDist;
|
||||
else
|
||||
maxCameraDist = gCameraMaxDistance;
|
||||
|
||||
|
@ -20,6 +20,20 @@
|
||||
#include "glaunch.h"
|
||||
#include "ASM/rndrasm.h"
|
||||
|
||||
struct plotCarGlobals
|
||||
{
|
||||
u_char* primptr;
|
||||
OTTYPE* ot;
|
||||
u_int intensity;
|
||||
u_short* pciv_clut;
|
||||
u_int ShineyTPageASL16;
|
||||
u_int ShineyClutASL16;
|
||||
u_char* damageLevel;
|
||||
u_char* shineyTable;
|
||||
int ghost;
|
||||
};
|
||||
|
||||
|
||||
#ifndef PSX
|
||||
#define CAR_LOD_SWITCH_DISTANCE switch_detail_distance
|
||||
#else
|
||||
@ -46,7 +60,6 @@ MODEL* gDamWheelModelPtr;
|
||||
CAR_DATA* active_car_list[MAX_CARS];
|
||||
BOUND_BOX bbox[MAX_CARS];
|
||||
u_char lightsOnDelay[MAX_CARS];
|
||||
u_short civ_clut[8][32][6];
|
||||
short FrontWheelRotation[MAX_CARS]; // offset 0x0
|
||||
short BackWheelRotation[MAX_CARS]; // offset 0x30
|
||||
|
||||
@ -63,6 +76,10 @@ MODEL* gCarLowModelPtr[MAX_CAR_MODELS];
|
||||
MODEL* gCarDamModelPtr[MAX_CAR_MODELS];
|
||||
MODEL* gCarCleanModelPtr[MAX_CAR_MODELS];
|
||||
|
||||
// pedestrian palette at 0 and next are cars
|
||||
// model_id, texture_number, palette
|
||||
u_short civ_clut[8][32][6];
|
||||
|
||||
int whichCP = 0;
|
||||
int baseSpecCP = 0;
|
||||
CAR_POLY carPolyBuffer[2001];
|
||||
@ -327,11 +344,12 @@ void setupLightingMatrices(void)
|
||||
|
||||
if (gTimeOfDay == 3)
|
||||
{
|
||||
gte_ldbkdir(0x400, 0x400, 0x400);
|
||||
return;
|
||||
gte_SetBackColor(64, 64, 64);
|
||||
}
|
||||
else
|
||||
{
|
||||
gte_SetBackColor(140, 140, 140);
|
||||
}
|
||||
|
||||
gte_ldbkdir(0x8c0, 0x8c0, 0x8c0);
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
@ -564,7 +582,7 @@ void DrawCarWheels(CAR_DATA *cp, MATRIX *RearMatrix, VECTOR *pos, int zclip)
|
||||
MODEL *WheelModelBack;
|
||||
MODEL *WheelModelFront;
|
||||
|
||||
#ifdef PSX
|
||||
#if 0 //def PSX
|
||||
MATRIX& FrontMatrix = *(MATRIX*)(u_char*)getScratchAddr(0);
|
||||
MATRIX& SteerMatrix = *(MATRIX*)((u_char*)getScratchAddr(0) + sizeof(MATRIX));
|
||||
VECTOR& WheelPos = *(VECTOR*)((u_char*)getScratchAddr(0) + sizeof(MATRIX) * 2);
|
||||
@ -785,7 +803,7 @@ void PlayerCarFX(CAR_DATA *cp)
|
||||
// [D] [T]
|
||||
void plotNewCarModel(CAR_MODEL* car, int palette)
|
||||
{
|
||||
#ifdef PSX
|
||||
#if 0 //def PSX
|
||||
plotCarGlobals& _pg = *(plotCarGlobals*)(u_char*)getScratchAddr(0);
|
||||
#else
|
||||
plotCarGlobals _pg;
|
||||
@ -874,8 +892,7 @@ void buildNewCars(void)
|
||||
// [D] [T]
|
||||
void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
{
|
||||
u_char ptype;
|
||||
u_char clut;
|
||||
u_char ptype, clut;
|
||||
u_char *polyList;
|
||||
CAR_POLY *cp;
|
||||
|
||||
@ -908,10 +925,9 @@ void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
else if (pass == 2)
|
||||
car->pB3 = carPolyBuffer + whichCP;
|
||||
|
||||
i = 0;
|
||||
newNumPolys = whichCP;
|
||||
|
||||
while (newNumPolys < 2000 && i < model->num_polys)
|
||||
for (i = 0; newNumPolys < 2000 && i < model->num_polys; i++)
|
||||
{
|
||||
ptype = *polyList;
|
||||
|
||||
@ -936,7 +952,7 @@ void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
cp->vindices = M_INT_4R(polyList[4], polyList[5], polyList[6], 0);
|
||||
cp->originalindex = i;
|
||||
|
||||
cp = carPolyBuffer + newNumPolys + 1;
|
||||
cp++;
|
||||
|
||||
cp->vindices = M_INT_4R(polyList[4], polyList[6], polyList[7], 0);
|
||||
cp->originalindex = i;
|
||||
@ -969,7 +985,7 @@ void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
cp->uv3_uv2 = *(ushort*)&pft4->uv2;
|
||||
cp->originalindex = i;
|
||||
|
||||
cp = carPolyBuffer + newNumPolys + 1;
|
||||
cp++;
|
||||
|
||||
cp->vindices = M_INT_4R(pft4->v0, pft4->v2, pft4->v3, 0);
|
||||
cp->clut_uv0 = M_INT_2(texture_cluts[polyList[1]][polyList[2]], *(ushort*)&pft4->uv0);
|
||||
@ -1013,7 +1029,7 @@ void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
cp->uv3_uv2 = *(ushort*)&pgt4->uv2;
|
||||
cp->originalindex = i;
|
||||
|
||||
cp = carPolyBuffer + newNumPolys + 1;
|
||||
cp++;
|
||||
|
||||
cp->vindices = M_INT_4R(pgt4->v0, pgt4->v2, pgt4->v3, 0);
|
||||
cp->nindices = M_INT_4R(pgt4->n0, pgt4->n2, pgt4->n3, 0);
|
||||
@ -1027,7 +1043,6 @@ void buildNewCarFromModel(CAR_MODEL *car, MODEL *model, int first)
|
||||
}
|
||||
|
||||
polyList += PolySizes[ptype & 0x1f];
|
||||
i++;
|
||||
}
|
||||
|
||||
if (pass == 1)
|
||||
@ -1047,13 +1062,10 @@ void MangleWheelModels(void)
|
||||
{
|
||||
UV_INFO tmpUV2;
|
||||
u_char tmpUV;
|
||||
int i;
|
||||
u_int v0;
|
||||
u_int v1;
|
||||
u_int v2;
|
||||
u_int v0, v1, v2;
|
||||
POLYFT4*src;
|
||||
MODEL *m;
|
||||
int j;
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -181,8 +181,6 @@ CELL_OBJECT* UnpackCellObject(PACKED_CELL_OBJECT* ppco, XZPAIR* near)
|
||||
// [D] [T]
|
||||
void QuickUnpackCellObject(PACKED_CELL_OBJECT* ppco, XZPAIR* near, CELL_OBJECT* pco)
|
||||
{
|
||||
cell_object_index = cell_object_index + 1 & 0x3ff;
|
||||
|
||||
pco->pos.vx = near->x + (((ppco->pos.vx - near->x) << 0x10) >> 0x10);
|
||||
pco->pos.vz = near->z + (((ppco->pos.vz - near->z) << 0x10) >> 0x10);
|
||||
|
||||
|
@ -152,7 +152,6 @@ int InitCar(CAR_DATA* cp, int direction, LONGVECTOR4* startPos, unsigned char co
|
||||
case CONTROL_TYPE_LEAD_AI:
|
||||
// free roamer lead car
|
||||
InitLead(cp);
|
||||
leadCarId = cp->id;
|
||||
cp->hndType = 5;
|
||||
break;
|
||||
}
|
||||
@ -2173,8 +2172,8 @@ int PingInCivCar(int minPingInDist)
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 0;
|
||||
while (i < numLanes)
|
||||
|
||||
for (i = 0; i < numLanes; i++)
|
||||
{
|
||||
// collect the lanes.
|
||||
allowedToPark = ROAD_IS_PARKING_ALLOWED_AT(&roadInfo, i);
|
||||
@ -2187,8 +2186,6 @@ int PingInCivCar(int minPingInDist)
|
||||
// pick only non-parkable driveable lanes if parked cars not requested
|
||||
if (tryPingInParkedCars && allowedToPark || ROAD_IS_AI_LANE(&roadInfo, i) && !allowedToPark)
|
||||
possibleLanes[numPossibleLanes++] = i;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (numPossibleLanes == 0)
|
||||
@ -3674,8 +3671,7 @@ int CivControl(CAR_DATA* cp)
|
||||
if (cp->ai.c.thrustState != 3)
|
||||
steer = CivSteerAngle(cp);
|
||||
|
||||
// reduce acceleration when steering is applied
|
||||
thrust = CivAccel(cp) - MAX(ABS(steer), 4) * 3;
|
||||
thrust = CivAccel(cp) - MAX(ABS(steer), 4) * 3; // [A] reduce acceleration when steering is applied
|
||||
|
||||
if (thrust < 0 && cp->hd.wheel_speed < 5)
|
||||
thrust = 0;
|
||||
|
@ -1,6 +1,17 @@
|
||||
#ifndef CIV_AI_H
|
||||
#define CIV_AI_H
|
||||
|
||||
typedef struct _EXTRA_CIV_DATA
|
||||
{
|
||||
int surfInd;
|
||||
int distAlongSegment;
|
||||
short angle;
|
||||
u_short ctrlState;
|
||||
int thrustState;
|
||||
u_char palette;
|
||||
u_char controlFlags;
|
||||
} EXTRA_CIV_DATA;
|
||||
|
||||
extern const u_char speedLimits[3];
|
||||
extern unsigned char reservedSlots[MAX_CARS];
|
||||
extern int frameStart;
|
||||
|
@ -19,6 +19,14 @@
|
||||
#include "pedest.h"
|
||||
#include "pres.h"
|
||||
|
||||
enum AIZone
|
||||
{
|
||||
zoneFrnt = 0,
|
||||
zoneBack = 1,
|
||||
zoneLeft = 2,
|
||||
zoneRght = 3,
|
||||
};
|
||||
|
||||
struct iVectNT
|
||||
{
|
||||
int n;
|
||||
@ -846,7 +854,7 @@ void ControlCopDetection(void)
|
||||
}
|
||||
|
||||
// [A] also check player elevation from cops (block cops vision from bridges, tunnels etc)
|
||||
if (spotted && ABS(cp->hd.where.t[1] - vec.vy) < 1500)
|
||||
if (spotted && ABS(cp->hd.where.t[1] - vec.vy) < 1000)
|
||||
{
|
||||
CopsCanSeePlayer = 1;
|
||||
break;
|
||||
|
@ -1,6 +1,13 @@
|
||||
#ifndef COP_AI_H
|
||||
#define COP_AI_H
|
||||
|
||||
struct COP_SIGHT_DATA
|
||||
{
|
||||
short surroundViewDistance;
|
||||
short frontViewDistance;
|
||||
short frontViewAngle;
|
||||
};
|
||||
|
||||
extern COP_DATA gCopData;
|
||||
extern COP_SIGHT_DATA copSightData;
|
||||
extern VECTOR roadblockLoc;
|
||||
|
@ -42,6 +42,7 @@ int gChaseStuckTimer = 0;
|
||||
|
||||
int gCutsceneAsReplay_ReChaseLoaded = 0;
|
||||
int gCutsceneAsReplay = 0;
|
||||
int gCutsceneAsReplay_NumReplayStreams = 0;
|
||||
int gCutsceneAsReplay_PlayerId = 0;
|
||||
int gCutsceneAsReplay_PlayerChanged = 0;
|
||||
int gCutsceneAsReplay_ReserveSlots = 2;
|
||||
@ -251,10 +252,10 @@ void CutRec_NextPlayer(int dir)
|
||||
else if (dir < 0)
|
||||
gCutsceneAsReplay_PlayerId--;
|
||||
|
||||
if (gCutsceneAsReplay_PlayerId >= NumReplayStreams)
|
||||
gCutsceneAsReplay_PlayerId -= NumReplayStreams;
|
||||
if (gCutsceneAsReplay_PlayerId >= gCutsceneAsReplay_NumReplayStreams)
|
||||
gCutsceneAsReplay_PlayerId -= gCutsceneAsReplay_NumReplayStreams;
|
||||
else if (gCutsceneAsReplay_PlayerId < 0)
|
||||
gCutsceneAsReplay_PlayerId += NumReplayStreams;
|
||||
gCutsceneAsReplay_PlayerId += gCutsceneAsReplay_NumReplayStreams;
|
||||
|
||||
if (old_player != gCutsceneAsReplay_PlayerId)
|
||||
gCutsceneAsReplay_PlayerChanged = 1;
|
||||
@ -364,6 +365,8 @@ void InitCutsceneRecorder(char* configFilename)
|
||||
return;
|
||||
}
|
||||
|
||||
gCutsceneAsReplay_NumReplayStreams = NumReplayStreams;
|
||||
|
||||
gLoadedReplay = 1;
|
||||
CurrentGameMode = GAMEMODE_REPLAY;
|
||||
}
|
||||
@ -375,10 +378,10 @@ void InitCutsceneRecorder(char* configFilename)
|
||||
|
||||
InitPadRecording();
|
||||
|
||||
ini_sget(config, "settings", "streams", "%d", &NumReplayStreams);
|
||||
ini_sget(config, "settings", "streams", "%d", &gCutsceneAsReplay_NumReplayStreams);
|
||||
|
||||
// initialize all streams
|
||||
for (i = 0; i < NumReplayStreams; i++)
|
||||
for (i = 0; i < gCutsceneAsReplay_NumReplayStreams; i++)
|
||||
{
|
||||
stream = &ReplayStreams[i].SourceType;
|
||||
sprintf(curStreamName, "stream%d", i);
|
||||
@ -470,15 +473,22 @@ void CutRec_CheckInvalidatePing(int carId, int howHard)
|
||||
|
||||
int CutRec_InitPlayers()
|
||||
{
|
||||
STREAM_SOURCE* temp;
|
||||
if (gCutsceneAsReplay == 0)
|
||||
return 0;
|
||||
|
||||
for (int i = 0; i < NumReplayStreams; i++)
|
||||
for (int i = 0; i < gCutsceneAsReplay_NumReplayStreams; i++)
|
||||
{
|
||||
PlayerStartInfo[i] = &ReplayStreams[i].SourceType;
|
||||
PlayerStartInfo[i]->controlType = CONTROL_TYPE_CUTSCENE;
|
||||
}
|
||||
|
||||
numPlayersToCreate = NumReplayStreams;
|
||||
temp = PlayerStartInfo[0];
|
||||
PlayerStartInfo[0] = PlayerStartInfo[gCutsceneAsReplay_PlayerId];
|
||||
PlayerStartInfo[gCutsceneAsReplay_PlayerId] = temp;
|
||||
|
||||
NumReplayStreams = gCutsceneAsReplay_NumReplayStreams;
|
||||
numPlayersToCreate = gCutsceneAsReplay_NumReplayStreams;
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -765,9 +775,9 @@ int CutRec_SaveChase()
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CutRec_RecordPad(CAR_DATA* cp, uint* t0, char* t1, char* t2)
|
||||
int CutRec_RecordCarPad(CAR_DATA* cp, uint* t0, char* t1, char* t2)
|
||||
{
|
||||
if (gCutsceneAsReplay == 0 || NoPlayerControl || cp->id != gCutsceneAsReplay_PlayerId)
|
||||
if (gCutsceneAsReplay == 0 || NoPlayerControl || (-*cp->ai.padid) != gCutsceneAsReplay_PlayerId)
|
||||
return 0;
|
||||
|
||||
*t0 = Pads[0].mapped; // [A] padid might be wrong
|
||||
@ -790,6 +800,27 @@ int CutRec_RecordPad(CAR_DATA* cp, uint* t0, char* t1, char* t2)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CutRec_RecordPad(PLAYER* pl, uint* t0, char* t1, char* t2)
|
||||
{
|
||||
if (gCutsceneAsReplay == 0 || NoPlayerControl || (-pl->padid) != gCutsceneAsReplay_PlayerId)
|
||||
return 0;
|
||||
|
||||
*t0 = Pads[0].mapped;
|
||||
*t1 = Pads[0].mapanalog[2];
|
||||
*t2 = Pads[0].type & 4;
|
||||
|
||||
// [A] handle REDRIVER2 dedicated car entry button
|
||||
if (*t0 & TANNER_PAD_ACTION_DED)
|
||||
{
|
||||
*t0 &= ~TANNER_PAD_ACTION_DED;
|
||||
*t0 |= TANNER_PAD_ACTION;
|
||||
}
|
||||
|
||||
cjpRecord(-pl->padid, t0, t1, t2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int CutRec_IsRecording()
|
||||
{
|
||||
if (gCutsceneAsReplay == 0)
|
||||
|
@ -25,7 +25,8 @@ extern void CutRec_ReserveSlots();
|
||||
extern void CutRec_HandleCarRequest();
|
||||
extern int CutRec_InitPlayers();
|
||||
extern int CutRec_InitMission(char* filename);
|
||||
extern int CutRec_RecordPad(CAR_DATA* cp, uint* t0, char* t1, char* t2);
|
||||
extern int CutRec_RecordCarPad(CAR_DATA* cp, uint* t0, char* t1, char* t2);
|
||||
extern int CutRec_RecordPad(PLAYER* pl, uint* t0, char* t1, char* t2);
|
||||
extern int CutRec_SaveChase();
|
||||
|
||||
#ifdef CUTSCENE_RECORDER
|
||||
@ -40,10 +41,11 @@ extern int CutRec_SaveChase();
|
||||
#define _CutRec_StorePingInfo(a,b) CutRec_StorePingInfo(a,b)
|
||||
#define _CutRec_CheckInvalidatePing(a,b) CutRec_CheckInvalidatePing(a, b)
|
||||
#define _CutRec_NextChase(a) CutRec_NextChase(a)
|
||||
#define _CutRec_ReserveSlots() CutRec_ReserveSlots
|
||||
#define _CutRec_ReserveSlots() CutRec_ReserveSlots()
|
||||
#define _CutRec_HandleCarRequest() CutRec_HandleCarRequest()
|
||||
#define _CutRec_InitPlayers() CutRec_InitPlayers()
|
||||
#define _CutRec_InitMission(a) CutRec_InitMission(a)
|
||||
#define _CutRec_RecordCarPad(a, b, c, d) CutRec_RecordCarPad(a, b, c, d)
|
||||
#define _CutRec_RecordPad(a, b, c, d) CutRec_RecordPad(a, b, c, d)
|
||||
|
||||
#else
|
||||
@ -62,6 +64,7 @@ extern int CutRec_SaveChase();
|
||||
#define _CutRec_HandleCarRequest() (0)
|
||||
#define _CutRec_InitPlayers() (0)
|
||||
#define _CutRec_InitMission(a) (0)
|
||||
#define _CutRec_RecordCarPad(a, b, c, d) (0)
|
||||
#define _CutRec_RecordPad(a, b, c, d) (0)
|
||||
|
||||
#endif
|
||||
|
@ -23,6 +23,20 @@
|
||||
#include "xaplay.h"
|
||||
#include "overlay.h"
|
||||
|
||||
struct CUTSCENE_BUFFER
|
||||
{
|
||||
int numResident;
|
||||
u_char residentCutscenes[4];
|
||||
char(*residentPointers[4]);
|
||||
|
||||
char* buffer;
|
||||
char* currentPointer;
|
||||
|
||||
int bytesFree;
|
||||
int reservedSize;
|
||||
// char buffer[32*1024]; // was 8192, but we have some free mem now even for PSX. Using malloc.
|
||||
};
|
||||
|
||||
int gSkipInGameCutscene = 0;
|
||||
|
||||
int gInGameCutsceneActive = 0;
|
||||
@ -270,7 +284,7 @@ void DrawInGameCutscene(void)
|
||||
tile->w = 1200;
|
||||
#endif
|
||||
|
||||
tile->y0 = 256 - BlackBorderHeight;
|
||||
tile->y0 = SCREEN_H - BlackBorderHeight;
|
||||
tile->h = BlackBorderHeight;
|
||||
|
||||
addPrim(current->ot, tile);
|
||||
|
@ -1,6 +1,18 @@
|
||||
#ifndef CUTSCENE_H
|
||||
#define CUTSCENE_H
|
||||
|
||||
struct CUTSCENE_INFO
|
||||
{
|
||||
u_short offset;
|
||||
u_short size;
|
||||
};
|
||||
|
||||
struct CUTSCENE_HEADER
|
||||
{
|
||||
int maxsize;
|
||||
CUTSCENE_INFO data[15];
|
||||
};
|
||||
|
||||
#ifndef PSX
|
||||
#define MAX_USER_REPLAYS 16
|
||||
|
||||
@ -9,9 +21,7 @@ extern int gNumUserChases;
|
||||
|
||||
extern void InitUserReplays(const char* str);
|
||||
|
||||
#endif
|
||||
|
||||
extern CUTSCENE_BUFFER CutsceneBuffer;
|
||||
#endif // PSX
|
||||
|
||||
extern int NumCutsceneStreams;
|
||||
extern int gSkipInGameCutscene;
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "pres.h"
|
||||
#include "sound.h"
|
||||
#include "system.h"
|
||||
#include "pad.h"
|
||||
|
||||
struct REPLAY_ICON
|
||||
{
|
||||
@ -1053,27 +1054,27 @@ void ControlReplay(void)
|
||||
}
|
||||
|
||||
// register pads
|
||||
if ((padd & 0x8000) && debounce == 0)
|
||||
if ((padd & MPAD_D_LEFT) && debounce == 0)
|
||||
{
|
||||
move = 2;
|
||||
debounce = 1;
|
||||
}
|
||||
if ((padd & 0x2000) && debounce == 0)
|
||||
if ((padd & MPAD_D_RIGHT) && debounce == 0)
|
||||
{
|
||||
move = 1;
|
||||
debounce = 1;
|
||||
}
|
||||
if ((padd & 0x1000) && debounce == 0)
|
||||
if ((padd & MPAD_D_UP) && debounce == 0)
|
||||
{
|
||||
move = 3;
|
||||
debounce = 1;
|
||||
}
|
||||
if ((padd & 0x4000) && debounce == 0)
|
||||
if ((padd & MPAD_D_DOWN) && debounce == 0)
|
||||
{
|
||||
move = 4;
|
||||
debounce = 1;
|
||||
}
|
||||
if ((padd & 0x40) && debounce == 0)
|
||||
if ((padd & MPAD_CROSS) && debounce == 0)
|
||||
{
|
||||
if (DirectorMenuActive == 0)
|
||||
pauseflag = 1;
|
||||
@ -1085,14 +1086,14 @@ void ControlReplay(void)
|
||||
debounce = 1;
|
||||
}
|
||||
|
||||
if ((padd & 0x100) && debounce == 0)
|
||||
if ((padd & MPAD_SELECT) && debounce == 0) // [A]
|
||||
{
|
||||
// Retro: Press Select to toggle overlays
|
||||
gDoOverlays ^= 1;
|
||||
debounce = 1;
|
||||
}
|
||||
|
||||
if ((padd & 0x8000) == 0 && (padd & 0x7140) == 0)
|
||||
if ((padd & (MPAD_D_LEFT | MPAD_CROSS | MPAD_SELECT | MPAD_D_DOWN | MPAD_D_RIGHT | MPAD_D_UP)) == 0)
|
||||
{
|
||||
debounce = 0;
|
||||
}
|
||||
@ -1103,7 +1104,7 @@ void ControlReplay(void)
|
||||
move = 0;
|
||||
speed = 1;
|
||||
|
||||
if (padd & 8)
|
||||
if (padd & MPAD_R1)
|
||||
speed = 8;
|
||||
|
||||
// control camera position and rotation
|
||||
@ -1111,12 +1112,12 @@ void ControlReplay(void)
|
||||
if (EditMode == 1)
|
||||
{
|
||||
// edit start time
|
||||
if ((padd & 0x2000U) != 0 && LastChange->FrameCnt < CameraCnt)
|
||||
if ((padd & MPAD_D_RIGHT) != 0 && LastChange->FrameCnt < CameraCnt)
|
||||
{
|
||||
LastChange->FrameCnt++;
|
||||
}
|
||||
|
||||
if ((padd & 0x8000U) != 0 && PlaybackCamera[LastChange->prev].FrameCnt < LastChange->FrameCnt)
|
||||
if ((padd & MPAD_D_LEFT) != 0 && PlaybackCamera[LastChange->prev].FrameCnt < LastChange->FrameCnt)
|
||||
{
|
||||
LastChange->FrameCnt--;
|
||||
}
|
||||
@ -1124,30 +1125,30 @@ void ControlReplay(void)
|
||||
else if (EditMode == 2)
|
||||
{
|
||||
// Chase camera angle
|
||||
if ((padd & 0x1000) != 0 && gCameraDistance > 500)
|
||||
if ((padd & MPAD_D_UP) != 0 && gCameraDistance > 500)
|
||||
{
|
||||
gCameraDistance -= speed * 16; // [A] restore
|
||||
gCameraMaxDistance -= speed * 16;
|
||||
player[0].cameraDist = gCameraDistance;
|
||||
}
|
||||
|
||||
if ((padd & 0x4000) != 0 && gCameraDistance < 2750)
|
||||
if ((padd & MPAD_D_DOWN) != 0 && gCameraDistance < 2750)
|
||||
{
|
||||
gCameraDistance += speed * 16; // [A] restore
|
||||
gCameraMaxDistance += speed * 16;
|
||||
player[0].cameraDist = gCameraDistance;
|
||||
}
|
||||
|
||||
if ((padd & 0x8000) != 0)
|
||||
if ((padd & MPAD_D_LEFT) != 0)
|
||||
gCameraAngle = gCameraAngle + speed * 16;
|
||||
|
||||
if ((padd & 0x2000) != 0)
|
||||
if ((padd & MPAD_D_RIGHT) != 0)
|
||||
gCameraAngle = gCameraAngle - speed * 16;
|
||||
|
||||
if ((padd & 4) && gCameraOffset.vy > -840)
|
||||
if ((padd & MPAD_L1) && gCameraOffset.vy > -840)
|
||||
gCameraOffset.vy -= speed * 16;
|
||||
|
||||
if ((padd & 1) && gCameraOffset.vy < 50)
|
||||
if ((padd & MPAD_L2) && gCameraOffset.vy < 50)
|
||||
gCameraOffset.vy += speed * 16;
|
||||
|
||||
// OBSOLETE DRIVER 1 CODE
|
||||
@ -1217,28 +1218,28 @@ void ControlReplay(void)
|
||||
else
|
||||
dir = ratan2(dz, dx);
|
||||
|
||||
if (padd & 2)
|
||||
if (padd & MPAD_R2) // [A] use R2 as a modifier hor camera Y offset
|
||||
{
|
||||
if ((padd & 0x1000U) && gCameraOffset.vy > -150)
|
||||
if ((padd & MPAD_D_UP) && gCameraOffset.vy > -150)
|
||||
gCameraOffset.vy -= speed * 16;
|
||||
|
||||
if ((padd & 0x4000) && gCameraOffset.vy < 150)
|
||||
if ((padd & MPAD_D_DOWN) && gCameraOffset.vy < 150)
|
||||
gCameraOffset.vy += speed * 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((padd & 0x1000) != 0 && (tracking_car == 0 || d > 500))
|
||||
if ((padd & MPAD_D_UP) != 0 && (tracking_car == 0 || d > 500))
|
||||
x = speed * -16;
|
||||
|
||||
if ((padd & 0x4000) != 0)
|
||||
if ((padd & MPAD_D_DOWN) != 0)
|
||||
x = speed * 16;
|
||||
}
|
||||
|
||||
|
||||
if ((padd & 0x8000) != 0 && (tracking_car == 0 || d > 500))
|
||||
if ((padd & MPAD_D_LEFT) != 0 && (tracking_car == 0 || d > 500))
|
||||
z = speed * -16;
|
||||
|
||||
if ((padd & 0x2000) != 0)
|
||||
if ((padd & MPAD_D_RIGHT) != 0)
|
||||
z = speed * 16;
|
||||
|
||||
if (tracking_car == 0)
|
||||
@ -1271,10 +1272,10 @@ void ControlReplay(void)
|
||||
player[0].cameraPos.vz = old_camera.vz;
|
||||
}
|
||||
|
||||
if (padd & 4)
|
||||
if (padd & MPAD_L1)
|
||||
player[0].cameraPos.vy -= speed * 16;
|
||||
|
||||
if (padd & 1)
|
||||
if (padd & MPAD_L2)
|
||||
player[0].cameraPos.vy += speed * 16;
|
||||
|
||||
height = -MapHeight(&tmpPos);
|
||||
@ -1303,7 +1304,7 @@ void ControlReplay(void)
|
||||
{
|
||||
// Tripod camera angle
|
||||
|
||||
if(padd & 0x1000)
|
||||
if(padd & MPAD_D_UP)
|
||||
{
|
||||
camera_angle.vx += speed * 4;
|
||||
|
||||
@ -1311,7 +1312,7 @@ void ControlReplay(void)
|
||||
camera_angle.vx = 300;
|
||||
}
|
||||
|
||||
if (padd & 0x4000)
|
||||
if (padd & MPAD_D_DOWN)
|
||||
{
|
||||
camera_angle.vx -= speed * 4;
|
||||
|
||||
@ -1319,10 +1320,10 @@ void ControlReplay(void)
|
||||
camera_angle.vx = 3900;
|
||||
}
|
||||
|
||||
if (padd & 0x8000)
|
||||
if (padd & MPAD_D_LEFT)
|
||||
camera_angle.vy += speed * 4;
|
||||
|
||||
if (padd & 0x2000)
|
||||
if (padd & MPAD_D_RIGHT)
|
||||
camera_angle.vy -= speed * 4;
|
||||
|
||||
camera_angle.vx = camera_angle.vx & 0xfff;
|
||||
@ -1331,7 +1332,7 @@ void ControlReplay(void)
|
||||
}
|
||||
else if (EditMode == 5)
|
||||
{
|
||||
if(padd & 0x1000)
|
||||
if(padd & MPAD_D_UP)
|
||||
{
|
||||
scr_z += speed * 4;
|
||||
|
||||
@ -1339,7 +1340,7 @@ void ControlReplay(void)
|
||||
scr_z = 1000;
|
||||
}
|
||||
|
||||
if (padd & 0x4000)
|
||||
if (padd & MPAD_D_DOWN)
|
||||
{
|
||||
scr_z -= speed * 4;
|
||||
|
||||
@ -1558,7 +1559,7 @@ void ControlReplay(void)
|
||||
break;
|
||||
}
|
||||
|
||||
if ((padd & 0x40U) == 0)
|
||||
if ((padd & MPAD_CROSS) == 0)
|
||||
{
|
||||
first_time = 0;
|
||||
CursorY = 0;
|
||||
|
@ -11,9 +11,9 @@
|
||||
#include "main.h"
|
||||
#include "ASM/d2mapasm.h"
|
||||
|
||||
sdPlane default_plane = { 0, 0, 0, 0, 2048 };
|
||||
sdPlane default_plane = { SURF_CONCRETE, 0, 0, 0, 2048 };
|
||||
|
||||
sdPlane sea_plane = { 9, 0, 16384, 0, 2048 }; // a default surface if FindSurfaceD2 fails
|
||||
sdPlane sea_plane = { SURF_DEEPWATER, 0, 16384, 0, 2048 }; // a default surface if FindSurfaceD2 fails
|
||||
|
||||
sdPlane* GetSeaPlane()
|
||||
{
|
||||
|
@ -116,6 +116,11 @@ int gDrawDistance = 441;
|
||||
_pct& plotContext = *(_pct*)((u_char*)getScratchAddr(0) + 1024 - sizeof(_pct)); // orig offset: 0x1f800020
|
||||
#endif
|
||||
|
||||
struct MVERTEX5x5
|
||||
{
|
||||
MVERTEX verts[5][5];
|
||||
};
|
||||
|
||||
// [D] [T] [A]
|
||||
void addSubdivSpriteShadow(POLYFT4* src, SVECTOR* verts, int z)
|
||||
{
|
||||
@ -123,7 +128,7 @@ void addSubdivSpriteShadow(POLYFT4* src, SVECTOR* verts, int z)
|
||||
|
||||
m = 4;
|
||||
|
||||
#ifdef PSX
|
||||
#if 0 //def PSX
|
||||
MVERTEX5x5& subdiVerts = *(MVERTEX5x5*)(u_char*)getScratchAddr(0);
|
||||
#else
|
||||
MVERTEX5x5 subdiVerts;
|
||||
@ -165,16 +170,14 @@ void DrawSprites(PACKED_CELL_OBJECT** sprites, int numFound)
|
||||
{
|
||||
int i;
|
||||
int z;
|
||||
u_int spriteColour;
|
||||
u_int lightdd;
|
||||
u_int spriteColour, lightdd;
|
||||
u_char lightLevel;
|
||||
MODEL* model;
|
||||
PACKED_CELL_OBJECT* pco;
|
||||
PACKED_CELL_OBJECT** list;
|
||||
int numShadows;
|
||||
int count;
|
||||
|
||||
#ifdef PSX
|
||||
#if 0 //def PSX
|
||||
MVERTEX5x5& subdiVerts = *(MVERTEX5x5*)(u_char*)getScratchAddr(0);
|
||||
#else
|
||||
MVERTEX5x5 subdiVerts;
|
||||
@ -214,8 +217,7 @@ void DrawSprites(PACKED_CELL_OBJECT** sprites, int numFound)
|
||||
shadowMatrix.m[i][0] = inv_camera_matrix.m[i][2];
|
||||
shadowMatrix.m[i][1] = -inv_camera_matrix.m[i][0];
|
||||
shadowMatrix.m[i][2] = inv_camera_matrix.m[i][0];
|
||||
i--;
|
||||
} while (i >= 0);
|
||||
} while (i--);
|
||||
|
||||
|
||||
plotContext.primptr = current->primptr;
|
||||
@ -230,9 +232,8 @@ void DrawSprites(PACKED_CELL_OBJECT** sprites, int numFound)
|
||||
plotContext.current = current;
|
||||
|
||||
numShadows = 0;
|
||||
count = numFound - 1;
|
||||
|
||||
while (count != -1)
|
||||
while (numFound--)
|
||||
{
|
||||
pco = *list;
|
||||
list++;
|
||||
@ -298,8 +299,6 @@ void DrawSprites(PACKED_CELL_OBJECT** sprites, int numFound)
|
||||
plotContext.ot += 133;
|
||||
}
|
||||
|
||||
count--;
|
||||
|
||||
#ifdef PSX
|
||||
#define MAX_TREE_SHADOW_DISTANCE 7000
|
||||
#else
|
||||
@ -329,9 +328,7 @@ void DrawSprites(PACKED_CELL_OBJECT** sprites, int numFound)
|
||||
// [D] [T]
|
||||
void SetupPlaneColours(u_int ambient)
|
||||
{
|
||||
u_int r;
|
||||
u_int g;
|
||||
u_int b;
|
||||
u_int r, g, b;
|
||||
|
||||
if ((gWeather - 1U > 1) && gTimeOfDay != 0 && gTimeOfDay != 2)
|
||||
{
|
||||
@ -580,10 +577,7 @@ void DrawAllTheCars(int view)
|
||||
// [D] [T]
|
||||
u_int normalIndex(SVECTOR* verts, u_int vidx)
|
||||
{
|
||||
SVECTOR* v0;
|
||||
SVECTOR* v1;
|
||||
SVECTOR* v2;
|
||||
|
||||
SVECTOR* v0, *v1, *v2;
|
||||
int x, y;
|
||||
int th23;
|
||||
|
||||
@ -645,31 +639,32 @@ u_int normalIndex(SVECTOR* verts, u_int vidx)
|
||||
return th23 | 0x80;
|
||||
}
|
||||
|
||||
void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
// [A]
|
||||
void ConvertPolygonTypes(MODEL* model, _pct* pc)
|
||||
{
|
||||
int opz;
|
||||
int Z;
|
||||
PL_POLYFT4* polys;
|
||||
int i;
|
||||
int r;
|
||||
u_char temp;
|
||||
u_char ptype;
|
||||
POLY_FT4* prims;
|
||||
SVECTOR* srcVerts;
|
||||
int combo;
|
||||
PL_POLYFT4* polys;
|
||||
u_char temp, ptype;
|
||||
int i;
|
||||
|
||||
// [A] we are storing the processing flag here
|
||||
if (model->tri_verts & 0x8000)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
model->tri_verts |= 0x8000;
|
||||
|
||||
srcVerts = (SVECTOR*)model->vertices;
|
||||
polys = (PL_POLYFT4*)model->poly_block;
|
||||
|
||||
combo = combointensity;
|
||||
|
||||
i = model->num_polys;
|
||||
while (i > 0)
|
||||
|
||||
// pre-process vertices
|
||||
while (i-- > 0)
|
||||
{
|
||||
// iterate through polygons
|
||||
// with skipping
|
||||
ptype = polys->id & 0x1f;
|
||||
|
||||
// convert poly types
|
||||
if ((ptype & 0x1) == 0 && ptype != 8) // is FT3 triangle?
|
||||
{
|
||||
temp = polys->uv2.v;
|
||||
@ -685,7 +680,44 @@ void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
if (ptype != 11 && ptype != 21 && ptype != 23)
|
||||
{
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
|
||||
// also precalculate normal index
|
||||
if (ptype != 21 && (polys->th & 0x80) == 0)
|
||||
{
|
||||
polys->th = normalIndex(srcVerts, *(u_int*)&polys->v0);
|
||||
}
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
}
|
||||
}
|
||||
|
||||
void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
{
|
||||
int opz, Z, r;
|
||||
PL_POLYFT4* polys;
|
||||
int i;
|
||||
u_char ptype;
|
||||
POLY_FT4* prims;
|
||||
SVECTOR* srcVerts;
|
||||
int combo;
|
||||
|
||||
srcVerts = (SVECTOR*)model->vertices;
|
||||
polys = (PL_POLYFT4*)model->poly_block;
|
||||
|
||||
combo = combointensity;
|
||||
|
||||
ConvertPolygonTypes(model, pc);
|
||||
|
||||
i = model->num_polys;
|
||||
while (i-- > 0)
|
||||
{
|
||||
ptype = polys->id & 0x1f;
|
||||
|
||||
// skip certain polygons
|
||||
if (ptype != 11 && ptype != 21 && ptype != 23)
|
||||
{
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -705,12 +737,7 @@ void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
}
|
||||
else
|
||||
{
|
||||
temp = polys->th;
|
||||
|
||||
if ((polys->th & 0x80) == 0) // cache normal index if it were not
|
||||
temp = polys->th = normalIndex(srcVerts, *(u_int*)&polys->v0);
|
||||
|
||||
pc->colour = pc->f4colourTable[(r >> 3) * 4 - temp & 31];
|
||||
pc->colour = pc->f4colourTable[(r >> 3) * 4 - polys->th & 31];
|
||||
}
|
||||
|
||||
if (opz > 0)
|
||||
@ -718,13 +745,6 @@ void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
pc->tpage = (*pc->ptexture_pages)[polys->texture_set];
|
||||
pc->clut = (*pc->ptexture_cluts)[polys->texture_set][polys->texture_id];
|
||||
|
||||
ushort uv0, uv1, uv2, uv3;
|
||||
|
||||
uv0 = *(ushort*)&polys->uv0;
|
||||
uv1 = *(ushort*)&polys->uv1;
|
||||
uv2 = *(ushort*)&polys->uv2;
|
||||
uv3 = *(ushort*)&polys->uv3;
|
||||
|
||||
prims = (POLY_FT4*)pc->primptr;
|
||||
|
||||
setPolyFT4(prims);
|
||||
@ -745,10 +765,10 @@ void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
prims->tpage = pc->tpage;
|
||||
prims->clut = pc->clut;
|
||||
|
||||
*(ushort*)&prims->u0 = uv0;
|
||||
*(ushort*)&prims->u1 = uv1;
|
||||
*(ushort*)&prims->u2 = uv3;
|
||||
*(ushort*)&prims->u3 = uv2;
|
||||
*(ushort*)&prims->u0 = *(ushort*)&polys->uv0;
|
||||
*(ushort*)&prims->u1 = *(ushort*)&polys->uv1;
|
||||
*(ushort*)&prims->u2 = *(ushort*)&polys->uv3;
|
||||
*(ushort*)&prims->u3 = *(ushort*)&polys->uv2;
|
||||
|
||||
addPrim(pc->ot + (Z >> 1), prims);
|
||||
|
||||
@ -756,26 +776,22 @@ void PlotBuildingModel(MODEL* model, int rot, _pct* pc)
|
||||
}
|
||||
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T] [A] custom
|
||||
void PlotBuildingModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
{
|
||||
int opz;
|
||||
int opz, Z, r;
|
||||
int diff, minZ, maxZ;
|
||||
int Z;
|
||||
PL_POLYFT4* polys;
|
||||
int i;
|
||||
int r;
|
||||
u_char temp;
|
||||
u_char ptype;
|
||||
POLY_FT4* prims;
|
||||
SVECTOR* srcVerts;
|
||||
int combo;
|
||||
|
||||
#ifdef PSX
|
||||
#if 0//def PSX
|
||||
MVERTEX5x5& subdiVerts = *(MVERTEX5x5*)(u_char*)getScratchAddr(0);
|
||||
#else
|
||||
MVERTEX5x5 subdiVerts;
|
||||
@ -786,29 +802,18 @@ void PlotBuildingModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
|
||||
combo = combointensity;
|
||||
|
||||
ConvertPolygonTypes(model, pc);
|
||||
|
||||
i = model->num_polys;
|
||||
while (i > 0)
|
||||
while (i-- > 0)
|
||||
{
|
||||
// iterate through polygons
|
||||
// with skipping
|
||||
ptype = polys->id & 0x1f;
|
||||
|
||||
if ((ptype & 0x1) == 0 && ptype != 8) // is FT3 triangle?
|
||||
{
|
||||
temp = polys->uv2.v;
|
||||
polys->uv3.u = polys->uv2.u;
|
||||
polys->uv3.v = temp;
|
||||
|
||||
polys->v3 = polys->v2;
|
||||
|
||||
polys->id |= 1;
|
||||
ptype |= 1;
|
||||
}
|
||||
|
||||
if (ptype != 11 && ptype != 21 && ptype != 23)
|
||||
{
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -828,12 +833,7 @@ void PlotBuildingModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
}
|
||||
else
|
||||
{
|
||||
temp = polys->th;
|
||||
|
||||
if ((polys->th & 0x80) == 0) // cache normal index if it were not
|
||||
temp = polys->th = normalIndex(srcVerts, *(u_int*)&polys->v0);
|
||||
|
||||
pc->colour = pc->f4colourTable[(r >> 3) * 4 - temp & 31];
|
||||
pc->colour = pc->f4colourTable[(r >> 3) * 4 - polys->th & 31];
|
||||
}
|
||||
|
||||
if (opz > 0)
|
||||
@ -937,7 +937,6 @@ void PlotBuildingModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
}
|
||||
|
||||
polys = (PL_POLYFT4*)((char*)polys + pc->polySizes[ptype]);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
@ -945,15 +944,12 @@ void PlotBuildingModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
// [D] [T]
|
||||
int DrawAllBuildings(CELL_OBJECT** objects, int num_buildings)
|
||||
{
|
||||
int mat;
|
||||
int zbias;
|
||||
int i, mat, prev_mat;
|
||||
int Z, zbias;
|
||||
int drawlimit;
|
||||
MODEL* model;
|
||||
OTTYPE* ot;
|
||||
CELL_OBJECT* cop;
|
||||
int i;
|
||||
int Z;
|
||||
int prev_mat;
|
||||
|
||||
prev_mat = -1;
|
||||
|
||||
@ -974,9 +970,7 @@ int DrawAllBuildings(CELL_OBJECT** objects, int num_buildings)
|
||||
|
||||
ot = plotContext.current->ot + 8;
|
||||
|
||||
i = 0;
|
||||
|
||||
while (i < num_buildings)
|
||||
while (num_buildings--)
|
||||
{
|
||||
cop = (CELL_OBJECT*)*objects;
|
||||
mat = cop->yang;
|
||||
@ -987,8 +981,7 @@ int DrawAllBuildings(CELL_OBJECT** objects, int num_buildings)
|
||||
}
|
||||
else
|
||||
{
|
||||
Z = Apply_InvCameraMatrixAndSetMatrix(&cop->pos, &CompoundMatrix[mat]);
|
||||
prev_mat = mat;
|
||||
Z = Apply_InvCameraMatrixAndSetMatrix(&cop->pos, &CompoundMatrix[prev_mat = mat]);
|
||||
}
|
||||
|
||||
model = Z > DRAW_LOD_DIST_LOW ? pLodModels[cop->type] : modelpointers[cop->type];
|
||||
@ -1009,8 +1002,6 @@ int DrawAllBuildings(CELL_OBJECT** objects, int num_buildings)
|
||||
|
||||
if (PRIMTAB_SIZE - drawlimit < 60000)
|
||||
break;
|
||||
|
||||
i++;
|
||||
objects++;
|
||||
}
|
||||
|
||||
@ -1036,7 +1027,7 @@ void PlotModelSubdivNxN(MODEL* model, int rot, _pct* pc, int n)
|
||||
SVECTOR* srcVerts;
|
||||
int combo;
|
||||
|
||||
#ifdef PSX
|
||||
#if 0//def PSX
|
||||
MVERTEX5x5& subdiVerts = *(MVERTEX5x5*)(u_char*)getScratchAddr(0);
|
||||
#else
|
||||
MVERTEX5x5 subdiVerts;
|
||||
@ -1382,10 +1373,10 @@ void DrawMapPSX(int* comp_val)
|
||||
else
|
||||
distScale = goFaster & 31;
|
||||
|
||||
i = (gDrawDistance >> distScale) - 1; // [A]
|
||||
i = (gDrawDistance >> distScale); // [A]
|
||||
|
||||
// walk through all cells
|
||||
while (i >= 0)
|
||||
do
|
||||
{
|
||||
if (ABS(hloop) + ABS(vloop) < 21)
|
||||
{
|
||||
@ -1511,49 +1502,32 @@ void DrawMapPSX(int* comp_val)
|
||||
drawData.leftPlane += drawData.leftcos;
|
||||
drawData.backPlane += drawData.backcos;
|
||||
drawData.rightPlane += drawData.rightcos;
|
||||
|
||||
hloop++;
|
||||
|
||||
if (hloop + vloop == 1)
|
||||
dir = 1;
|
||||
dir = (++hloop + vloop == 1) ? 1 : dir;
|
||||
}
|
||||
else if (dir == 1)
|
||||
{
|
||||
drawData.leftPlane += drawData.leftsin;
|
||||
drawData.backPlane += drawData.backsin;
|
||||
drawData.rightPlane += drawData.rightsin;
|
||||
vloop++;
|
||||
|
||||
//PVS_ptr += pvs_square;
|
||||
|
||||
if (hloop == vloop)
|
||||
dir = 2;
|
||||
dir = (hloop == ++vloop) ? 2 : dir;
|
||||
}
|
||||
else if (dir == 2)
|
||||
{
|
||||
hloop--;
|
||||
drawData.leftPlane -= drawData.leftcos;
|
||||
drawData.backPlane -= drawData.backcos;
|
||||
drawData.rightPlane -= drawData.rightcos;
|
||||
|
||||
if (hloop + vloop == 0)
|
||||
dir = 3;
|
||||
dir = (--hloop + vloop == 0) ? 3 : dir;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawData.leftPlane -= drawData.leftsin;
|
||||
drawData.backPlane -= drawData.backsin;
|
||||
drawData.rightPlane -= drawData.rightsin;
|
||||
vloop--;
|
||||
|
||||
//PVS_ptr -= pvs_square;
|
||||
|
||||
if (hloop == vloop)
|
||||
dir = 0;
|
||||
}
|
||||
|
||||
i--;
|
||||
dir = (hloop == --vloop) ? 0 : dir;
|
||||
}
|
||||
}while (i-- > 0);
|
||||
|
||||
#if 0
|
||||
char tempBuf[512];
|
||||
|
@ -1,6 +1,26 @@
|
||||
#ifndef DRAW_H
|
||||
#define DRAW_H
|
||||
|
||||
// Primitive plot context used in scratchpad
|
||||
struct _pct
|
||||
{
|
||||
struct DB* current;
|
||||
u_short(*ptexture_pages)[128];
|
||||
u_short(*ptexture_cluts)[128][32];
|
||||
int f4colourTable[32];
|
||||
int* polySizes;
|
||||
char* primptr;
|
||||
OTTYPE* ot;
|
||||
u_int clut;
|
||||
u_int tpage;
|
||||
u_int colour;
|
||||
int flags;
|
||||
SVECTOR* verts;
|
||||
u_int lastTexInfo;
|
||||
int scribble[8];
|
||||
int model;
|
||||
};
|
||||
|
||||
extern SVECTOR day_vectors[4];
|
||||
extern SVECTOR night_vectors[4];
|
||||
extern SVECTOR day_colours[4];
|
||||
|
@ -11,67 +11,67 @@ void AddEnvSounds(int level, int time)
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
AddEnvSnd(1, 0, 4, 2, 0, -225275, 674800, -207350, 657910);
|
||||
AddEnvSnd(1, 0, 4, 2, 0, 73730, -359430, 88070, -387080);
|
||||
AddEnvSnd(1, 0x10, 4, 3, 0, 177700, 77500, 222200, 61700);
|
||||
AddEnvSnd(1, 0, SOUND_BANK_ENVIRONMENT, 2, 0, -225275, 674800, -207350, 657910);
|
||||
AddEnvSnd(1, 0, SOUND_BANK_ENVIRONMENT, 2, 0, 73730, -359430, 88070, -387080);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, 0, 177700, 77500, 222200, 61700);
|
||||
case 4:
|
||||
AddEnvSnd(1, 0x10, 4, 0, -5000, 36250, -167050, 70250, -275700);
|
||||
AddEnvSnd(1, 0x10, 4, 0, -5000, 36250, -157500, 70250, -126900);
|
||||
AddEnvSnd(1, 0x10, 4, 0, -5000, 36250, -79500, 70250, -113500);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 0, -5000, 36250, -167050, 70250, -275700);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 0, -5000, 36250, -157500, 70250, -126900);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 0, -5000, 36250, -79500, 70250, -113500);
|
||||
break;
|
||||
case 1:
|
||||
AddEnvSnd(3, 0, 4, 2, 2000, -232360, -266390, -232360, -266390);
|
||||
AddEnvSnd(3, 0, 4, 2, 2000, 252200, -119500, 252200, -119500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 2, 2000, -232360, -266390, -232360, -266390);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 2, 2000, 252200, -119500, 252200, -119500);
|
||||
case 5:
|
||||
AddEnvSnd(1, 0, 4, 4, -3500, 324150, -363950, 339500, -323200);
|
||||
AddEnvSnd(1, 0, 4, 4, -3500, 339500, -326600, 354100, -332600);
|
||||
AddEnvSnd(1, 0, SOUND_BANK_ENVIRONMENT, 4, -3500, 324150, -363950, 339500, -323200);
|
||||
AddEnvSnd(1, 0, SOUND_BANK_ENVIRONMENT, 4, -3500, 339500, -326600, 354100, -332600);
|
||||
|
||||
if (level == 5)
|
||||
{
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -113900, -181000, -82500, -2424832);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -100700, -258250, -89500, -292600);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -186100, -321800, -89500, -292600);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -282100, -302500, -191100, -321800);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -273000, -301500, -294000, -247500);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -3145728, -208600, -282500, -246500);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -142500, -128100, -90300, -163500);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -272700, -114500, -157500, -151900);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -4500, -154200, -126300, -134700, -65950);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -113900, -181000, -82500, -2424832);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -100700, -258250, -89500, -292600);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -186100, -321800, -89500, -292600);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -282100, -302500, -191100, -321800);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -273000, -301500, -294000, -247500);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -3145728, -208600, -282500, -246500);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -142500, -128100, -90300, -163500);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -272700, -114500, -157500, -151900);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -4500, -154200, -126300, -134700, -65950);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
AddEnvSnd(1, 0x10, 4, 1, -6000, 177100, 918100, 207600, 874100);
|
||||
AddEnvSnd(1, 0x10, 4, 1, -6000, 17000, 785500, -598016, 985750);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 1, -6000, 177100, 918100, 207600, 874100);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 1, -6000, 17000, 785500, -598016, 985750);
|
||||
break;
|
||||
case 3:
|
||||
case 7:
|
||||
AddEnvSnd(1, 0x10, 4, 3, -5000, -330600, 156700, -199100, 73750);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -5000, -84500, 406700, 256500, 378400);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -5000, -226200, -520600, 32300, -533400);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -5000, 37250, -402500, 561152, -533400);
|
||||
AddEnvSnd(4, 0x18, 4, 3, -5000, 38000, -397500, 165000, -305000);
|
||||
AddEnvSnd(1, 0x10, 4, 3, -5000, 162300, -1245184, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, 176400, -196000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, 162500, -195400, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -479232, -370100, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -602112, -370700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -110800, -371700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -124300, -385000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -143900, -385000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -163600, -383700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -187100, -384100, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -192600, -381300, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -199000, -364700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -210700, -363500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -212700, -313800, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -211800, -266500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -117450, -279600, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -130100, -300200, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -141300, -329500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -109850, -331800, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -87350, -332450, 265250, -192500);
|
||||
AddEnvSnd(3, 0, 4, 0, -1000, -76150, -336150, 265250, -192500);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -5000, -330600, 156700, -199100, 73750);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -5000, -84500, 406700, 256500, 378400);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -5000, -226200, -520600, 32300, -533400);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -5000, 37250, -402500, 561152, -533400);
|
||||
AddEnvSnd(4, 0x18, SOUND_BANK_ENVIRONMENT, 3, -5000, 38000, -397500, 165000, -305000);
|
||||
AddEnvSnd(1, 0x10, SOUND_BANK_ENVIRONMENT, 3, -5000, 162300, -1245184, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, 176400, -196000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, 162500, -195400, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -479232, -370100, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -602112, -370700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -110800, -371700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -124300, -385000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -143900, -385000, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -163600, -383700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -187100, -384100, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -192600, -381300, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -199000, -364700, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -210700, -363500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -212700, -313800, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -211800, -266500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -117450, -279600, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -130100, -300200, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -141300, -329500, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -109850, -331800, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -87350, -332450, 265250, -192500);
|
||||
AddEnvSnd(3, 0, SOUND_BANK_ENVIRONMENT, 0, -1000, -76150, -336150, 265250, -192500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -23,6 +23,102 @@
|
||||
#include "ASM/rndrasm.h"
|
||||
#include "cutrecorder.h"
|
||||
|
||||
struct FixedEvent // same as EVENT but different fields
|
||||
{
|
||||
VECTOR position;
|
||||
short rotation;
|
||||
short active;
|
||||
u_short initialRotation;
|
||||
u_short finalRotation;
|
||||
u_short minSpeed;
|
||||
u_short maxSpeed;
|
||||
short flags;
|
||||
short radius;
|
||||
int model;
|
||||
EVENT* next;
|
||||
char* modelName;
|
||||
};
|
||||
|
||||
struct MissionTrain
|
||||
{
|
||||
EVENT* engine;
|
||||
int* node;
|
||||
int cornerSpeed;
|
||||
int initialStraightSpeed;
|
||||
int finalStraightSpeed;
|
||||
int start;
|
||||
int startDir;
|
||||
};
|
||||
|
||||
struct Foam
|
||||
{
|
||||
MODEL* model;
|
||||
int rotate;
|
||||
};
|
||||
|
||||
struct EventCarriage
|
||||
{
|
||||
short rotation;
|
||||
short vel;
|
||||
};
|
||||
|
||||
struct MultiCar
|
||||
{
|
||||
EVENT* event;
|
||||
int count;
|
||||
};
|
||||
|
||||
struct Helicopter
|
||||
{
|
||||
int speed;
|
||||
short pitch;
|
||||
short dp;
|
||||
short roll;
|
||||
short dr;
|
||||
int lastX;
|
||||
int lastZ;
|
||||
TEXTURE_DETAILS rotorTexture;
|
||||
short rotorrot;
|
||||
short rotorvel;
|
||||
int cleanModel;
|
||||
int deadModel;
|
||||
};
|
||||
|
||||
struct Detonator
|
||||
{
|
||||
int timer;
|
||||
int count;
|
||||
};
|
||||
|
||||
struct CameraDelay
|
||||
{
|
||||
int delay;
|
||||
int type;
|
||||
};
|
||||
|
||||
enum VisType
|
||||
{
|
||||
VIS_INIT = 0,
|
||||
VIS_SORT = 1,
|
||||
VIS_ADD = 2,
|
||||
VIS_NEXT = 3,
|
||||
};
|
||||
|
||||
struct EventCamera
|
||||
{
|
||||
VECTOR position;
|
||||
short yAng;
|
||||
MATRIX matrix;
|
||||
int rotate;
|
||||
};
|
||||
|
||||
enum Station
|
||||
{
|
||||
EVENT_NO_STATION = 0,
|
||||
EVENT_APPROACHING = 1,
|
||||
EVENT_LEAVING = 2,
|
||||
};
|
||||
|
||||
#define PATH_NODE_WRAP 0x80000000 // go back to first node without interpolation
|
||||
#define PATH_NODE_CYCLE 0x80000001 // cycle nodes with interpolation
|
||||
#define PATH_NODE_STATION 0x80000002 // stop point
|
||||
@ -458,6 +554,8 @@ EVENT* event;
|
||||
|
||||
static EventCamera eventCamera;
|
||||
|
||||
void MakeEventTrackable(EVENT* ev);
|
||||
|
||||
// [D] [T]
|
||||
int GetVisValue(int index, int zDir)
|
||||
{
|
||||
|
@ -1,6 +1,37 @@
|
||||
#ifndef EVENT_H
|
||||
#define EVENT_H
|
||||
|
||||
enum SpecialCamera
|
||||
{
|
||||
SPECIAL_CAMERA_SET = 0,
|
||||
SPECIAL_CAMERA_SET2 = 1,
|
||||
SPECIAL_CAMERA_RESET = 2,
|
||||
SPECIAL_CAMERA_WAIT = 3,
|
||||
};
|
||||
|
||||
typedef struct _EVENT EVENT;
|
||||
|
||||
struct _EVENT
|
||||
{
|
||||
VECTOR position;
|
||||
short rotation;
|
||||
short timer;
|
||||
int* data;
|
||||
int* node;
|
||||
short flags;
|
||||
short radius;
|
||||
int model;
|
||||
EVENT* next;
|
||||
};
|
||||
|
||||
struct EventGlobal
|
||||
{
|
||||
int camera;
|
||||
int draw;
|
||||
EVENT** track;
|
||||
EVENT* cameraEvent;
|
||||
};
|
||||
|
||||
extern EventGlobal events;
|
||||
|
||||
extern CELL_OBJECT *EventCop;
|
||||
@ -12,11 +43,6 @@ extern void InitEvents(); // 0x0004BBD4
|
||||
extern void SetUpEvents(int full); // 0x00046258
|
||||
extern VECTOR* TriggerEvent(int i);
|
||||
|
||||
extern void InitEventCamera(); // 0x0004BF54
|
||||
extern void ResetEventCamera(); // 0x0004C014
|
||||
|
||||
extern void SetCamera(EVENT *ev); // 0x00047538
|
||||
|
||||
extern void EventCollisions(CAR_DATA *cp, int type); // 0x0004BC50
|
||||
|
||||
extern void StepEvents(); // 0x00048A60
|
||||
@ -27,14 +53,10 @@ extern void EventCameraOffset(SVECTOR* offset);
|
||||
|
||||
extern sdPlane* EventSurface(VECTOR *pos, sdPlane *plane); // 0x0004A688
|
||||
|
||||
extern void MakeEventTrackable(EVENT *ev); // 0x0004BD6C
|
||||
|
||||
extern void OffsetTarget(VECTOR *target); // 0x0004BD2C
|
||||
|
||||
extern void SetSpecialCamera(SpecialCamera type, int change); // 0x0004B29C
|
||||
|
||||
extern void ScreenShake(int count, SVECTOR *ang); // 0x0004C280
|
||||
|
||||
extern int DetonatorTimer(); // 0x0004B5FC
|
||||
|
||||
extern void MultiCarEvent(MS_TARGET *target); // 0x0004BAB0
|
||||
|
@ -1,6 +1,22 @@
|
||||
#ifndef FMVPLAY_H
|
||||
#define FMVPLAY_H
|
||||
|
||||
struct RENDER_ARG
|
||||
{
|
||||
u_char render;
|
||||
u_char credits;
|
||||
u_short recap;
|
||||
};
|
||||
|
||||
struct RENDER_ARGS
|
||||
{
|
||||
u_char nRenders;
|
||||
u_char subtitle;
|
||||
char screenx;
|
||||
char screeny;
|
||||
RENDER_ARG Args[4];
|
||||
};
|
||||
|
||||
extern int gSubtitles;
|
||||
extern int gNoFMV;
|
||||
|
||||
|
@ -24,6 +24,51 @@
|
||||
#include "debris.h"
|
||||
#include "felony.h"
|
||||
|
||||
typedef struct __othercarsound
|
||||
{
|
||||
int car;
|
||||
int chan;
|
||||
char in_use;
|
||||
char stopped;
|
||||
char idle;
|
||||
} othercarsound;
|
||||
|
||||
typedef struct __bitfield64
|
||||
{
|
||||
int h;
|
||||
int l;
|
||||
} bitfield64;
|
||||
|
||||
typedef struct __envsound
|
||||
{
|
||||
u_char type;
|
||||
u_char flags;
|
||||
VECTOR pos;
|
||||
VECTOR pos2;
|
||||
int bank;
|
||||
int sample;
|
||||
int vol;
|
||||
} envsound;
|
||||
|
||||
typedef struct __envsoundtags
|
||||
{
|
||||
int frame_cnt;
|
||||
int func_cnt;
|
||||
int num_envsnds;
|
||||
int envsnd_cnt;
|
||||
} envsoundtags;
|
||||
|
||||
typedef struct __envsoundinfo
|
||||
{
|
||||
VECTOR eff_pos[4];
|
||||
VECTOR cam_pos;
|
||||
float g[4];
|
||||
int thisS[4];
|
||||
int playing_sound[4];
|
||||
int chan[4];
|
||||
u_int flags;
|
||||
} envsoundinfo;
|
||||
|
||||
typedef void(*envsoundfunc)(envsound* ep /*$s1*/, envsoundinfo* E /*$a1*/, int pl /*$a2*/);
|
||||
|
||||
void IdentifyZone(envsound* ep, envsoundinfo* E, int pl);
|
||||
@ -250,7 +295,7 @@ int MapCarIndexToBank(int index)
|
||||
}
|
||||
|
||||
static char cop_model = 0;
|
||||
int gDoCopSpeech = 1;
|
||||
int gDoCopSpeech = 1; // [A]
|
||||
|
||||
// [D] [T]
|
||||
void LoadLevelSFX(int missionNum)
|
||||
@ -457,14 +502,11 @@ void LoadLevelSFX(int missionNum)
|
||||
{
|
||||
gDoCopSpeech = 0;
|
||||
|
||||
i = 0;
|
||||
|
||||
do {
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (MissionHeader->residentModels[i] == MissionHeader->residentModels[3])
|
||||
cop_model = i;
|
||||
|
||||
i++;
|
||||
} while (i < 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -532,10 +574,7 @@ void StartGameSounds(void)
|
||||
TimeSinceLastSpeech = 0;
|
||||
|
||||
lcp = player;
|
||||
|
||||
i = 0;
|
||||
|
||||
while (i < NumPlayers)
|
||||
for (i = 0; i < NumPlayers; i++)
|
||||
{
|
||||
if (lcp->playerType == 1)
|
||||
{
|
||||
@ -548,7 +587,6 @@ void StartGameSounds(void)
|
||||
lcp->revsvol = -10000;
|
||||
lcp->idlevol = -8000;
|
||||
lcp++;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (NumPlayers == 1)
|
||||
@ -894,22 +932,20 @@ void InitDopplerSFX(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
i = 0;
|
||||
do {
|
||||
for (i = 0; i < MAX_SIREN_NOISES; i++)
|
||||
{
|
||||
siren_noise[i].chan = -1;
|
||||
siren_noise[i].car = 20;
|
||||
siren_noise[i].in_use = 0;
|
||||
i++;
|
||||
} while (i < MAX_SIREN_NOISES);
|
||||
}
|
||||
|
||||
i = 0;
|
||||
do {
|
||||
for (i = 0; i < MAX_CAR_NOISES; i++)
|
||||
{
|
||||
car_noise[i].chan = -1;
|
||||
car_noise[i].chan = -1;
|
||||
car_noise[i].car = 20;
|
||||
car_noise[i].in_use = 0;
|
||||
i++;
|
||||
} while (i < MAX_CAR_NOISES);
|
||||
}
|
||||
|
||||
if (GameType == GAME_GETAWAY)
|
||||
loudhail_time = 245;
|
||||
@ -970,11 +1006,9 @@ void DoDopplerSFX(void)
|
||||
}
|
||||
|
||||
// sort cars by distance distance
|
||||
i = 0;
|
||||
while (i < num_noisy_cars - 1)
|
||||
for (i = 0; i < num_noisy_cars - 1; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
while (j < num_noisy_cars)
|
||||
for (j = i + 1; j < num_noisy_cars; j++)
|
||||
{
|
||||
int tmpi;
|
||||
tmpi = indexlist[i];
|
||||
@ -984,11 +1018,7 @@ void DoDopplerSFX(void)
|
||||
indexlist[i] = indexlist[j];
|
||||
indexlist[j] = tmpi;
|
||||
}
|
||||
|
||||
j++;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
car_flags = 0;
|
||||
@ -1323,9 +1353,7 @@ void DoPoliceLoudhailer(int cars, ushort* indexlist, u_int* dist)
|
||||
else
|
||||
time = 275;
|
||||
|
||||
i = 0;
|
||||
|
||||
while (i < cars)
|
||||
for (i = 0; i < cars; i++)
|
||||
{
|
||||
CAR_DATA* car_ptr;
|
||||
|
||||
@ -1346,8 +1374,6 @@ void DoPoliceLoudhailer(int cars, ushort* indexlist, u_int* dist)
|
||||
loudhail_time = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (loudhail_time <= time)
|
||||
@ -2033,7 +2059,7 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
|
||||
|
||||
int tmp[4];
|
||||
float _g[4];
|
||||
__bitfield64 zones;
|
||||
bitfield64 zones;
|
||||
int snd;
|
||||
|
||||
// [A] does it really needed? we don't have that much sounds to be played
|
||||
@ -2097,9 +2123,9 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
|
||||
if (dist < vol)
|
||||
{
|
||||
if (i < 32)
|
||||
zones.l |= 1 << (i & 0x1f);
|
||||
zones.l |= 1 << (i & 31);
|
||||
else
|
||||
zones.h |= 1 << (i & 0x1f);
|
||||
zones.h |= 1 << (i & 31);
|
||||
|
||||
tmp[j] = i;
|
||||
|
||||
@ -2111,9 +2137,9 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
|
||||
else
|
||||
{
|
||||
if (i < 32)
|
||||
zones.l |= 1 << (i & 0x1f);
|
||||
zones.l |= 1 << (i & 31);
|
||||
else
|
||||
zones.h |= 1 << (i & 0x1f);
|
||||
zones.h |= 1 << (i & 31);
|
||||
|
||||
tmp[j] = i;
|
||||
j++;
|
||||
|
@ -58,6 +58,16 @@ enum SoundBankIds
|
||||
SBK_COP_SIREN_START = 69,
|
||||
};
|
||||
|
||||
struct SPEECH_QUEUE
|
||||
{
|
||||
char allowed;
|
||||
char chan;
|
||||
char is_playing;
|
||||
int count;
|
||||
char reverb;
|
||||
int slot[7];
|
||||
};
|
||||
|
||||
extern int gDriver1Music;
|
||||
|
||||
extern int TimeSinceLastSpeech;
|
||||
|
@ -18,6 +18,14 @@
|
||||
|
||||
#include "Frontend/FEmain.h"
|
||||
|
||||
struct MISSION_STEP
|
||||
{
|
||||
u_char flags : 3;
|
||||
u_char recap : 5;
|
||||
u_char data : 7;
|
||||
u_char disc : 1;
|
||||
};
|
||||
|
||||
MISSION_STEP MissionLadder[68] =
|
||||
{
|
||||
{ 1, 0, 1, 0 },
|
||||
|
@ -840,22 +840,22 @@ void initOBox(CAR_DATA* cp)
|
||||
|
||||
gte_stlvnl(&cp->hd.oBox.location);
|
||||
|
||||
VECTOR svx = { length, 0 ,0 };
|
||||
VECTOR svy = { 0, car_cos->colBox.vy ,0 };
|
||||
VECTOR svz = { 0, 0 ,car_cos->colBox.vz };
|
||||
SVECTOR svx = { length, 0 ,0 };
|
||||
SVECTOR svy = { 0, car_cos->colBox.vy ,0 };
|
||||
SVECTOR svz = { 0, 0 ,car_cos->colBox.vz };
|
||||
|
||||
gte_ldlvl(&svx);
|
||||
gte_ldsv(&svx);
|
||||
|
||||
gte_rtir();
|
||||
cp->hd.oBox.length[1] = car_cos->colBox.vy;
|
||||
gte_stsv(&cp->hd.oBox.radii[0]);
|
||||
|
||||
gte_ldlvl(&svy);
|
||||
gte_ldsv(&svy);
|
||||
gte_rtir();
|
||||
cp->hd.oBox.length[2] = car_cos->colBox.vz;
|
||||
gte_stsv(&cp->hd.oBox.radii[1]);
|
||||
|
||||
gte_ldlvl(&svz);
|
||||
gte_ldsv(&svz);
|
||||
gte_rtir();
|
||||
gte_stsv(&cp->hd.oBox.radii[2]);
|
||||
}
|
||||
@ -1420,10 +1420,6 @@ void TerminateSkidding(int player_id)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
char rear_only = 0;
|
||||
char continuous_track = 0;
|
||||
int last_track_state = -1;
|
||||
char DebrisTimer = 0;
|
||||
|
||||
// [D] [T]
|
||||
@ -1486,19 +1482,13 @@ void jump_debris(CAR_DATA* cp)
|
||||
// [D] [T]
|
||||
void CheckCarEffects(CAR_DATA* cp, int player_id)
|
||||
{
|
||||
int channel;
|
||||
static char last_track_state[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS] = { -1 };
|
||||
int skidsound, cnt;
|
||||
|
||||
int skidsound;
|
||||
int cnt;
|
||||
int wheels_on_ground;
|
||||
char wheels_on_ground;
|
||||
char lay_down_tracks;
|
||||
char tracks_and_smoke;
|
||||
char desired_skid;
|
||||
char desired_wheel;
|
||||
|
||||
wheels_on_ground = 0;
|
||||
lay_down_tracks = 0;
|
||||
tracks_and_smoke = 0;
|
||||
char channel, desired_skid, desired_wheel;
|
||||
|
||||
if (cp->controlType != CONTROL_TYPE_PLAYER &&
|
||||
cp->controlType != CONTROL_TYPE_LEAD_AI &&
|
||||
@ -1514,10 +1504,14 @@ void CheckCarEffects(CAR_DATA* cp, int player_id)
|
||||
// [A] do hubcaps here
|
||||
HandlePlayerHubcaps(player_id);
|
||||
|
||||
wheels_on_ground = 0;
|
||||
lay_down_tracks = 0;
|
||||
tracks_and_smoke = 0;
|
||||
|
||||
for (cnt = 0; cnt < 4; cnt++)
|
||||
{
|
||||
if (cp->hd.wheel[cnt].susCompression != 0)
|
||||
wheels_on_ground = 1;
|
||||
wheels_on_ground |= 1 << cnt;
|
||||
}
|
||||
|
||||
skidsound = 0;
|
||||
@ -1529,10 +1523,9 @@ void CheckCarEffects(CAR_DATA* cp, int player_id)
|
||||
rear_vel = ABS(cp->hd.rear_vel);
|
||||
front_vel = ABS(cp->hd.front_vel);
|
||||
|
||||
if (rear_vel > 22000 || cp->wheelspin)
|
||||
if ((wheels_on_ground & 5) && (rear_vel > 15000 || cp->wheelspin))
|
||||
{
|
||||
rear_only = 1;
|
||||
lay_down_tracks = true;
|
||||
lay_down_tracks |= 1;
|
||||
|
||||
if (cp->wheelspin == 0)
|
||||
skidsound = (rear_vel - 11100) / 2 + 1;
|
||||
@ -1542,13 +1535,13 @@ void CheckCarEffects(CAR_DATA* cp, int player_id)
|
||||
if (skidsound > 13000)
|
||||
skidsound = 13000;
|
||||
}
|
||||
else if (front_vel > 50000)
|
||||
|
||||
if ((wheels_on_ground & 10) && front_vel > 15000)
|
||||
{
|
||||
rear_only = 0;
|
||||
lay_down_tracks = true;
|
||||
lay_down_tracks |= 2;
|
||||
}
|
||||
|
||||
tracks_and_smoke = (player_id < 2) && !(cp->hd.wheel[1].surface & 0x8) && !(cp->hd.wheel[3].surface & 0x8);
|
||||
tracks_and_smoke = (player_id < MAX_TYRE_TRACK_PLAYERS) && !(cp->hd.wheel[1].surface & 0x8) && !(cp->hd.wheel[3].surface & 0x8);
|
||||
}
|
||||
|
||||
desired_skid = -1;
|
||||
@ -1671,23 +1664,52 @@ void CheckCarEffects(CAR_DATA* cp, int player_id)
|
||||
|
||||
player[player_id].onGrass = 0;
|
||||
|
||||
// make tyre tracks
|
||||
GetTyreTrackPositions(cp, player_id);
|
||||
|
||||
// make tyre tracks
|
||||
if (lay_down_tracks)
|
||||
#define ADD_WHEEL_TYRE_TRACK(wheelNum, trackIdx) \
|
||||
if (wheels_on_ground & (1 << wheelNum)) { \
|
||||
AddTyreTrack(trackIdx, tracks_and_smoke, player_id, last_track_state[player_id][trackIdx] != -1); \
|
||||
last_track_state[player_id][trackIdx] = 1; \
|
||||
} else \
|
||||
last_track_state[player_id][trackIdx] = -1;
|
||||
|
||||
if (lay_down_tracks & 1) // rear
|
||||
{
|
||||
continuous_track = (last_track_state == rear_only);
|
||||
|
||||
AddTyreTrack(player_id * 2, tracks_and_smoke, player_id);
|
||||
AddTyreTrack(player_id * 2 + 1, tracks_and_smoke, player_id);
|
||||
|
||||
last_track_state = rear_only;
|
||||
#if MAX_TYRE_TRACK_WHEELS == 4
|
||||
ADD_WHEEL_TYRE_TRACK(0, 0)
|
||||
ADD_WHEEL_TYRE_TRACK(2, 2)
|
||||
#else
|
||||
ADD_WHEEL_TYRE_TRACK(0, 0)
|
||||
ADD_WHEEL_TYRE_TRACK(2, 1)
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
last_track_state = -1;
|
||||
#if MAX_TYRE_TRACK_WHEELS == 4
|
||||
last_track_state[player_id][0] = -1;
|
||||
last_track_state[player_id][2] = -1;
|
||||
#else
|
||||
last_track_state[player_id][0] = -1;
|
||||
last_track_state[player_id][1] = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if MAX_TYRE_TRACK_WHEELS == 4
|
||||
if (lay_down_tracks & 2) // front
|
||||
{
|
||||
ADD_WHEEL_TYRE_TRACK(1, 1)
|
||||
ADD_WHEEL_TYRE_TRACK(3, 3)
|
||||
}
|
||||
else
|
||||
{
|
||||
last_track_state[player_id][1] = -1;
|
||||
last_track_state[player_id][3] = -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#undef ADD_WHEEL_TYRE_TRACK
|
||||
|
||||
SetTyreTrackOldPositions(player_id);
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
extern int ghost_mode;
|
||||
extern int playerghost;
|
||||
extern int playerhitcopsanyway;
|
||||
extern char continuous_track;
|
||||
|
||||
extern void InitCarPhysics(CAR_DATA *cp, LONGVECTOR4* startpos, int direction); // 0x0005381C
|
||||
extern void TempBuildHandlingMatrix(CAR_DATA *cp, int init); // 0x000539E8
|
||||
|
@ -33,6 +33,37 @@ static int pathParams[5] = {
|
||||
int road_s = 0;
|
||||
int road_c = 0;
|
||||
|
||||
struct MAP_DATA
|
||||
{
|
||||
CAR_DATA* cp;
|
||||
VECTOR* base;
|
||||
VECTOR* pos;
|
||||
VECTOR* vel;
|
||||
VECTOR* size;
|
||||
int intention;
|
||||
int* map;
|
||||
int* local;
|
||||
};
|
||||
|
||||
enum LeadDriveState
|
||||
{
|
||||
LeadDrive_Handbrake = 0,
|
||||
LeadDrive_DropPedals = 1,
|
||||
LeadDrive_CorrectOversteer = 2,
|
||||
LeadDrive_NormalDrive = 3,
|
||||
LeadDrive_Unstuck = 4,
|
||||
LeadDrive_Panic = 5,
|
||||
LeadDrive_EmergencyBrake = 6,
|
||||
LeadDrive_Wheelspin = 7,
|
||||
LeadDrive_FakeMotion = 8,
|
||||
};
|
||||
|
||||
void CheckCurrentRoad(CAR_DATA* cp);
|
||||
void UpdateRoadPosition(CAR_DATA* cp, VECTOR* basePos, int intention);
|
||||
void FakeMotion(CAR_DATA* cp);
|
||||
void SelectExit(CAR_DATA* cp, DRIVER2_JUNCTION* junction);
|
||||
void SetTarget(CAR_DATA* cp, int curRoad, int heading, int* nextJunction);
|
||||
|
||||
// [D] [T]
|
||||
int leadRand(void)
|
||||
{
|
||||
@ -50,7 +81,7 @@ void InitLead(CAR_DATA* cp)
|
||||
cp->hndType = 5;
|
||||
cp->controlType = CONTROL_TYPE_LEAD_AI;
|
||||
cp->ai.l.roadPosition = 512;
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
cp->ai.l.recoverTime = 40;
|
||||
cp->ai.l.nextExit = 2;
|
||||
cp->ai.l.roadForward = 5120;
|
||||
@ -151,11 +182,11 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
|| ABS(z - player[0].pos[2]) > 15900)
|
||||
{
|
||||
// request that we spool him in
|
||||
cp->ai.l.dstate = 8;
|
||||
cp->ai.l.dstate = LeadDrive_FakeMotion;
|
||||
return;
|
||||
}
|
||||
|
||||
if (cp->ai.l.dstate == 8)
|
||||
if (cp->ai.l.dstate == LeadDrive_FakeMotion)
|
||||
{
|
||||
// don't spool him in until everything is loaded
|
||||
if (spoolactive)
|
||||
@ -168,23 +199,23 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
InitCarPhysics(cp, (LONGVECTOR4*)&tmpStart, cp->ai.l.targetDir);
|
||||
|
||||
// start him up
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
|
||||
ResetTyreTracks(cp, GetPlayerId(cp));
|
||||
}
|
||||
|
||||
if (ABS(cp->ai.l.panicCount) > 0)
|
||||
cp->ai.l.dstate = 5;
|
||||
cp->ai.l.dstate = LeadDrive_Panic;
|
||||
|
||||
if (cp->ai.l.dstate == 6)
|
||||
cp->ai.l.dstate = 3;
|
||||
if (cp->ai.l.dstate == LeadDrive_EmergencyBrake)
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
|
||||
if (cp->hd.speed < 10)
|
||||
++cp->ai.l.stuckCount;
|
||||
else
|
||||
cp->ai.l.stuckCount = 0;
|
||||
|
||||
if (cp->ai.l.dstate == 4)
|
||||
if (cp->ai.l.dstate == LeadDrive_Unstuck)
|
||||
{
|
||||
if (cp->ai.l.stuckCount > 20)
|
||||
{
|
||||
@ -199,7 +230,7 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
{
|
||||
cp->ai.l.stuckCount = 0;
|
||||
cp->ai.l.recoverTime = 0;
|
||||
cp->ai.l.dstate = 4;
|
||||
cp->ai.l.dstate = LeadDrive_Unstuck;
|
||||
}
|
||||
}
|
||||
|
||||
@ -208,22 +239,22 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
|
||||
switch (cp->ai.l.dstate)
|
||||
{
|
||||
case 0:
|
||||
case LeadDrive_Handbrake:
|
||||
{
|
||||
CheckCurrentRoad(cp);
|
||||
|
||||
if (cp->hd.speed < 20)
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
|
||||
if (ABS(end) < LeadValues.hEnd)
|
||||
{
|
||||
if (ABS(avel) > 150)
|
||||
cp->ai.l.dstate = 1;
|
||||
cp->ai.l.dstate = LeadDrive_DropPedals;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
case LeadDrive_DropPedals:
|
||||
{
|
||||
CheckCurrentRoad(cp);
|
||||
|
||||
@ -231,26 +262,26 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
{
|
||||
if (ABS(avel) < 24)
|
||||
{
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
}
|
||||
else
|
||||
{
|
||||
cp->ai.l.dstate = 2;
|
||||
cp->ai.l.dstate = LeadDrive_CorrectOversteer;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
case LeadDrive_CorrectOversteer:
|
||||
{
|
||||
CheckCurrentRoad(cp);
|
||||
|
||||
if (ABS(avel) < 24)
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
case LeadDrive_NormalDrive:
|
||||
{
|
||||
volatile int dist;
|
||||
|
||||
@ -273,9 +304,9 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
int hDist = LeadValues.hDist + (cp->hd.speed - 100) * LeadValues.hDistMul;
|
||||
|
||||
if (dist < hDist)
|
||||
cp->ai.l.dstate = 3; // [A] was 6
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive; // [A] was LeadDrive_OversteerBrake
|
||||
else
|
||||
cp->ai.l.dstate = 0;
|
||||
cp->ai.l.dstate = LeadDrive_Handbrake;
|
||||
|
||||
break;
|
||||
}
|
||||
@ -285,7 +316,7 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
|
||||
if (dist < tDist)
|
||||
{
|
||||
cp->ai.l.dstate = 0;
|
||||
cp->ai.l.dstate = LeadDrive_Handbrake;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -302,14 +333,14 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
lDist = LeadValues.tDist + cp->hd.speed * LeadValues.tDistMul;
|
||||
|
||||
if (dist < lDist && cp->ai.l.roadForward > 0)
|
||||
cp->ai.l.dstate = 7;
|
||||
cp->ai.l.dstate = LeadDrive_Wheelspin;
|
||||
else
|
||||
cp->ai.l.dstate = 6;
|
||||
cp->ai.l.dstate = LeadDrive_EmergencyBrake;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
case LeadDrive_Unstuck:
|
||||
{
|
||||
pos.vx = cp->hd.where.t[0];
|
||||
pos.vy = cp->hd.where.t[1];
|
||||
@ -321,30 +352,30 @@ void LeadUpdateState(CAR_DATA* cp)
|
||||
|
||||
if (cp->ai.l.roadForward == 0)
|
||||
{
|
||||
cp->ai.l.dstate = 3;
|
||||
cp->ai.l.dstate = LeadDrive_NormalDrive;
|
||||
cp->ai.l.stuckCount = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
case LeadDrive_Panic:
|
||||
{
|
||||
CheckCurrentRoad(cp);
|
||||
|
||||
if (cp->ai.l.panicCount == 0)
|
||||
{
|
||||
if (ABS(end) < 200)
|
||||
cp->ai.l.dstate = 2;
|
||||
cp->ai.l.dstate = LeadDrive_CorrectOversteer;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
case LeadDrive_Wheelspin:
|
||||
{
|
||||
CheckCurrentRoad(cp);
|
||||
|
||||
if (ABS(end) < cp->hd.speed + LeadValues.tEnd)
|
||||
cp->ai.l.dstate = 2;
|
||||
cp->ai.l.dstate = LeadDrive_CorrectOversteer;
|
||||
|
||||
break;
|
||||
}
|
||||
@ -416,7 +447,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
|
||||
switch (cp->ai.l.dstate)
|
||||
{
|
||||
case 0:
|
||||
case LeadDrive_Handbrake:
|
||||
{
|
||||
int deltaAVel;
|
||||
|
||||
@ -436,7 +467,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
case LeadDrive_NormalDrive:
|
||||
{
|
||||
volatile int dx, dz;
|
||||
volatile int deltaPos;
|
||||
@ -474,18 +505,15 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
if (ABS(steerDelta) > 64)
|
||||
t0 |= CAR_PAD_FASTSTEER;
|
||||
|
||||
if (steerDelta + 31U <= 62)
|
||||
{
|
||||
if (ABS(avel) <= 5)
|
||||
if (steerDelta + 31U <= 62 && ABS(avel) <= 5)
|
||||
{
|
||||
if (t0 & CAR_PAD_ACCEL)
|
||||
t0 |= CAR_PAD_WHEELSPIN;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
case LeadDrive_Unstuck:
|
||||
{
|
||||
volatile int deltaPos;
|
||||
|
||||
@ -508,7 +536,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
case LeadDrive_Panic:
|
||||
{
|
||||
volatile int deltaAVel;
|
||||
|
||||
@ -560,7 +588,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
case LeadDrive_EmergencyBrake:
|
||||
{
|
||||
t0 = (avel < 0) ? CAR_PAD_RIGHT : CAR_PAD_LEFT;
|
||||
//t0 |= ((deltaTh < 0) ? CAR_PAD_RIGHT : CAR_PAD_LEFT);
|
||||
@ -572,7 +600,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
case LeadDrive_Wheelspin:
|
||||
{
|
||||
if (ABS(avel) > LeadValues.tAvelLimit)
|
||||
{
|
||||
@ -583,7 +611,7 @@ u_int LeadPadResponse(CAR_DATA* cp)
|
||||
t0 |= CAR_PAD_WHEELSPIN;
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
case LeadDrive_FakeMotion:
|
||||
{
|
||||
FakeMotion(cp);
|
||||
break;
|
||||
@ -939,7 +967,7 @@ void BlockToMap(MAP_DATA* data)
|
||||
|
||||
someVar = FIXEDH(ABS(data->size->vx * road_s) + ABS(data->size->vz * road_c));
|
||||
|
||||
if (data->intention == 0 || data->cp->ai.l.dstate == 3)
|
||||
if (data->intention == 0 || data->cp->ai.l.dstate == LeadDrive_NormalDrive)
|
||||
{
|
||||
v = (data->cp->hd.speed + 100) * 10;
|
||||
|
||||
@ -1383,8 +1411,8 @@ int IsOnMap(int x, int z, VECTOR* basePos, int intention, CAR_DATA* cp)
|
||||
dx = x - curve->Midx;
|
||||
dz = z - curve->Midz;
|
||||
|
||||
tangent = DIFF_ANGLES(cp->ai.l.base_Angle, ratan2(dx, dz)); // (((ratan2(dx, dz) - cp->ai.l.base_Angle) + 2048U & 0xfff) - 2048) *
|
||||
cp->ai.l.base_Dir * ((curve->inside * 45056) / 28672);
|
||||
tangent = DIFF_ANGLES(cp->ai.l.base_Angle, ratan2(dx, dz)) // (((ratan2(dx, dz) - cp->ai.l.base_Angle) + 2048U & 0xfff) - 2048) *
|
||||
* cp->ai.l.base_Dir * ((curve->inside * 45056) / 28672);
|
||||
|
||||
normal = (cp->ai.l.base_Normal - hypot(dx, dz)) * cp->ai.l.base_Dir;
|
||||
|
||||
@ -1634,8 +1662,8 @@ void UpdateRoadPosition(CAR_DATA* cp, VECTOR* basePos, int intention)
|
||||
|
||||
BlockToMap(&data);
|
||||
|
||||
num_cb = num_cb + -1;
|
||||
collide = collide + 1;
|
||||
num_cb--;
|
||||
collide++;
|
||||
}
|
||||
}
|
||||
ppco = GetNextPackedCop(&ci);
|
||||
@ -1687,7 +1715,7 @@ void UpdateRoadPosition(CAR_DATA* cp, VECTOR* basePos, int intention)
|
||||
}
|
||||
|
||||
// update panic
|
||||
if (cp->ai.l.dstate != 4)
|
||||
if (cp->ai.l.dstate != LeadDrive_Unstuck)
|
||||
{
|
||||
int left, right;
|
||||
int spd;
|
||||
@ -2208,7 +2236,7 @@ void CheckCurrentRoad(CAR_DATA* cp)
|
||||
else
|
||||
fixedThresh = LeadValues.tDist + cp->hd.speed * LeadValues.tDistMul;
|
||||
|
||||
if (toGo < fixedThresh && cp->ai.l.offRoad == 0 && cp->ai.l.dstate != 5)
|
||||
if (toGo < fixedThresh && cp->ai.l.offRoad == 0 && cp->ai.l.dstate != LeadDrive_Panic)
|
||||
{
|
||||
checkNext = 1;
|
||||
cp->ai.l.direction = 0;
|
||||
@ -2743,7 +2771,7 @@ u_int FreeRoamer(CAR_DATA* cp)
|
||||
|
||||
DamageBar.position = cp->totalDamage;
|
||||
|
||||
if (cp->ai.l.dstate != 8)
|
||||
if (cp->ai.l.dstate != LeadDrive_FakeMotion)
|
||||
{
|
||||
// flipped? Or sinking in water?
|
||||
if (cp->hd.where.m[1][1] < 100 || (cp->hd.wheel[1].surface & 7) == 1 && (cp->hd.wheel[3].surface & 7) == 1)
|
||||
|
@ -1,42 +1,7 @@
|
||||
#ifndef LEADAI_H
|
||||
#define LEADAI_H
|
||||
|
||||
|
||||
extern int leadRand(); // 0x000E70A0
|
||||
|
||||
extern void InitLead(CAR_DATA *cp); // 0x000E7128
|
||||
|
||||
extern void LeadUpdateState(CAR_DATA *cp); // 0x000E73E8
|
||||
|
||||
extern u_int LeadPadResponse(CAR_DATA *cp); // 0x000E7994
|
||||
|
||||
extern void FakeMotion(CAR_DATA *cp); // 0x000E7DE8
|
||||
|
||||
extern void PosToIndex(int *normal, int *tangent, int intention, CAR_DATA *cp); // 0x000E834C
|
||||
|
||||
extern void BlockToMap(MAP_DATA *data); // 0x000E86BC
|
||||
|
||||
extern int IsOnMap(int x, int z, VECTOR *basePos, int intention, CAR_DATA *cp); // 0x000E98A4
|
||||
|
||||
extern void UpdateRoadPosition(CAR_DATA *cp, VECTOR *basePos, int intention); // 0x000E9BB8
|
||||
|
||||
extern void slowWallTests() ; // 0x000E913C
|
||||
|
||||
extern void asf() ; // 0x000E9158
|
||||
|
||||
extern void DoExtraWorkForNFrames() ; // 0x000E99AC
|
||||
|
||||
extern void searchTarget() ; // 0x000E9AB8
|
||||
|
||||
extern void CheckCurrentRoad(CAR_DATA *cp); // 0x000EB1FC
|
||||
|
||||
extern void SetTarget(CAR_DATA *cp, int cr, int heading, int *nextJunction); // 0x000EC1C4
|
||||
|
||||
extern void SelectExit(CAR_DATA *cp, DRIVER2_JUNCTION *junction); // 0x000EC5E4
|
||||
|
||||
extern u_int FreeRoamer(CAR_DATA *cp); // 0x000EC99C
|
||||
|
||||
extern u_int hypot(int x, int y); // 0x000ECB28
|
||||
|
||||
extern void InitLead(CAR_DATA *cp);
|
||||
extern u_int FreeRoamer(CAR_DATA *cp);
|
||||
|
||||
#endif
|
||||
|
@ -17,6 +17,37 @@
|
||||
#include <stdlib.h> // getenv
|
||||
#endif // PSX
|
||||
|
||||
struct GAME_SAVE_HEADER
|
||||
{
|
||||
u_int magic;
|
||||
u_char gMissionLadderPos;
|
||||
u_char pad1;
|
||||
u_char pad2;
|
||||
u_char pad3;
|
||||
MISSION_DATA SavedData;
|
||||
int reserved[8];
|
||||
};
|
||||
|
||||
struct CONFIG_SAVE_HEADER
|
||||
{
|
||||
u_int magic;
|
||||
int gMasterVolume;
|
||||
int gMusicVolume;
|
||||
int gSoundMode;
|
||||
int gVibration;
|
||||
int gCopDifficultyLevel;
|
||||
int gFurthestMission;
|
||||
MAPPING PadMapping[2];
|
||||
SCORE_TABLES ScoreTables;
|
||||
int PALAdjustX;
|
||||
int PALAdjustY;
|
||||
int NTSCAdjustX;
|
||||
int NTSCAdjustY;
|
||||
int gSubtitles;
|
||||
ACTIVE_CHEATS AvailableCheats;
|
||||
int reserved[6];
|
||||
};
|
||||
|
||||
// [A]
|
||||
void ShowSavingWaitMessage(char *message, int height)
|
||||
{
|
||||
@ -146,7 +177,7 @@ void LoadCurrentProfile(int init)
|
||||
}
|
||||
|
||||
// [A] saves config to file
|
||||
void SaveCurrentProfile()
|
||||
void SaveCurrentProfile(int showMessage)
|
||||
{
|
||||
#ifndef PSX
|
||||
int dataSize;
|
||||
@ -157,8 +188,11 @@ void SaveCurrentProfile()
|
||||
|
||||
strcat(filePath, "/config.dat");
|
||||
|
||||
if (showMessage)
|
||||
{
|
||||
SetTextColour(128, 128, 64);
|
||||
ShowSavingWaitMessage(G_LTXT(GTXT_SavingConfiguration), 0);
|
||||
}
|
||||
|
||||
dataSize = 0;
|
||||
if (SaveConfigData((char*)_other_buffer))
|
||||
@ -176,7 +210,7 @@ void SaveCurrentProfile()
|
||||
error = 0;
|
||||
}
|
||||
|
||||
if (error)
|
||||
if (error && showMessage)
|
||||
{
|
||||
SetTextColour(128, 0, 0);
|
||||
ShowSavingWaitMessage(G_LTXT(GTXT_SavingError), 0);
|
||||
|
@ -4,7 +4,7 @@
|
||||
extern char gCurrentReplayFilename[64];
|
||||
|
||||
extern void LoadCurrentProfile(int init);
|
||||
extern void SaveCurrentProfile();
|
||||
extern void SaveCurrentProfile(int showMessage);
|
||||
|
||||
extern int LoadCurrentGame();
|
||||
extern void SaveCurrentGame();
|
||||
|
@ -406,12 +406,7 @@ void LoadGameLevel(void)
|
||||
sector = citylumps[GameLevel][CITYLUMP_DATA1].x / CDSECTOR_SIZE;
|
||||
nsectors = citylumps[GameLevel][CITYLUMP_DATA1].y / CDSECTOR_SIZE;
|
||||
|
||||
#ifdef PSX
|
||||
loadsectors((char*)_primTab1, sector, nsectors);
|
||||
#else
|
||||
extern char g_CurrentLevelFileName[64];
|
||||
loadsectorsPC(g_CurrentLevelFileName, (char*)_primTab1, sector, nsectors);
|
||||
#endif // PSX
|
||||
|
||||
sector += nsectors;
|
||||
|
||||
@ -428,12 +423,8 @@ void LoadGameLevel(void)
|
||||
malloc_lump = D_MALLOC(nsectors * CDSECTOR_SIZE);
|
||||
D_MALLOC_END();
|
||||
|
||||
#ifdef PSX
|
||||
loadsectors(malloc_lump, sector, nsectors);
|
||||
#else
|
||||
extern char g_CurrentLevelFileName[64];
|
||||
loadsectorsPC(g_CurrentLevelFileName, malloc_lump, sector, nsectors);
|
||||
#endif // PSX
|
||||
|
||||
sector += nsectors;
|
||||
|
||||
// CITYLUMP_DATA2 - in-memory lump
|
||||
@ -647,11 +638,10 @@ void State_GameInit(void* param)
|
||||
plStart = PlayerStartInfo[i];
|
||||
padid = -i;
|
||||
|
||||
if (i < NumPlayers)
|
||||
{
|
||||
gStartOnFoot = (plStart->type == 2);
|
||||
|
||||
if (i < NumPlayers)
|
||||
padid = i;
|
||||
}
|
||||
|
||||
InitPlayer(&player[i], &car_data[i], plStart->controlType, plStart->rotation, (LONGVECTOR4 *)&plStart->position, plStart->model, plStart->palette, &padid);
|
||||
|
||||
@ -841,7 +831,6 @@ int num_active_cars = 0;
|
||||
u_int lead_pad = 0;
|
||||
|
||||
int numInactiveCars = 0;
|
||||
int leadCarId = 0;
|
||||
|
||||
VECTOR leadcar_pos;
|
||||
|
||||
@ -882,7 +871,7 @@ void StepSim(void)
|
||||
pauseflag = 1;
|
||||
}
|
||||
|
||||
oldsp = SetSp((u_long)((u_char*)getScratchAddr(0) + 0x3e8)); // i don't know what this does
|
||||
//oldsp = SetSp((u_long)((u_char*)getScratchAddr(0) + 0x3e8)); // i don't know what this does
|
||||
|
||||
lead_pad = (u_int)controller_bits;
|
||||
|
||||
@ -1062,7 +1051,7 @@ void StepSim(void)
|
||||
|
||||
break;
|
||||
case CONTROL_TYPE_CUTSCENE:
|
||||
if (!_CutRec_RecordPad(cp, &t0, &t1, &t2))
|
||||
if (!_CutRec_RecordCarPad(cp, &t0, &t1, &t2))
|
||||
cjpPlay(-*cp->ai.padid, &t0, &t1, &t2);
|
||||
|
||||
ProcessCarPad(cp, t0, t1, t2);
|
||||
@ -1073,7 +1062,7 @@ void StepSim(void)
|
||||
}
|
||||
|
||||
// Update players
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
pl = &player[i];
|
||||
|
||||
@ -1082,13 +1071,14 @@ void StepSim(void)
|
||||
|
||||
stream = pl->padid;
|
||||
|
||||
if (stream < 0)
|
||||
if (stream < 0) // Is cutscene stream?
|
||||
{
|
||||
if (cjpPlay(-stream, &t0, &t1, &t2) != 0)
|
||||
if (!_CutRec_RecordPad(pl, &t0, &t1, &t2) && cjpPlay(-stream, &t0, &t1, &t2) != 0)
|
||||
ProcessTannerPad(pl->pPed, t0, t1, t2);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (Pads[stream].type == 4)
|
||||
{
|
||||
padAcc = Pads[stream].mapanalog[3];
|
||||
@ -1108,8 +1098,6 @@ void StepSim(void)
|
||||
}
|
||||
}
|
||||
|
||||
stream = pl->padid;
|
||||
|
||||
t0 = Pads[stream].mapped;
|
||||
t1 = Pads[stream].mapanalog[2];
|
||||
t2 = Pads[stream].type & 4;
|
||||
@ -1140,7 +1128,6 @@ void StepSim(void)
|
||||
|
||||
ProcessTannerPad(pl->pPed, t0, t1, t2);
|
||||
}
|
||||
}
|
||||
|
||||
if (requestStationaryCivCar == 1 && (numCivCars < maxCivCars || (PingOutCar(&car_data[furthestCivID]), numCivCars < maxCivCars)))
|
||||
{
|
||||
@ -1161,7 +1148,7 @@ void StepSim(void)
|
||||
DoScenaryCollisions();
|
||||
CheckPlayerMiscFelonies();
|
||||
|
||||
SetSp(oldsp);
|
||||
//SetSp(oldsp);
|
||||
|
||||
CameraCnt++;
|
||||
|
||||
@ -1212,6 +1199,17 @@ void StepSim(void)
|
||||
|
||||
static int stupid_logic[4];
|
||||
|
||||
#if MAX_TYRE_TRACK_PLAYERS > 2
|
||||
if (gInGameCutsceneActive != 0)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
stupid_logic[i] = player[i + NumPlayers].playerCarId;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// "Car Bomb"?
|
||||
if (gInGameCutsceneActive != 0 && gCurrentMissionNumber == 23 && gInGameCutsceneID == 0)
|
||||
stupid_logic[0] = 2;
|
||||
@ -1220,7 +1218,8 @@ void StepSim(void)
|
||||
|
||||
stupid_logic[1] = player[1].playerCarId;
|
||||
stupid_logic[2] = gThePlayerCar;
|
||||
stupid_logic[3] = leadCarId;
|
||||
stupid_logic[3] = player[0].targetCarId; // [A]
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
@ -1231,7 +1230,7 @@ void StepSim(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (car = 0, i = 0; car < 4 && i < 2; car++)
|
||||
for (car = 0, i = 0; car < 4; car++)
|
||||
{
|
||||
if (stupid_logic[car] != -1 && SilenceThisCar(car) == 0)
|
||||
{
|
||||
@ -1306,19 +1305,15 @@ void StepGame(void)
|
||||
if ((padd & 0x2000U) && (padd & 0x8000U))
|
||||
padd &= ~0xA000;
|
||||
|
||||
i = NumPlayers;
|
||||
controller_bits = padd;
|
||||
|
||||
pl = player;
|
||||
while (i >= 0)
|
||||
for (i = 0; i < NumPlayers; i++)
|
||||
{
|
||||
pl = &player[i];
|
||||
if (pl->horn.time == 0 || pl->horn.on == 0)
|
||||
pl->horn.time = 0;
|
||||
else
|
||||
pl->horn.time--;
|
||||
|
||||
i--;
|
||||
pl++;
|
||||
}
|
||||
|
||||
ModifyCamera();
|
||||
@ -1493,12 +1488,12 @@ void CheckForPause(void)
|
||||
{
|
||||
if (NumPlayers == 1)
|
||||
{
|
||||
if (paddp == 0x800 && bMissionTitleFade == 0) // [A] && gInGameCutsceneActive == 0) // allow pausing during cutscene
|
||||
if (paddp == MPAD_START && bMissionTitleFade == 0) // [A] && gInGameCutsceneActive == 0) // allow pausing during cutscene
|
||||
{
|
||||
EnablePause(PAUSEMODE_PAUSE);
|
||||
}
|
||||
}
|
||||
else if (paddp == 0x800)
|
||||
else if (paddp == MPAD_START)
|
||||
{
|
||||
EnablePause(PAUSEMODE_PAUSEP1);
|
||||
}
|
||||
@ -2121,7 +2116,7 @@ int redriver2_main(int argc, char** argv)
|
||||
DoStateLoop();
|
||||
|
||||
#ifndef PSX
|
||||
SaveCurrentProfile();
|
||||
SaveCurrentProfile(1);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
@ -2323,7 +2318,7 @@ void RenderGame2(int view)
|
||||
colour = 32 - colour;
|
||||
|
||||
SetTextColour((colour & 0x1f) << 3, 0, 0);
|
||||
PrintString(G_LTXT(GTXT_DEMO), 32, 15);
|
||||
PrintString(G_LTXT(GTXT_DEMO), gOverlayXPos, 15);
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
|
@ -18,7 +18,6 @@ extern int numInactiveCars;
|
||||
extern int gLightsOn;
|
||||
extern int NightAmbient;
|
||||
extern int wetness;
|
||||
extern int leadCarId;
|
||||
|
||||
extern int scr_z;
|
||||
|
||||
|
@ -230,10 +230,8 @@ int CheckUnpackNewRegions(void)
|
||||
int x, z;
|
||||
int i, j;
|
||||
int sortcount;
|
||||
int leftright_unpack;
|
||||
int topbottom_unpack;
|
||||
int target_region;
|
||||
int region_to_unpack;
|
||||
int leftright_unpack, topbottom_unpack;
|
||||
int target_region, region_to_unpack;
|
||||
int num_regions_to_unpack;
|
||||
int force_load_boundary;
|
||||
AREA_LOAD_INFO regions_to_unpack[3];
|
||||
@ -318,11 +316,8 @@ int CheckUnpackNewRegions(void)
|
||||
num_regions_to_unpack = 3;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
sortcount = 0;
|
||||
|
||||
// get next region a space
|
||||
while (i < num_regions_to_unpack)
|
||||
for (i = 0, sortcount = 0; i < num_regions_to_unpack; i++)
|
||||
{
|
||||
x = regions_to_unpack[i].xoffset;
|
||||
z = regions_to_unpack[i].zoffset;
|
||||
@ -353,11 +348,9 @@ int CheckUnpackNewRegions(void)
|
||||
sortcount++;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (i < sortcount)
|
||||
for (i = 0; i < sortcount; i++)
|
||||
{
|
||||
if (sortcount > (i + 1))
|
||||
{
|
||||
@ -380,8 +373,6 @@ int CheckUnpackNewRegions(void)
|
||||
}
|
||||
|
||||
UnpackRegion(sortregions[sortorder[i]].vx, sortregions[sortorder[i]].vy);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -406,7 +397,7 @@ void ControlMap(void)
|
||||
region_to_unpack = region_x + region_z * regions_across;
|
||||
|
||||
if (current_region == -1)
|
||||
UnpackRegion(region_to_unpack, region_x & 1U | (region_z & 1U) * 2); // is that ever valid for 'target_barrel_region'?
|
||||
UnpackRegion(region_to_unpack, region_x & 1U | (region_z & 1U) * 2);
|
||||
|
||||
current_region = region_to_unpack;
|
||||
|
||||
|
@ -394,7 +394,7 @@ void InitializeMissionSound(void)
|
||||
{
|
||||
es_mobile[0] = AddEnvSnd(3, 0x20, SOUND_BANK_MISSION, GetMissionSound(14), 0, -10000, 0, 0, 0);
|
||||
}
|
||||
else if (gCurrentMissionNumber == 0x14)
|
||||
else if (gCurrentMissionNumber == 20)
|
||||
{
|
||||
jericho_in_back = 1;
|
||||
}
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "dr2roads.h"
|
||||
#include "cars.h"
|
||||
#include "targets.h"
|
||||
#include "system.h"
|
||||
|
||||
int gDisplayPosition = 0;
|
||||
|
||||
@ -98,8 +99,8 @@ void DrawMission(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintScaledString(64, string, 32 - (g321GoDelay & 0x1f));
|
||||
PrintScaledString(192, string, 32 - (g321GoDelay & 0x1f));
|
||||
PrintScaledString(SCREEN_H / 4, string, 32 - (g321GoDelay & 0x1f));
|
||||
PrintScaledString(SCREEN_H / 2 + SCREEN_H / 4, string, 32 - (g321GoDelay & 0x1f));
|
||||
}
|
||||
}
|
||||
else if (!pauseflag)
|
||||
@ -109,11 +110,11 @@ void DrawMission(void)
|
||||
if (NumPlayers == 1)
|
||||
DrawMessage(96, Mission.message_string[0]);
|
||||
else
|
||||
DrawMessage(64, Mission.message_string[0]);
|
||||
DrawMessage(SCREEN_H / 4, Mission.message_string[0]);
|
||||
}
|
||||
|
||||
if (Mission.message_timer[1] != 0)
|
||||
DrawMessage(192, Mission.message_string[1]);
|
||||
DrawMessage(SCREEN_H / 2 + SCREEN_H / 4, Mission.message_string[1]);
|
||||
}
|
||||
|
||||
if (Mission.active && !NoPlayerControl)
|
||||
@ -130,7 +131,7 @@ void DrawMission(void)
|
||||
if (gOutOfTape)
|
||||
{
|
||||
SetTextColour(128, 128, 64);
|
||||
PrintString(G_LTXT(GTXT_OutOfTape), gOverlayXPos, 236);
|
||||
PrintString(G_LTXT(GTXT_OutOfTape), gOverlayXPos, SCREEN_H - 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -536,7 +536,7 @@ void LoadMission(int missionnum)
|
||||
|
||||
Mission.timer[0].x = Mission.timer[1].x = 124;
|
||||
Mission.timer[0].y = 16;
|
||||
Mission.timer[1].y = 136;
|
||||
Mission.timer[1].y = SCREEN_H / 2 + 8;
|
||||
|
||||
if (MissionHeader->timer || (MissionHeader->timerFlags & MISSIONTIMER_FLAG_COUNTER))
|
||||
{
|
||||
@ -1170,8 +1170,7 @@ void SetMissionMessage(char *message, int priority, int seconds)
|
||||
if (message == MissionStrings - 1 || message == NULL || NumPlayers == 0)
|
||||
return;
|
||||
|
||||
i = 0;
|
||||
while (i < NumPlayers)
|
||||
for (i = 0; i < NumPlayers; i++)
|
||||
{
|
||||
if (Mission.message_timer[i] == 0 || Mission.message_priority[i] <= priority)
|
||||
{
|
||||
@ -1187,8 +1186,6 @@ void SetMissionMessage(char *message, int priority, int seconds)
|
||||
Mission.message_timer[i] = seconds * 30;
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1664,6 +1661,10 @@ int MRCommand(MR_THREAD *thread, u_int cmd)
|
||||
AvailableCheats.cheat4 = 1;
|
||||
}
|
||||
|
||||
#ifndef PSX
|
||||
SaveCurrentProfile(0);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (cmd == 0x1000090) // SetRaining
|
||||
|
@ -464,14 +464,14 @@ void ProcessMotionLump(char* lump_ptr, int lump_size)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupPedMotionData(PEDESTRIAN* pPed)
|
||||
void SetupPedMotionData(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->motion = MotionCaptureData[pPed->type];
|
||||
}
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void SetupPedestrian(PEDESTRIAN* pedptr)
|
||||
void SetupPedestrian(LPPEDESTRIAN pedptr)
|
||||
{
|
||||
pedptr->velocity.vy = 10;
|
||||
pedptr->speed = 10;
|
||||
@ -487,7 +487,7 @@ int bDoingShadow = 0;
|
||||
int gCurrentZ;
|
||||
|
||||
// [D] [T] [A]
|
||||
void DrawBodySprite(PEDESTRIAN* pDrawingPed, int boneId, VERTTYPE v1[2], VERTTYPE v2[2], int sz, int sy)
|
||||
void DrawBodySprite(LPPEDESTRIAN pDrawingPed, int boneId, VERTTYPE v1[2], VERTTYPE v2[2], int sz, int sy)
|
||||
{
|
||||
#if 0
|
||||
// debug code
|
||||
@ -788,11 +788,7 @@ void DrawBodySprite(PEDESTRIAN* pDrawingPed, int boneId, VERTTYPE v1[2], VERTTYP
|
||||
|
||||
if (bDoingShadow != 0)
|
||||
{
|
||||
addPrim(current->ot + 0x107f, prims);
|
||||
|
||||
#ifdef PGXP
|
||||
prims->pgxp_index = 0xffff;
|
||||
#endif
|
||||
addPrim(current->ot + OTSIZE - 1, prims);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -894,7 +890,7 @@ int bodyShiftValue = BODY_OFFSET;
|
||||
int torsoShiftValue = TORSO_OFFSET;
|
||||
|
||||
// [D] [T]
|
||||
void SetupTannerSkeleton(PEDESTRIAN* pDrawingPed)
|
||||
void SetupTannerSkeleton(LPPEDESTRIAN pDrawingPed)
|
||||
{
|
||||
int i;
|
||||
BONE* pBone;
|
||||
@ -1007,7 +1003,7 @@ void SetupTannerSkeleton(PEDESTRIAN* pDrawingPed)
|
||||
}
|
||||
|
||||
// [A] - was inlined in newShowTanner
|
||||
void DrawSprite(PEDESTRIAN* pDrawingPed, BONE* pBone, VECTOR* vJPos)
|
||||
void DrawSprite(LPPEDESTRIAN pDrawingPed, BONE* pBone, VECTOR* vJPos)
|
||||
{
|
||||
VERTTYPE t0[2], t1[2]; // [A] was two longs
|
||||
int z, z1, z2;
|
||||
@ -1044,7 +1040,7 @@ void DrawSprite(PEDESTRIAN* pDrawingPed, BONE* pBone, VECTOR* vJPos)
|
||||
int bAllreadyRotated = 0;
|
||||
|
||||
// [D] [T]
|
||||
void newShowTanner(PEDESTRIAN* pDrawingPed)
|
||||
void newShowTanner(LPPEDESTRIAN pDrawingPed)
|
||||
{
|
||||
int i, j;
|
||||
int draw;
|
||||
@ -1257,7 +1253,7 @@ void newShowTanner(PEDESTRIAN* pDrawingPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
SVECTOR* GetModelVertPtr(PEDESTRIAN* pDrawingPed, int boneId, int modelType)
|
||||
SVECTOR* GetModelVertPtr(LPPEDESTRIAN pDrawingPed, int boneId, int modelType)
|
||||
{
|
||||
int startVertex;
|
||||
|
||||
@ -1297,7 +1293,7 @@ SVECTOR* GetModelVertPtr(PEDESTRIAN* pDrawingPed, int boneId, int modelType)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void newRotateBones(PEDESTRIAN* pDrawingPed, BONE* poBone)
|
||||
void newRotateBones(LPPEDESTRIAN pDrawingPed, BONE* poBone)
|
||||
{
|
||||
SVECTOR* pVerts;
|
||||
MODEL* pModel;
|
||||
@ -1424,7 +1420,7 @@ void newRotateBones(PEDESTRIAN* pDrawingPed, BONE* poBone)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void DrawCiv(PEDESTRIAN* pPed)
|
||||
void DrawCiv(LPPEDESTRIAN pPed)
|
||||
{
|
||||
SVECTOR* vert2;
|
||||
SVECTOR* vert1;
|
||||
@ -1433,7 +1429,7 @@ void DrawCiv(PEDESTRIAN* pPed)
|
||||
int boneId;
|
||||
int frame;
|
||||
int i, j;
|
||||
u_int phase;
|
||||
int phase;
|
||||
SVECTOR pos;
|
||||
VECTOR pos1;
|
||||
SVECTOR rot;
|
||||
@ -1563,7 +1559,7 @@ void DrawCiv(PEDESTRIAN* pPed)
|
||||
ppos.vy = pPed->position.vy;
|
||||
ppos.vz = pPed->position.vz;
|
||||
|
||||
phase = (pPed->frame1 & 0xf) * 2;
|
||||
phase = (pPed->frame1 & 15) * 2;
|
||||
|
||||
cv.b = 40;
|
||||
cv.g = 40;
|
||||
@ -1616,7 +1612,7 @@ void SetSkelModelPointers(int type)
|
||||
int iCurrBone = 0;
|
||||
|
||||
// [D] [T]
|
||||
void DrawTanner(PEDESTRIAN* pPed)
|
||||
void DrawTanner(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int iVar1;
|
||||
VECTOR v;
|
||||
@ -1668,7 +1664,7 @@ void DrawTanner(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int DrawCharacter(PEDESTRIAN* pPed)
|
||||
int DrawCharacter(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int fr;
|
||||
short size;
|
||||
@ -1804,7 +1800,7 @@ void InitTannerShadow(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos, CVECTOR* col, short angle)
|
||||
void TannerShadow(LPPEDESTRIAN pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos, CVECTOR* col, short angle)
|
||||
{
|
||||
DR_ENV* dr_env;
|
||||
SVECTOR vert[4];
|
||||
@ -1842,7 +1838,7 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
dr_env = (DR_ENV*)current->primptr;
|
||||
SetDrawEnv(dr_env, &drEnv);
|
||||
|
||||
addPrim(current->ot + 0x107f, dr_env);
|
||||
addPrim(current->ot + OTSIZE - 1, dr_env);
|
||||
current->primptr += sizeof(DR_ENV);
|
||||
|
||||
Tangle = ratan2(-pLightPos->vx, pLightPos->vz);
|
||||
@ -1935,7 +1931,7 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
|
||||
// clear to black and draw Tanner sprites
|
||||
newShowTanner(pDrawingPed);
|
||||
addPrim(current->ot + 0x107f, &tileTannerClear[current->id]);
|
||||
addPrim(current->ot + OTSIZE - 1, &tileTannerClear[current->id]);
|
||||
|
||||
// restore vectors
|
||||
camera_position = cp;
|
||||
@ -1955,12 +1951,12 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
dr_env = (DR_ENV*)current->primptr;
|
||||
SetDrawEnv(dr_env, &drEnv);
|
||||
|
||||
addPrim(current->ot + 0x107f, dr_env);
|
||||
addPrim(current->ot + OTSIZE - 1, dr_env);
|
||||
current->primptr += sizeof(DR_ENV);
|
||||
}
|
||||
|
||||
// [A] - totally custom function but it works pretty much same as original
|
||||
void DoCivHead(PEDESTRIAN* pPed, SVECTOR* vert1, SVECTOR* vert2)
|
||||
void DoCivHead(LPPEDESTRIAN pPed, SVECTOR* vert1, SVECTOR* vert2)
|
||||
{
|
||||
SVECTOR spos;
|
||||
VECTOR pos;
|
||||
|
@ -16,21 +16,21 @@ extern int ThisMotion;
|
||||
|
||||
extern void ProcessMotionLump(char *lump_ptr, int lump_size); // 0x00069A38
|
||||
|
||||
extern void SetupPedMotionData(PEDESTRIAN *pPed); // 0x00069AB8
|
||||
extern void SetupPedestrian(PEDESTRIAN *pedptr); // 0x00069B6C
|
||||
extern void SetupPedMotionData(LPPEDESTRIAN pPed); // 0x00069AB8
|
||||
extern void SetupPedestrian(LPPEDESTRIAN pedptr); // 0x00069B6C
|
||||
|
||||
extern void StoreVertexLists(); // 0x0006594C
|
||||
|
||||
extern void DrawCiv(PEDESTRIAN *pPed); // 0x000670CC
|
||||
extern void DrawCiv(LPPEDESTRIAN pPed); // 0x000670CC
|
||||
extern void SetSkelModelPointers(int type); // 0x00069AD8
|
||||
|
||||
extern void DrawTanner(PEDESTRIAN *pPed); // 0x000678D0
|
||||
extern int DrawCharacter(PEDESTRIAN *pPed); // 0x00067D44
|
||||
extern void DrawTanner(LPPEDESTRIAN pPed); // 0x000678D0
|
||||
extern int DrawCharacter(LPPEDESTRIAN pPed); // 0x00067D44
|
||||
|
||||
extern void InitTannerShadow(); // 0x000681EC
|
||||
extern void TannerShadow(PEDESTRIAN *pDrawingPed, VECTOR *pPedPos, SVECTOR *pLightPos, CVECTOR *col, short angle); // 0x00068358
|
||||
extern void TannerShadow(LPPEDESTRIAN pDrawingPed, VECTOR *pPedPos, SVECTOR *pLightPos, CVECTOR *col, short angle); // 0x00068358
|
||||
|
||||
extern void DoCivHead(PEDESTRIAN *pPed, SVECTOR *vert1, SVECTOR *vert2); // 0x00068B2C
|
||||
extern void DoCivHead(LPPEDESTRIAN pPed, SVECTOR *vert1, SVECTOR *vert2); // 0x00068B2C
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -32,6 +32,13 @@ struct GARAGE_DOOR
|
||||
char yang;
|
||||
};
|
||||
|
||||
struct CYCLE_OBJECT
|
||||
{
|
||||
char* name;
|
||||
short vx, vy;
|
||||
short start1, stop1, speed1;
|
||||
short start2, stop2, speed2;
|
||||
};
|
||||
|
||||
CYCLE_OBJECT Lev0[2] =
|
||||
{
|
||||
@ -410,21 +417,6 @@ void DrawAllAnimatingObjects(CELL_OBJECT** objects, int num_animated)
|
||||
|
||||
// [A] optimized
|
||||
animate_object(cop, aop[model->normals].internal_id);
|
||||
|
||||
#if 0
|
||||
type = model->instance_number == -1 ? type : model->instance_number;
|
||||
for (j = 0; j < num_anim_objects; j++)
|
||||
{
|
||||
if (type == aop->model_num)
|
||||
{
|
||||
animate_object(cop, aop->internal_id);
|
||||
aop -= j;
|
||||
break;
|
||||
}
|
||||
|
||||
aop++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -336,7 +336,7 @@ char lineClear(VECTOR *v1, VECTOR *v2)
|
||||
int xd; // $a0
|
||||
int zd; // $v1
|
||||
|
||||
#ifdef PSX
|
||||
#if 0 //def PSX
|
||||
CELL_ITERATOR& ci = *(CELL_ITERATOR*)((u_char*)getScratchAddr(0) + 1024 - sizeof(CELL_ITERATOR));
|
||||
#else
|
||||
CELL_ITERATOR ci;
|
||||
|
@ -87,7 +87,7 @@ void InitOverlays(void)
|
||||
{
|
||||
InitPercentageBar(&Player2DamageBar, MaxPlayerDamage[1], playerDamageColour, G_LTXT(GTXT_Damage));
|
||||
Player2DamageBar.xpos = gOverlayXPos;
|
||||
Player2DamageBar.ypos = 140;
|
||||
Player2DamageBar.ypos = SCREEN_H / 2 + 12;
|
||||
Player2DamageBar.active = 1;
|
||||
}
|
||||
else
|
||||
@ -555,19 +555,7 @@ void DrawDrivingGameOverlays(void)
|
||||
break;
|
||||
case GAME_CHECKPOINT:
|
||||
|
||||
if (NumPlayers > 1)
|
||||
{
|
||||
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, 36);
|
||||
|
||||
sprintf(string, "%d/5", gPlayerScore.items);
|
||||
PrintString(string, x + 3, 36);
|
||||
|
||||
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, 150);
|
||||
|
||||
sprintf(string, "%d/5", gPlayerScore.P2items);
|
||||
PrintString(string, x + 3, 150);
|
||||
}
|
||||
else
|
||||
if (NumPlayers == 1)
|
||||
{
|
||||
table = &ScoreTables.CheckpointTable[GameLevel][gSubGameNumber][0];
|
||||
x = PrintStringRightAligned(G_LTXT(GTXT_Checks), gOverlayXOppPos + 70, 16);
|
||||
@ -578,6 +566,18 @@ void DrawDrivingGameOverlays(void)
|
||||
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 36);
|
||||
PrintScoreTableTime(x + 3, 36, table->time);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, 36);
|
||||
|
||||
sprintf(string, "%d/5", gPlayerScore.items);
|
||||
PrintString(string, x + 3, 36);
|
||||
|
||||
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, SCREEN_H / 2 + 22);
|
||||
|
||||
sprintf(string, "%d/5", gPlayerScore.P2items);
|
||||
PrintString(string, x + 3, SCREEN_H / 2 + 22);
|
||||
}
|
||||
|
||||
break;
|
||||
case GAME_GATERACE:
|
||||
@ -602,10 +602,10 @@ void DrawDrivingGameOverlays(void)
|
||||
sprintf(string, "%d / %d", gPlayerScore.items, 100);
|
||||
|
||||
PrintString(string, x + 3, 36);
|
||||
x = PrintString(G_LTXT(GTXT_Gate), gOverlayXPos, 150);
|
||||
x = PrintString(G_LTXT(GTXT_Gate), gOverlayXPos, SCREEN_H / 2 + 22);
|
||||
|
||||
sprintf(string, "%d / %d", gPlayerScore.P2items, 100);
|
||||
PrintString(string, x + 3, 150);
|
||||
PrintString(string, x + 3, SCREEN_H / 2 + 22);
|
||||
}
|
||||
break;
|
||||
case GAME_TRAILBLAZER:
|
||||
@ -635,13 +635,12 @@ void DrawDrivingGameOverlays(void)
|
||||
|
||||
x = PrintString(G_LTXT(GTXT_Flags), gOverlayXPos, 132);
|
||||
sprintf(string, "%d", gPlayerScore.P2items);
|
||||
PrintString(string, x + 3, 132);
|
||||
PrintString(string, x + 3, SCREEN_H / 2 + 4);
|
||||
break;
|
||||
case GAME_SECRET:
|
||||
y = 36;
|
||||
|
||||
i = 0;
|
||||
do
|
||||
for (i = 0; i < gNumRaceTrackLaps; i++)
|
||||
{
|
||||
sprintf(string, "%s %d:", G_LTXT(GTXT_Lap), i+1);
|
||||
|
||||
@ -649,16 +648,14 @@ void DrawDrivingGameOverlays(void)
|
||||
PrintScoreTableTime(x + 3, y, gLapTimes[0][i]);
|
||||
|
||||
y += 16;
|
||||
i++;
|
||||
} while (i < gNumRaceTrackLaps);
|
||||
}
|
||||
|
||||
|
||||
if (NumPlayers > 1)
|
||||
{
|
||||
y = 150;
|
||||
y = SCREEN_H / 2 + 22;
|
||||
|
||||
i = 0;
|
||||
do
|
||||
for(i = 0; i < gNumRaceTrackLaps; i++)
|
||||
{
|
||||
sprintf(string, "%s %d:", G_LTXT(GTXT_Lap), i+1);
|
||||
|
||||
@ -666,8 +663,7 @@ void DrawDrivingGameOverlays(void)
|
||||
PrintScoreTableTime(x + 3, y, gLapTimes[1][i]);
|
||||
|
||||
y += 16;
|
||||
i++;
|
||||
} while (i < gNumRaceTrackLaps);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -679,26 +675,6 @@ void DisplayOverlays(void)
|
||||
{
|
||||
short* felony;
|
||||
|
||||
if (NoPlayerControl || gInGameCutsceneActive || gInGameCutsceneDelay)
|
||||
return;
|
||||
|
||||
if (NumPlayers > 1)
|
||||
{
|
||||
if (CurrentPlayerView == 0)
|
||||
return;
|
||||
|
||||
SetFullscreenDrawing();
|
||||
}
|
||||
|
||||
UpdateFlashValue();
|
||||
|
||||
if (gShowMap == 0)
|
||||
{
|
||||
FastForward = 0;
|
||||
|
||||
if (!gDoOverlays)
|
||||
return;
|
||||
|
||||
#ifndef PSX
|
||||
if (gWidescreenOverlayAlign)
|
||||
{
|
||||
@ -720,6 +696,26 @@ void DisplayOverlays(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (NoPlayerControl || gInGameCutsceneActive || gInGameCutsceneDelay)
|
||||
return;
|
||||
|
||||
if (NumPlayers > 1)
|
||||
{
|
||||
if (CurrentPlayerView == 0)
|
||||
return;
|
||||
|
||||
SetFullscreenDrawing();
|
||||
}
|
||||
|
||||
UpdateFlashValue();
|
||||
|
||||
if (gShowMap == 0)
|
||||
{
|
||||
FastForward = 0;
|
||||
|
||||
if (!gDoOverlays)
|
||||
return;
|
||||
|
||||
if(!gInvincibleCar || ActiveCheats.cheat3)
|
||||
{
|
||||
DrawPercentageBar(&PlayerDamageBar);
|
||||
|
@ -1,6 +1,24 @@
|
||||
#ifndef OVERLAY_H
|
||||
#define OVERLAY_H
|
||||
|
||||
struct COLOUR_BAND
|
||||
{
|
||||
CVECTOR colour;
|
||||
int value;
|
||||
int flags;
|
||||
};
|
||||
|
||||
typedef struct _PERCENTAGE_BAR
|
||||
{
|
||||
char* tag;
|
||||
short xpos, ypos;
|
||||
short width, height;
|
||||
u_short position;
|
||||
u_short max;
|
||||
COLOUR_BAND* pColourBand;
|
||||
int flags, active;
|
||||
} PERCENTAGE_BAR, * LPPERCENTAGE_BAR;
|
||||
|
||||
extern PERCENTAGE_BAR PlayerDamageBar;
|
||||
extern PERCENTAGE_BAR Player2DamageBar;
|
||||
extern PERCENTAGE_BAR DamageBar;
|
||||
|
@ -17,6 +17,20 @@
|
||||
#include "pad.h"
|
||||
#include "ASM/rnc_2.h"
|
||||
|
||||
struct MAPTEX
|
||||
{
|
||||
short u, w, v, h;
|
||||
};
|
||||
|
||||
struct OVERMAP
|
||||
{
|
||||
int x_offset, y_offset;
|
||||
int width, height;
|
||||
u_char toptile;
|
||||
u_char dummy;
|
||||
int scale;
|
||||
};
|
||||
|
||||
OVERMAP overlaidmaps[4] =
|
||||
{
|
||||
{ 197, 318, 384, 672, 252, 0x99, 2145 },
|
||||
@ -101,8 +115,8 @@ void DrawTargetBlip(VECTOR *pos, u_char r, u_char g, u_char b, int flags)
|
||||
{
|
||||
WorldToMultiplayerMap(pos, &vec);
|
||||
|
||||
vec.vx += gMapXOffset;
|
||||
vec.vz += 96;
|
||||
vec.vx += map_minX;
|
||||
vec.vz += map_minY;
|
||||
}
|
||||
else if (flags & 0x8)
|
||||
{
|
||||
@ -286,7 +300,7 @@ void DrawPlayerDot(VECTOR *pos, short rot, u_char r, u_char g, u_char b, int fla
|
||||
WorldToMultiplayerMap(pos, &vec);
|
||||
|
||||
vec.vx += gMapXOffset;
|
||||
vec.vz += 96;
|
||||
vec.vz += gMapYOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -682,9 +696,13 @@ void DrawBigCompass(VECTOR *root, int angle)
|
||||
// [D] [T]
|
||||
void CopIndicator(int xpos, int strength)
|
||||
{
|
||||
int startH, endH;
|
||||
int str2;
|
||||
POLY_F3 *poly;
|
||||
|
||||
startH = SCREEN_H;
|
||||
endH = SCREEN_H - 30;
|
||||
|
||||
if (strength > 255)
|
||||
strength = 255;
|
||||
|
||||
@ -700,11 +718,11 @@ void CopIndicator(int xpos, int strength)
|
||||
poly->g0 = str2;
|
||||
poly->b0 = str2;
|
||||
poly->x0 = xpos - 12;
|
||||
poly->y0 = 256;
|
||||
poly->y0 = startH;
|
||||
poly->x1 = xpos;
|
||||
poly->y1 = 226;
|
||||
poly->y1 = endH;
|
||||
poly->x2 = xpos + 12;
|
||||
poly->y2 = 256;
|
||||
poly->y2 = startH;
|
||||
|
||||
addPrim(current->ot + 1, poly);
|
||||
current->primptr += sizeof(POLY_F3);
|
||||
@ -723,10 +741,10 @@ void CopIndicator(int xpos, int strength)
|
||||
poly->b0 = str2;
|
||||
|
||||
poly->x0 = xpos - 12;
|
||||
poly->y0 = 256;
|
||||
poly->y1 = 226;
|
||||
poly->y0 = startH;
|
||||
poly->y1 = endH;
|
||||
poly->x2 = xpos + 12;
|
||||
poly->y2 = 256;
|
||||
poly->y2 = startH;
|
||||
poly->x1 = xpos;
|
||||
|
||||
addPrim(current->ot + 1, poly);
|
||||
@ -890,14 +908,13 @@ void InitMultiplayerMap(void)
|
||||
// [D] [T]
|
||||
void InitOverheadMap(void)
|
||||
{
|
||||
int d;
|
||||
int c;
|
||||
int c, d;
|
||||
int tpage;
|
||||
|
||||
if (NumPlayers > 1)
|
||||
gMapYOffset = 96;
|
||||
gMapYOffset = (SCREEN_H - MAP_SIZE_H) / 2 - 2;
|
||||
else
|
||||
gMapYOffset = 181;
|
||||
gMapYOffset = SCREEN_H - MAP_SIZE_H - 15;
|
||||
|
||||
if (gMultiplayerLevels)
|
||||
{
|
||||
@ -977,26 +994,25 @@ void DrawMultiplayerMap(void)
|
||||
int i;
|
||||
u_char g;
|
||||
u_char r;
|
||||
int yPos;
|
||||
int xPos, yPos;
|
||||
VECTOR target;
|
||||
int px, py;
|
||||
|
||||
map_x_offset = 0;
|
||||
map_z_offset = 0;
|
||||
|
||||
if (NumPlayers == 1)
|
||||
xPos = gMapXOffset;
|
||||
yPos = gMapYOffset;
|
||||
else
|
||||
yPos = 96;
|
||||
|
||||
DrawMultiplayerTargets();
|
||||
|
||||
pl = player;
|
||||
r = 255;
|
||||
g = 0;
|
||||
|
||||
i = 0;
|
||||
do {
|
||||
for (i = 0; i < NumPlayers; i++)
|
||||
{
|
||||
pl = &player[i];
|
||||
|
||||
target.vx = pl->pos[0];
|
||||
target.vz = pl->pos[2];
|
||||
|
||||
@ -1004,18 +1020,14 @@ void DrawMultiplayerMap(void)
|
||||
|
||||
WorldToMultiplayerMap(&target, &target);
|
||||
|
||||
target.vx += gMapXOffset;
|
||||
target.vx += xPos;
|
||||
target.vz += yPos;
|
||||
|
||||
DrawPlayerDot(&target, -pl->dir, r, g, 0, 0x8);
|
||||
|
||||
pl++;
|
||||
|
||||
r++;
|
||||
g--;
|
||||
|
||||
i++;
|
||||
} while (i < NumPlayers);
|
||||
}
|
||||
|
||||
draw_box(yPos, 64);
|
||||
|
||||
@ -1024,12 +1036,12 @@ void DrawMultiplayerMap(void)
|
||||
setPolyFT4(poly);
|
||||
setSemiTrans(poly, 1);
|
||||
|
||||
poly->x0 = gMapXOffset;
|
||||
poly->x0 = xPos;
|
||||
poly->y0 = yPos;
|
||||
poly->x1 = gMapXOffset + MAP_SIZE_W;
|
||||
poly->x1 = xPos + MAP_SIZE_W;
|
||||
poly->y1 = yPos;
|
||||
poly->x2 = gMapXOffset;
|
||||
poly->x3 = gMapXOffset + MAP_SIZE_W;
|
||||
poly->x2 = xPos;
|
||||
poly->x3 = xPos + MAP_SIZE_W;
|
||||
poly->y2 = yPos + 64;
|
||||
poly->y3 = yPos + 64;
|
||||
|
||||
@ -1346,7 +1358,7 @@ void DrawOverheadMap(void)
|
||||
th = MapTex[i].h - 1;
|
||||
#ifndef PSX
|
||||
// make map fully detailed when filtering is not available
|
||||
if (!g_bilinearFiltering)
|
||||
if (!g_cfg_bilinearFiltering)
|
||||
{
|
||||
tw += 1;
|
||||
th += 1;
|
||||
@ -1503,7 +1515,7 @@ void DrawFullscreenMap(void)
|
||||
#ifndef PSX
|
||||
/* It will look funny when enabled
|
||||
// make map fully detailed when filtering is not available
|
||||
if (!g_bilinearFiltering)
|
||||
if (!g_cfg_bilinearFiltering)
|
||||
{
|
||||
tw += 1;
|
||||
th += 1;
|
||||
@ -1799,7 +1811,7 @@ void DrawFullscreenMap(void)
|
||||
|
||||
// print string with special characters representing some images inserted into it
|
||||
sprintf(str, "\x80 %s \x81 %s \x8a %s", G_LTXT(GTXT_Exit), G_LTXT(GTXT_Rotation), G_LTXT(GTXT_Move));
|
||||
PrintStringCentred(str, 226);
|
||||
PrintStringCentred(str, SCREEN_H - 30); // 226
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
|
@ -74,7 +74,7 @@ void InitControllers(void)
|
||||
|
||||
for (j = 0; j < 16; j++)
|
||||
{
|
||||
pad->mappings.button_lookup[j] = 1 << (j & 0x1f);
|
||||
pad->mappings.button_lookup[j] = 1 << j;
|
||||
}
|
||||
|
||||
pad->mappings.swap_analog = 0;
|
||||
@ -186,8 +186,9 @@ void MapPad(int pad, PADRAW *pData)
|
||||
Pads[pad].diranalog[2] = pData->analog[2] - 128;
|
||||
Pads[pad].diranalog[3] = pData->analog[3] - 128;
|
||||
|
||||
if (Pads[pad].active)
|
||||
{
|
||||
if (!Pads[pad].active)
|
||||
return;
|
||||
|
||||
mapped = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
@ -216,7 +217,6 @@ void MapPad(int pad, PADRAW *pData)
|
||||
Pads[pad].mapanalog[3] = Pads[pad].diranalog[1];
|
||||
Pads[pad].mapanalog[0] = Pads[pad].diranalog[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
|
@ -3,43 +3,104 @@
|
||||
|
||||
#define PADBUFFER_SIZE 34
|
||||
|
||||
// mapped pad identifiers
|
||||
#define MPAD_L2 0x1
|
||||
#define MPAD_R2 0x2
|
||||
#define MPAD_L1 0x4
|
||||
#define MPAD_R1 0x8
|
||||
|
||||
#define MPAD_TRIANGLE 0x10
|
||||
#define MPAD_CIRCLE 0x20
|
||||
#define MPAD_CROSS 0x40
|
||||
#define MPAD_SQUARE 0x80
|
||||
|
||||
#define MPAD_SELECT 0x100
|
||||
#define MPAD_L3 0x200
|
||||
#define MPAD_R3 0x400
|
||||
#define MPAD_START 0x800
|
||||
|
||||
#define MPAD_D_UP 0x1000
|
||||
#define MPAD_D_RIGHT 0x2000
|
||||
#define MPAD_D_DOWN 0x4000
|
||||
#define MPAD_D_LEFT 0x8000
|
||||
|
||||
enum ECameraPad
|
||||
{
|
||||
CAMERA_PAD_LOOK_LEFT = 0x1,
|
||||
CAMERA_PAD_LOOK_RIGHT = 0x2,
|
||||
CAMERA_PAD_LOOK_LEFT = MPAD_L2,
|
||||
CAMERA_PAD_LOOK_RIGHT = MPAD_R2,
|
||||
|
||||
CAMERA_PAD_LOOK_BACK = CAMERA_PAD_LOOK_LEFT | CAMERA_PAD_LOOK_RIGHT,
|
||||
CAMERA_PAD_LOOK_BACK_DED = 0x200
|
||||
CAMERA_PAD_LOOK_BACK = MPAD_L2 | MPAD_R2,
|
||||
CAMERA_PAD_LOOK_BACK_DED = MPAD_L3
|
||||
};
|
||||
|
||||
enum ETannerPad
|
||||
{
|
||||
TANNER_PAD_ACTION = 0x10,
|
||||
TANNER_PAD_POWER = 0x20,
|
||||
TANNER_PAD_GOFORWARD = 0x40 | 0x1000,
|
||||
TANNER_PAD_GOBACK = 0x80 | 0x4000,
|
||||
TANNER_PAD_TURNLEFT = 0x8000,
|
||||
TANNER_PAD_TURNRIGHT = 0x2000,
|
||||
TANNER_PAD_ACTION = MPAD_TRIANGLE,
|
||||
TANNER_PAD_POWER = MPAD_CIRCLE,
|
||||
TANNER_PAD_GOFORWARD = MPAD_CROSS | MPAD_D_UP,
|
||||
TANNER_PAD_GOBACK = MPAD_SQUARE | MPAD_D_DOWN,
|
||||
TANNER_PAD_TURNLEFT = MPAD_D_LEFT,
|
||||
TANNER_PAD_TURNRIGHT = MPAD_D_RIGHT,
|
||||
|
||||
TANNER_PAD_ACTION_DED = 0x400, // R3 mapped for car entrance
|
||||
TANNER_PAD_ACTION_DED = MPAD_R3, // R3 mapped for car entrance
|
||||
};
|
||||
|
||||
enum ECarPads
|
||||
{
|
||||
CAR_PAD_FASTSTEER = 0x4,
|
||||
CAR_PAD_HANDBRAKE = 0x10,
|
||||
CAR_PAD_WHEELSPIN = 0x20,
|
||||
CAR_PAD_ACCEL = 0x40,
|
||||
CAR_PAD_BRAKE = 0x80,
|
||||
CAR_PAD_UP = 0x1000,
|
||||
CAR_PAD_LEFT = 0x8000,
|
||||
CAR_PAD_RIGHT = 0x2000,
|
||||
CAR_PAD_FASTSTEER = MPAD_L1,
|
||||
CAR_PAD_HANDBRAKE = MPAD_TRIANGLE,
|
||||
CAR_PAD_WHEELSPIN = MPAD_CIRCLE,
|
||||
CAR_PAD_ACCEL = MPAD_CROSS,
|
||||
CAR_PAD_BRAKE = MPAD_SQUARE,
|
||||
CAR_PAD_UP = MPAD_D_UP,
|
||||
CAR_PAD_LEFT = MPAD_D_LEFT,
|
||||
CAR_PAD_RIGHT = MPAD_D_RIGHT,
|
||||
|
||||
CAR_PAD_LEAVECAR_DED = 0x400, // R3 mapped
|
||||
CAR_PAD_LEAVECAR_DED = MPAD_R3, // R3 mapped
|
||||
|
||||
CAR_PAD_LEAVECAR = (CAR_PAD_UP | CAR_PAD_HANDBRAKE), // fixme: combinations?
|
||||
CAR_PAD_LEAVECAR = (MPAD_D_UP | MPAD_TRIANGLE),
|
||||
};
|
||||
|
||||
struct DUPLICATION
|
||||
{
|
||||
char* buffer;
|
||||
int size;
|
||||
};
|
||||
|
||||
typedef struct MAPPING
|
||||
{
|
||||
u_short button_lookup[16];
|
||||
u_short swap_analog;
|
||||
u_short reserved1;
|
||||
} *LPMAPPING;
|
||||
|
||||
typedef struct PAD
|
||||
{
|
||||
u_char active;
|
||||
u_char type;
|
||||
u_char dualshock;
|
||||
u_char reserved1;
|
||||
u_short direct;
|
||||
u_short dirnew;
|
||||
char diranalog[4];
|
||||
u_short mapped;
|
||||
u_short mapnew;
|
||||
char mapanalog[4];
|
||||
MAPPING mappings;
|
||||
u_char alarmShakeCounter;
|
||||
u_char asd;
|
||||
u_char sdf;
|
||||
u_char dfg;
|
||||
u_char delay;
|
||||
u_char port;
|
||||
u_char state;
|
||||
u_char dsactive;
|
||||
u_char* shakeptr;
|
||||
u_char motors[2];
|
||||
u_char shake_type;
|
||||
u_char vibrate;
|
||||
} *LPPAD;
|
||||
|
||||
extern int pad_connected;
|
||||
extern int numPadsConnected;
|
||||
extern int gVibration;
|
||||
|
@ -514,9 +514,12 @@ void setDistance(tNode* n, ushort dist)
|
||||
{
|
||||
n->dist = dist | 1; // valid bit for this frame
|
||||
|
||||
distanceCache[(n->vx >> 2 & 0x3f80U | n->vz >> 9 & 0x7fU) ^ (n->vy & 1U) * 0x2040 ^ (n->vy & 2U) << 0xc] = dist | 1;
|
||||
DISTMAP_V(n->vx, n->vy, n->vz) = dist | 1;
|
||||
}
|
||||
|
||||
// [A]
|
||||
void SetNodeDistanceWithParents(tNode* startNode, ushort dist);
|
||||
|
||||
// [D] [T]
|
||||
void iterate(void)
|
||||
{
|
||||
@ -626,29 +629,7 @@ void iterate(void)
|
||||
}
|
||||
}
|
||||
|
||||
dist &= 0xffff;
|
||||
|
||||
// store distance and get to the next lesser node
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&pathNodes[dir + 1], dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = pathNodes[dir + 1];
|
||||
numHeapEntries++;
|
||||
}
|
||||
SetNodeDistanceWithParents(&pathNodes[dir + 1], dist);
|
||||
}
|
||||
}
|
||||
|
||||
@ -683,13 +664,10 @@ extern int sdLevel; // D2ROADS
|
||||
// [D] [T]
|
||||
int getInterpolatedDistance(VECTOR* pos)
|
||||
{
|
||||
int res;
|
||||
int x;
|
||||
int dist;
|
||||
int min;
|
||||
int x, res;
|
||||
int dist, min;
|
||||
int a,b,c;
|
||||
int fx;
|
||||
int fz;
|
||||
int fx, fz;
|
||||
tNode n;
|
||||
VECTOR sp;
|
||||
|
||||
@ -700,8 +678,8 @@ int getInterpolatedDistance(VECTOR* pos)
|
||||
|
||||
if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0)
|
||||
{
|
||||
res = MapHeight((VECTOR*)&n);
|
||||
n.vy = res ^ (res ^ sdLevel) & 3;
|
||||
n.vy = MapHeight((VECTOR*)&n);
|
||||
n.vy = n.vy ^ (n.vy ^ sdLevel) & 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -714,7 +692,7 @@ int getInterpolatedDistance(VECTOR* pos)
|
||||
sp.vx = n.vx + 256;
|
||||
sp.vz = n.vz + 512;
|
||||
|
||||
n.dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (n.vy & 1U) * 0x2040 ^ (n.vy & 2U) << 0xc];
|
||||
n.dist = DISTMAP_V(n.vx, n.vy, n.vz);
|
||||
a = n.dist;
|
||||
|
||||
n.vx = sp.vx;
|
||||
@ -722,15 +700,15 @@ int getInterpolatedDistance(VECTOR* pos)
|
||||
|
||||
if (OMAP_GETVALUE(sp.vx >> 8, sp.vz >> 8) != 0)
|
||||
{
|
||||
res = MapHeight((VECTOR*)&n);
|
||||
n.vy = res ^ (res ^ sdLevel) & 3;
|
||||
n.vy = MapHeight((VECTOR*)&n);
|
||||
n.vy = n.vy ^ (n.vy ^ sdLevel) & 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
n.vy = 0;
|
||||
}
|
||||
|
||||
n.dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (n.vy & 1U) * 0x2040 ^ (n.vy & 2U) << 0xc];
|
||||
n.dist = DISTMAP_V(n.vx, n.vy, n.vz);
|
||||
b = n.dist;
|
||||
|
||||
if (a < b)
|
||||
@ -745,15 +723,15 @@ int getInterpolatedDistance(VECTOR* pos)
|
||||
|
||||
if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0)
|
||||
{
|
||||
res = MapHeight((VECTOR*)&n);
|
||||
res = res ^ (res ^ sdLevel) & 3;
|
||||
n.vy = MapHeight((VECTOR*)&n);
|
||||
n.vy = n.vy ^ (n.vy ^ sdLevel) & 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
res = 0;
|
||||
n.vy = 0;
|
||||
}
|
||||
|
||||
dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (res & 1) * 0x2040 ^ (res & 2) << 0xc];
|
||||
dist = DISTMAP_V(n.vx, n.vy, n.vz);
|
||||
|
||||
if (min < dist)
|
||||
c = min;
|
||||
@ -788,15 +766,15 @@ int getInterpolatedDistance(VECTOR* pos)
|
||||
|
||||
if (OMAP_GETVALUE(n.vx >> 8, n.vz >> 8) != 0)
|
||||
{
|
||||
res = MapHeight((VECTOR*)&n);
|
||||
res = res ^ (res ^ sdLevel) & 3;
|
||||
n.vy = MapHeight((VECTOR*)&n);
|
||||
n.vy = n.vy ^ (n.vy ^ sdLevel) & 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
res = 0;
|
||||
n.vy = 0;
|
||||
}
|
||||
|
||||
dist = distanceCache[(n.vx >> 2 & 0x3f80U | n.vz >> 9 & 0x7fU) ^ (res & 1) * 0x2040 ^ (res & 2) << 0xc];
|
||||
dist = DISTMAP_V(n.vx, n.vy, n.vz);
|
||||
|
||||
if (min < dist)
|
||||
c = min;
|
||||
@ -876,17 +854,58 @@ void addCivs(void)
|
||||
} while (cp < &car_data[MAX_CARS - 1]);
|
||||
}
|
||||
|
||||
// [A]
|
||||
void SetNodeDistanceWithParents(tNode* startNode, ushort dist)
|
||||
{
|
||||
int i;
|
||||
u_int pnode, parent;
|
||||
|
||||
if (numHeapEntries == 198)
|
||||
return;
|
||||
|
||||
setDistance(startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = *startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
|
||||
// [A]
|
||||
void ComputeDistanceFromSearchTarget(tNode* startNode)
|
||||
{
|
||||
u_short dist;
|
||||
int i, dx, dz;
|
||||
|
||||
if (numHeapEntries == 198)
|
||||
return;
|
||||
|
||||
dx = startNode->vx - searchTarget.vx;
|
||||
dz = startNode->vz - searchTarget.vz;
|
||||
|
||||
dist = SquareRoot0( dx * dx + dz * dz ) >> 1;
|
||||
|
||||
SetNodeDistanceWithParents(startNode, dist);
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void UpdateCopMap(void)
|
||||
{
|
||||
int d;
|
||||
int dist;
|
||||
int i, d;
|
||||
int dx, dy, dz;
|
||||
int i, maxret;
|
||||
int res;
|
||||
int maxret, res;
|
||||
tNode startNode;
|
||||
u_int pnode;
|
||||
u_int parent;
|
||||
|
||||
BloodyHell();
|
||||
|
||||
@ -941,7 +960,7 @@ void UpdateCopMap(void)
|
||||
searchTarget.vy = cp->hd.where.t[1] + FIXEDH(cp->st.n.linearVelocity[1]) * 4;
|
||||
searchTarget.vz = cp->hd.where.t[2] + FIXEDH(cp->st.n.linearVelocity[2]) * 8;
|
||||
}
|
||||
else if (searchTarget.vy == -0x304f)
|
||||
else if (searchTarget.vy == -12367)
|
||||
{
|
||||
searchTarget.vx = player[0].pos[0];
|
||||
searchTarget.vy = player[0].pos[1];
|
||||
@ -984,168 +1003,30 @@ void UpdateCopMap(void)
|
||||
|
||||
if (dz < dx + dz / 2)
|
||||
{
|
||||
dx = startNode.vx - searchTarget.vx;
|
||||
dz = startNode.vz - searchTarget.vz;
|
||||
|
||||
dist = SquareRoot0(dx * dx + (dz) * (dz));
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
|
||||
startNode.vx += 256;
|
||||
startNode.vz += 512;
|
||||
|
||||
dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz));
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
|
||||
startNode.vx += 256;
|
||||
startNode.vz -= 512;
|
||||
|
||||
dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz));
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
dx = startNode.vx - searchTarget.vx;
|
||||
dz = startNode.vz - searchTarget.vz;
|
||||
|
||||
dist = SquareRoot0(dx * dx + dz * dz);
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
|
||||
startNode.vx += 256;
|
||||
startNode.vz += 512;
|
||||
|
||||
dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz));
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
|
||||
startNode.vx -= 512;
|
||||
|
||||
dist = SquareRoot0((startNode.vx - searchTarget.vx) * (startNode.vx - searchTarget.vx) + (startNode.vz - searchTarget.vz) * (startNode.vz - searchTarget.vz));
|
||||
dist = dist / 2 & 0xffff;
|
||||
|
||||
if (numHeapEntries != 198)
|
||||
{
|
||||
setDistance(&startNode, dist);
|
||||
|
||||
i = numHeapEntries + 1;
|
||||
|
||||
pnode = i;
|
||||
parent = i >> 1;
|
||||
|
||||
while (parent != 0 && dist < heap[parent].dist)
|
||||
{
|
||||
heap[i] = heap[parent];
|
||||
|
||||
pnode = parent;
|
||||
parent >>= 1;
|
||||
}
|
||||
|
||||
heap[pnode] = startNode;
|
||||
numHeapEntries++;
|
||||
}
|
||||
ComputeDistanceFromSearchTarget(&startNode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,29 @@ struct MENU_MESSAGE
|
||||
int show;
|
||||
} gDisplayedMessage = { NULL, NULL, 0 };
|
||||
|
||||
typedef void(*pauseFunc)(int dir);
|
||||
|
||||
struct MENU_ITEM;
|
||||
struct MENU_HEADER;
|
||||
|
||||
struct MENU_ITEM
|
||||
{
|
||||
char* Text;
|
||||
u_char Type;
|
||||
u_char Justify;
|
||||
pauseFunc func;
|
||||
EXIT_VALUE ExitValue;
|
||||
MENU_HEADER* SubMenu;
|
||||
};
|
||||
|
||||
struct MENU_HEADER
|
||||
{
|
||||
char* Title;
|
||||
XYWH Bound;
|
||||
u_char NumItems;
|
||||
MENU_ITEM* MenuItems;
|
||||
};
|
||||
|
||||
static MENU_ITEM* ActiveItem[PAUSE_MENU_LEVELS];
|
||||
static MENU_HEADER* VisibleMenus[PAUSE_MENU_LEVELS];
|
||||
static MENU_HEADER* ActiveMenu;
|
||||
@ -497,7 +520,7 @@ char* WaitForTextEntry(char* textBufPtr, int maxLength)
|
||||
|
||||
#if !USE_PAD_INPUT
|
||||
// PsyX input handler
|
||||
gameOnTextInput = ScoreNameInputHandler;
|
||||
g_cfg_gameOnTextInput = ScoreNameInputHandler;
|
||||
gCurrentTextChar = 0;
|
||||
#endif
|
||||
|
||||
@ -667,7 +690,7 @@ char* WaitForTextEntry(char* textBufPtr, int maxLength)
|
||||
} while (true);
|
||||
|
||||
#if !USE_PAD_INPUT
|
||||
gameOnTextInput = NULL;
|
||||
g_cfg_gameOnTextInput = NULL;
|
||||
#endif
|
||||
|
||||
return username;
|
||||
@ -831,7 +854,7 @@ void SetupMenu(MENU_HEADER *menu, int back)
|
||||
|
||||
ActiveMenu->Bound.x = ((304 - len) / 2) - 4;
|
||||
ActiveMenu->Bound.w = len + 24;
|
||||
ActiveMenu->Bound.y = MAX(48, ((numItems + 1) * -15 + 256) / 2);
|
||||
ActiveMenu->Bound.y = MAX(48, (SCREEN_H - (numItems + 1) * 15) / 2);
|
||||
ActiveMenu->Bound.h = (numItems + 1) * 15 + 10;
|
||||
|
||||
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
|
||||
@ -1178,7 +1201,7 @@ void ControlMenu(void)
|
||||
// toggle map off
|
||||
if (gShowMap)
|
||||
{
|
||||
if (paddata & 0x50)
|
||||
if (paddata & (MPAD_CROSS | MPAD_TRIANGLE))
|
||||
PauseMap(0);
|
||||
|
||||
return;
|
||||
@ -1219,13 +1242,13 @@ void ControlMenu(void)
|
||||
|
||||
#ifndef PSX
|
||||
// Pause fix for PC mapping
|
||||
if ((paddata & 0x10) && paddata & (0x1000 | 0x4000))
|
||||
if ((paddata & MPAD_TRIANGLE) && paddata & (MPAD_D_UP | MPAD_D_DOWN))
|
||||
{
|
||||
paddata = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (paddata & 0x1000)
|
||||
if (paddata & MPAD_D_UP)
|
||||
{
|
||||
// go up
|
||||
ActiveMenuItem--;
|
||||
@ -1235,7 +1258,7 @@ void ControlMenu(void)
|
||||
|
||||
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
|
||||
}
|
||||
else if (paddata & 0x4000)
|
||||
else if (paddata & MPAD_D_DOWN)
|
||||
{
|
||||
// go down
|
||||
ActiveMenuItem++;
|
||||
@ -1245,7 +1268,7 @@ void ControlMenu(void)
|
||||
|
||||
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
|
||||
}
|
||||
else if (paddata & 0x40)
|
||||
else if (paddata & MPAD_CROSS)
|
||||
{
|
||||
// Enter submenu
|
||||
if (pItem->Type & PAUSE_TYPE_SUBMENU)
|
||||
@ -1274,7 +1297,7 @@ void ControlMenu(void)
|
||||
else
|
||||
PauseReturnValue = pItem->ExitValue;
|
||||
}
|
||||
else if ((paddata & 0x10) || (paddata & 0x800)) // Triangle or Start
|
||||
else if ((paddata & MPAD_TRIANGLE) || (paddata & MPAD_START)) // Triangle or Start
|
||||
{
|
||||
// continue game if needed
|
||||
|
||||
@ -1282,7 +1305,7 @@ void ControlMenu(void)
|
||||
{
|
||||
#ifndef PSX
|
||||
// hack for keyboard swap
|
||||
if(!(paddata & 0x800))
|
||||
if(!(paddata & MPAD_START))
|
||||
return;
|
||||
#endif
|
||||
for (i = 0; i < ActiveMenu->NumItems; i++)
|
||||
|
@ -1,6 +1,18 @@
|
||||
#ifndef PAUSE_H
|
||||
#define PAUSE_H
|
||||
|
||||
enum EXIT_VALUE
|
||||
{
|
||||
MENU_QUIT_NONE = 0,
|
||||
MENU_QUIT_CONTINUE = 1,
|
||||
MENU_QUIT_QUIT = 2,
|
||||
MENU_QUIT_RESTART = 3,
|
||||
MENU_QUIT_DIRECTOR = 4,
|
||||
MENU_QUIT_QUICKREPLAY = 5,
|
||||
MENU_QUIT_BACKMENU = 6,
|
||||
MENU_QUIT_NEXTMISSION = 7,
|
||||
};
|
||||
|
||||
extern int gShowMap;
|
||||
extern int gDrawPauseMenus;
|
||||
extern int pauseflag;
|
||||
|
@ -27,23 +27,38 @@
|
||||
|
||||
#include "ASM/rndrasm.h"
|
||||
|
||||
struct CAR_COLLISION_BOX
|
||||
{
|
||||
int min_x, max_x;
|
||||
int min_z, max_z;
|
||||
};
|
||||
|
||||
typedef struct SEATED_PEDESTRIANS
|
||||
{
|
||||
int x;
|
||||
int z;
|
||||
short rotation;
|
||||
char index;
|
||||
char pad;
|
||||
} *SEATEDPTR;
|
||||
|
||||
MODEL* pmTannerModels[17] = { 0 };
|
||||
MODEL* pmJerichoModels[6] = { 0 };
|
||||
|
||||
void PedDoNothing(PEDESTRIAN* pPed);
|
||||
void PedUserWalker(PEDESTRIAN* pPed);
|
||||
void PedUserRunner(PEDESTRIAN* pPed);
|
||||
void PedGetInCar(PEDESTRIAN* pPed);
|
||||
void PedGetOutCar(PEDESTRIAN* pPed);
|
||||
void PedCarryOutAnimation(PEDESTRIAN* pPed);
|
||||
void CivPedDoNothing(PEDESTRIAN* pPed);
|
||||
void CivPedWalk(PEDESTRIAN* pPed);
|
||||
void CivPedSit(PEDESTRIAN* pPed);
|
||||
void CivPedJump(PEDESTRIAN* pPed);
|
||||
void PedPressButton(PEDESTRIAN* pPed);
|
||||
void TannerSitDown(PEDESTRIAN* pPed);
|
||||
void CopStand(PEDESTRIAN* pPed);
|
||||
void CivGetIn(PEDESTRIAN* pPed);
|
||||
void PedDoNothing(LPPEDESTRIAN pPed);
|
||||
void PedUserWalker(LPPEDESTRIAN pPed);
|
||||
void PedUserRunner(LPPEDESTRIAN pPed);
|
||||
void PedGetInCar(LPPEDESTRIAN pPed);
|
||||
void PedGetOutCar(LPPEDESTRIAN pPed);
|
||||
void PedCarryOutAnimation(LPPEDESTRIAN pPed);
|
||||
void CivPedDoNothing(LPPEDESTRIAN pPed);
|
||||
void CivPedWalk(LPPEDESTRIAN pPed);
|
||||
void CivPedSit(LPPEDESTRIAN pPed);
|
||||
void CivPedJump(LPPEDESTRIAN pPed);
|
||||
void PedPressButton(LPPEDESTRIAN pPed);
|
||||
void TannerSitDown(LPPEDESTRIAN pPed);
|
||||
void CopStand(LPPEDESTRIAN pPed);
|
||||
void CivGetIn(LPPEDESTRIAN pPed);
|
||||
|
||||
pedFunc fpPedPersonalityFunctions[] = {
|
||||
PedDoNothing,
|
||||
@ -72,7 +87,7 @@ const int tannerTurnStep = 4;
|
||||
|
||||
int bKillTanner = 0;
|
||||
|
||||
SEATED_PEDESTRIANS* seated_pedestrian; // lump
|
||||
SEATEDPTR seated_pedestrian; // lump
|
||||
int seated_count;
|
||||
int maxSeated;
|
||||
static int numTannerPeds = 0;
|
||||
@ -81,9 +96,9 @@ int pinginPedAngle = 0;
|
||||
|
||||
PEDESTRIAN pedestrians[MAX_PEDESTRIANS];
|
||||
|
||||
PEDESTRIAN* pUsedPeds = NULL; // linked list of pedestrians
|
||||
PEDESTRIAN* pFreePeds = NULL;
|
||||
PEDESTRIAN* pHold = NULL;
|
||||
LPPEDESTRIAN pUsedPeds = NULL; // linked list of pedestrians
|
||||
LPPEDESTRIAN pFreePeds = NULL;
|
||||
LPPEDESTRIAN pHold = NULL;
|
||||
|
||||
int max_pedestrians;
|
||||
int num_pedestrians;
|
||||
@ -103,6 +118,11 @@ int bPower = 0;
|
||||
int oldWeather = 0;
|
||||
int powerCounter = 0;
|
||||
|
||||
extern int CheckForPlayerCar(LPPEDESTRIAN pedestrian, CAR_COLLISION_BOX* collision_box); // 0x000732C0
|
||||
extern SEATEDPTR FindSeated(); // 0x00072644
|
||||
extern SEATEDPTR FindTannerASeat(LPPEDESTRIAN pPed); // 0x000717AC
|
||||
extern void add_seated(SEATEDPTR seatedptr, int seat_index); // 0x000718C8
|
||||
|
||||
// [D] [T]
|
||||
void InitTanner(void)
|
||||
{
|
||||
@ -142,7 +162,7 @@ void InitTanner(void)
|
||||
// [D] [T]
|
||||
void SetTannerPosition(VECTOR* pVec)
|
||||
{
|
||||
PEDESTRIAN* pPed;
|
||||
LPPEDESTRIAN pPed;
|
||||
|
||||
pPed = pUsedPeds;
|
||||
while (pPed)
|
||||
@ -166,18 +186,18 @@ void SetTannerPosition(VECTOR* pVec)
|
||||
void InitPedestrians(void)
|
||||
{
|
||||
int loop;
|
||||
SEATED_PEDESTRIANS* seatedptr;
|
||||
SEATEDPTR seatedptr;
|
||||
|
||||
memset((u_char*)pedestrians, 0, sizeof(pedestrians));
|
||||
DestroyPedestrians();
|
||||
|
||||
PEDESTRIAN* lastPed = &pedestrians[0];
|
||||
LPPEDESTRIAN lastPed = &pedestrians[0];
|
||||
|
||||
lastPed->pPrev = NULL;
|
||||
|
||||
for (loop = 1; loop < MAX_PEDESTRIANS; loop++)
|
||||
{
|
||||
PEDESTRIAN* currPed = &pedestrians[loop];
|
||||
LPPEDESTRIAN currPed = &pedestrians[loop];
|
||||
|
||||
lastPed->pNext = currPed;
|
||||
currPed->pPrev = lastPed++;
|
||||
@ -205,7 +225,6 @@ void InitPedestrians(void)
|
||||
maxSeated = seated_count;
|
||||
numTannerPeds = 0;
|
||||
pinginPedAngle = 0;
|
||||
pPlayerPed = NULL;
|
||||
seated_count = 0;
|
||||
ping_in_pedestrians = 1;
|
||||
numCopPeds = 0;
|
||||
@ -228,8 +247,8 @@ void DestroyPedestrians(void)
|
||||
// [D] [T]
|
||||
void DestroyCivPedestrians(void)
|
||||
{
|
||||
PEDESTRIAN* pPed;
|
||||
PEDESTRIAN* pHPed;
|
||||
LPPEDESTRIAN pPed;
|
||||
LPPEDESTRIAN pHPed;
|
||||
|
||||
pPed = pUsedPeds;
|
||||
while (pPed != NULL)
|
||||
@ -248,7 +267,7 @@ void DestroyCivPedestrians(void)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void DestroyPedestrian(PEDESTRIAN* pPed)
|
||||
void DestroyPedestrian(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if (pPed->flags & 8)
|
||||
numCopPeds--; // or road block pedestrians
|
||||
@ -307,9 +326,9 @@ int PedSurfaceType(VECTOR* ped_pos)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
PEDESTRIAN* CreatePedestrian(void)
|
||||
LPPEDESTRIAN CreatePedestrian(void)
|
||||
{
|
||||
PEDESTRIAN* pNewPed;
|
||||
LPPEDESTRIAN pNewPed;
|
||||
pNewPed = pFreePeds;
|
||||
|
||||
if (pFreePeds != NULL)
|
||||
@ -401,7 +420,7 @@ void PlaceRoadBlockCops(void)
|
||||
// [D] [T]
|
||||
int CreatePedAtLocation(LONGVECTOR4* pPos, int pedType)
|
||||
{
|
||||
PEDESTRIAN* pPed;
|
||||
LPPEDESTRIAN pPed;
|
||||
|
||||
if (num_pedestrians >= MAX_PLACED_PEDS)
|
||||
return 0;
|
||||
@ -457,7 +476,7 @@ int CreatePedAtLocation(LONGVECTOR4* pPos, int pedType)
|
||||
// [D] [T]
|
||||
void DrawAllPedestrians(void)
|
||||
{
|
||||
PEDESTRIAN* pPed;
|
||||
LPPEDESTRIAN pPed;
|
||||
|
||||
pPed = pUsedPeds;
|
||||
while (pPed != NULL)
|
||||
@ -505,7 +524,7 @@ void DrawAllPedestrians(void)
|
||||
// [D] [T]
|
||||
int TannerActionHappening(void)
|
||||
{
|
||||
PEDESTRIAN* pPed = player[0].pPed;
|
||||
LPPEDESTRIAN pPed = player[0].pPed;
|
||||
|
||||
if (pPed && pPed->type == PED_ACTION_PRESSBUTTON)
|
||||
return pPed->frame1 == 14;
|
||||
@ -520,8 +539,8 @@ int bAvoidBomb = -1;
|
||||
void ControlPedestrians(void)
|
||||
{
|
||||
CAR_DATA* pCar;
|
||||
PEDESTRIAN* pPed;
|
||||
PEDESTRIAN* pPedNext;
|
||||
LPPEDESTRIAN pPed;
|
||||
LPPEDESTRIAN pPedNext;
|
||||
|
||||
pPed = pUsedPeds;
|
||||
|
||||
@ -584,7 +603,7 @@ void ControlPedestrians(void)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void AnimatePed(PEDESTRIAN* pPed)
|
||||
void AnimatePed(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int dir;
|
||||
VECTOR vec;
|
||||
@ -648,10 +667,13 @@ void AnimatePed(PEDESTRIAN* pPed)
|
||||
if ((pPed->pedType == TANNER_MODEL || (ActiveCheats.cheat12 && pPed->pedType == OTHER_MODEL)) && pPed->type < PED_ACTION_BACK)
|
||||
{
|
||||
int surfId;
|
||||
surfId = PedSurfaceType((VECTOR*)&pPed->position);
|
||||
surfId = PedSurfaceType(&vec);
|
||||
|
||||
// play footstep sounds
|
||||
if (surfId != 4 && surfId != 6 && surfId != 11 && surfId != 9)
|
||||
if (surfId != SURF_GRASS &&
|
||||
surfId != SURF_WATER &&
|
||||
surfId != SURF_SAND &&
|
||||
surfId != SURF_DEEPWATER)
|
||||
{
|
||||
if (pPed->frame1 == 3)
|
||||
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 0, pPed->position.vx, -pPed->position.vy, pPed->position.vz, -5000, 0x1000);
|
||||
@ -674,7 +696,7 @@ void AnimatePed(PEDESTRIAN* pPed)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void SetupDoNowt(PEDESTRIAN* pPed)
|
||||
void SetupDoNowt(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->speed = 0;
|
||||
pPed->dir.vz = 0;
|
||||
@ -686,7 +708,7 @@ void SetupDoNowt(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupWalker(PEDESTRIAN* pPed)
|
||||
void SetupWalker(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->type = PED_ACTION_WALK;
|
||||
pPed->speed = 14;
|
||||
@ -696,7 +718,7 @@ void SetupWalker(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupRunner(PEDESTRIAN* pPed)
|
||||
void SetupRunner(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->type = PED_ACTION_RUN;
|
||||
pPed->frame1 = 0;
|
||||
@ -707,7 +729,7 @@ void SetupRunner(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupBack(PEDESTRIAN* pPed)
|
||||
void SetupBack(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->type = PED_ACTION_WALK;
|
||||
pPed->frame1 = 0;
|
||||
@ -720,7 +742,7 @@ void SetupBack(PEDESTRIAN* pPed)
|
||||
CAR_DATA* pCivCarToGetIn = NULL;
|
||||
|
||||
// [D] [T]
|
||||
void CivGetIn(PEDESTRIAN* pPed) // [A] UNUSED
|
||||
void CivGetIn(LPPEDESTRIAN pPed) // [A] UNUSED
|
||||
{
|
||||
u_int padid;
|
||||
DRIVER2_CURVE* curve;
|
||||
@ -742,7 +764,7 @@ void CivGetIn(PEDESTRIAN* pPed) // [A] UNUSED
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CopStand(PEDESTRIAN* pPed)
|
||||
void CopStand(LPPEDESTRIAN pPed)
|
||||
{
|
||||
VECTOR v;
|
||||
v.vx = pPed->position.vx - player[0].pos[0];
|
||||
@ -755,7 +777,7 @@ void CopStand(PEDESTRIAN* pPed)
|
||||
int iAllowWatch = 0;
|
||||
|
||||
// [D] [T]
|
||||
void PedDoNothing(PEDESTRIAN* pPed)
|
||||
void PedDoNothing(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->speed = 0;
|
||||
|
||||
@ -869,7 +891,7 @@ void PedDoNothing(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void PedUserRunner(PEDESTRIAN* pPed)
|
||||
void PedUserRunner(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if ((pPed->flags & 0x10U) == 0)
|
||||
{
|
||||
@ -947,7 +969,7 @@ void PedUserRunner(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void PedUserWalker(PEDESTRIAN* pPed)
|
||||
void PedUserWalker(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if ((pPed->flags & 0x10) == 0)
|
||||
{
|
||||
@ -987,7 +1009,7 @@ int bFreezeAnimation = 0;
|
||||
int allreadydone = 0;
|
||||
|
||||
// [D] [T]
|
||||
void PedCarryOutAnimation(PEDESTRIAN* pPed)
|
||||
void PedCarryOutAnimation(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->speed = 0;
|
||||
|
||||
@ -1051,7 +1073,7 @@ CAR_DATA* carToGetIn;
|
||||
int bReverseYRotation = 0;
|
||||
|
||||
// [D] [T]
|
||||
void PedGetOutCar(PEDESTRIAN* pPed)
|
||||
void PedGetOutCar(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int playerId;
|
||||
|
||||
@ -1081,7 +1103,7 @@ void PedGetOutCar(PEDESTRIAN* pPed)
|
||||
int lastCarCameraView = 0;
|
||||
|
||||
// [D] [T]
|
||||
void SetupGetOutCar(PEDESTRIAN* pPed, CAR_DATA* pCar, int side)
|
||||
void SetupGetOutCar(LPPEDESTRIAN pPed, CAR_DATA* pCar, int side)
|
||||
{
|
||||
bool entrySide;
|
||||
int sn, cs;
|
||||
@ -1128,7 +1150,7 @@ void SetupGetOutCar(PEDESTRIAN* pPed, CAR_DATA* pCar, int side)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void SetupGetInCar(PEDESTRIAN* pPed)
|
||||
void SetupGetInCar(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int sn, cs;
|
||||
int carDir;
|
||||
@ -1191,7 +1213,7 @@ void SetupGetInCar(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void PedGetInCar(PEDESTRIAN* pPed)
|
||||
void PedGetInCar(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int playerID;
|
||||
|
||||
@ -1213,13 +1235,12 @@ void PedGetInCar(PEDESTRIAN* pPed)
|
||||
ChangePedPlayerToCar(playerID, carToGetIn);
|
||||
DestroyPedestrian(pPed);
|
||||
|
||||
pPlayerPed = NULL;
|
||||
numTannerPeds--;
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupPressButton(PEDESTRIAN* pPed)
|
||||
void SetupPressButton(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->type = PED_ACTION_PRESSBUTTON;
|
||||
SetupPedMotionData(pPed);
|
||||
@ -1231,7 +1252,7 @@ void SetupPressButton(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void PedPressButton(PEDESTRIAN* pPed)
|
||||
void PedPressButton(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if (pPed->frame1 < 15)
|
||||
{
|
||||
@ -1249,7 +1270,7 @@ void PedPressButton(PEDESTRIAN* pPed)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void SetupTannerSitDown(PEDESTRIAN* pPed)
|
||||
void SetupTannerSitDown(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->type = PED_ACTION_SIT;
|
||||
SetupPedMotionData(pPed);
|
||||
@ -1261,7 +1282,7 @@ void SetupTannerSitDown(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void TannerCameraHandler(PEDESTRIAN* pPed)
|
||||
void TannerCameraHandler(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int value;
|
||||
int padSteer;
|
||||
@ -1310,7 +1331,7 @@ void TannerCameraHandler(PEDESTRIAN* pPed)
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void TannerSitDown(PEDESTRIAN* pPed)
|
||||
void TannerSitDown(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if (oldCamView != 2 && player[pPed->padId].cameraView == 2)
|
||||
{
|
||||
@ -1364,7 +1385,7 @@ void TannerSitDown(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CivPedDoNothing(PEDESTRIAN* pPed)
|
||||
void CivPedDoNothing(LPPEDESTRIAN pPed)
|
||||
{
|
||||
}
|
||||
|
||||
@ -1397,7 +1418,7 @@ void SetupCivPedRouteData(VECTOR* pPos)
|
||||
void PingInPedestrians(void)
|
||||
{
|
||||
int bFound;
|
||||
PEDESTRIAN* pPed;
|
||||
LPPEDESTRIAN pPed;
|
||||
int rnd;
|
||||
int pingInDist;
|
||||
int i;
|
||||
@ -1517,7 +1538,7 @@ void PingInPedestrians(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void TannerCollision(PEDESTRIAN* pPed)
|
||||
void TannerCollision(LPPEDESTRIAN pPed)
|
||||
{
|
||||
CAR_DATA* pcdTanner;
|
||||
|
||||
@ -1554,7 +1575,7 @@ void TannerCollision(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int FindPointOfCollision(CAR_DATA* pCar, PEDESTRIAN* pPed)
|
||||
int FindPointOfCollision(CAR_DATA* pCar, LPPEDESTRIAN pPed)
|
||||
{
|
||||
int dx, dz;
|
||||
int minZ;
|
||||
@ -1746,7 +1767,7 @@ int TannerCarCollisionCheck(VECTOR* pPos, int dir, int bQuick)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int PingOutPed(PEDESTRIAN* pPed)
|
||||
int PingOutPed(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int pz;
|
||||
int px;
|
||||
@ -1764,7 +1785,7 @@ int PingOutPed(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupCivJump(PEDESTRIAN* pPed, CAR_DATA* cp)
|
||||
void SetupCivJump(LPPEDESTRIAN pPed, CAR_DATA* cp)
|
||||
{
|
||||
int dz;
|
||||
short scale;
|
||||
@ -1844,7 +1865,7 @@ void SetupCivJump(PEDESTRIAN* pPed, CAR_DATA* cp)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CivPedJump(PEDESTRIAN* pPed)
|
||||
void CivPedJump(LPPEDESTRIAN pPed)
|
||||
{
|
||||
if (pPed->frame1 == 2)
|
||||
pPed->speed *= 2;
|
||||
@ -1867,7 +1888,7 @@ void CivPedJump(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetupCivPedWalk(PEDESTRIAN* pPed)
|
||||
void SetupCivPedWalk(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->flags |= 0x10;
|
||||
|
||||
@ -1882,7 +1903,7 @@ void SetupCivPedWalk(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CivPedWalk(PEDESTRIAN* pPed)
|
||||
void CivPedWalk(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int dir;
|
||||
int turn;
|
||||
@ -1962,7 +1983,7 @@ void CivPedWalk(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CivPedSit(PEDESTRIAN* pPed)
|
||||
void CivPedSit(LPPEDESTRIAN pPed)
|
||||
{
|
||||
pPed->frame1 = 0;
|
||||
}
|
||||
@ -1979,7 +2000,7 @@ void HandlePedestrians(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void PedestrianActionInit_WalkToTarget(PEDESTRIAN* pPed)
|
||||
void PedestrianActionInit_WalkToTarget(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int dir;
|
||||
dir = CalcPedestrianDirection(0, (pPed->position).vx, (pPed->position).vz, &pPed->target);
|
||||
@ -2002,7 +2023,7 @@ void PedestrianActionInit_WalkToTarget(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void CorrectPathPosition(PEDESTRIAN* pedestrian, VECTOR* position)
|
||||
void CorrectPathPosition(LPPEDESTRIAN pedestrian, VECTOR* position)
|
||||
{
|
||||
}
|
||||
|
||||
@ -2094,7 +2115,7 @@ int CalcPedestrianDirection(int last_dir, int wx, int wz, VECTOR* target)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int IsPavement(int x, int y, int z, PEDESTRIAN* pPed)
|
||||
int IsPavement(int x, int y, int z, LPPEDESTRIAN pPed)
|
||||
{
|
||||
int r;
|
||||
VECTOR v;
|
||||
@ -2119,7 +2140,7 @@ int IsPavement(int x, int y, int z, PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void SetPedestrianTurn(PEDESTRIAN* pedestrian, int turn)
|
||||
void SetPedestrianTurn(LPPEDESTRIAN pedestrian, int turn)
|
||||
{
|
||||
int speed;
|
||||
int dir;
|
||||
@ -2140,12 +2161,12 @@ void SetPedestrianTurn(PEDESTRIAN* pedestrian, int turn)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
SEATED_PEDESTRIANS* FindSeated(void)
|
||||
SEATEDPTR FindSeated(void)
|
||||
{
|
||||
int dz;
|
||||
int dx;
|
||||
int count1;
|
||||
SEATED_PEDESTRIANS* seatedptr;
|
||||
SEATEDPTR seatedptr;
|
||||
|
||||
if (!seated_pedestrian)
|
||||
return NULL;
|
||||
@ -2186,13 +2207,13 @@ SEATED_PEDESTRIANS* FindSeated(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
SEATED_PEDESTRIANS* FindTannerASeat(PEDESTRIAN* pPed)
|
||||
SEATEDPTR FindTannerASeat(LPPEDESTRIAN pPed)
|
||||
{
|
||||
int dx, dz;
|
||||
int distSqr;
|
||||
int bestSqr;
|
||||
SEATED_PEDESTRIANS* seatedptr;
|
||||
SEATED_PEDESTRIANS* theOne;
|
||||
SEATEDPTR seatedptr;
|
||||
SEATEDPTR theOne;
|
||||
|
||||
theOne = NULL;
|
||||
bestSqr = 4096;
|
||||
@ -2238,9 +2259,9 @@ SEATED_PEDESTRIANS* FindTannerASeat(PEDESTRIAN* pPed)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void add_seated(SEATED_PEDESTRIANS* seatedptr, int seat_index)
|
||||
void add_seated(SEATEDPTR seatedptr, int seat_index)
|
||||
{
|
||||
PEDESTRIAN* pedptr;
|
||||
LPPEDESTRIAN pedptr;
|
||||
int rnd;
|
||||
|
||||
if (num_pedestrians < MAX_SEATED_PEDS)
|
||||
@ -2395,7 +2416,7 @@ void BuildCarCollisionBox(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
CAR_DATA* CheckForCar(PEDESTRIAN* pedestrian)
|
||||
CAR_DATA* CheckForCar(LPPEDESTRIAN pedestrian)
|
||||
{
|
||||
int count;
|
||||
|
||||
@ -2429,7 +2450,7 @@ CAR_DATA* CheckForCar(PEDESTRIAN* pedestrian)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
int CheckForPlayerCar(PEDESTRIAN* pedestrian, CAR_COLLISION_BOX* collision_box)
|
||||
int CheckForPlayerCar(LPPEDESTRIAN pedestrian, CAR_COLLISION_BOX* collision_box)
|
||||
{
|
||||
if (pedestrian->position.vx >= collision_box->min_x &&
|
||||
pedestrian->position.vx <= collision_box->max_x &&
|
||||
@ -2445,7 +2466,7 @@ int CheckForPlayerCar(PEDESTRIAN* pedestrian, CAR_COLLISION_BOX* collision_box)
|
||||
int basic_car_interest;
|
||||
|
||||
// [D] [T]
|
||||
void CalculatePedestrianInterest(PEDESTRIAN* pPed)
|
||||
void CalculatePedestrianInterest(LPPEDESTRIAN pPed)
|
||||
{
|
||||
CAR_DATA* pCar;
|
||||
int carId;
|
||||
@ -2499,7 +2520,7 @@ void CalculatePedestrianInterest(PEDESTRIAN* pPed)
|
||||
// [D] [T]
|
||||
void ProcessChairLump(char* lump_file, int lump_size)
|
||||
{
|
||||
seated_pedestrian = (SEATED_PEDESTRIANS*)lump_file;
|
||||
seated_pedestrian = (SEATEDPTR)lump_file;
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
@ -2564,7 +2585,7 @@ void IHaveThePower(void)
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void ProcessTannerPad(PEDESTRIAN* pPed, u_int pad, char PadSteer, char use_analogue)
|
||||
void ProcessTannerPad(LPPEDESTRIAN pPed, u_int pad, char PadSteer, char use_analogue)
|
||||
{
|
||||
sdPlane* SurfacePtr;
|
||||
int direction;
|
||||
@ -2759,7 +2780,7 @@ int ActivatePlayerPedestrian(CAR_DATA* pCar, char* padId, int direction, LONGVEC
|
||||
int wbody;
|
||||
int side;
|
||||
int dir;
|
||||
PEDESTRIAN* pedptr;
|
||||
LPPEDESTRIAN pedptr;
|
||||
int playerId;
|
||||
VECTOR* pos;
|
||||
VECTOR v;
|
||||
@ -2886,8 +2907,6 @@ int ActivatePlayerPedestrian(CAR_DATA* pCar, char* padId, int direction, LONGVEC
|
||||
pedptr->dir.vx = 0;
|
||||
pedptr->dir.vy = dir;
|
||||
pedptr->head_rot = 0;
|
||||
|
||||
pPlayerPed = pedptr;
|
||||
lp->headTimer = 0;
|
||||
pedptr->pedType = playerType;
|
||||
SetupPedestrian(pedptr);
|
||||
@ -2962,7 +2981,7 @@ int ActivatePlayerPedestrian(CAR_DATA* pCar, char* padId, int direction, LONGVEC
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void DeActivatePlayerPedestrian(PEDESTRIAN* pPed)
|
||||
void DeActivatePlayerPedestrian(LPPEDESTRIAN pPed)
|
||||
{
|
||||
CAR_DATA* cp;
|
||||
int playerId;
|
||||
|
@ -3,33 +3,35 @@
|
||||
|
||||
#define TANNER_COLLIDER_CARID (MAX_CARS)
|
||||
|
||||
typedef struct SEATED_PEDESTRIANS* SEATEDPTR;
|
||||
|
||||
extern SVECTOR tannerLookAngle;
|
||||
|
||||
extern MODEL* pmTannerModels[17];
|
||||
extern MODEL* pmJerichoModels[6];
|
||||
|
||||
extern SEATED_PEDESTRIANS *seated_pedestrian;
|
||||
extern SEATEDPTR seated_pedestrian;
|
||||
extern int bKillTanner;
|
||||
extern int bReverseYRotation;
|
||||
|
||||
extern PEDESTRIAN *pUsedPeds;
|
||||
extern LPPEDESTRIAN pUsedPeds;
|
||||
|
||||
extern void ProcessChairLump(char *lump_file, int lump_size); // 0x00073328
|
||||
|
||||
extern void InitTanner(); // 0x0006E408
|
||||
extern void SetTannerPosition(VECTOR *pVec); // 0x00072478
|
||||
|
||||
extern void ProcessTannerPad(PEDESTRIAN *pPed, u_int pad, char PadSteer, char use_analogue); // 0x0006DF54
|
||||
extern void ProcessTannerPad(LPPEDESTRIAN pPed, u_int pad, char PadSteer, char use_analogue); // 0x0006DF54
|
||||
|
||||
extern void InitPedestrians(); // 0x0006E5C4
|
||||
extern void DestroyPedestrians(); // 0x00071F54
|
||||
|
||||
extern void DestroyCivPedestrians(); // 0x00072FD0
|
||||
|
||||
extern void DestroyPedestrian(PEDESTRIAN *pPed); // 0x00071FB4
|
||||
extern void DestroyPedestrian(LPPEDESTRIAN pPed); // 0x00071FB4
|
||||
|
||||
extern int ActivatePlayerPedestrian(CAR_DATA *pCar, char *padId, int direction, LONGVECTOR4* position, PED_MODEL_TYPES playerType); // 0x0006E6C4
|
||||
extern PEDESTRIAN * CreatePedestrian(); // 0x000720AC
|
||||
extern LPPEDESTRIAN CreatePedestrian(); // 0x000720AC
|
||||
|
||||
extern void PlaceRoadBlockCops(); // 0x0006EC88
|
||||
extern int CreatePedAtLocation(LONGVECTOR4* pPos, int pedType); // 0x0006F00C
|
||||
@ -39,50 +41,42 @@ extern int TannerActionHappening(); // 0x00072430
|
||||
|
||||
extern void ControlPedestrians(); // 0x0006F16C
|
||||
|
||||
extern void DeActivatePlayerPedestrian(PEDESTRIAN *pPed); // 0x0007216C
|
||||
extern void DeActivatePlayerPedestrian(LPPEDESTRIAN pPed); // 0x0007216C
|
||||
|
||||
extern void SetupCivPedRouteData(VECTOR *pPos); // 0x0007313C
|
||||
|
||||
extern void PingInPedestrians(); // 0x0007047C
|
||||
|
||||
extern void TannerCollision(PEDESTRIAN *pPed); // 0x00072EE4
|
||||
extern void TannerCollision(LPPEDESTRIAN pPed); // 0x00072EE4
|
||||
|
||||
extern int FindPointOfCollision(CAR_DATA *pCar, PEDESTRIAN* pPed); // 0x00070878
|
||||
extern int FindPointOfCollision(CAR_DATA *pCar, LPPEDESTRIAN pPed); // 0x00070878
|
||||
|
||||
extern int TannerCarCollisionCheck(VECTOR *pPos, int dir, int bQuick); // 0x00070A9C
|
||||
|
||||
extern int PingOutPed(PEDESTRIAN *pPed); // 0x000731F8
|
||||
extern int PingOutPed(LPPEDESTRIAN pPed); // 0x000731F8
|
||||
|
||||
extern void SetupCivJump(PEDESTRIAN *pPed, CAR_DATA *cp); // 0x00071054
|
||||
extern void SetupCivJump(LPPEDESTRIAN pPed, CAR_DATA *cp); // 0x00071054
|
||||
|
||||
extern void SetupCivPedWalk(PEDESTRIAN *pPed); // 0x00073270
|
||||
extern void SetupCivPedWalk(LPPEDESTRIAN pPed); // 0x00073270
|
||||
|
||||
extern void HandlePedestrians(); // 0x0007211C
|
||||
|
||||
extern void PedestrianActionInit_WalkToTarget(PEDESTRIAN *pPed); // 0x0007283C
|
||||
extern void PedestrianActionInit_WalkToTarget(LPPEDESTRIAN pPed); // 0x0007283C
|
||||
|
||||
extern void CorrectPathPosition(PEDESTRIAN *pedestrian, VECTOR *position); // 0x000715FC
|
||||
extern void CorrectPathPosition(LPPEDESTRIAN pedestrian, VECTOR *position); // 0x000715FC
|
||||
|
||||
extern int CalcPedestrianDirection(int last_dir, int wx, int wz, VECTOR *target); // 0x00071608
|
||||
|
||||
extern int IsPavement(int x, int y, int z, PEDESTRIAN *pPed); // 0x000725B8
|
||||
extern int IsPavement(int x, int y, int z, LPPEDESTRIAN pPed); // 0x000725B8
|
||||
|
||||
extern void SetPedestrianTurn(PEDESTRIAN *pedestrian, int turn); // 0x00072500
|
||||
|
||||
extern SEATED_PEDESTRIANS * FindSeated(); // 0x00072644
|
||||
|
||||
extern SEATED_PEDESTRIANS * FindTannerASeat(PEDESTRIAN *pPed); // 0x000717AC
|
||||
|
||||
extern void add_seated(SEATED_PEDESTRIANS *seatedptr, int seat_index); // 0x000718C8
|
||||
extern void SetPedestrianTurn(LPPEDESTRIAN pedestrian, int turn); // 0x00072500
|
||||
|
||||
extern void set_coll_box(int index, CAR_DATA *cp, int offset); // 0x00071A5C
|
||||
|
||||
extern void BuildCarCollisionBox(); // 0x00071B7C
|
||||
|
||||
extern CAR_DATA * CheckForCar(PEDESTRIAN *pedestrian); // 0x00072738
|
||||
extern CAR_DATA* CheckForCar(LPPEDESTRIAN pedestrian); // 0x00072738
|
||||
|
||||
extern int CheckForPlayerCar(PEDESTRIAN *pedestrian, CAR_COLLISION_BOX *collision_box); // 0x000732C0
|
||||
|
||||
extern void CalculatePedestrianInterest(PEDESTRIAN *pPed); // 0x00071E0C
|
||||
extern void CalculatePedestrianInterest(LPPEDESTRIAN pPed); // 0x00071E0C
|
||||
|
||||
#endif
|
||||
|
@ -14,8 +14,7 @@
|
||||
#include "felony.h"
|
||||
#include "shadow.h"
|
||||
|
||||
PEDESTRIAN *pPlayerPed = NULL;
|
||||
PLAYER player[8];
|
||||
PLAYER player[MAX_PLAYERS];
|
||||
|
||||
// [D] [T]
|
||||
void InitPlayer(PLAYER *locPlayer, CAR_DATA *cp, char carCtrlType, int direction, LONGVECTOR4* startPos, int externModel, int palette, char *padid)
|
||||
@ -62,8 +61,11 @@ void InitPlayer(PLAYER *locPlayer, CAR_DATA *cp, char carCtrlType, int direction
|
||||
}
|
||||
else
|
||||
{
|
||||
LPPEDESTRIAN pPlayerPed;
|
||||
ActivatePlayerPedestrian(NULL, padid, direction, startPos, (PED_MODEL_TYPES)playerType);
|
||||
|
||||
pPlayerPed = locPlayer->pPed;
|
||||
|
||||
locPlayer->playerType = 2;
|
||||
locPlayer->spoolXZ = (VECTOR *)&pPlayerPed->position;
|
||||
locPlayer->playerCarId = -1;
|
||||
@ -113,6 +115,9 @@ void ChangeCarPlayerToPed(int playerID)
|
||||
|
||||
if (gInGameCutsceneActive == 0 && gInGameChaseActive == 0)
|
||||
{
|
||||
LPPEDESTRIAN pPlayerPed;
|
||||
pPlayerPed = locPlayer->pPed;
|
||||
|
||||
locPlayer->worldCentreCarId = -1;
|
||||
locPlayer->spoolXZ = (VECTOR *)&pPlayerPed->position;
|
||||
}
|
||||
@ -241,17 +246,18 @@ void ChangePedPlayerToCar(int playerID, CAR_DATA *newCar)
|
||||
// [D] [T]
|
||||
void UpdatePlayers(void)
|
||||
{
|
||||
int carId;
|
||||
PEDESTRIAN *ped;
|
||||
PLAYER *locPlayer;
|
||||
int i, carId;
|
||||
LPPEDESTRIAN ped;
|
||||
PLAYER* locPlayer;
|
||||
CAR_DATA* cp;
|
||||
|
||||
if(CopsAllowed == 0)
|
||||
if (CopsAllowed == 0)
|
||||
pedestrianFelony = 0;
|
||||
|
||||
locPlayer = player;
|
||||
for (i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
locPlayer = &player[i];
|
||||
|
||||
do {
|
||||
if (gInGameCutsceneActive == 0)
|
||||
locPlayer->playerType = (locPlayer->pPed != NULL) ? 2 : 1;
|
||||
|
||||
@ -259,8 +265,8 @@ void UpdatePlayers(void)
|
||||
{
|
||||
carId = locPlayer->playerCarId;
|
||||
|
||||
if(locPlayer->worldCentreCarId >= 0)
|
||||
locPlayer->spoolXZ = (VECTOR *)car_data[locPlayer->worldCentreCarId].hd.where.t;
|
||||
if (locPlayer->worldCentreCarId >= 0)
|
||||
locPlayer->spoolXZ = (VECTOR*)car_data[locPlayer->worldCentreCarId].hd.where.t;
|
||||
|
||||
if (carId >= 0)
|
||||
{
|
||||
@ -279,11 +285,9 @@ void UpdatePlayers(void)
|
||||
locPlayer->pos[0] = ped->position.vx;
|
||||
locPlayer->pos[1] = -ped->position.vy;
|
||||
locPlayer->pos[2] = ped->position.vz;
|
||||
locPlayer->dir = ped->dir.vy + -0x800;
|
||||
locPlayer->dir = ped->dir.vy - 2048;
|
||||
}
|
||||
}
|
||||
|
||||
locPlayer++;
|
||||
} while (locPlayer <= &player[7]);
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
|
@ -1,8 +1,7 @@
|
||||
#ifndef PLAYERS_H
|
||||
#define PLAYERS_H
|
||||
|
||||
extern PLAYER player[8];
|
||||
extern PEDESTRIAN *pPlayerPed;
|
||||
extern PLAYER player[MAX_PLAYERS];
|
||||
|
||||
extern void InitPlayer(PLAYER *locPlayer, CAR_DATA *cp, char carCtrlType, int direction, LONGVECTOR4* startPos, int externModel, int palette, char *padid); // 0x000739D8
|
||||
|
||||
|
@ -5,6 +5,12 @@
|
||||
|
||||
extern TEXTURE_DETAILS digit_texture;
|
||||
|
||||
struct FONT_DIGIT
|
||||
{
|
||||
char xOffset;
|
||||
char width;
|
||||
};
|
||||
|
||||
FONT_DIGIT fontDigit[] = {
|
||||
{ 2, 14 },
|
||||
{ 17, 14},
|
||||
@ -117,7 +123,7 @@ void PrintStringCentred(char *pString, short y)
|
||||
void LoadFont(char *buffer)
|
||||
{
|
||||
int i;
|
||||
ushort *clut;
|
||||
ushort *clut, *pclut;
|
||||
int nchars;
|
||||
char *file;
|
||||
RECT16 dest;
|
||||
@ -148,9 +154,10 @@ void LoadFont(char *buffer)
|
||||
fontclutid = GetClut(fontclutpos.x,fontclutpos.y);
|
||||
|
||||
clut = (ushort*)file;
|
||||
pclut = clut;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
*clut++ &= 0x7fff;
|
||||
*pclut++ &= ~0x8000;
|
||||
|
||||
clut[1] |= 0x8000;
|
||||
clut[2] |= 0x8000;
|
||||
@ -159,7 +166,7 @@ void LoadFont(char *buffer)
|
||||
|
||||
fonttpage = GetTPage(0,0, dest.x, dest.y);
|
||||
|
||||
LoadImage(&fontclutpos, (u_long *)file); // upload clut
|
||||
LoadImage(&fontclutpos, (u_long *)clut); // upload clut
|
||||
LoadImage(&dest, (u_long *)(file + 32)); // upload font image
|
||||
|
||||
DrawSync(0);
|
||||
@ -186,20 +193,20 @@ void SetCLUT16Flags(ushort clutID, ushort mask, char transparent)
|
||||
int x, y;
|
||||
ushort buffer[16];
|
||||
|
||||
x = (clutID & 0x3f) << 4;
|
||||
x = (clutID & 63) * 16;
|
||||
y = (clutID >> 6);
|
||||
|
||||
StoreClut2((ulong *)buffer,x,y);
|
||||
StoreClut2((ulong *)buffer, x, y);
|
||||
|
||||
pCurrent = buffer;
|
||||
ctr = 1;
|
||||
|
||||
while (pCurrent < &buffer[16])
|
||||
{
|
||||
if (mask >> (ctr & 1U) == 0)
|
||||
*pCurrent &= 0x7fff;
|
||||
else
|
||||
if ((mask >> ctr) & 1 != 0)
|
||||
*pCurrent |= 0x8000;
|
||||
else
|
||||
*pCurrent &= ~0x8000;
|
||||
|
||||
buffer[transparent] = 0;
|
||||
|
||||
@ -231,28 +238,25 @@ int PrintString(char *string, int x, int y)
|
||||
if (showMap != 0)
|
||||
font = (SPRT *)SetFontTPage(font);
|
||||
|
||||
chr = *string++;
|
||||
width = x;
|
||||
|
||||
while (chr)
|
||||
while ((chr = *string++) != 0)
|
||||
{
|
||||
if (chr == 32)
|
||||
{
|
||||
width += 4;
|
||||
continue;
|
||||
}
|
||||
else if (chr < 32 || chr > 138 || chr < 128)
|
||||
|
||||
if (chr < 32 || chr > 138 || chr < 128)
|
||||
{
|
||||
if (AsciiTable[chr] == -1)
|
||||
index = AsciiTable[63]; // place a question mark
|
||||
else
|
||||
index = AsciiTable[chr];
|
||||
|
||||
chr = fontinfo[index].width;
|
||||
|
||||
setSprt(font);
|
||||
#ifdef PSX
|
||||
setSemiTrans(font, 1);
|
||||
#endif
|
||||
|
||||
font->r0 = gFontColour.r;
|
||||
font->g0 = gFontColour.g;
|
||||
@ -263,7 +267,7 @@ int PrintString(char *string, int x, int y)
|
||||
font->u0 = fontinfo[index].x;
|
||||
font->v0 = fontinfo[index].y - 46;
|
||||
|
||||
font->w = chr;
|
||||
font->w = fontinfo[index].width;
|
||||
font->h = fontinfo[index].height;
|
||||
|
||||
font->clut = fontclutid;
|
||||
@ -278,7 +282,7 @@ int PrintString(char *string, int x, int y)
|
||||
}
|
||||
|
||||
font++;
|
||||
width += chr;
|
||||
width += fontinfo[index].width;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -291,8 +295,6 @@ int PrintString(char *string, int x, int y)
|
||||
if (showMap != 0)
|
||||
font = (SPRT *)SetFontTPage(font);
|
||||
}
|
||||
|
||||
chr = *string++;
|
||||
}
|
||||
|
||||
if (showMap == 0)
|
||||
@ -315,11 +317,9 @@ short PrintDigit(int x, int y, char *string)
|
||||
char vOff, h;
|
||||
|
||||
width = x;
|
||||
chr = *string++;
|
||||
|
||||
font = (SPRT *)current->primptr;
|
||||
|
||||
while (chr != 0)
|
||||
while ((chr = *string++) != 0)
|
||||
{
|
||||
if (chr == 58)
|
||||
index = 11;
|
||||
@ -347,9 +347,7 @@ short PrintDigit(int x, int y, char *string)
|
||||
}
|
||||
|
||||
setSprt(font);
|
||||
#ifdef PSX
|
||||
setSemiTrans(font, 1);
|
||||
#endif
|
||||
|
||||
font->r0 = gFontColour.r;
|
||||
font->g0 = gFontColour.g;
|
||||
@ -371,17 +369,13 @@ short PrintDigit(int x, int y, char *string)
|
||||
width += fixedWidth;
|
||||
|
||||
font++;
|
||||
|
||||
chr = *string++;
|
||||
}
|
||||
|
||||
current->primptr = (char*)font;
|
||||
|
||||
POLY_FT3* null = (POLY_FT3*)current->primptr;
|
||||
setPolyFT3(null);
|
||||
#ifdef PSX
|
||||
setSemiTrans(null, 1);
|
||||
#endif
|
||||
|
||||
null->x0 = -1;
|
||||
null->y0 = -1;
|
||||
@ -440,9 +434,9 @@ void PrintStringBoxed(char *string, int ix, int iy)
|
||||
if (c == ' ')
|
||||
{
|
||||
x += 4;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
index = AsciiTable[c];
|
||||
|
||||
if (index != -1)
|
||||
@ -464,7 +458,6 @@ void PrintStringBoxed(char *string, int ix, int iy)
|
||||
x += pFontInfo->width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wordcount++;
|
||||
}
|
||||
@ -472,9 +465,7 @@ void PrintStringBoxed(char *string, int ix, int iy)
|
||||
POLY_FT3* null = (POLY_FT3*)font;
|
||||
|
||||
setPolyFT3(null);
|
||||
#ifdef PSX
|
||||
setSemiTrans(null, 1);
|
||||
#endif
|
||||
|
||||
null->x0 = -1;
|
||||
null->y0 = -1;
|
||||
@ -494,11 +485,10 @@ void PrintStringBoxed(char *string, int ix, int iy)
|
||||
void InitButtonTextures(void)
|
||||
{
|
||||
int i;
|
||||
i = 0;
|
||||
while (i < 11)
|
||||
|
||||
for (i = 0; i < 11; i++)
|
||||
{
|
||||
GetTextureDetails(button_names[i], &button_textures[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -558,7 +548,6 @@ int PrintScaledString(int y, char *string, int scale)
|
||||
x1 = x + width;
|
||||
|
||||
setPolyFT4(font);
|
||||
|
||||
setRGB0(font, gFontColour.r, gFontColour.g, gFontColour.b);
|
||||
|
||||
font->x0 = x; // [A] no suitable macro in libgpu
|
||||
@ -664,9 +653,7 @@ void* SetFontTPage(void *prim)
|
||||
POLY_FT3* null = (POLY_FT3*)prim;
|
||||
|
||||
setPolyFT3(null);
|
||||
#ifdef PSX
|
||||
setSemiTrans(null, 1);
|
||||
#endif
|
||||
|
||||
null->x0 = -1;
|
||||
null->y0 = -1;
|
||||
|
@ -1,6 +1,17 @@
|
||||
#ifndef PRES_H
|
||||
#define PRES_H
|
||||
|
||||
struct OUT_FONTINFO
|
||||
{
|
||||
u_char x;
|
||||
u_char y;
|
||||
char offx;
|
||||
char offy;
|
||||
u_char width;
|
||||
u_char height;
|
||||
u_short pad;
|
||||
};
|
||||
|
||||
extern short fonttpage;
|
||||
|
||||
extern void InitButtonTextures(); // 0x00074E54
|
||||
|
@ -21,7 +21,7 @@ int gOutOfTape = 0;
|
||||
|
||||
REPLAY_PARAMETER_BLOCK *ReplayParameterPtr = NULL;
|
||||
|
||||
REPLAY_STREAM ReplayStreams[8];
|
||||
REPLAY_STREAM ReplayStreams[MAX_REPLAY_STREAMS];
|
||||
int NumReplayStreams = 1;
|
||||
|
||||
char *ReplayStart;
|
||||
|
@ -4,7 +4,7 @@
|
||||
extern int gOutOfTape;
|
||||
extern REPLAY_PARAMETER_BLOCK *ReplayParameterPtr;
|
||||
|
||||
extern REPLAY_STREAM ReplayStreams[8];
|
||||
extern REPLAY_STREAM ReplayStreams[MAX_REPLAY_STREAMS];
|
||||
extern int NumReplayStreams;
|
||||
|
||||
extern char *ReplayStart;
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "scores.h"
|
||||
#include "glaunch.h"
|
||||
#include "mission.h"
|
||||
#include "loadsave.h"
|
||||
|
||||
SCORE_TABLES ScoreTables;
|
||||
PLAYER_SCORE gPlayerScore;
|
||||
@ -55,6 +56,10 @@ void AddScoreToTable(SCORE_ENTRY *table, int entry)
|
||||
table->items = gPlayerScore.items;
|
||||
|
||||
strcpy(table->name, gPlayerScore.name);
|
||||
|
||||
#ifndef PSX
|
||||
SaveCurrentProfile(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
|
@ -14,32 +14,41 @@
|
||||
#include "mission.h"
|
||||
#include "tile.h"
|
||||
|
||||
struct TYRE_TRACK
|
||||
{
|
||||
u_char type;
|
||||
u_char shade;
|
||||
u_char shade_type;
|
||||
u_char surface;
|
||||
SVECTOR_NOPAD p1;
|
||||
SVECTOR_NOPAD p2;
|
||||
SVECTOR_NOPAD p3;
|
||||
SVECTOR_NOPAD p4;
|
||||
};
|
||||
|
||||
int gShadowTexturePage;
|
||||
int gShadowTextureNum;
|
||||
|
||||
UV shadowuv;
|
||||
POLYFT4 shadowpoly;
|
||||
|
||||
VECTOR tyre_new_positions[4];
|
||||
VECTOR tyre_save_positions[4];
|
||||
VECTOR tyre_new_positions[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
|
||||
VECTOR tyre_save_positions[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
|
||||
int smoke_count[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
|
||||
|
||||
int tyre_track_offset[4];
|
||||
int num_tyre_tracks[4];
|
||||
int tyre_track_offset[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
|
||||
int num_tyre_tracks[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
|
||||
|
||||
TYRE_TRACK track_buffer[4][64];
|
||||
int smoke_count[4];
|
||||
TYRE_TRACK track_buffer[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS][64];
|
||||
|
||||
// [D] [T]
|
||||
void InitTyreTracks(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
i = 0;
|
||||
while (i < 4)
|
||||
for (i = 0; i < MAX_TYRE_TRACK_PLAYERS; i++)
|
||||
{
|
||||
num_tyre_tracks[i] = 0;
|
||||
tyre_track_offset[i] = 0;
|
||||
i++;
|
||||
ClearMem((char*)num_tyre_tracks[i], sizeof(num_tyre_tracks[0]));
|
||||
ClearMem((char*)tyre_track_offset[i], sizeof(tyre_track_offset[0]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -47,7 +56,7 @@ void InitTyreTracks(void)
|
||||
void ResetTyreTracks(CAR_DATA* cp, int player_id)
|
||||
{
|
||||
// [A] reset tyre tracks
|
||||
if (player_id >= 0 && player_id < 2 && cp->controlType != CONTROL_TYPE_NONE)
|
||||
if (player_id >= 0 && player_id < MAX_TYRE_TRACK_PLAYERS && cp->controlType != CONTROL_TYPE_NONE)
|
||||
{
|
||||
GetTyreTrackPositions(cp, player_id);
|
||||
SetTyreTrackOldPositions(player_id);
|
||||
@ -57,8 +66,7 @@ void ResetTyreTracks(CAR_DATA* cp, int player_id)
|
||||
// [D] [T]
|
||||
void GetTyreTrackPositions(CAR_DATA *cp, int player_id)
|
||||
{
|
||||
int track;
|
||||
u_int loop;
|
||||
int loop, track, steps;
|
||||
CAR_COSMETICS *car_cos;
|
||||
VECTOR WheelPos;
|
||||
VECTOR CarPos;
|
||||
@ -68,18 +76,20 @@ void GetTyreTrackPositions(CAR_DATA *cp, int player_id)
|
||||
CarPos.vz = cp->hd.where.t[2];
|
||||
|
||||
car_cos = cp->ap.carCos;
|
||||
SetRotMatrix(&cp->hd.drawCarMat);
|
||||
SetRotMatrix(&cp->hd.where);
|
||||
|
||||
loop = 0;
|
||||
steps = 4 / MAX_TYRE_TRACK_WHEELS;
|
||||
|
||||
do {
|
||||
for (loop = 0; loop < 4; loop += steps)
|
||||
{
|
||||
WheelPos.vx = car_cos->wheelDisp[loop].vx;
|
||||
if (loop & 2)
|
||||
WheelPos.vx = car_cos->wheelDisp[loop].vx + 17;
|
||||
WheelPos.vx += 17;
|
||||
else
|
||||
WheelPos.vx = car_cos->wheelDisp[loop].vx - 17;
|
||||
WheelPos.vx -= 17;
|
||||
|
||||
WheelPos.vy = 0;
|
||||
WheelPos.vz = -car_cos->wheelDisp[loop + 1 & 3].vz;
|
||||
WheelPos.vz = car_cos->wheelDisp[loop + 1 & 3].vz;
|
||||
|
||||
_MatrixRotate(&WheelPos);
|
||||
|
||||
@ -87,52 +97,39 @@ void GetTyreTrackPositions(CAR_DATA *cp, int player_id)
|
||||
WheelPos.vy = CarPos.vy;
|
||||
WheelPos.vz += CarPos.vz;
|
||||
|
||||
track = player_id * 2 + (loop / 2);
|
||||
track = loop / steps;
|
||||
|
||||
tyre_new_positions[track].vx = WheelPos.vx;
|
||||
tyre_new_positions[track].vz = WheelPos.vz;
|
||||
tyre_new_positions[track].vy = MapHeight(&WheelPos);
|
||||
|
||||
loop += 2;
|
||||
} while (loop < 4);
|
||||
tyre_new_positions[player_id][track].vx = WheelPos.vx;
|
||||
tyre_new_positions[player_id][track].vz = WheelPos.vz;
|
||||
tyre_new_positions[player_id][track].vy = MapHeight(&WheelPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// [D] [T]
|
||||
void SetTyreTrackOldPositions(int player_id)
|
||||
{
|
||||
int idx = player_id * 2;
|
||||
|
||||
tyre_save_positions[idx].vx = tyre_new_positions[idx].vx;
|
||||
tyre_save_positions[idx].vy = tyre_new_positions[idx].vy;
|
||||
tyre_save_positions[idx].vz = tyre_new_positions[idx].vz;
|
||||
|
||||
tyre_save_positions[idx + 1].vx = tyre_new_positions[idx + 1].vx;
|
||||
tyre_save_positions[idx + 1].vy = tyre_new_positions[idx + 1].vy;
|
||||
tyre_save_positions[idx + 1].vz = tyre_new_positions[idx + 1].vz;
|
||||
tyre_save_positions[player_id][0] = tyre_new_positions[player_id][0];
|
||||
tyre_save_positions[player_id][1] = tyre_new_positions[player_id][1];
|
||||
tyre_save_positions[player_id][2] = tyre_new_positions[player_id][2];
|
||||
tyre_save_positions[player_id][3] = tyre_new_positions[player_id][3];
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void AddTyreTrack(int wheel, int tracksAndSmoke, int padid)
|
||||
void AddTyreTrack(int wheel, int tracksAndSmoke, int player_id, int continuous_track)
|
||||
{
|
||||
static int Cont[4] = { 0, 0, 0, 0 };
|
||||
|
||||
short x;
|
||||
short z;
|
||||
short x, z;
|
||||
sdPlane *SurfaceDataPtr;
|
||||
char trackSurface;
|
||||
TYRE_TRACK *tt_p;
|
||||
VECTOR *newtp;
|
||||
VECTOR *oldtp;
|
||||
VECTOR New1;
|
||||
VECTOR New2;
|
||||
VECTOR New3;
|
||||
VECTOR New4;
|
||||
VECTOR SmokeDrift;
|
||||
VECTOR SmokePosition;
|
||||
VECTOR grass_vector;
|
||||
VECTOR New1, New2, New3, New4;
|
||||
VECTOR SmokeDrift, SmokePosition, grass_vector;
|
||||
|
||||
newtp = &tyre_new_positions[wheel];
|
||||
newtp = &tyre_new_positions[player_id][wheel];
|
||||
|
||||
// [A] disabled due to MP and SP bugs
|
||||
/*
|
||||
@ -142,35 +139,24 @@ void AddTyreTrack(int wheel, int tracksAndSmoke, int padid)
|
||||
if (newtp->vz - camera_position.vz + 20480 > 40960)
|
||||
return;*/
|
||||
|
||||
if (tracksAndSmoke == 0)
|
||||
if (tracksAndSmoke != 0)
|
||||
{
|
||||
SurfaceDataPtr = sdGetCell(newtp);
|
||||
trackSurface = 1;
|
||||
oldtp = &tyre_save_positions[player_id][wheel];
|
||||
|
||||
if (SurfaceDataPtr->surface == 6)
|
||||
return;
|
||||
|
||||
if (SurfaceDataPtr->surface == 4)
|
||||
trackSurface = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
oldtp = &tyre_save_positions[wheel];
|
||||
|
||||
tt_p = track_buffer[wheel] + (tyre_track_offset[wheel] + num_tyre_tracks[wheel] & 0x3f);
|
||||
tt_p = track_buffer[player_id][wheel] + (tyre_track_offset[player_id][wheel] + num_tyre_tracks[player_id][wheel] & 0x3f);
|
||||
|
||||
SurfaceDataPtr = sdGetCell(newtp);
|
||||
|
||||
// check surface type
|
||||
if (SurfaceDataPtr != NULL)
|
||||
{
|
||||
if (SurfaceDataPtr->surface == 6)
|
||||
if (SurfaceDataPtr->surface == SURF_WATER)
|
||||
return;
|
||||
|
||||
if (SurfaceDataPtr->surface == 4)
|
||||
if (SurfaceDataPtr->surface == SURF_GRASS)
|
||||
{
|
||||
tt_p->surface = 2;
|
||||
player[padid].onGrass = 1;
|
||||
player[player_id].onGrass = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -184,13 +170,24 @@ void AddTyreTrack(int wheel, int tracksAndSmoke, int padid)
|
||||
|
||||
trackSurface = tt_p->surface;
|
||||
}
|
||||
else
|
||||
{
|
||||
SurfaceDataPtr = sdGetCell(newtp);
|
||||
trackSurface = 1;
|
||||
|
||||
if (SurfaceDataPtr->surface == SURF_WATER)
|
||||
return;
|
||||
|
||||
if (SurfaceDataPtr->surface == SURF_GRASS)
|
||||
trackSurface = 2;
|
||||
}
|
||||
|
||||
SmokePosition.vx = newtp->vx;
|
||||
SmokePosition.vz = newtp->vz;
|
||||
SmokePosition.vy = -50 - newtp->vy;
|
||||
|
||||
// make smoke
|
||||
if ((smoke_count[wheel]++ & 3) == 1)
|
||||
if ((smoke_count[player_id][wheel]++ & 3) == 1)
|
||||
{
|
||||
GetSmokeDrift(&SmokeDrift);
|
||||
|
||||
@ -234,14 +231,14 @@ void AddTyreTrack(int wheel, int tracksAndSmoke, int padid)
|
||||
New4.vx = New4.vx - x;
|
||||
New4.vz = New4.vz - z;
|
||||
|
||||
if (num_tyre_tracks[wheel] == 64)
|
||||
if (num_tyre_tracks[player_id][wheel] == 64)
|
||||
{
|
||||
tyre_track_offset[wheel]++;
|
||||
tyre_track_offset[wheel] &= 63;
|
||||
tyre_track_offset[player_id][wheel]++;
|
||||
tyre_track_offset[player_id][wheel] &= 63;
|
||||
}
|
||||
else
|
||||
{
|
||||
num_tyre_tracks[wheel]++;
|
||||
num_tyre_tracks[player_id][wheel]++;
|
||||
}
|
||||
|
||||
if (Cont[wheel] == 1 && continuous_track == 1)
|
||||
@ -275,9 +272,8 @@ void DrawTyreTracks(void)
|
||||
char last_duff;
|
||||
POLY_FT4 *poly;
|
||||
TYRE_TRACK *tt_p;
|
||||
int index;
|
||||
int loop;
|
||||
int wheel_loop;
|
||||
int index, loop;
|
||||
int player_id, wheel_loop;
|
||||
POLY_FT4 *lasttyre;
|
||||
SVECTOR ps[4];
|
||||
int z;
|
||||
@ -285,21 +281,20 @@ void DrawTyreTracks(void)
|
||||
gte_SetRotMatrix(&inv_camera_matrix);
|
||||
gte_SetTransVector(&dummy);
|
||||
|
||||
wheel_loop = 0;
|
||||
|
||||
do {
|
||||
for (player_id = 0; player_id < MAX_TYRE_TRACK_PLAYERS; player_id++)
|
||||
{
|
||||
for (wheel_loop = 0; wheel_loop < MAX_TYRE_TRACK_WHEELS; wheel_loop++)
|
||||
{
|
||||
lasttyre = NULL;
|
||||
last_duff = 1;
|
||||
index = tyre_track_offset[wheel_loop];
|
||||
index = tyre_track_offset[player_id][wheel_loop];
|
||||
|
||||
for (loop = 0; loop < num_tyre_tracks[wheel_loop]; loop++)
|
||||
for (loop = 0; loop < num_tyre_tracks[player_id][wheel_loop]; loop++)
|
||||
{
|
||||
tt_p = track_buffer[wheel_loop] + index;
|
||||
tt_p = track_buffer[player_id][wheel_loop] + index;
|
||||
|
||||
index++;
|
||||
|
||||
if (index == 64)
|
||||
index = 0;
|
||||
index &= 63;
|
||||
|
||||
if (tt_p->type == 2)
|
||||
continue;
|
||||
@ -320,7 +315,7 @@ void DrawTyreTracks(void)
|
||||
ps[3].vy = -camera_position.vy - tt_p->p4.vy;
|
||||
ps[3].vz = tt_p->p4.vz - camera_position.vz;
|
||||
|
||||
poly = (POLY_FT4 *)current->primptr;
|
||||
poly = (POLY_FT4*)current->primptr;
|
||||
|
||||
z = 0;
|
||||
|
||||
@ -340,8 +335,8 @@ void DrawTyreTracks(void)
|
||||
gte_ldv0(&ps[3]);
|
||||
gte_rtps();
|
||||
|
||||
*(u_int *)&poly->x0 = *(u_int *)&lasttyre->x2;
|
||||
*(u_int *)&poly->x1 = *(u_int *)&lasttyre->x3;
|
||||
*(u_int*)&poly->x0 = *(u_int*)&lasttyre->x2;
|
||||
*(u_int*)&poly->x1 = *(u_int*)&lasttyre->x3;
|
||||
|
||||
gte_stsxy(&poly->x3);
|
||||
}
|
||||
@ -385,10 +380,10 @@ void DrawTyreTracks(void)
|
||||
poly->g0 = poly->b0 = 35;
|
||||
}
|
||||
|
||||
*(ushort *)&poly->u0 = *(ushort *)&gTyreTexture.coords.u0;
|
||||
*(ushort *)&poly->u1 = *(ushort *)&gTyreTexture.coords.u1;
|
||||
*(ushort *)&poly->u2 = *(ushort *)&gTyreTexture.coords.u2;
|
||||
*(ushort *)&poly->u3 = *(ushort *)&gTyreTexture.coords.u3;
|
||||
*(ushort*)&poly->u0 = *(ushort*)&gTyreTexture.coords.u0;
|
||||
*(ushort*)&poly->u1 = *(ushort*)&gTyreTexture.coords.u1;
|
||||
*(ushort*)&poly->u2 = *(ushort*)&gTyreTexture.coords.u2;
|
||||
*(ushort*)&poly->u3 = *(ushort*)&gTyreTexture.coords.u3;
|
||||
|
||||
poly->tpage = gTyreTexture.tpageid | 0x40;
|
||||
poly->clut = gTyreTexture.clutid;
|
||||
@ -400,9 +395,9 @@ void DrawTyreTracks(void)
|
||||
last_duff = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wheel_loop++;
|
||||
} while (wheel_loop < 4);
|
||||
}
|
||||
|
||||
// [D] [T] [A] now better shadow code
|
||||
|
@ -12,7 +12,7 @@ extern void ResetTyreTracks(CAR_DATA* cp, int player_id);
|
||||
|
||||
extern void GetTyreTrackPositions(CAR_DATA *cp, int player_id); // 0x00075408
|
||||
extern void SetTyreTrackOldPositions(int player_id); // 0x00077558
|
||||
extern void AddTyreTrack(int wheel, int tracksAndSmoke, int padid); // 0x00075540
|
||||
extern void AddTyreTrack(int wheel, int tracksAndSmoke, int player_id, int continuous_track); // 0x00075540
|
||||
extern void DrawTyreTracks(); // 0x000759E0
|
||||
|
||||
|
||||
|
@ -24,7 +24,7 @@ struct FLAREREC
|
||||
short gapmod;
|
||||
};
|
||||
|
||||
int sky_y_offset[4] = { 17, 17, 17, 17 };
|
||||
int sky_y_offset[4] = { -17, -17, -17, -17 };
|
||||
|
||||
unsigned char HorizonLookup[4][4] = {
|
||||
{0, 0, 20, 20},
|
||||
@ -824,10 +824,8 @@ DVECTORF scratchPad_skyVertices[35]; // 1f800044
|
||||
#define scratchPad_skyVertices ((DVECTOR*)getScratchAddr(0x11)) // 1f800044
|
||||
#endif
|
||||
|
||||
short scratchPad_zbuff[256];
|
||||
|
||||
// [D] [T]
|
||||
void PlotSkyPoly(POLYFT4* polys, int skytexnum, unsigned char r, unsigned char g, unsigned char b, int offset)
|
||||
void PlotSkyPoly(POLYFT4* polys, int skytexnum, unsigned char r, unsigned char g, unsigned char b)
|
||||
{
|
||||
POLYFT4* src;
|
||||
POLY_FT4* poly;
|
||||
@ -866,7 +864,7 @@ void PlotSkyPoly(POLYFT4* polys, int skytexnum, unsigned char r, unsigned char g
|
||||
poly->clut = skyclut[skytexnum];
|
||||
poly->tpage = skytpage[skytexnum];
|
||||
|
||||
addPrim(current->ot + 0x107f, poly);
|
||||
addPrim(current->ot + OTSIZE - 1, poly);
|
||||
|
||||
#if defined(USE_PGXP) && defined(USE_EXTENDED_PRIM_POINTERS)
|
||||
poly->pgxp_index = outpoints[src->v0].pgxp_index;
|
||||
@ -882,57 +880,30 @@ void PlotHorizonMDL(MODEL* model, int horizontaboffset)
|
||||
SVECTOR* verts;
|
||||
|
||||
#ifdef USE_PGXP
|
||||
DVECTORF* dv0;
|
||||
DVECTORF* dv1;
|
||||
DVECTORF* dv2;
|
||||
DVECTORF* dv;
|
||||
#else
|
||||
DVECTOR* dv0;
|
||||
DVECTOR* dv1;
|
||||
DVECTOR* dv2;
|
||||
DVECTOR* dv;
|
||||
#endif
|
||||
|
||||
SVECTOR* v0;
|
||||
SVECTOR* v1;
|
||||
SVECTOR* v2;
|
||||
|
||||
int count;
|
||||
|
||||
unsigned char* polys;
|
||||
|
||||
int green;
|
||||
int red;
|
||||
int blue;
|
||||
|
||||
int red, green, blue;
|
||||
int z;
|
||||
|
||||
z = -1;
|
||||
verts = (SVECTOR*)model->vertices;
|
||||
count = 0;
|
||||
|
||||
dv0 = scratchPad_skyVertices;
|
||||
dv1 = scratchPad_skyVertices + 1;
|
||||
dv2 = scratchPad_skyVertices + 2;
|
||||
|
||||
v0 = verts;
|
||||
v1 = verts + 1;
|
||||
v2 = verts + 2;
|
||||
dv = scratchPad_skyVertices;
|
||||
count = model->num_vertices;
|
||||
|
||||
#ifdef USE_PGXP
|
||||
PGXP_SetZOffsetScale(0.0f, 256.0f);
|
||||
#endif
|
||||
|
||||
while (count < model->num_vertices)
|
||||
do
|
||||
{
|
||||
SVECTOR sv0 = *v0;
|
||||
SVECTOR sv1 = *v1;
|
||||
SVECTOR sv2 = *v2;
|
||||
|
||||
sv0.vy -= sky_y_offset[GameLevel];
|
||||
sv1.vy -= sky_y_offset[GameLevel];
|
||||
sv2.vy -= sky_y_offset[GameLevel];
|
||||
|
||||
gte_ldv3(&sv0, &sv1, &sv2);
|
||||
gte_ldv3(verts, verts+1, verts+2);
|
||||
gte_rtpt();
|
||||
gte_stsxy3(dv0, dv1, dv2);
|
||||
gte_stsxy3(dv, dv+1, dv+2);
|
||||
|
||||
if(count == 15)
|
||||
gte_stszotz(&z);
|
||||
@ -940,19 +911,12 @@ void PlotHorizonMDL(MODEL* model, int horizontaboffset)
|
||||
#ifdef USE_PGXP
|
||||
// store PGXP index
|
||||
// HACK: -1 is needed here for some reason
|
||||
dv0->pgxp_index = dv1->pgxp_index = dv2->pgxp_index = PGXP_GetIndex() - 1;
|
||||
dv[0].pgxp_index = dv[1].pgxp_index = dv[2].pgxp_index = PGXP_GetIndex() - 1;
|
||||
#endif
|
||||
|
||||
dv2 += 3;
|
||||
dv1 += 3;
|
||||
dv0 += 3;
|
||||
|
||||
v2 += 3;
|
||||
v1 += 3;
|
||||
v0 += 3;
|
||||
|
||||
count += 3;
|
||||
}
|
||||
dv += 3;
|
||||
verts += 3;
|
||||
count -= 3;
|
||||
} while (count);
|
||||
|
||||
#ifdef USE_PGXP
|
||||
PGXP_SetZOffsetScale(0.0f, 1.0f);
|
||||
@ -960,51 +924,59 @@ void PlotHorizonMDL(MODEL* model, int horizontaboffset)
|
||||
|
||||
if (z > 0)
|
||||
{
|
||||
int polySize;
|
||||
u_char* horizonTex = &HorizonTextures[horizontaboffset];
|
||||
polys = (unsigned char*)model->poly_block;
|
||||
polySize = PolySizes[*polys];
|
||||
|
||||
red = skycolor.r;
|
||||
green = skycolor.g;
|
||||
blue = skycolor.b;
|
||||
|
||||
count = 0;
|
||||
// draw sky
|
||||
count = model->num_polys;
|
||||
do
|
||||
{
|
||||
PlotSkyPoly((POLYFT4*)polys, *horizonTex++, red, green, blue);
|
||||
polys += polySize;
|
||||
} while (--count > 8);
|
||||
|
||||
while (count < model->num_polys)
|
||||
{
|
||||
if (count == 12)
|
||||
{
|
||||
red /= 2;
|
||||
green /= 2;
|
||||
blue /= 2;
|
||||
}
|
||||
|
||||
PlotSkyPoly((POLYFT4*)polys, HorizonTextures[horizontaboffset + count], red, green, blue, 0);
|
||||
|
||||
polys += PolySizes[*polys];
|
||||
count++;
|
||||
}
|
||||
// draw it's reflection
|
||||
do
|
||||
{
|
||||
PlotSkyPoly((POLYFT4*)polys, *horizonTex++, red, green, blue);
|
||||
polys += polySize;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void DrawSkyDome(void)
|
||||
{
|
||||
VECTOR skyOfs = dummy;
|
||||
skyOfs.vy = sky_y_offset[GameLevel];
|
||||
|
||||
gte_SetRotMatrix(&inv_camera_matrix);
|
||||
gte_SetTransVector(&dummy);
|
||||
gte_SetTransVector(&skyOfs);
|
||||
|
||||
calc_sky_brightness();
|
||||
|
||||
#ifdef PSX
|
||||
// FIXME: use frustrum angle instead?
|
||||
if (((camera_angle.vy - 1450U) & 0xFFF) > 2250)
|
||||
if (((camera_angle.vy - 1450U) & 4095) > 2250)
|
||||
PlotHorizonMDL(modelpointers[0], HorizonLookup[GameLevel][0]);
|
||||
|
||||
if (((camera_angle.vy - 651U) & 0xFFF) < 1799)
|
||||
if (((camera_angle.vy - 651U) & 4095) < 1799)
|
||||
PlotHorizonMDL(modelpointers[2], HorizonLookup[GameLevel][1]);
|
||||
|
||||
if (((camera_angle.vy - 1701U) & 0xFFF) < 1749)
|
||||
if (((camera_angle.vy - 1701U) & 4095) < 1749)
|
||||
PlotHorizonMDL(modelpointers[3], HorizonLookup[GameLevel][2]);
|
||||
|
||||
if (((camera_angle.vy - 400U) & 0xFFF) > 2300)
|
||||
if (((camera_angle.vy - 400U) & 4095) > 2300)
|
||||
PlotHorizonMDL(modelpointers[1], HorizonLookup[GameLevel][3]);
|
||||
#else
|
||||
// draw full sky - no need in frustrum culling
|
||||
|
@ -24,6 +24,45 @@
|
||||
#include "camera.h"
|
||||
#include "dr2roads.h"
|
||||
|
||||
struct SPOOLQ
|
||||
{
|
||||
u_char type;
|
||||
u_char data;
|
||||
u_short nsectors;
|
||||
u_int sector;
|
||||
char* addr;
|
||||
void (*func)();
|
||||
#ifdef _DEBUG
|
||||
const char* requestby;
|
||||
int requestbyline;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct SPL_REGIONINFO
|
||||
{
|
||||
u_short region_to_unpack;
|
||||
u_short target_barrel_region;
|
||||
int nsectors;
|
||||
char* cell_addr;
|
||||
char* roadm_addr;
|
||||
};
|
||||
|
||||
struct AreaDataStr
|
||||
{
|
||||
u_short gfx_offset;
|
||||
u_short model_offset;
|
||||
u_short music_offset;
|
||||
u_short ambient_offset;
|
||||
u_char model_size;
|
||||
u_char pad;
|
||||
u_char num_tpages;
|
||||
u_char ambient_size;
|
||||
u_char music_size;
|
||||
u_char music_samples_size;
|
||||
u_char music_id;
|
||||
u_char ambient_id;
|
||||
};
|
||||
|
||||
int date_date = 0xA11;
|
||||
int date_time = 0x27220B;
|
||||
|
||||
@ -118,10 +157,7 @@ SPOOLQ spooldata[48];
|
||||
#if USE_PC_FILESYSTEM
|
||||
|
||||
#define SIMPLE_SPOOL
|
||||
|
||||
extern int gContentOverride;
|
||||
extern char g_CurrentLevelFileName[64];
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(_DEBUG) || defined(PSX)
|
||||
@ -357,7 +393,7 @@ void RequestSpool(int type, int data, int offset, int loadsize, char *address, s
|
||||
|
||||
next->type = type;
|
||||
next->data = data;
|
||||
next->sector = (SpoolLumpOffset / 2048) + offset;
|
||||
next->sector = (SpoolLumpOffset / CDSECTOR_SIZE) + offset;
|
||||
next->nsectors = loadsize;
|
||||
next->addr = address;
|
||||
next->func = func;
|
||||
@ -744,7 +780,6 @@ void CheckLoadAreaData(int cellx, int cellz)
|
||||
else if (/*spoolptr->super_region == 0xFF ||*/ nAreas == 0)
|
||||
return;
|
||||
|
||||
// [A] Rev 1.1 patch
|
||||
#define BOUNDARY_MIN 15
|
||||
#define BOUNDARY_MAX 17
|
||||
|
||||
@ -806,14 +841,14 @@ void ClearRegion(int target_region)
|
||||
ushort *cell_ptrs_s;
|
||||
int loop;
|
||||
|
||||
loop = 1024;
|
||||
cell_ptrs_s = cell_ptrs + target_region * 1024;
|
||||
pvsptr = (int *)PVS_Buffers[target_region];
|
||||
|
||||
do {
|
||||
for (loop = 0; loop < 1024; loop++)
|
||||
{
|
||||
*cell_ptrs_s++ = 0xffff;
|
||||
*pvsptr++ = 0;
|
||||
} while (--loop != 0);
|
||||
}
|
||||
|
||||
ClearMem(PVS_Buffers[target_region]-4, pvsSize[target_region]);
|
||||
|
||||
@ -1016,7 +1051,7 @@ void ready_cb_textures(unsigned char intr, unsigned char *result)
|
||||
{
|
||||
CdGetSector(target_address, SECTOR_SIZE);
|
||||
|
||||
target_address += 2048;
|
||||
target_address += CDSECTOR_SIZE;
|
||||
sectors_this_chunk--;
|
||||
current_sector++;
|
||||
sectors_to_read--;
|
||||
@ -1067,7 +1102,7 @@ void ready_cb_regions(unsigned char intr, unsigned char *result)
|
||||
{
|
||||
CdGetSector(target_address, SECTOR_SIZE);
|
||||
|
||||
target_address += 2048;
|
||||
target_address += CDSECTOR_SIZE;
|
||||
sectors_this_chunk--;
|
||||
current_sector++;
|
||||
sectors_to_read--;
|
||||
@ -1182,7 +1217,7 @@ void ready_cb_misc(unsigned char intr, unsigned char *result)
|
||||
{
|
||||
CdGetSector(target_address, SECTOR_SIZE);
|
||||
|
||||
target_address += 2048;
|
||||
target_address += CDSECTOR_SIZE;
|
||||
sectors_to_read--;
|
||||
current_sector++;
|
||||
|
||||
@ -1403,27 +1438,37 @@ void GotRegion(void)
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void UpdateSpool(void)
|
||||
{
|
||||
#if USE_PC_FILESYSTEM && defined(SIMPLE_SPOOL)
|
||||
if(strlen(g_CurrentLevelFileName) > 0)
|
||||
{
|
||||
FILE* fp = fopen(g_CurrentLevelFileName, "rb");
|
||||
#if defined(SIMPLE_SPOOL)
|
||||
extern char g_CurrentLevelFileName[64];
|
||||
extern char* g_CurrentLevelSpoolData;
|
||||
|
||||
if (!fp)
|
||||
int UpdateSpoolPC(void)
|
||||
{
|
||||
if (g_CurrentLevelFileName[0] == 0)
|
||||
return 0;
|
||||
|
||||
// read entire spool data
|
||||
if (g_CurrentLevelSpoolData == NULL)
|
||||
{
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
char errPrint[1024];
|
||||
sprintf(errPrint, "Cannot open '%s'\n", g_CurrentLevelFileName);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
|
||||
#endif
|
||||
return;
|
||||
int SpoolLumpSize;
|
||||
SpoolLumpSize = 16 * 1024 * 1024; // allocate 16 MB of RAM for spoolable data
|
||||
g_CurrentLevelSpoolData = (char*)malloc(16 * 1024 * 1024);
|
||||
|
||||
loadsectors(g_CurrentLevelSpoolData, SpoolLumpOffset / CDSECTOR_SIZE, SpoolLumpSize);
|
||||
}
|
||||
|
||||
for (; spoolpos_reading < spoolcounter; spoolpos_reading++)
|
||||
{
|
||||
SPOOLQ* current = &spooldata[spoolpos_reading];
|
||||
char* spoolDataPtr;
|
||||
SPOOLQ* current;
|
||||
current = &spooldata[spoolpos_reading];
|
||||
|
||||
#define SPL_READ(dest, nsectors) \
|
||||
{ \
|
||||
int readSize = (nsectors)*CDSECTOR_SIZE; \
|
||||
memcpy(dest, spoolDataPtr, readSize); \
|
||||
spoolDataPtr += readSize; \
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
char* nameType;
|
||||
@ -1447,12 +1492,13 @@ void UpdateSpool(void)
|
||||
#endif // _DEBUG
|
||||
|
||||
// seek to required sector
|
||||
fseek(fp, current->sector * 2048, SEEK_SET);
|
||||
spoolDataPtr = g_CurrentLevelSpoolData - SpoolLumpOffset + current->sector * CDSECTOR_SIZE;
|
||||
|
||||
switch (current->type)
|
||||
{
|
||||
case 0: // regions
|
||||
fread(current->addr, 2048, current->nsectors, fp);
|
||||
case 3: // misc
|
||||
SPL_READ(current->addr, current->nsectors);
|
||||
|
||||
if (current->func)
|
||||
current->func();
|
||||
@ -1462,7 +1508,7 @@ void UpdateSpool(void)
|
||||
|
||||
// read cluts
|
||||
nTPchunks = 0;
|
||||
fread(current->addr + 0x4000, 2048, 1, fp);
|
||||
SPL_READ(current->addr + CDSECTOR_SIZE * 2 * 4, 1);
|
||||
SendTPage();
|
||||
|
||||
nTPchunks++;
|
||||
@ -1470,41 +1516,43 @@ void UpdateSpool(void)
|
||||
// read tpage (4 sectors 4 times = 16)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
fread(current->addr + (loadbank_write & 1U) * 256 * 32, 2048, 4, fp);
|
||||
SPL_READ(current->addr + (loadbank_write & 1U) * 256 * 32, 4);
|
||||
SendTPage();
|
||||
|
||||
nTPchunks++;
|
||||
}
|
||||
|
||||
break;
|
||||
case 2: // sbk
|
||||
// nothing to do with this
|
||||
break;
|
||||
case 3: // misc
|
||||
fread(current->addr, 2048, current->nsectors, fp);
|
||||
|
||||
if (current->func)
|
||||
current->func();
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
#undef SPL_READ
|
||||
}
|
||||
|
||||
spoolcounter = 0;
|
||||
spoolpos_reading = 0;
|
||||
spoolactive = 0;
|
||||
|
||||
fclose(fp);
|
||||
return;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// [D] [T]
|
||||
void UpdateSpool(void)
|
||||
{
|
||||
CdlLOC pos;
|
||||
SPOOLQ* current;
|
||||
|
||||
SPOOLQ *current = &spooldata[spoolpos_reading];
|
||||
#if defined(SIMPLE_SPOOL)
|
||||
if (UpdateSpoolPC())
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (!XAPrepared())
|
||||
{
|
||||
if (XAPrepared())
|
||||
return;
|
||||
|
||||
current = &spooldata[spoolpos_reading];
|
||||
target_address = current->addr;
|
||||
|
||||
if (current->type == 0) // SPOOLTYPE_REGIONS
|
||||
@ -1537,15 +1585,12 @@ void UpdateSpool(void)
|
||||
}
|
||||
|
||||
current_sector = current->sector;
|
||||
|
||||
endchunk = 0;
|
||||
|
||||
switch_spooltype = 0;
|
||||
|
||||
// run sector reading
|
||||
CdIntToPos(current_sector, &pos);
|
||||
CdControlF(CdlReadS, (u_char*)&pos);
|
||||
}
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
@ -1616,14 +1661,16 @@ int RoadMapRegions[4];
|
||||
// [D] [T]
|
||||
void UnpackRegion(int region_to_unpack, int target_barrel_region)
|
||||
{
|
||||
if (loading_region[target_barrel_region] == -1)
|
||||
if (loading_region[target_barrel_region] != -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (LoadRegionData(region_to_unpack, target_barrel_region))
|
||||
spool_regioncounter++;
|
||||
|
||||
regions_unpacked[target_barrel_region] = region_to_unpack;
|
||||
RoadMapRegions[target_barrel_region] = region_to_unpack;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1710,7 +1757,7 @@ void CleanModelSpooled(void)
|
||||
}
|
||||
|
||||
// memcpy
|
||||
while (loadaddr < (int*)(specLoadBuffer + 2048))
|
||||
while (loadaddr < (int*)(specLoadBuffer + CDSECTOR_SIZE))
|
||||
*modelMemory++ = *loadaddr++;
|
||||
|
||||
mem = (int*)((int)gCarCleanModelPtr[4] + gCarCleanModelPtr[4]->poly_block); // [A] pls check, might be invalid
|
||||
@ -1759,7 +1806,7 @@ void DamagedModelSpooled(void)
|
||||
}
|
||||
|
||||
// memcpy
|
||||
while (loadaddr < (int*)(specLoadBuffer + 2048))
|
||||
while (loadaddr < (int*)(specLoadBuffer + CDSECTOR_SIZE))
|
||||
*modelMemory++ = *loadaddr++;
|
||||
|
||||
mem = (int*)((int)gCarDamModelPtr[4] + gCarDamModelPtr[4]->poly_block); // [A] pls check, might be invalid
|
||||
@ -1806,7 +1853,7 @@ void LowModelSpooled(void)
|
||||
}
|
||||
|
||||
// memcpy
|
||||
while (loadaddr < (int*)(specLoadBuffer + 2048))
|
||||
while (loadaddr < (int*)(specLoadBuffer + CDSECTOR_SIZE))
|
||||
*modelMemory++ = *loadaddr++;
|
||||
|
||||
mem = (int*)((int)gCarLowModelPtr[4] + gCarLowModelPtr[4]->poly_block); // [A] pls check, might be invalid
|
||||
@ -1850,7 +1897,7 @@ void CleanSpooled(void)
|
||||
int size_2 = ((int *)specmallocptr)[1];
|
||||
int size_3 = ((int *)specmallocptr)[2];
|
||||
|
||||
lastCleanBlock = size_1 + 2048 + 11;
|
||||
lastCleanBlock = size_1 + CDSECTOR_SIZE + 11;
|
||||
lastCleanBlock >>= 11;
|
||||
|
||||
firstDamBlock = size_1 + 12;
|
||||
@ -1859,17 +1906,17 @@ void CleanSpooled(void)
|
||||
firstLowBlock = size_1 + size_2 + 12;
|
||||
firstLowBlock >>= 11;
|
||||
|
||||
int lastDamBlock = size_1 + size_2 + 2048 + 11;
|
||||
int lastDamBlock = size_1 + size_2 + CDSECTOR_SIZE + 11;
|
||||
lastDamBlock >>= 11;
|
||||
|
||||
lengthDamBlock = lastDamBlock - firstDamBlock;
|
||||
damOffset = size_1 - (firstDamBlock * 2048 - 12);
|
||||
damOffset = size_1 - (firstDamBlock * CDSECTOR_SIZE - 12);
|
||||
|
||||
int lastLowBlock = size_1 + size_2 + size_3 + 2048 + 11;
|
||||
int lastLowBlock = size_1 + size_2 + size_3 + CDSECTOR_SIZE + 11;
|
||||
lastLowBlock >>= 11;
|
||||
|
||||
lengthLowBlock = lastLowBlock - firstLowBlock;
|
||||
lowOffset = size_1 + size_2 - (firstLowBlock * 2048 - 12);
|
||||
lowOffset = size_1 + size_2 - (firstLowBlock * CDSECTOR_SIZE - 12);
|
||||
}
|
||||
|
||||
model = (MODEL *)(specmallocptr + 12);
|
||||
@ -2030,7 +2077,7 @@ void SpecialStartNextBlock(void)
|
||||
specialState++;
|
||||
}
|
||||
|
||||
fileSector = 0x1400 + (citystart[GameLevel] - SpoolLumpOffset / 2048) + (specspooldata[2]-1) * 42;
|
||||
fileSector = 0x1400 + (citystart[GameLevel] - SpoolLumpOffset / CDSECTOR_SIZE) + (specspooldata[2]-1) * 42;
|
||||
|
||||
switch (specialState)
|
||||
{
|
||||
@ -2052,12 +2099,12 @@ void SpecialStartNextBlock(void)
|
||||
case 5:
|
||||
spoolFunc = CleanSpooled;
|
||||
fileSector += (41 - specBlocksToLoad);
|
||||
loadaddr = specmallocptr + (7 - specBlocksToLoad) * 2048;
|
||||
loadaddr = specmallocptr + (7 - specBlocksToLoad) * CDSECTOR_SIZE;
|
||||
break;
|
||||
case 6:
|
||||
spoolFunc = LowSpooled;
|
||||
fileSector += ((firstLowBlock + lengthLowBlock) - specBlocksToLoad) + 34;
|
||||
loadaddr = specmallocptr + (lengthLowBlock - specBlocksToLoad) * 2048;
|
||||
loadaddr = specmallocptr + (lengthLowBlock - specBlocksToLoad) * CDSECTOR_SIZE;
|
||||
break;
|
||||
case 7:
|
||||
spoolFunc = CleanModelSpooled;
|
||||
|
@ -1,6 +1,18 @@
|
||||
#ifndef SPOOL_H
|
||||
#define SPOOL_H
|
||||
|
||||
struct Spool
|
||||
{
|
||||
u_short offset;
|
||||
u_char connected_areas[2];
|
||||
u_char pvs_size;
|
||||
u_char cell_data_size[3];
|
||||
u_char super_region;
|
||||
u_char num_connected_areas;
|
||||
u_char roadm_size;
|
||||
u_char roadh_size;
|
||||
};
|
||||
|
||||
extern int cell_objects_add[5];
|
||||
extern int cell_slots_add[5];
|
||||
|
||||
|
@ -170,6 +170,7 @@ XYPAIR citylumps[8][4];
|
||||
#ifndef PSX
|
||||
int gContentOverride = 1; // use unpacked filesystem?
|
||||
char g_CurrentLevelFileName[64];
|
||||
char* g_CurrentLevelSpoolData = NULL;
|
||||
#endif // !PSX
|
||||
|
||||
// TODO: to game vars
|
||||
@ -373,7 +374,7 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
|
||||
int remainingOffset;
|
||||
int sector;
|
||||
u_char result[8];
|
||||
char sectorbuffer[2048];
|
||||
char sectorbuffer[CDSECTOR_SIZE];
|
||||
CdlLOC pos;
|
||||
|
||||
sprintf(namebuffer, "\\%s%s;1", gDataFolder, name);
|
||||
@ -395,7 +396,7 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
|
||||
remainingBytes = loadsize;
|
||||
|
||||
// seek to the sector
|
||||
sector = offset / 2048 + CdPosToInt(¤tfileinfo.pos);
|
||||
sector = offset / CDSECTOR_SIZE + CdPosToInt(¤tfileinfo.pos);
|
||||
|
||||
// start reading sectors from CD
|
||||
while(remainingBytes > 0)
|
||||
@ -405,7 +406,7 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
|
||||
|
||||
// if we don't have offset or we have more than 2048 bytes
|
||||
// - we can read into buffer directly (which is faster)
|
||||
if (remainingBytes >= 2048 && remainingOffset == 0)
|
||||
if (remainingBytes >= CDSECTOR_SIZE && remainingOffset == 0)
|
||||
sectorPtr = addr;
|
||||
else
|
||||
sectorPtr = sectorbuffer;
|
||||
@ -428,7 +429,7 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
|
||||
|
||||
// copy bytes
|
||||
while (remainingBytes > 0 &&
|
||||
readPtr - sectorbuffer < 2048) // don't leave boundary
|
||||
readPtr - sectorbuffer < CDSECTOR_SIZE) // don't leave boundary
|
||||
{
|
||||
*addr++ = *readPtr++;
|
||||
remainingBytes--;
|
||||
@ -438,8 +439,8 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
|
||||
}
|
||||
else
|
||||
{
|
||||
addr += 2048;
|
||||
remainingBytes -= 2048;
|
||||
addr += CDSECTOR_SIZE;
|
||||
remainingBytes -= CDSECTOR_SIZE;
|
||||
}
|
||||
|
||||
// go to next sector
|
||||
@ -499,7 +500,7 @@ void sector_ready(u_char intr, u_char* result)
|
||||
// read sector data
|
||||
CdGetSector(current_address, SECTOR_SIZE);
|
||||
|
||||
current_address += 2048;
|
||||
current_address += CDSECTOR_SIZE;
|
||||
current_sector++;
|
||||
sectors_left--;
|
||||
|
||||
@ -528,6 +529,48 @@ void sector_ready(u_char intr, u_char* result)
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_PC_FILESYSTEM
|
||||
|
||||
// It has to be this way
|
||||
int loadsectorsPC(char* addr, int sector, int nsectors)
|
||||
{
|
||||
char namebuffer[64];
|
||||
|
||||
if (g_CurrentLevelFileName[0] == 0)
|
||||
return 0;
|
||||
|
||||
strcpy(namebuffer, g_CurrentLevelFileName);
|
||||
FS_FixPathSlashes(namebuffer);
|
||||
|
||||
FILE* fp = fopen(namebuffer, "rb");
|
||||
|
||||
if (fp)
|
||||
{
|
||||
// constrain nsectors to the maximum that can be read from the file
|
||||
int maxSectors;
|
||||
fseek(fp, 0, SEEK_END);
|
||||
maxSectors = (ftell(fp) - (sector * CDSECTOR_SIZE)) / CDSECTOR_SIZE;
|
||||
nsectors = MIN(nsectors, maxSectors);
|
||||
|
||||
fseek(fp, sector * CDSECTOR_SIZE, SEEK_SET);
|
||||
fread(addr, CDSECTOR_SIZE, nsectors, fp);
|
||||
|
||||
fclose(fp);
|
||||
|
||||
ShowLoading();
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if USE_PC_FILESYSTEM && !defined(__EMSCRIPTEN__)
|
||||
char errPrint[512];
|
||||
sprintf(errPrint, "loadsectorsPC: failed to open '%s'\n", namebuffer);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
|
||||
#endif // USE_PC_FILESYSTEM && !PSX
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // USE_PC_FILESYSTEM
|
||||
|
||||
// [D] [T]
|
||||
void loadsectors(char* addr, int sector, int nsectors)
|
||||
{
|
||||
@ -537,6 +580,11 @@ void loadsectors(char* addr, int sector, int nsectors)
|
||||
if (nsectors == 0)
|
||||
return;
|
||||
|
||||
#if USE_PC_FILESYSTEM
|
||||
if (loadsectorsPC(addr, sector, nsectors))
|
||||
return;
|
||||
#endif
|
||||
|
||||
load_complete = 0;
|
||||
endread = 0;
|
||||
|
||||
@ -561,39 +609,6 @@ void loadsectors(char* addr, int sector, int nsectors)
|
||||
ShowLoading();
|
||||
}
|
||||
|
||||
#if USE_PC_FILESYSTEM
|
||||
|
||||
// It has to be this way
|
||||
void loadsectorsPC(char* filename, char* addr, int sector, int nsectors)
|
||||
{
|
||||
char namebuffer[64];
|
||||
strcpy(namebuffer, filename);
|
||||
FS_FixPathSlashes(namebuffer);
|
||||
|
||||
FILE* fp = fopen(namebuffer, "rb");
|
||||
|
||||
if (fp)
|
||||
{
|
||||
fseek(fp, sector * CDSECTOR_SIZE, SEEK_SET);
|
||||
fread(addr, CDSECTOR_SIZE, nsectors, fp);
|
||||
|
||||
fclose(fp);
|
||||
|
||||
ShowLoading();
|
||||
return;
|
||||
}
|
||||
#if USE_CD_FILESYSTEM
|
||||
// try using CD
|
||||
loadsectors(addr, sector, nsectors);
|
||||
#elif !defined(__EMSCRIPTEN__)
|
||||
char errPrint[512];
|
||||
sprintf(errPrint, "loadsectorsPC: failed to open '%s'\n", namebuffer);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
|
||||
#endif // USE_CD_FILESYSTEM
|
||||
}
|
||||
|
||||
#endif // USE_PC_FILESYSTEM
|
||||
|
||||
// [D] [T]
|
||||
void EnableDisplay(void)
|
||||
{
|
||||
@ -638,16 +653,16 @@ void SwapDrawBuffers(void)
|
||||
PutDrawEnv(¤t->draw);
|
||||
DrawOTag((u_long*)(current->ot + OTSIZE-1));
|
||||
|
||||
if ((FrameCnt & 1U) == 0)
|
||||
{
|
||||
current = &MPBuff[0][1];
|
||||
last = &MPBuff[0][0];
|
||||
}
|
||||
else
|
||||
if ((FrameCnt & 1) != 0)
|
||||
{
|
||||
current = &MPBuff[0][0];
|
||||
last = &MPBuff[0][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
current = &MPBuff[0][1];
|
||||
last = &MPBuff[0][0];
|
||||
}
|
||||
|
||||
ClearCurrentDrawBuffers();
|
||||
}
|
||||
@ -709,15 +724,16 @@ void SetupDrawBuffers(void)
|
||||
int i;
|
||||
RECT16 rect;
|
||||
|
||||
SetDefDispEnv(&MPBuff[0][0].disp, 0, 256, 320, 256);
|
||||
SetDefDispEnv(&MPBuff[0][1].disp, 0, 0, 320, 256);
|
||||
// PAL: 256
|
||||
// NTSC: 240
|
||||
|
||||
MPBuff[0][0].disp.screen.h = 256;
|
||||
MPBuff[0][1].disp.screen.h = 256;
|
||||
SetDefDispEnv(&MPBuff[0][0].disp, 0, 256, 320, SCREEN_H);
|
||||
SetDefDispEnv(&MPBuff[0][1].disp, 0, 0, 320, SCREEN_H);
|
||||
|
||||
MPBuff[0][0].disp.screen.h = SCREEN_H;
|
||||
MPBuff[0][1].disp.screen.h = SCREEN_H;
|
||||
MPBuff[0][0].disp.screen.x = draw_mode.framex;
|
||||
MPBuff[0][1].disp.screen.x = draw_mode.framex;
|
||||
MPBuff[0][0].disp.screen.y = draw_mode.framey;
|
||||
MPBuff[0][1].disp.screen.y = draw_mode.framey;
|
||||
|
||||
if (NoPlayerControl == 0)
|
||||
SetupDrawBufferData(NumPlayers);
|
||||
@ -745,17 +761,14 @@ void SetupDrawBuffers(void)
|
||||
// [D] [T]
|
||||
void SetupDrawBufferData(int num_players)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
int x[2];
|
||||
int y[2];
|
||||
int width, height;
|
||||
int i, j;
|
||||
int x[2], y[2];
|
||||
int height;
|
||||
int toggle;
|
||||
|
||||
if (num_players == 1)
|
||||
{
|
||||
width = 320;
|
||||
height = 256;
|
||||
height = SCREEN_H; // 240 on NTSC
|
||||
x[0] = 0;
|
||||
y[0] = 0;
|
||||
x[1] = 0;
|
||||
@ -763,19 +776,18 @@ void SetupDrawBufferData(int num_players)
|
||||
}
|
||||
else if (num_players == 2)
|
||||
{
|
||||
width = 320;
|
||||
height = 127;
|
||||
height = (SCREEN_H / 2 - 1); // 127; // 119 on NTSC
|
||||
x[0] = 0;
|
||||
y[0] = 0;
|
||||
x[1] = 0;
|
||||
y[1] = 128;
|
||||
y[1] = SCREEN_H / 2; // 120 on NTSC
|
||||
}
|
||||
else
|
||||
{
|
||||
D_CHECK_ERROR(true, "Erm... too many players selected. FATAL!");
|
||||
}
|
||||
|
||||
SetGeomOffset(width / 2, height / 2);
|
||||
SetGeomOffset(320 / 2, height / 2);
|
||||
|
||||
toggle = 0;
|
||||
|
||||
@ -785,46 +797,50 @@ void SetupDrawBufferData(int num_players)
|
||||
{
|
||||
u_long* otpt;
|
||||
u_char* primpt;
|
||||
u_char* PRIMpt;
|
||||
|
||||
if (toggle)
|
||||
{
|
||||
otpt = (u_long*)_OT2;
|
||||
primpt = PRIMpt = (u_char*)_primTab2;
|
||||
primpt = (u_char*)_primTab2; // _primTab1 + PRIMTAB_SIZE
|
||||
}
|
||||
else
|
||||
{
|
||||
otpt = (u_long*)_OT1;
|
||||
primpt = PRIMpt = (u_char*)_primTab1;
|
||||
primpt = (u_char*)_primTab1;
|
||||
}
|
||||
|
||||
toggle ^= 1;
|
||||
InitaliseDrawEnv(MPBuff[j], x[j], y[j], width, height);
|
||||
InitaliseDrawEnv(MPBuff[j], x[j], y[j], 320, height);
|
||||
|
||||
MPBuff[j][i].primtab = (char*)primpt;
|
||||
MPBuff[j][i].primptr = (char*)PRIMpt;
|
||||
MPBuff[j][i].ot = (OTTYPE*)otpt;
|
||||
MPBuff[i][j].primtab = (char*)primpt;
|
||||
MPBuff[i][j].primptr = (char*)primpt;
|
||||
MPBuff[i][j].ot = (OTTYPE*)otpt;
|
||||
}
|
||||
}
|
||||
|
||||
aspect.m[0][0] = 4096;
|
||||
aspect.m[0][1] = 0;
|
||||
aspect.m[0][2] = 0;
|
||||
|
||||
aspect.m[1][0] = 0;
|
||||
aspect.m[1][1] = 4710;
|
||||
aspect.m[1][2] = 0;
|
||||
|
||||
aspect.m[2][0] = 0;
|
||||
aspect.m[2][1] = 0;
|
||||
aspect.m[2][2] = 4096;
|
||||
#ifdef PAL_VERSION
|
||||
InitMatrix(aspect);
|
||||
aspect.m[1][1] = 4300;
|
||||
#else
|
||||
InitMatrix(aspect);
|
||||
aspect.m[1][1] = 4096;
|
||||
#endif
|
||||
}
|
||||
|
||||
// [D] [T]
|
||||
void InitaliseDrawEnv(DB* pBuff, int x, int y, int w, int h)
|
||||
{
|
||||
SetDefDrawEnv(&pBuff[0].draw, x, y + 256, w, h);
|
||||
SetDefDrawEnv(&pBuff[1].draw, x, y, w, h);
|
||||
#ifdef PSX
|
||||
#define DB1 pBuff[0]
|
||||
#define DB2 pBuff[1]
|
||||
#else
|
||||
// on PsyX we have to prevent flicker
|
||||
#define DB1 pBuff[1]
|
||||
#define DB2 pBuff[0]
|
||||
#endif
|
||||
|
||||
SetDefDrawEnv(&DB1.draw, x, y, w, h);
|
||||
SetDefDrawEnv(&DB2.draw, x, y + 256, w, h);
|
||||
|
||||
pBuff[0].id = 0;
|
||||
pBuff[0].draw.dfe = 1;
|
||||
@ -849,6 +865,11 @@ void ResetCityType(void)
|
||||
{
|
||||
lasttype = (CITYTYPE)-1;
|
||||
lastcity = -1;
|
||||
|
||||
#ifndef PSX
|
||||
free(g_CurrentLevelSpoolData);
|
||||
g_CurrentLevelSpoolData = NULL;
|
||||
#endif // PSX
|
||||
}
|
||||
|
||||
// [A]
|
||||
@ -867,6 +888,8 @@ void SetCityType(CITYTYPE type)
|
||||
if (type == lasttype && GameLevel == lastcity)
|
||||
return;
|
||||
|
||||
ResetCityType();
|
||||
|
||||
lastcity = GameLevel;
|
||||
lasttype = type;
|
||||
|
||||
@ -898,11 +921,11 @@ void SetCityType(CITYTYPE type)
|
||||
// store level name as it's required by loadsectorsPC
|
||||
strcpy(g_CurrentLevelFileName, filename);
|
||||
|
||||
// spool position is forced to 0
|
||||
citystart[GameLevel] = 0;
|
||||
|
||||
// skip LUMP type (37) and size, it's already hardcoded
|
||||
fseek(levFp, 8, SEEK_CUR);
|
||||
|
||||
fread(citylumps[GameLevel], 1, sizeof(citylumps[GameLevel]), levFp);
|
||||
|
||||
fclose(levFp);
|
||||
@ -937,7 +960,16 @@ void SetCityType(CITYTYPE type)
|
||||
|
||||
while (CdSearchFile(&cdfile, filename) == NULL)
|
||||
{
|
||||
#if USE_PC_FILESYSTEM
|
||||
#ifndef __EMSCRIPTEN__
|
||||
char errPrint[512];
|
||||
sprintf(errPrint, "SetCityType: failed to open '%s'\n", filename);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
|
||||
exit(0);
|
||||
#endif // !__EMSCRIPTEN__
|
||||
#else
|
||||
DoCDRetry();
|
||||
#endif // USE_PC_FILESYSTEM
|
||||
}
|
||||
|
||||
sector = CdPosToInt((CdlLOC*)&cdfile);
|
||||
@ -958,18 +990,16 @@ void SetCityType(CITYTYPE type)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
citylumps[GameLevel][i].x = data[0] + sector * 2048;
|
||||
citylumps[GameLevel][i].x = data[0] + sector * CDSECTOR_SIZE;
|
||||
citylumps[GameLevel][i].y = data[1];
|
||||
|
||||
data += 2;
|
||||
}
|
||||
#elif USE_PC_FILESYSTEM && !defined(__EMSCRIPTEN__)
|
||||
|
||||
char errPrint[1024];
|
||||
sprintf(errPrint, "SetCityType: cannot open level '%s'\n", filename);
|
||||
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
|
||||
|
||||
#endif // PSX
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,32 @@
|
||||
#ifndef SYSTEM_H
|
||||
#define SYSTEM_H
|
||||
|
||||
struct DRAW_MODE
|
||||
{
|
||||
short x1, y1;
|
||||
short x2, y2;
|
||||
short width, height;
|
||||
short framex, framey;
|
||||
};
|
||||
|
||||
enum CDTYPE
|
||||
{
|
||||
CDTYPE_NODISC = 0,
|
||||
CDTYPE_SHELLOPEN = 1,
|
||||
CDTYPE_DISCERROR = 2,
|
||||
CDTYPE_WRONGDISC = 3,
|
||||
CDTYPE_CORRECTDISC = 4,
|
||||
};
|
||||
|
||||
enum CITYTYPE
|
||||
{
|
||||
CITYTYPE_DAY = 0,
|
||||
CITYTYPE_NIGHT = 1,
|
||||
CITYTYPE_MULTI_DAY = 2,
|
||||
CITYTYPE_MULTI_NIGHT = 3,
|
||||
};
|
||||
|
||||
|
||||
extern volatile char* _overlay_buffer; // 0x1C0000
|
||||
extern volatile char* _frontend_buffer; // 0xFB400
|
||||
extern volatile char* _other_buffer; // 0xF3000
|
||||
@ -40,7 +66,7 @@ extern void sys_freeall();
|
||||
#endif
|
||||
|
||||
#else
|
||||
#define D_MALLOC(size) (char*)mallocptr; mallocptr += (size);// (char*)((int)mallocptr + size + 3 & 0xfffffffc);
|
||||
#define D_MALLOC(size) (char*)mallocptr; mallocptr += (((size) + 3) & -4);
|
||||
#define D_TEMPALLOC(size) (char*)mallocptr
|
||||
#define D_TEMPFREE()
|
||||
#endif
|
||||
@ -86,13 +112,26 @@ struct DB
|
||||
DISPENV disp;
|
||||
};
|
||||
|
||||
extern DRAW_MODE draw_mode_pal;
|
||||
extern DRAW_MODE draw_mode_ntsc;
|
||||
|
||||
extern DB MPBuff[2][2];
|
||||
extern DB* last;
|
||||
extern DB* current;
|
||||
|
||||
extern DRAW_MODE draw_mode_pal;
|
||||
extern DRAW_MODE draw_mode_ntsc;
|
||||
|
||||
#define SCREEN_FB 512
|
||||
#define SCREEN_FB_H 256
|
||||
|
||||
#ifdef PAL_VERSION
|
||||
#define SCREEN_H 256
|
||||
#define draw_mode draw_mode_pal
|
||||
#define video_mode MODE_PAL
|
||||
#else
|
||||
#define SCREEN_H 240
|
||||
#define draw_mode draw_mode_ntsc
|
||||
#define video_mode MODE_NTSC
|
||||
#endif // PAL
|
||||
|
||||
// ordering table size
|
||||
#ifdef PSX
|
||||
#define OTSIZE 0x1080
|
||||
@ -114,14 +153,6 @@ extern DB* current;
|
||||
extern int citystart[8];
|
||||
extern XYPAIR citylumps[8][4];
|
||||
|
||||
#ifdef PAL_VERSION
|
||||
#define draw_mode draw_mode_pal
|
||||
#define video_mode MODE_PAL
|
||||
#else
|
||||
#define draw_mode draw_mode_ntsc
|
||||
#define video_mode MODE_NTSC
|
||||
#endif // PAL
|
||||
|
||||
#define CDSECTOR_SIZE 2048
|
||||
|
||||
extern void ClearMem(char *mem, int size); // 0x0007F3E8
|
||||
@ -136,11 +167,7 @@ extern int LoadfileSeg(char *name, char *addr, int offset, int loadsize); // 0x0
|
||||
|
||||
extern void ReportMode(int on); // 0x0007F8B8
|
||||
|
||||
#ifdef PSX
|
||||
extern void loadsectors(char *addr, int sector, int nsectors); // 0x0007F904
|
||||
#else
|
||||
extern void loadsectorsPC(char* filename, char *addr, int sector, int nsectors);
|
||||
#endif // PSX
|
||||
|
||||
extern void EnableDisplay(); // 0x0007F984
|
||||
extern void DisableDisplay(); // 0x0007F9F0
|
||||
|
@ -484,11 +484,7 @@ void LoadPermanentTPages(int *sector)
|
||||
for (i = 0; i < nperms; i++)
|
||||
nsectors += (permlist[i].y + 2047) / CDSECTOR_SIZE;
|
||||
|
||||
#ifdef PSX
|
||||
loadsectors(tpagebuffer, *sector, nsectors);
|
||||
#else
|
||||
loadsectorsPC(g_CurrentLevelFileName, tpagebuffer, *sector, nsectors);
|
||||
#endif // PSX
|
||||
|
||||
*sector += nsectors;
|
||||
|
||||
@ -532,12 +528,7 @@ void LoadPermanentTPages(int *sector)
|
||||
for (i = 0; i < nspecpages; i++)
|
||||
nsectors += (speclist[i].y + 2047) / CDSECTOR_SIZE;
|
||||
|
||||
#ifdef PSX
|
||||
loadsectors(tpagebuffer, *sector, nsectors);
|
||||
#else
|
||||
loadsectorsPC(g_CurrentLevelFileName, tpagebuffer, *sector, nsectors);
|
||||
#endif // PSX
|
||||
|
||||
|
||||
*sector += nsectors;
|
||||
|
||||
|
@ -1,18 +1,17 @@
|
||||
#include "driver2.h"
|
||||
#include "tile.h"
|
||||
#include "models.h"
|
||||
#include "system.h"
|
||||
#include "mission.h"
|
||||
#include "draw.h"
|
||||
#include "texture.h"
|
||||
#include "tile.h"
|
||||
|
||||
#include "ASM/rndrasm.h"
|
||||
|
||||
// [D] [T] [A]
|
||||
void Tile1x1(MODEL *model)
|
||||
{
|
||||
int opz;
|
||||
int Z;
|
||||
int opz, Z;
|
||||
int ofse;
|
||||
PL_POLYFT4* polys;
|
||||
int i;
|
||||
@ -24,7 +23,7 @@ void Tile1x1(MODEL *model)
|
||||
polys = (PL_POLYFT4*)model->poly_block;
|
||||
|
||||
// grass should be under pavements and other things
|
||||
if ((model->shape_flags & SHAPE_FLAG_WATER) || (model->flags2 & 0x4000))
|
||||
if ((model->shape_flags & SHAPE_FLAG_WATER) || (model->flags2 & MODEL_FLAG_GRASS))
|
||||
ofse = 229;
|
||||
else
|
||||
ofse = 133;
|
||||
@ -34,7 +33,7 @@ void Tile1x1(MODEL *model)
|
||||
#endif
|
||||
|
||||
i = model->num_polys;
|
||||
while (i > 0)
|
||||
while (i-- > 0)
|
||||
{
|
||||
// iterate through polygons
|
||||
// with skipping
|
||||
@ -81,7 +80,6 @@ void Tile1x1(MODEL *model)
|
||||
}
|
||||
|
||||
polys = (PL_POLYFT4*)((char*)polys + plotContext.polySizes[ptype]);
|
||||
i--;
|
||||
}
|
||||
|
||||
#ifdef USE_PGXP
|
||||
@ -97,21 +95,19 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
{
|
||||
MODEL* pModel;
|
||||
PACKED_CELL_OBJECT *ppco;
|
||||
int yang, dofse;
|
||||
PACKED_CELL_OBJECT** tilePointers;
|
||||
int previous_matrix, yang, dofse, Z;
|
||||
int model_number;
|
||||
PACKED_CELL_OBJECT **tilePointers;
|
||||
int previous_matrix;
|
||||
int Z;
|
||||
|
||||
if (gTimeOfDay > -1)
|
||||
{
|
||||
if (gTimeOfDay < 3)
|
||||
{
|
||||
plotContext.colour = combointensity & 0xffffffU | 0x2c000000;
|
||||
plotContext.colour = combointensity & 0xffffffU | 0x2C000000;
|
||||
}
|
||||
else if (gTimeOfDay == 3)
|
||||
{
|
||||
plotContext.colour = ((combointensity >> 16 & 0xFF) / 3) << 16 | ((combointensity >> 8 & 0xFF) / 3) << 8 | (combointensity & 0xFF) / 3 | 0x2c000000U;
|
||||
plotContext.colour = ((combointensity >> 16 & 255) / 3) << 16 | ((combointensity >> 8 & 255) / 3) << 8 | (combointensity & 255) / 3 | 0x2C000000U;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,11 +117,9 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
{
|
||||
u_int col;
|
||||
col = plotContext.colour >> 2 & 0x3f;
|
||||
plotContext.colour = col * 0x30000 | col * 0x300 | col * 3 | 0x2c000000;
|
||||
plotContext.colour = col * 0x30000 | col * 0x300 | col * 3 | 0x2C000000;
|
||||
}
|
||||
|
||||
tile_amount--;
|
||||
|
||||
plotContext.ot = current->ot;
|
||||
plotContext.current = current;
|
||||
plotContext.primptr = current->primptr;
|
||||
@ -137,16 +131,14 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
|
||||
tilePointers = (PACKED_CELL_OBJECT **)tiles;
|
||||
|
||||
while (tile_amount != -1)
|
||||
while (tile_amount--)
|
||||
{
|
||||
ppco = *tilePointers;
|
||||
ppco = *tilePointers++;
|
||||
|
||||
plotContext.f4colourTable[6] = ppco->pos.vx;
|
||||
plotContext.f4colourTable[7] = (ppco->pos.vy << 0x10) >> 0x11;
|
||||
plotContext.f4colourTable[8] = ppco->pos.vz;
|
||||
|
||||
tilePointers++;
|
||||
|
||||
yang = ppco->value & 0x3f;
|
||||
model_number = (ppco->value >> 6) | (ppco->pos.vy & 1) << 10;
|
||||
|
||||
@ -156,8 +148,7 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
}
|
||||
else
|
||||
{
|
||||
Z = Apply_InvCameraMatrixAndSetMatrix((VECTOR_NOPAD *)(plotContext.f4colourTable + 6), &CompoundMatrix[yang]);
|
||||
previous_matrix = yang;
|
||||
Z = Apply_InvCameraMatrixAndSetMatrix((VECTOR_NOPAD *)(plotContext.f4colourTable + 6), &CompoundMatrix[previous_matrix = yang]);
|
||||
}
|
||||
|
||||
if (Z <= DRAW_LOD_DIST_HIGH)
|
||||
@ -165,10 +156,12 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
if (Low2HighDetailTable[model_number] != 0xffff)
|
||||
model_number = Low2HighDetailTable[model_number];
|
||||
|
||||
pModel = modelpointers[model_number];
|
||||
|
||||
if (Z < 2000)
|
||||
TileNxN(modelpointers[model_number], 4, 75);
|
||||
TileNxN(pModel, 4, 75);
|
||||
else
|
||||
TileNxN(modelpointers[model_number], 2, 35);
|
||||
TileNxN(pModel, 2, 35);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -176,8 +169,6 @@ void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount)
|
||||
|
||||
Tile1x1(pModel);
|
||||
}
|
||||
|
||||
tile_amount--;
|
||||
}
|
||||
current->primptr = plotContext.primptr;
|
||||
}
|
||||
@ -300,8 +291,7 @@ void makeMesh(MVERTEX(*VSP)[5][5], int m, int n)
|
||||
void drawMesh(MVERTEX(*VSP)[5][5], int m, int n, _pct *pc)
|
||||
{
|
||||
POLY_FT4* prim;
|
||||
int z;
|
||||
int opz;
|
||||
int z, opz;
|
||||
|
||||
prim = (POLY_FT4*)pc->primptr;
|
||||
|
||||
@ -401,58 +391,56 @@ void SubdivNxM(char *polys, int n, int m, int ofse)
|
||||
// [D] [T]
|
||||
void TileNxN(MODEL *model, int levels, int Dofse)
|
||||
{
|
||||
u_int ttype;
|
||||
u_int ttype, tileTypes;
|
||||
u_char *polys;
|
||||
u_int tileTypes;
|
||||
int i;
|
||||
int ofse;
|
||||
|
||||
ttype = 0;
|
||||
|
||||
polys = (u_char *)model->poly_block;
|
||||
plotContext.verts = (SVECTOR *)model->vertices;
|
||||
|
||||
// tile types comes right after model header it seems
|
||||
// WEIRD: tile types comes right after model header it seems
|
||||
tileTypes = *(u_int *)(model + 1) >> 2;
|
||||
|
||||
// grass should be under pavements and other things
|
||||
if((model->shape_flags & SHAPE_FLAG_WATER) || (model->flags2 & 0x4000))
|
||||
if((model->shape_flags & SHAPE_FLAG_WATER) || (model->flags2 & MODEL_FLAG_GRASS))
|
||||
ofse = 229;
|
||||
else
|
||||
ofse = 133;
|
||||
|
||||
i = 0;
|
||||
int _m[5] = {
|
||||
levels, levels, 0, 1, levels
|
||||
};
|
||||
int _ofse[5] = {
|
||||
ofse, ofse, 0, Dofse, 133
|
||||
};
|
||||
|
||||
while (i < model->num_polys)
|
||||
i = model->num_polys;
|
||||
ttype = 0;
|
||||
while (i--)
|
||||
{
|
||||
#ifdef USE_PGXP
|
||||
switch (ttype)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
#ifdef USE_PGXP
|
||||
PGXP_SetZOffsetScale(0.0f, ofse > 200 ? 1.008f : 0.995f);
|
||||
#endif
|
||||
SubdivNxM((char *)polys, levels, levels, ofse);
|
||||
break;
|
||||
case 3:
|
||||
#ifdef USE_PGXP
|
||||
PGXP_SetZOffsetScale(0.0f, ofse < 40 ? 1.0f : 0.991f);
|
||||
#endif
|
||||
SubdivNxM((char *)polys, levels, 1, Dofse);
|
||||
break;
|
||||
case 4:
|
||||
#ifdef USE_PGXP
|
||||
PGXP_SetZOffsetScale(0.0f, 1.0f);
|
||||
#endif
|
||||
SubdivNxM((char *)polys, levels, levels, 133);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
SubdivNxM((char*)polys, levels, _m[ttype], _ofse[ttype]);
|
||||
|
||||
ttype = tileTypes & 7;
|
||||
tileTypes >>= 3;
|
||||
|
||||
polys += plotContext.polySizes[*polys];
|
||||
i++;
|
||||
}
|
||||
|
||||
#ifdef USE_PGXP
|
||||
|
@ -1,6 +1,27 @@
|
||||
#ifndef TILE_H
|
||||
#define TILE_H
|
||||
|
||||
struct MVERTEX
|
||||
{
|
||||
short vx;
|
||||
short vy;
|
||||
short vz;
|
||||
union {
|
||||
short val;
|
||||
struct {
|
||||
u_char u0;
|
||||
u_char v0;
|
||||
}s;
|
||||
}uv;
|
||||
};
|
||||
|
||||
struct VERTEX
|
||||
{
|
||||
DVECTOR coord;
|
||||
UV_INFO uv_coord;
|
||||
u_char pad[2];
|
||||
};
|
||||
|
||||
extern void DrawTILES(PACKED_CELL_OBJECT** tiles, int tile_amount); // 0x00041D7C
|
||||
|
||||
extern void Tile1x1(MODEL *model); // 0x00041B10
|
||||
|
@ -253,7 +253,7 @@ void AddWheelForcesDriver1(CAR_DATA* cp, CAR_LOCALS* cl)
|
||||
friction_coef = (newCompression * (32400 - wetness) >> 15) + 500;
|
||||
|
||||
if (SurfacePtr != NULL)
|
||||
wheel->onGrass = SurfacePtr->surface == 4;
|
||||
wheel->onGrass = SurfacePtr->surface == SURF_GRASS;
|
||||
else
|
||||
wheel->onGrass = 0;
|
||||
|
||||
@ -261,10 +261,10 @@ void AddWheelForcesDriver1(CAR_DATA* cp, CAR_LOCALS* cl)
|
||||
{
|
||||
switch (SurfacePtr->surface)
|
||||
{
|
||||
case 4:
|
||||
case 6:
|
||||
case 9:
|
||||
case 11:
|
||||
case SURF_GRASS:
|
||||
case SURF_WATER:
|
||||
case SURF_DEEPWATER:
|
||||
case SURF_SAND:
|
||||
wheel->surface = 0x80;
|
||||
break;
|
||||
default:
|
||||
@ -277,14 +277,14 @@ void AddWheelForcesDriver1(CAR_DATA* cp, CAR_LOCALS* cl)
|
||||
|
||||
switch (SurfacePtr->surface)
|
||||
{
|
||||
case 8:
|
||||
case SURF_ALLEY:
|
||||
wheel->surface |= 0x2;
|
||||
break;
|
||||
case 6:
|
||||
case 9:
|
||||
case SURF_WATER:
|
||||
case SURF_DEEPWATER:
|
||||
wheel->surface |= 0x1;
|
||||
break;
|
||||
case 11:
|
||||
case SURF_SAND:
|
||||
wheel->surface |= 0x3;
|
||||
break;
|
||||
}
|
||||
@ -697,7 +697,7 @@ void StepOneCar(CAR_DATA* cp)
|
||||
Setup_Debris((VECTOR*)&deepestPoint, &direction, 10, 0);
|
||||
}
|
||||
|
||||
if (SurfacePtr && (SurfacePtr->surface != 9) && (SurfacePtr->surface != 6))
|
||||
if (SurfacePtr && (SurfacePtr->surface != SURF_DEEPWATER) && (SurfacePtr->surface != SURF_WATER))
|
||||
{
|
||||
CollisionSound(GetPlayerId(cp), cp, (impulse / 6 + (impulse >> 0x1f) >> 3) - (impulse >> 0x1f), 0);
|
||||
}
|
||||
|
@ -530,7 +530,7 @@ void SetVariable(int var)
|
||||
if (value == 0)
|
||||
{
|
||||
// [A] save configuration
|
||||
SaveCurrentProfile();
|
||||
SaveCurrentProfile(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1227,19 +1227,19 @@ void NewSelection(short dir)
|
||||
addPrim(current->ot + 9, &In);
|
||||
#endif
|
||||
|
||||
if ((dir & 0x1000) != 0)
|
||||
if ((dir & MPAD_D_UP) != 0)
|
||||
{
|
||||
btn = pCurrButton->u;
|
||||
}
|
||||
else if ((dir & 0x4000) != 0)
|
||||
else if ((dir & MPAD_D_DOWN) != 0)
|
||||
{
|
||||
btn = pCurrButton->d;
|
||||
}
|
||||
else if ((dir & 0x8000) != 0)
|
||||
else if ((dir & MPAD_D_LEFT) != 0)
|
||||
{
|
||||
btn = pCurrButton->l;
|
||||
}
|
||||
else if ((dir & 0x2000) != 0)
|
||||
else if ((dir & MPAD_D_RIGHT) != 0)
|
||||
{
|
||||
btn = pCurrButton->r;
|
||||
}
|
||||
@ -1293,7 +1293,7 @@ int HandleKeyPress(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
int action = pCurrButton->action >> 8;
|
||||
|
||||
@ -1347,7 +1347,7 @@ int HandleKeyPress(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
if (ScreenDepth > 0)
|
||||
{
|
||||
@ -1370,7 +1370,7 @@ int HandleKeyPress(void)
|
||||
else
|
||||
{
|
||||
// any d-pad buttons pressed?
|
||||
if ((feNewPad & (0x8000 | 0x4000 | 0x2000 | 0x1000)) != 0)
|
||||
if ((feNewPad & (MPAD_D_UP | MPAD_D_RIGHT | MPAD_D_DOWN | MPAD_D_LEFT)) != 0)
|
||||
{
|
||||
NewSelection(feNewPad);
|
||||
}
|
||||
@ -1416,7 +1416,7 @@ void PadChecks(void)
|
||||
|
||||
#ifndef PSX
|
||||
// [A] quit to system
|
||||
if(feNewPad & 0x10)
|
||||
if(feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
if(ScreenDepth == 0)
|
||||
{
|
||||
@ -1427,7 +1427,7 @@ void PadChecks(void)
|
||||
|
||||
if(bQuitToSystem)
|
||||
{
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
if(bQuitToSystemSel == 1)
|
||||
bQuitToSystem = 2;
|
||||
@ -1436,7 +1436,7 @@ void PadChecks(void)
|
||||
|
||||
FESound(2);
|
||||
}
|
||||
else if ((feNewPad & 0x8000) || (feNewPad & 0x2000))
|
||||
else if ((feNewPad & MPAD_D_LEFT) || (feNewPad & MPAD_D_RIGHT))
|
||||
{
|
||||
bQuitToSystemSel += 1;
|
||||
bQuitToSystemSel &= 1;
|
||||
@ -1607,7 +1607,7 @@ void State_FrontEnd(void* param)
|
||||
{
|
||||
if (Pads[1].type < 2)
|
||||
{
|
||||
feNewPad = ((feNewPad & 0x10) != 0) ? 0x10 : 0;
|
||||
feNewPad = ((feNewPad & MPAD_TRIANGLE) != 0) ? MPAD_TRIANGLE : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1761,9 +1761,7 @@ int FEPrintString(char *string, int x, int y, int justification, int r, int g, i
|
||||
pFontInfo = &feFont.CharInfo[let];
|
||||
|
||||
setSprt(font);
|
||||
#ifdef PSX
|
||||
setSemiTrans(font, 1);
|
||||
#endif
|
||||
|
||||
setRGB0(font, r, g, b);
|
||||
setXY0(font, x, y);
|
||||
@ -1833,9 +1831,7 @@ int FEPrintStringSized(char *string, int x, int y, int scale, int transparent, i
|
||||
h = (pFontInfo->h * scale) / 4096;
|
||||
|
||||
setPolyFT4(font);
|
||||
#ifdef PSX
|
||||
setSemiTrans(font, transparent);
|
||||
#endif
|
||||
|
||||
setRGB0(font, 128, 128, 128);
|
||||
setUVWH(font, pFontInfo->u, pFontInfo->v, pFontInfo->w - 1, pFontInfo->h - 1);
|
||||
@ -1883,14 +1879,14 @@ int CentreScreen(int bSetup)
|
||||
FEPrintStringSized(text, 25, 75, 0xC00, 0, 128, 0, 0);
|
||||
#endif
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
draw_mode_pal.framex = current->disp.screen.x / 2;
|
||||
draw_mode_pal.framey = current->disp.screen.y;
|
||||
draw_mode_ntsc.framex = current->disp.screen.x / 2;
|
||||
draw_mode_ntsc.framey = current->disp.screen.y;
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
current->disp.screen.x = draw_mode.framex * 2;
|
||||
current->disp.screen.y = draw_mode.framey;
|
||||
@ -1901,7 +1897,7 @@ int CentreScreen(int bSetup)
|
||||
{
|
||||
bool done = false;
|
||||
|
||||
if (feNewPad & 0x1000)
|
||||
if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
if (current->disp.screen.y >= screen_limits[video_mode].miny)
|
||||
{
|
||||
@ -1910,7 +1906,7 @@ int CentreScreen(int bSetup)
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
if (current->disp.screen.y <= screen_limits[video_mode].maxy)
|
||||
{
|
||||
@ -1919,7 +1915,7 @@ int CentreScreen(int bSetup)
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
else if (feNewPad & 0x8000)
|
||||
else if (feNewPad & MPAD_D_LEFT)
|
||||
{
|
||||
if (current->disp.screen.x >= screen_limits[video_mode].minx)
|
||||
{
|
||||
@ -1928,7 +1924,7 @@ int CentreScreen(int bSetup)
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
else if (feNewPad & 0x2000)
|
||||
else if (feNewPad & MPAD_D_RIGHT)
|
||||
{
|
||||
if (current->disp.screen.x <= screen_limits[video_mode].maxx)
|
||||
{
|
||||
@ -1966,17 +1962,10 @@ int CarSelectScreen(int bSetup)
|
||||
// setup secret cars
|
||||
if (NumPlayers == 1)
|
||||
{
|
||||
#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
|
||||
CarAvailability[0][9] = 1;
|
||||
CarAvailability[1][9] = 1;
|
||||
CarAvailability[2][9] = 1;
|
||||
CarAvailability[3][9] = 1;
|
||||
#else
|
||||
CarAvailability[0][9] = AvailableCheats.cheat5;
|
||||
CarAvailability[1][9] = AvailableCheats.cheat6;
|
||||
CarAvailability[2][9] = AvailableCheats.cheat7;
|
||||
CarAvailability[3][9] = AvailableCheats.cheat8;
|
||||
#endif
|
||||
}
|
||||
|
||||
// setup unlockable cars
|
||||
@ -2049,7 +2038,7 @@ int CarSelectScreen(int bSetup)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
FESound(0);
|
||||
bDoneAllready = 1;
|
||||
@ -2076,7 +2065,7 @@ int CarSelectScreen(int bSetup)
|
||||
iScreenSelect = SCREEN_NONE;
|
||||
}
|
||||
|
||||
else if (feNewPad & 0x40)
|
||||
else if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
if (currSelIndex == 0)
|
||||
{
|
||||
@ -2136,11 +2125,11 @@ int CarSelectScreen(int bSetup)
|
||||
EndFrame();
|
||||
#endif
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currSelIndex = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currSelIndex = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2157,15 +2146,15 @@ int CopDiffLevelScreen(int bSetup)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
gCopDifficultyLevel = currSelIndex;
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currSelIndex = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currSelIndex = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2183,15 +2172,15 @@ int VibroOnOffScreen(int bSetup)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
gVibration = (currSelIndex ^ 1);
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currSelIndex = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currSelIndex = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2376,7 +2365,7 @@ int MissionSelectScreen(int bSetup)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
i = currMission;
|
||||
|
||||
@ -2413,16 +2402,16 @@ int MissionSelectScreen(int bSetup)
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
missionSetup = 0;
|
||||
iScreenSelect = SCREEN_NONE;
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currSelIndex = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currSelIndex = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2489,7 +2478,7 @@ int MissionCityScreen(int bSetup)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
// BUGFIX: unload city image
|
||||
loaded[0] = -1;
|
||||
@ -2501,11 +2490,11 @@ int MissionCityScreen(int bSetup)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (feNewPad & 0x1000)
|
||||
if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currCity = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currCity = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2578,12 +2567,12 @@ int CutSceneSelectScreen(int bSetup)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
bDrawExtra = 0;
|
||||
iScreenSelect = SCREEN_NONE;
|
||||
}
|
||||
else if (feNewPad & 0x40)
|
||||
else if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
if (currSelIndex == 0)
|
||||
{
|
||||
@ -2642,11 +2631,11 @@ int CutSceneSelectScreen(int bSetup)
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currSelIndex = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currSelIndex = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2746,7 +2735,7 @@ int CutSceneCitySelectScreen(int bSetup)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
lastCity = -1;
|
||||
lastCutCity = GameLevel;
|
||||
@ -2772,7 +2761,7 @@ int CutSceneCitySelectScreen(int bSetup)
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
FESound(0);
|
||||
bDoneAllready = 1;
|
||||
@ -2782,11 +2771,11 @@ int CutSceneCitySelectScreen(int bSetup)
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currCity = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currCity = pCurrButton->d - 1;
|
||||
}
|
||||
@ -2860,7 +2849,7 @@ int SetVolumeScreen(int bSetup)
|
||||
|
||||
currSelIndex = (pCurrButton->u & 3);
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
FESound(0);
|
||||
bDoneAllready = 1;
|
||||
@ -2875,7 +2864,7 @@ int SetVolumeScreen(int bSetup)
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if (feNewPad & 0x40)
|
||||
else if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
if (currSelIndex == 2)
|
||||
LoadBackgroundFile("DATA\\GFX.RAW");
|
||||
@ -2886,7 +2875,7 @@ int SetVolumeScreen(int bSetup)
|
||||
{
|
||||
int dir = -1; // -1: no action, 0: limit reached, 1: OK
|
||||
|
||||
if (fePad & 0x8000)
|
||||
if (fePad & MPAD_D_LEFT)
|
||||
{
|
||||
switch (currSelIndex)
|
||||
{
|
||||
@ -2922,7 +2911,7 @@ int SetVolumeScreen(int bSetup)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (fePad & 0x2000)
|
||||
else if (fePad & MPAD_D_RIGHT)
|
||||
{
|
||||
switch (currSelIndex)
|
||||
{
|
||||
@ -3080,7 +3069,7 @@ int ScoreScreen(int bSetup)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
if (currSelIndex == 0)
|
||||
{
|
||||
@ -3128,12 +3117,12 @@ int ScoreScreen(int bSetup)
|
||||
bRedrawFrontend = 1;
|
||||
#endif
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
iScreenSelect = SCREEN_NONE;
|
||||
return 0;
|
||||
}
|
||||
else if ((feNewPad & 0x1000) || (feNewPad & 0x4000))
|
||||
else if ((feNewPad & MPAD_D_UP) || (feNewPad & MPAD_D_DOWN))
|
||||
{
|
||||
currSelIndex ^= 1;
|
||||
}
|
||||
@ -3202,7 +3191,7 @@ int CityCutOffScreen(int bSetup)
|
||||
|
||||
#ifndef PSX
|
||||
/*
|
||||
if ((fePad & 0x40U) != 0)
|
||||
if ((fePad & MPAD_CROSS) != 0)
|
||||
{
|
||||
lastCity = currCity;
|
||||
|
||||
@ -3214,7 +3203,7 @@ int CityCutOffScreen(int bSetup)
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
lastCity = -1;
|
||||
|
||||
@ -3227,11 +3216,11 @@ int CityCutOffScreen(int bSetup)
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if (feNewPad & 0x1000)
|
||||
else if (feNewPad & MPAD_D_UP)
|
||||
{
|
||||
currCity = pCurrButton->u - 1;
|
||||
}
|
||||
else if (feNewPad & 0x4000)
|
||||
else if (feNewPad & MPAD_D_DOWN)
|
||||
{
|
||||
currCity = pCurrButton->d - 1;
|
||||
}
|
||||
@ -3267,14 +3256,14 @@ int ControllerScreen(int bSetup)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
currSelIndex = currSelIndex ^ 1;
|
||||
LoadBackgroundFile(contNames[currSelIndex]);
|
||||
|
||||
bRedrawFrontend = 1;
|
||||
}
|
||||
else if (feNewPad & 0x10)
|
||||
else if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
iScreenSelect = SCREEN_SCORES;
|
||||
LoadBackgroundFile("DATA\\GFX.RAW");
|
||||
@ -3725,7 +3714,7 @@ int UserReplaySelectScreen(int bSetup)
|
||||
|
||||
if (gFEReplayCount)
|
||||
{
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
char filename[64];
|
||||
int selectedReplay = pCurrButton->var;
|
||||
@ -3810,7 +3799,7 @@ int TimeOfDaySelectScreen(int bSetup)
|
||||
FEPrintString(GET_GAME_TXT(TimeOfDayNames[wantedTimeOfDay]), 590, ypos[0], 4, 128, 128, 128);
|
||||
FEPrintString(GET_GAME_TXT(WeatherNames[wantedWeather]), 590, ypos[1], 4, 128, 128, 128);
|
||||
|
||||
if (feNewPad & 0x10)
|
||||
if (feNewPad & MPAD_TRIANGLE)
|
||||
{
|
||||
// reset back
|
||||
wantedWeather = -1;
|
||||
@ -3821,11 +3810,11 @@ int TimeOfDaySelectScreen(int bSetup)
|
||||
|
||||
dir = 0;
|
||||
|
||||
if (feNewPad & 0x8000)
|
||||
if (feNewPad & MPAD_D_LEFT)
|
||||
{
|
||||
dir = -1;
|
||||
}
|
||||
else if (feNewPad & 0x2000)
|
||||
else if (feNewPad & MPAD_D_RIGHT)
|
||||
{
|
||||
dir = 1;
|
||||
}
|
||||
@ -3861,7 +3850,7 @@ int DemoScreen(int bSetup)
|
||||
if (bSetup)
|
||||
return 0;
|
||||
|
||||
if (feNewPad & 0x40)
|
||||
if (feNewPad & MPAD_CROSS)
|
||||
{
|
||||
pScreenStack[ScreenDepth] = pCurrScreen;
|
||||
pButtonStack[ScreenDepth] = pCurrButton;
|
||||
@ -3880,7 +3869,7 @@ int DemoScreen(int bSetup)
|
||||
|
||||
if(mainScreenLoaded)
|
||||
{
|
||||
if (feNewPad & 0x20)
|
||||
if (feNewPad & MPAD_CIRCLE)
|
||||
{
|
||||
LoadBackgroundFile(contNames[0]);
|
||||
FESound(2);
|
||||
|
@ -4,6 +4,12 @@
|
||||
// DRIVER 2 game engine limits
|
||||
// please populate this file only with engine limits during refactoring
|
||||
|
||||
#ifndef PSX
|
||||
#define MAX_PLAYERS 16 // used for replay streams mostly
|
||||
#else
|
||||
#define MAX_PLAYERS 8 // used for replay streams mostly
|
||||
#endif
|
||||
|
||||
#define MAX_MODEL_SLOTS 1536 // DO NOT CHANGE. No effect in upping it - limited by cell types
|
||||
#define MAX_CARS 20
|
||||
|
||||
@ -30,6 +36,16 @@
|
||||
#define MAX_DENTING_LOD_UVS 134
|
||||
#endif
|
||||
|
||||
// Tyre track visuals
|
||||
#define MAX_TYRE_PLAYERS 4
|
||||
#ifndef PSX
|
||||
#define MAX_TYRE_TRACK_WHEELS 4
|
||||
#define MAX_TYRE_TRACK_PLAYERS 4
|
||||
#else
|
||||
#define MAX_TYRE_TRACK_WHEELS 2
|
||||
#define MAX_TYRE_TRACK_PLAYERS 2
|
||||
#endif
|
||||
|
||||
// Mission limits
|
||||
// DO NOT EDIT, breaks compatibility!
|
||||
#define MAX_MISSION_THREADS 16
|
||||
@ -37,6 +53,7 @@
|
||||
|
||||
// replay definitions.
|
||||
// DO NOT EDIT, breaks compatibility!
|
||||
#define MAX_REPLAY_STREAMS MAX_PLAYERS
|
||||
#define MAX_REPLAY_CAMERAS 60
|
||||
#define MAX_REPLAY_WAYPOINTS 150
|
||||
#define MAX_REPLAY_PINGS 400
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "driver2.h"
|
||||
#include "C/system.h"
|
||||
#include "C/pres.h"
|
||||
#include "platform.h"
|
||||
|
||||
#ifndef PSX
|
||||
@ -7,6 +8,7 @@
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
|
||||
int gUserLanguage = 0;
|
||||
|
||||
char* gMisssionLanguageBuffer = NULL;
|
||||
|
@ -3,6 +3,13 @@
|
||||
|
||||
#include <abs.h>
|
||||
|
||||
struct MATRIX2
|
||||
{
|
||||
short m[3][3];
|
||||
short computed;
|
||||
char null[12];
|
||||
};
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
@ -40,6 +47,20 @@ extern short rcossin_tbl[8192];
|
||||
#define RemapVal( val, A, B, C, D) \
|
||||
(C + (D - C) * (val - A) / (B - A))
|
||||
|
||||
#define VecCopy(_v, _xyz) \
|
||||
{ \
|
||||
(_v)->vx = (_xyz)->vx; \
|
||||
(_v)->vy = (_xyz)->vy; \
|
||||
(_v)->vz = (_xyz)->vz; \
|
||||
}
|
||||
|
||||
#define VecNegate(_v) \
|
||||
{ \
|
||||
(_v)->vx = -(_v)->vx; \
|
||||
(_v)->vy = -(_v)->vy; \
|
||||
(_v)->vz = -(_v)->vz; \
|
||||
}
|
||||
|
||||
#define SetVec(_v, _x, _y, _z) \
|
||||
{ \
|
||||
(_v)->vx = _x; \
|
||||
|
@ -152,12 +152,20 @@ struct DRIVER2_JUNCTION
|
||||
u_int flags;
|
||||
};
|
||||
|
||||
enum SurfaceType
|
||||
{
|
||||
SURF_CONCRETE = 0, // concrete/paved tiles
|
||||
SURF_GRASS = 4,
|
||||
SURF_WATER = 6,
|
||||
SURF_ALLEY = 8,
|
||||
SURF_DEEPWATER = 9,
|
||||
SURF_SAND = 11,
|
||||
};
|
||||
|
||||
typedef struct _sdPlane
|
||||
{
|
||||
short surface;
|
||||
short a;
|
||||
short b;
|
||||
short c;
|
||||
short surface; // also one of SurfaceTypes
|
||||
short a, b, c;
|
||||
int d;
|
||||
} sdPlane;
|
||||
|
||||
@ -252,19 +260,6 @@ struct CAR_MODEL
|
||||
SVECTOR* nlist;
|
||||
};
|
||||
|
||||
struct plotCarGlobals
|
||||
{
|
||||
u_char* primptr;
|
||||
OTTYPE* ot;
|
||||
u_int intensity;
|
||||
u_short* pciv_clut;
|
||||
u_int ShineyTPageASL16;
|
||||
u_int ShineyClutASL16;
|
||||
u_char* damageLevel;
|
||||
u_char* shineyTable;
|
||||
int ghost;
|
||||
};
|
||||
|
||||
// UNUSED
|
||||
struct TEX_INFO
|
||||
{
|
||||
@ -556,136 +551,6 @@ struct LEAD_PARAMETERS
|
||||
int hWidth80Mul;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: DR2EVENTS.H
|
||||
|
||||
typedef struct _EVENT EVENT;
|
||||
|
||||
struct _EVENT
|
||||
{
|
||||
VECTOR position;
|
||||
short rotation;
|
||||
short timer;
|
||||
int* data;
|
||||
int* node;
|
||||
short flags;
|
||||
short radius;
|
||||
int model;
|
||||
EVENT* next;
|
||||
};
|
||||
|
||||
struct FixedEvent // same as EVENT but different fields
|
||||
{
|
||||
VECTOR position;
|
||||
short rotation;
|
||||
short active;
|
||||
u_short initialRotation;
|
||||
u_short finalRotation;
|
||||
u_short minSpeed;
|
||||
u_short maxSpeed;
|
||||
short flags;
|
||||
short radius;
|
||||
int model;
|
||||
EVENT* next;
|
||||
char* modelName;
|
||||
};
|
||||
|
||||
struct EventGlobal
|
||||
{
|
||||
int camera;
|
||||
int draw;
|
||||
EVENT** track;
|
||||
EVENT* cameraEvent;
|
||||
};
|
||||
|
||||
enum SpecialCamera
|
||||
{
|
||||
SPECIAL_CAMERA_SET = 0,
|
||||
SPECIAL_CAMERA_SET2 = 1,
|
||||
SPECIAL_CAMERA_RESET = 2,
|
||||
SPECIAL_CAMERA_WAIT = 3,
|
||||
};
|
||||
|
||||
struct MissionTrain
|
||||
{
|
||||
EVENT* engine;
|
||||
int* node;
|
||||
int cornerSpeed;
|
||||
int initialStraightSpeed;
|
||||
int finalStraightSpeed;
|
||||
int start;
|
||||
int startDir;
|
||||
};
|
||||
|
||||
struct Foam
|
||||
{
|
||||
MODEL* model;
|
||||
int rotate;
|
||||
};
|
||||
|
||||
struct EventCarriage
|
||||
{
|
||||
short rotation;
|
||||
short vel;
|
||||
};
|
||||
|
||||
struct MultiCar
|
||||
{
|
||||
EVENT* event;
|
||||
int count;
|
||||
};
|
||||
|
||||
struct Helicopter
|
||||
{
|
||||
int speed;
|
||||
short pitch;
|
||||
short dp;
|
||||
short roll;
|
||||
short dr;
|
||||
int lastX;
|
||||
int lastZ;
|
||||
TEXTURE_DETAILS rotorTexture;
|
||||
short rotorrot;
|
||||
short rotorvel;
|
||||
int cleanModel;
|
||||
int deadModel;
|
||||
};
|
||||
|
||||
struct Detonator
|
||||
{
|
||||
int timer;
|
||||
int count;
|
||||
};
|
||||
|
||||
struct CameraDelay
|
||||
{
|
||||
int delay;
|
||||
int type;
|
||||
};
|
||||
|
||||
enum VisType
|
||||
{
|
||||
VIS_INIT = 0,
|
||||
VIS_SORT = 1,
|
||||
VIS_ADD = 2,
|
||||
VIS_NEXT = 3,
|
||||
};
|
||||
|
||||
struct EventCamera
|
||||
{
|
||||
VECTOR position;
|
||||
short yAng;
|
||||
MATRIX matrix;
|
||||
int rotate;
|
||||
};
|
||||
|
||||
enum Station
|
||||
{
|
||||
EVENT_NO_STATION = 0,
|
||||
EVENT_APPROACHING = 1,
|
||||
EVENT_LEAVING = 2,
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: MISSION.H
|
||||
|
||||
@ -949,12 +814,9 @@ enum MissionTimerFlags
|
||||
|
||||
struct MR_TIMER
|
||||
{
|
||||
short x;
|
||||
short y;
|
||||
short x, y;
|
||||
u_char flags;
|
||||
u_char min;
|
||||
u_char sec;
|
||||
u_char frac;
|
||||
u_char min, sec, frac;
|
||||
int count;
|
||||
};
|
||||
|
||||
@ -1065,12 +927,14 @@ enum PED_MODEL_TYPES //: char
|
||||
CIVILIAN = 3,
|
||||
};
|
||||
|
||||
typedef void(*pedFunc)(struct PEDESTRIAN* pPed);
|
||||
typedef struct PEDESTRIAN *LPPEDESTRIAN;
|
||||
|
||||
typedef void(*pedFunc)(LPPEDESTRIAN pPed);
|
||||
|
||||
typedef struct PEDESTRIAN
|
||||
{
|
||||
PEDESTRIAN* pNext;
|
||||
PEDESTRIAN* pPrev;
|
||||
LPPEDESTRIAN pNext;
|
||||
LPPEDESTRIAN pPrev;
|
||||
pedFunc fpRestState;
|
||||
pedFunc fpAgitatedState;
|
||||
char padId;
|
||||
@ -1095,23 +959,6 @@ typedef struct PEDESTRIAN
|
||||
char type;
|
||||
} *LPPEDESTRIAN;
|
||||
|
||||
struct CAR_COLLISION_BOX
|
||||
{
|
||||
int min_x;
|
||||
int max_x;
|
||||
int min_z;
|
||||
int max_z;
|
||||
};
|
||||
|
||||
typedef struct SEATED_PEDESTRIANS
|
||||
{
|
||||
int x;
|
||||
int z;
|
||||
short rotation;
|
||||
char index;
|
||||
char pad;
|
||||
} *SEATEDPTR;
|
||||
|
||||
typedef struct PEDESTRIAN_ROADS
|
||||
{
|
||||
short pos;
|
||||
@ -1124,61 +971,6 @@ typedef struct PEDESTRIAN_ROADS
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: GAMESND.H
|
||||
|
||||
typedef struct __envsound
|
||||
{
|
||||
u_char type;
|
||||
u_char flags;
|
||||
VECTOR pos;
|
||||
VECTOR pos2;
|
||||
int bank;
|
||||
int sample;
|
||||
int vol;
|
||||
} envsound;
|
||||
|
||||
typedef struct __envsoundtags
|
||||
{
|
||||
int frame_cnt;
|
||||
int func_cnt;
|
||||
int num_envsnds;
|
||||
int envsnd_cnt;
|
||||
} envsoundtags;
|
||||
|
||||
typedef struct __envsoundinfo
|
||||
{
|
||||
VECTOR eff_pos[4];
|
||||
VECTOR cam_pos;
|
||||
float g[4];
|
||||
int thisS[4];
|
||||
int playing_sound[4];
|
||||
int chan[4];
|
||||
u_int flags;
|
||||
} envsoundinfo;
|
||||
|
||||
struct SPEECH_QUEUE
|
||||
{
|
||||
char allowed;
|
||||
char chan;
|
||||
char is_playing;
|
||||
int count;
|
||||
char reverb;
|
||||
int slot[7];
|
||||
};
|
||||
|
||||
typedef struct __othercarsound
|
||||
{
|
||||
int car;
|
||||
int chan;
|
||||
char in_use;
|
||||
char stopped;
|
||||
char idle;
|
||||
} othercarsound;
|
||||
|
||||
typedef struct __bitfield64
|
||||
{
|
||||
int h;
|
||||
int l;
|
||||
} bitfield64;
|
||||
|
||||
typedef struct __skidinfo
|
||||
{
|
||||
char chan;
|
||||
@ -1192,75 +984,6 @@ typedef struct __horninfo
|
||||
char request;
|
||||
} horninfo;
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: ANIMOBJ.H
|
||||
|
||||
struct CYCLE_OBJECT
|
||||
{
|
||||
char* name;
|
||||
short vx;
|
||||
short vy;
|
||||
short start1;
|
||||
short stop1;
|
||||
short speed1;
|
||||
short start2;
|
||||
short stop2;
|
||||
short speed2;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: OVERLAY.H
|
||||
|
||||
struct COLOUR_BAND
|
||||
{
|
||||
CVECTOR colour;
|
||||
int value;
|
||||
int flags;
|
||||
};
|
||||
|
||||
typedef struct _PERCENTAGE_BAR
|
||||
{
|
||||
char* tag;
|
||||
short xpos;
|
||||
short ypos;
|
||||
short width;
|
||||
short height;
|
||||
u_short position;
|
||||
u_short max;
|
||||
COLOUR_BAND* pColourBand;
|
||||
int flags;
|
||||
int active;
|
||||
} PERCENTAGE_BAR, *LPPERCENTAGE_BAR;
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: OVERMAP.H
|
||||
|
||||
struct COP_SIGHT_DATA
|
||||
{
|
||||
short surroundViewDistance;
|
||||
short frontViewDistance;
|
||||
short frontViewAngle;
|
||||
};
|
||||
|
||||
struct MAPTEX
|
||||
{
|
||||
short u;
|
||||
short w;
|
||||
short v;
|
||||
short h;
|
||||
};
|
||||
|
||||
struct OVERMAP
|
||||
{
|
||||
int x_offset;
|
||||
int y_offset;
|
||||
int width;
|
||||
int height;
|
||||
u_char toptile;
|
||||
u_char dummy;
|
||||
int scale;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: CHEATS.H
|
||||
|
||||
@ -1391,35 +1114,6 @@ struct PLAYBACKCAMERA
|
||||
u_char idx;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: CUTSCENE.H
|
||||
|
||||
struct CUTSCENE_BUFFER
|
||||
{
|
||||
int numResident;
|
||||
u_char residentCutscenes[4];
|
||||
char(*residentPointers[4]);
|
||||
|
||||
char* buffer;
|
||||
char* currentPointer;
|
||||
|
||||
int bytesFree;
|
||||
int reservedSize;
|
||||
// char buffer[32*1024]; // was 8192, but we have some free mem now even for PSX. Using malloc.
|
||||
};
|
||||
|
||||
struct CUTSCENE_INFO
|
||||
{
|
||||
u_short offset;
|
||||
u_short size;
|
||||
};
|
||||
|
||||
struct CUTSCENE_HEADER
|
||||
{
|
||||
int maxsize;
|
||||
CUTSCENE_INFO data[15];
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: COP_AI.H
|
||||
|
||||
@ -1442,7 +1136,7 @@ struct ADJACENT_ROAD_INFO
|
||||
};
|
||||
|
||||
// only "status" is used
|
||||
struct ROADBLOCK // [A] causes undefined behaviour
|
||||
struct ROADBLOCK
|
||||
{
|
||||
VECTOR position;
|
||||
ADJACENT_ROAD_INFO adjacentRoadInfo;
|
||||
@ -1605,17 +1299,6 @@ typedef struct _PLAYER
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: AI.H
|
||||
|
||||
typedef struct _EXTRA_CIV_DATA
|
||||
{
|
||||
int surfInd;
|
||||
int distAlongSegment;
|
||||
short angle;
|
||||
u_short ctrlState;
|
||||
int thrustState;
|
||||
u_char palette;
|
||||
u_char controlFlags;
|
||||
} EXTRA_CIV_DATA;
|
||||
|
||||
struct COP_DATA
|
||||
{
|
||||
int autoMaxPowerScaleLimit;
|
||||
@ -1629,143 +1312,6 @@ struct COP_DATA
|
||||
short trigger[5];
|
||||
};
|
||||
|
||||
enum AIZone
|
||||
{
|
||||
zoneFrnt = 0,
|
||||
zoneBack = 1,
|
||||
zoneLeft = 2,
|
||||
zoneRght = 3,
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: DRAW.H
|
||||
|
||||
// Primitive plot context used in scratchpad
|
||||
struct _pct
|
||||
{
|
||||
struct DB* current;
|
||||
u_short(*ptexture_pages)[128];
|
||||
u_short(*ptexture_cluts)[128][32];
|
||||
int f4colourTable[32];
|
||||
int* polySizes;
|
||||
char* primptr;
|
||||
OTTYPE* ot;
|
||||
u_int clut;
|
||||
u_int tpage;
|
||||
u_int colour;
|
||||
int flags;
|
||||
SVECTOR* verts;
|
||||
u_int lastTexInfo;
|
||||
int scribble[8];
|
||||
int model;
|
||||
};
|
||||
|
||||
struct MATRIX2
|
||||
{
|
||||
short m[3][3];
|
||||
short computed;
|
||||
char null[12];
|
||||
};
|
||||
|
||||
struct MVERTEX
|
||||
{
|
||||
short vx;
|
||||
short vy;
|
||||
short vz;
|
||||
union {
|
||||
short val;
|
||||
struct {
|
||||
u_char u0;
|
||||
u_char v0;
|
||||
}s;
|
||||
}uv;
|
||||
};
|
||||
|
||||
struct MVERTEX5x5
|
||||
{
|
||||
MVERTEX verts[5][5];
|
||||
};
|
||||
|
||||
struct VERTEX
|
||||
{
|
||||
DVECTOR coord;
|
||||
UV_INFO uv_coord;
|
||||
u_char pad[2];
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: SPOOL.H
|
||||
|
||||
struct Spool
|
||||
{
|
||||
u_short offset;
|
||||
u_char connected_areas[2];
|
||||
u_char pvs_size;
|
||||
u_char cell_data_size[3];
|
||||
u_char super_region;
|
||||
u_char num_connected_areas;
|
||||
u_char roadm_size;
|
||||
u_char roadh_size;
|
||||
};
|
||||
|
||||
struct SPOOLQ
|
||||
{
|
||||
u_char type;
|
||||
u_char data;
|
||||
u_short nsectors;
|
||||
u_int sector;
|
||||
char* addr;
|
||||
void (*func)();
|
||||
#ifdef _DEBUG
|
||||
const char* requestby;
|
||||
int requestbyline;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct SPL_REGIONINFO
|
||||
{
|
||||
u_short region_to_unpack;
|
||||
u_short target_barrel_region;
|
||||
int nsectors;
|
||||
char* cell_addr;
|
||||
char* roadm_addr;
|
||||
};
|
||||
|
||||
struct AreaDataStr
|
||||
{
|
||||
u_short gfx_offset;
|
||||
u_short model_offset;
|
||||
u_short music_offset;
|
||||
u_short ambient_offset;
|
||||
u_char model_size;
|
||||
u_char pad;
|
||||
u_char num_tpages;
|
||||
u_char ambient_size;
|
||||
u_char music_size;
|
||||
u_char music_samples_size;
|
||||
u_char music_id;
|
||||
u_char ambient_id;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: FMV.H
|
||||
|
||||
struct RENDER_ARG
|
||||
{
|
||||
u_char render;
|
||||
u_char credits;
|
||||
u_short recap;
|
||||
};
|
||||
|
||||
struct RENDER_ARGS
|
||||
{
|
||||
u_char nRenders;
|
||||
u_char subtitle;
|
||||
char screenx;
|
||||
char screeny;
|
||||
RENDER_ARG Args[4];
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: GLAUNCH.H
|
||||
|
||||
@ -1800,221 +1346,4 @@ enum GAMEMODE
|
||||
GAMEMODE_DEMO = 6,
|
||||
};
|
||||
|
||||
struct MISSION_STEP
|
||||
{
|
||||
u_char flags : 3;
|
||||
u_char recap : 5;
|
||||
u_char data : 7;
|
||||
u_char disc : 1;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: LEADAI.H
|
||||
|
||||
struct MAP_DATA
|
||||
{
|
||||
CAR_DATA* cp;
|
||||
VECTOR* base;
|
||||
VECTOR* pos;
|
||||
VECTOR* vel;
|
||||
VECTOR* size;
|
||||
int intention;
|
||||
int* map;
|
||||
int* local;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: PAUSE.H
|
||||
|
||||
enum EXIT_VALUE
|
||||
{
|
||||
MENU_QUIT_NONE = 0,
|
||||
MENU_QUIT_CONTINUE = 1,
|
||||
MENU_QUIT_QUIT = 2,
|
||||
MENU_QUIT_RESTART = 3,
|
||||
MENU_QUIT_DIRECTOR = 4,
|
||||
MENU_QUIT_QUICKREPLAY = 5,
|
||||
MENU_QUIT_BACKMENU = 6,
|
||||
MENU_QUIT_NEXTMISSION = 7,
|
||||
};
|
||||
|
||||
typedef void(*pauseFunc)(int dir);
|
||||
|
||||
struct MENU_ITEM;
|
||||
struct MENU_HEADER;
|
||||
|
||||
struct MENU_ITEM
|
||||
{
|
||||
char* Text;
|
||||
u_char Type;
|
||||
u_char Justify;
|
||||
pauseFunc func;
|
||||
EXIT_VALUE ExitValue;
|
||||
MENU_HEADER* SubMenu;
|
||||
};
|
||||
|
||||
struct MENU_HEADER
|
||||
{
|
||||
char* Title;
|
||||
XYWH Bound;
|
||||
u_char NumItems;
|
||||
MENU_ITEM* MenuItems;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: PRES.H
|
||||
|
||||
struct OUT_FONTINFO
|
||||
{
|
||||
u_char x;
|
||||
u_char y;
|
||||
char offx;
|
||||
char offy;
|
||||
u_char width;
|
||||
u_char height;
|
||||
u_short pad;
|
||||
};
|
||||
|
||||
struct FONT_DIGIT
|
||||
{
|
||||
char xOffset;
|
||||
char width;
|
||||
};
|
||||
|
||||
struct SHADOWHDR
|
||||
{
|
||||
u_int num_common_verts;
|
||||
u_short num_verts_total;
|
||||
u_short num_polys_total;
|
||||
u_short vert_offsets[4];
|
||||
u_short nverts[4];
|
||||
u_short npolys[4];
|
||||
u_int(*poly_block[4]);
|
||||
SVECTOR* vertices;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: SHADOW.H
|
||||
|
||||
struct TYRE_TRACK
|
||||
{
|
||||
u_char type;
|
||||
u_char shade;
|
||||
u_char shade_type;
|
||||
u_char surface;
|
||||
SVECTOR_NOPAD p1;
|
||||
SVECTOR_NOPAD p2;
|
||||
SVECTOR_NOPAD p3;
|
||||
SVECTOR_NOPAD p4;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: SYSTEM.H
|
||||
|
||||
struct DRAW_MODE
|
||||
{
|
||||
short x1;
|
||||
short y1;
|
||||
short x2;
|
||||
short y2;
|
||||
short width;
|
||||
short height;
|
||||
short framex;
|
||||
short framey;
|
||||
};
|
||||
|
||||
enum CDTYPE
|
||||
{
|
||||
CDTYPE_NODISC = 0,
|
||||
CDTYPE_SHELLOPEN = 1,
|
||||
CDTYPE_DISCERROR = 2,
|
||||
CDTYPE_WRONGDISC = 3,
|
||||
CDTYPE_CORRECTDISC = 4,
|
||||
};
|
||||
|
||||
enum CITYTYPE
|
||||
{
|
||||
CITYTYPE_DAY = 0,
|
||||
CITYTYPE_NIGHT = 1,
|
||||
CITYTYPE_MULTI_DAY = 2,
|
||||
CITYTYPE_MULTI_NIGHT = 3,
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: PAD.H
|
||||
|
||||
struct DUPLICATION
|
||||
{
|
||||
char* buffer;
|
||||
int size;
|
||||
};
|
||||
|
||||
typedef struct MAPPING
|
||||
{
|
||||
u_short button_lookup[16];
|
||||
u_short swap_analog;
|
||||
u_short reserved1;
|
||||
} *LPMAPPING;
|
||||
|
||||
typedef struct PAD
|
||||
{
|
||||
u_char active;
|
||||
u_char type;
|
||||
u_char dualshock;
|
||||
u_char reserved1;
|
||||
u_short direct;
|
||||
u_short dirnew;
|
||||
char diranalog[4];
|
||||
u_short mapped;
|
||||
u_short mapnew;
|
||||
char mapanalog[4];
|
||||
MAPPING mappings;
|
||||
u_char alarmShakeCounter;
|
||||
u_char asd;
|
||||
u_char sdf;
|
||||
u_char dfg;
|
||||
u_char delay;
|
||||
u_char port;
|
||||
u_char state;
|
||||
u_char dsactive;
|
||||
u_char* shakeptr;
|
||||
u_char motors[2];
|
||||
u_char shake_type;
|
||||
u_char vibrate;
|
||||
} *LPPAD;
|
||||
|
||||
//---------------------------------------------------------------------------------------
|
||||
// TODO: LOADSAVE.H
|
||||
|
||||
struct GAME_SAVE_HEADER
|
||||
{
|
||||
u_int magic;
|
||||
u_char gMissionLadderPos;
|
||||
u_char pad1;
|
||||
u_char pad2;
|
||||
u_char pad3;
|
||||
MISSION_DATA SavedData;
|
||||
int reserved[8];
|
||||
};
|
||||
|
||||
struct CONFIG_SAVE_HEADER
|
||||
{
|
||||
u_int magic;
|
||||
int gMasterVolume;
|
||||
int gMusicVolume;
|
||||
int gSoundMode;
|
||||
int gVibration;
|
||||
int gCopDifficultyLevel;
|
||||
int gFurthestMission;
|
||||
MAPPING PadMapping[2];
|
||||
SCORE_TABLES ScoreTables;
|
||||
int PALAdjustX;
|
||||
int PALAdjustY;
|
||||
int NTSCAdjustX;
|
||||
int NTSCAdjustY;
|
||||
int gSubtitles;
|
||||
ACTIVE_CHEATS AvailableCheats;
|
||||
int reserved[6];
|
||||
};
|
||||
|
||||
#endif // DR2TYPES_H
|
@ -62,6 +62,18 @@ struct COLLISION_PACKET
|
||||
short xsize, ysize, zsize;
|
||||
};
|
||||
|
||||
struct SHADOWHDR
|
||||
{
|
||||
u_int num_common_verts;
|
||||
u_short num_verts_total;
|
||||
u_short num_polys_total;
|
||||
u_short vert_offsets[4];
|
||||
u_short nverts[4];
|
||||
u_short npolys[4];
|
||||
u_int(*poly_block[4]);
|
||||
SVECTOR* vertices;
|
||||
};
|
||||
|
||||
struct RGB // almost same as CVECTOR
|
||||
{
|
||||
u_char r;
|
||||
|
@ -1,9 +1,9 @@
|
||||
#ifndef GAME_VERSION_N
|
||||
#define GAME_VERSION_N "7.3"
|
||||
#define GAME_VERSION_N "7.4"
|
||||
#endif
|
||||
|
||||
#ifndef GAME_VERSION_RES
|
||||
#define GAME_VERSION_RES 7,3
|
||||
#define GAME_VERSION_RES 7,4
|
||||
#endif
|
||||
|
||||
#define GAME_TITLE "REDRIVER2"
|
||||
|
1
src_rebuild/PsyCross
Submodule
1
src_rebuild/PsyCross
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 502f700c5ba88b1ee0f7bca5cdd8ea66b833417a
|
@ -1,24 +0,0 @@
|
||||
# Psy-Cross (Psy-X)
|
||||
![](https://i.ibb.co/PFNnw4G/PsyCross.jpg)
|
||||
|
||||
Framework aiming to build and run originally targeted **Playstation** applications on other platforms based on Psy-Q SDK.
|
||||
|
||||
### Implementation details
|
||||
- High-level *Playstation API* reimplementation which translates it's calls into modern/compatible APIs
|
||||
- Psy-Q - compatible headers
|
||||
- Implements Geometry Transformation Engine (GTE) in software and adapts it's macros and calls
|
||||
- **PGXP-Z** - PGXP support with optimized vertex cache lookup and extended with *modern 3D hardware perspective transform* and *Z-buffer* support **PGXP-Z**, with additional API to help improve rendering
|
||||
- *LibSPU* with ADPCM decoding on OpenAL (SPU-AL)
|
||||
- *LibGPU* with Playstation-style polygon and image handling
|
||||
- ISO 9660 BIN/CUE image support with Playstation CD API
|
||||
- Already proven to be *95% compatible* with the Psy-Q Playstation SDK - Psy-X game look identical to the Playstation game
|
||||
|
||||
## TODO
|
||||
- Add some missing **LibGTE** functions
|
||||
- MDEC implementation in **LibPress**
|
||||
- CD Audio/XA decoding and playback
|
||||
- SPU Attack-Decay-Sustain-Release (ADSR) support, *maybe through own mixer?*
|
||||
|
||||
### Credits
|
||||
- SoapyMan - more GTE functions, SPU-AL, PGXP-Z
|
||||
- Gh0stBlade - original source/base [(link)](https://github.com/TOMB5/TOMB5/tree/master/EMULATOR)
|
@ -1,11 +0,0 @@
|
||||
#ifndef PSYX_CONFIG_H
|
||||
#define PSYX_CONFIG_H
|
||||
|
||||
|
||||
// Required. Uses 32 bit pointers on P_TAG and other primitives
|
||||
#define USE_EXTENDED_PRIM_POINTERS
|
||||
|
||||
// PGXP-Z: Precise GTE transform pipeline with Z-depth and widescreen fixes. Recommended
|
||||
#define USE_PGXP
|
||||
|
||||
#endif // PSYX_CONFIG_H
|
@ -1,38 +0,0 @@
|
||||
#ifndef EMULATOR_GLOBALS_H
|
||||
#define EMULATOR_GLOBALS_H
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int g_windowWidth;
|
||||
extern int g_windowHeight;
|
||||
extern int g_wireframeMode;
|
||||
extern int g_texturelessMode;
|
||||
extern int g_enableSwapInterval;
|
||||
extern int g_pgxpZBuffer;
|
||||
extern int g_bilinearFiltering;
|
||||
extern int g_swapInterval;
|
||||
|
||||
extern float g_pgxpZNear;
|
||||
extern float g_pgxpZFar;
|
||||
|
||||
extern int g_emulatorPaused;
|
||||
extern int g_polygonSelected;
|
||||
extern int g_pgxpTextureCorrection;
|
||||
extern int g_controllerToSlotMapping[2];
|
||||
|
||||
extern void PsyX_Pad_InternalPadUpdates();
|
||||
|
||||
// logging functions
|
||||
extern void PsyX_Log(const char* fmt, ...);
|
||||
extern void PsyX_Log_Info(const char* fmt, ...);
|
||||
extern void PsyX_Log_Warning(const char* fmt, ...);
|
||||
extern void PsyX_Log_Error(const char* fmt, ...);
|
||||
extern void PsyX_Log_Success(const char* fmt, ...);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,101 +0,0 @@
|
||||
#ifndef EMULATOR_PUBLIC_H
|
||||
#define EMULATOR_PUBLIC_H
|
||||
|
||||
#define CONTROLLER_MAP_FLAG_AXIS 0x4000
|
||||
#define CONTROLLER_MAP_FLAG_INVERSE 0x8000
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int id;
|
||||
|
||||
int kc_square, kc_circle, kc_triangle, kc_cross;
|
||||
|
||||
int kc_l1, kc_l2, kc_l3;
|
||||
int kc_r1, kc_r2, kc_r3;
|
||||
|
||||
int kc_start, kc_select;
|
||||
|
||||
int kc_dpad_left, kc_dpad_right, kc_dpad_up, kc_dpad_down;
|
||||
} PsyXKeyboardMapping;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int id;
|
||||
|
||||
// you can bind axis by adding CONTROLLER_MAP_AXIS_FLAG
|
||||
int gc_square, gc_circle, gc_triangle, gc_cross;
|
||||
|
||||
int gc_l1, gc_l2, gc_l3;
|
||||
int gc_r1, gc_r2, gc_r3;
|
||||
|
||||
int gc_start, gc_select;
|
||||
|
||||
int gc_dpad_left, gc_dpad_right, gc_dpad_up, gc_dpad_down;
|
||||
|
||||
int gc_axis_left_x, gc_axis_left_y;
|
||||
int gc_axis_right_x, gc_axis_right_y;
|
||||
} PsyXControllerMapping;
|
||||
|
||||
typedef void(*GameDebugKeysHandlerFunc)(int nKey, char down);
|
||||
typedef void(*GameDebugMouseHandlerFunc)(int x, int y);
|
||||
typedef void(*GameOnTextInputHandler)(const char* buf);
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Mapped inputs */
|
||||
extern PsyXControllerMapping g_controller_mapping;
|
||||
extern PsyXKeyboardMapping g_keyboard_mapping;
|
||||
|
||||
/* Game and debug inputs */
|
||||
extern GameDebugKeysHandlerFunc gameDebugKeys;
|
||||
extern GameDebugMouseHandlerFunc gameDebugMouse;
|
||||
extern GameOnTextInputHandler gameOnTextInput;
|
||||
|
||||
/* Usually called at the beginning of main function */
|
||||
extern void PsyX_Initialise(char* windowName, int screenWidth, int screenHeight, int fullscreen);
|
||||
|
||||
/* Cleans all resources and closes open instances */
|
||||
extern void PsyX_Shutdown(void);
|
||||
|
||||
/* Returns the screen size dimensions */
|
||||
extern void PsyX_GetScreenSize(int* screenWidth, int* screenHeight);
|
||||
|
||||
/* Sets mouse cursor position */
|
||||
extern void PsyX_SetCursorPosition(int x, int y);
|
||||
|
||||
/* Usually called after ClearOTag/ClearOTagR */
|
||||
extern char PsyX_BeginScene(void);
|
||||
|
||||
/* Usually called after DrawOTag/DrawOTagEnv */
|
||||
extern void PsyX_EndScene(void);
|
||||
|
||||
/* Explicitly updates emulator input loop */
|
||||
extern void PsyX_UpdateInput(void);
|
||||
|
||||
/* Returns keyboard mapping index */
|
||||
extern int PsyX_LookupKeyboardMapping(const char* str, int default_value);
|
||||
|
||||
/* Returns controller mapping index */
|
||||
extern int PsyX_LookupGameControllerMapping(const char* str, int default_value);
|
||||
|
||||
/* Screen size of emulated PSX viewport with widescreen offsets */
|
||||
extern void PsyX_GetPSXWidescreenMappedViewport(struct _RECT16* rect);
|
||||
|
||||
/* Waits for timer */
|
||||
extern void PsyX_WaitForTimestep(int count);
|
||||
|
||||
/* Changes swap interval state */
|
||||
extern void PsyX_EnableSwapInterval(int enable);
|
||||
|
||||
/* Changes swap interval interval interval */
|
||||
extern void PsyX_SetSwapInterval(int interval);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,202 +0,0 @@
|
||||
#ifndef EMULATOR_H
|
||||
#define EMULATOR_H
|
||||
|
||||
/*
|
||||
* Platform specific emulator setup
|
||||
*/
|
||||
#if (defined(_WIN32) || defined(__APPLE__) || defined(__linux__)) && !defined(__ANDROID__) && !defined(__EMSCRIPTEN__) && !defined(__RPI__)
|
||||
# define RENDERER_OGL
|
||||
# define USE_GLAD
|
||||
#elif defined(__RPI__)
|
||||
# define RENDERER_OGLES
|
||||
# define OGLES_VERSION (3)
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
# define RENDERER_OGLES
|
||||
# define OGLES_VERSION (2)
|
||||
#elif defined(__ANDROID__)
|
||||
# define RENDERER_OGLES
|
||||
# define OGLES_VERSION (3)
|
||||
#endif
|
||||
|
||||
#if defined(RENDERER_OGL) || defined(RENDERER_OGLES)
|
||||
# define USE_OPENGL 1
|
||||
#endif
|
||||
|
||||
#if OGLES_VERSION == 2
|
||||
# define ES2_SHADERS
|
||||
#elif OGLES_VERSION == 3
|
||||
# define ES3_SHADERS
|
||||
#endif
|
||||
|
||||
/*
|
||||
* OpenGL
|
||||
*/
|
||||
#if defined (RENDERER_OGL)
|
||||
|
||||
# define GL_GLEXT_PROTOTYPES
|
||||
# include "common/glad.h"
|
||||
|
||||
#elif defined (RENDERER_OGLES)
|
||||
|
||||
# define GL_GLEXT_PROTOTYPES
|
||||
|
||||
# ifdef __EMSCRIPTEN__
|
||||
# include <GL/gl.h>
|
||||
# else
|
||||
# if OGLES_VERSION == 2
|
||||
# include <GLES2/gl2.h>
|
||||
# include <GLES2/gl2ext.h>
|
||||
# elif OGLES_VERSION == 3
|
||||
# include <GLES3/gl3.h>
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# include <EGL/egl.h>
|
||||
|
||||
#endif
|
||||
|
||||
// setup renderer texture formats
|
||||
#if defined(RENDERER_OGL)
|
||||
# define TEXTURE_FORMAT GL_UNSIGNED_SHORT_1_5_5_5_REV
|
||||
#elif defined(RENDERER_OGLES)
|
||||
# define TEXTURE_FORMAT GL_UNSIGNED_SHORT_5_5_5_1
|
||||
#endif
|
||||
|
||||
#include "psx/types.h"
|
||||
|
||||
#include "common/pgxp_defs.h"
|
||||
|
||||
#include "psx/libgte.h"
|
||||
#include "psx/libgpu.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#ifndef NULL
|
||||
#define NULL 0
|
||||
#endif
|
||||
|
||||
/*
|
||||
// FIXME: enable when needed
|
||||
#if defined(RENDERER_OGLES)
|
||||
|
||||
# define glGenVertexArrays glGenVertexArraysOES
|
||||
# define glBindVertexArray glBindVertexArrayOES
|
||||
# define glDeleteVertexArrays glDeleteVertexArraysOES
|
||||
|
||||
#endif
|
||||
*/
|
||||
|
||||
#if defined(RENDERER_OGL)
|
||||
# define VRAM_FORMAT GL_RG
|
||||
# define VRAM_INTERNAL_FORMAT GL_RG32F
|
||||
#elif defined(RENDERER_OGLES)
|
||||
# define VRAM_FORMAT GL_LUMINANCE_ALPHA
|
||||
# define VRAM_INTERNAL_FORMAT GL_LUMINANCE_ALPHA
|
||||
#endif
|
||||
|
||||
#define VRAM_WIDTH (1024)
|
||||
#define VRAM_HEIGHT (512)
|
||||
|
||||
#define TPAGE_WIDTH (256)
|
||||
#define TPAGE_HEIGHT (256)
|
||||
|
||||
#pragma pack(push,1)
|
||||
typedef struct
|
||||
{
|
||||
#if defined(USE_PGXP)
|
||||
float x, y, page, clut;
|
||||
float z, scr_h, ofsX, ofsY;
|
||||
#else
|
||||
short x, y, page, clut;
|
||||
#endif
|
||||
|
||||
u_char u, v, bright, dither;
|
||||
u_char r, g, b, a;
|
||||
|
||||
char tcx, tcy, _p0, _p1;
|
||||
} GrVertex;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
a_position,
|
||||
a_zw,
|
||||
a_texcoord,
|
||||
a_color,
|
||||
a_extra,
|
||||
} ShaderAttrib;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BM_NONE,
|
||||
BM_AVERAGE,
|
||||
BM_ADD,
|
||||
BM_SUBTRACT,
|
||||
BM_ADD_QUATER_SOURCE
|
||||
} BlendMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TF_4_BIT,
|
||||
TF_8_BIT,
|
||||
TF_16_BIT
|
||||
} TexFormat;
|
||||
|
||||
#define MAX_NUM_POLY_BUFFER_VERTICES (32768)
|
||||
#define MAX_NUM_INDEX_BUFFERS (4096)
|
||||
|
||||
#if defined(RENDERER_OGLES) || defined(RENDERER_OGL)
|
||||
typedef uint TextureID;
|
||||
typedef uint ShaderID;
|
||||
#else
|
||||
#error
|
||||
#endif
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern TextureID g_whiteTexture;
|
||||
extern TextureID g_vramTexture;
|
||||
|
||||
extern void GR_SwapWindow();
|
||||
|
||||
// PSX VRAM operations
|
||||
extern void GR_SaveVRAM(const char* outputFileName, int x, int y, int width, int height, int bReadFromFrameBuffer);
|
||||
extern void GR_CopyVRAM(unsigned short* src, int x, int y, int w, int h, int dst_x, int dst_y);
|
||||
extern void GR_ReadVRAM(unsigned short* dst, int x, int y, int dst_w, int dst_h);
|
||||
|
||||
extern void GR_StoreFrameBuffer(int x, int y, int w, int h);
|
||||
extern void GR_UpdateVRAM();
|
||||
extern void GR_ReadFramebufferDataToVRAM();
|
||||
|
||||
extern TextureID GR_CreateRGBATexture(int width, int height, u_char* data /*= nullptr*/);
|
||||
extern ShaderID GR_Shader_Compile(const char* source);
|
||||
|
||||
extern void GR_SetShader(const ShaderID shader);
|
||||
extern void GR_Perspective3D(const float fov, const float width, const float height, const float zNear, const float zFar);
|
||||
extern void GR_Ortho2D(float left, float right, float bottom, float top, float znear, float zfar);
|
||||
|
||||
extern void GR_SetBlendMode(BlendMode blendMode);
|
||||
extern void GR_SetPolygonOffset(float ofs);
|
||||
extern void GR_SetStencilMode(int drawPrim);
|
||||
extern void GR_EnableDepth(int enable);
|
||||
extern void GR_SetScissorState(int enable);
|
||||
extern void GR_SetOffscreenState(const RECT16* offscreenRect, int enable);
|
||||
extern void GR_SetupClipMode(const RECT16* clipRect, int enable);
|
||||
extern void GR_SetViewPort(int x, int y, int width, int height);
|
||||
extern void GR_SetTexture(TextureID texture, TexFormat texFormat);
|
||||
extern void GR_SetWireframe(int enable);
|
||||
|
||||
extern void GR_DestroyTexture(TextureID texture);
|
||||
extern void GR_Clear(int x, int y, int w, int h, unsigned char r, unsigned char g, unsigned char b);
|
||||
extern void GR_ClearVRAM(int x, int y, int w, int h, unsigned char r, unsigned char g, unsigned char b);
|
||||
extern void GR_UpdateVertexBuffer(const GrVertex* vertices, int count);
|
||||
extern void GR_DrawTriangles(int start_vertex, int triangles);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
#ifndef PSYX_VERSION_H
|
||||
#define PSYX_VERSION_H
|
||||
|
||||
/* Emulator version */
|
||||
#define PSYX_MAJOR_VERSION (2)
|
||||
#define PSYX_MINOR_VERSION (8)
|
||||
|
||||
/* Compile date and time */
|
||||
#define PSYX_COMPILE_DATE (__DATE__)
|
||||
#define PSYX_COMPILE_TIME (__TIME__)
|
||||
|
||||
/* Psy-Q version */
|
||||
#define PSYQ_MAJOR_VERSION (4)
|
||||
#define PSYQ_MINOR_VERSION (7)
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
@ -1,36 +0,0 @@
|
||||
#ifndef HALF_FLOAT
|
||||
#define HALF_FLOAT
|
||||
|
||||
|
||||
typedef struct half
|
||||
{
|
||||
unsigned short sh;
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
half() {};
|
||||
half(const float x);
|
||||
half(const half& other);
|
||||
operator float() const;
|
||||
|
||||
half& operator=(const half& other)
|
||||
{
|
||||
sh = other.sh;
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
} half;
|
||||
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern short to_half_float(const float x);
|
||||
extern float from_half_float(const short x);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // HALF_FLOAT
|
@ -1,77 +0,0 @@
|
||||
#ifndef PGXP_DEFS_H
|
||||
#define PGXP_DEFS_H
|
||||
|
||||
#ifdef USE_PGXP
|
||||
#include "PsyX/common/half_float.h"
|
||||
|
||||
// Helpful macro
|
||||
#define PGXP_LOOKUP_VALUE(x, y) (*(u_short*)&(x) | (*(u_short*)&(y) << 16))
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
// in C++, VERTTYPE can be declared as half
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
typedef half VERTTYPE;
|
||||
#else
|
||||
typedef short VERTTYPE;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float px, py, pz; // 32 bit values
|
||||
VERTTYPE x, y, z; // 16 bit values (for lookup and backwards compat if not found in cache)
|
||||
} PGXPVector3D;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint lookup;
|
||||
float px;
|
||||
float py;
|
||||
float pz;
|
||||
|
||||
float scr_h;
|
||||
float ofx;
|
||||
float ofy;
|
||||
} PGXPVData;
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern PGXPVector3D g_FP_SXYZ0; // direct access PGXP without table lookup
|
||||
extern PGXPVector3D g_FP_SXYZ1;
|
||||
extern PGXPVector3D g_FP_SXYZ2;
|
||||
|
||||
extern int g_pgxpVertexIndex;
|
||||
|
||||
/* clears PGXP vertex buffer */
|
||||
void PGXP_ClearCache();
|
||||
|
||||
/* emits new PGXP vertex */
|
||||
ushort PGXP_EmitCacheData(PGXPVData* newData);
|
||||
|
||||
/* sets Z offset (works like Z bias) */
|
||||
void PGXP_SetZOffsetScale(float offset, float scale);
|
||||
|
||||
/* searches for vertex with given lookup value */
|
||||
int PGXP_GetCacheData(PGXPVData* out, uint lookup, ushort indexhint /* = 0xFFFF */);
|
||||
|
||||
/* used by primitive setup */
|
||||
ushort PGXP_GetIndex();
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
// special PGXP type
|
||||
typedef struct { /* 2D short vector */
|
||||
half vx, vy;
|
||||
ushort pgxp_index;
|
||||
} DVECTORF;
|
||||
|
||||
#else
|
||||
typedef short VERTTYPE;
|
||||
#endif
|
||||
|
||||
|
||||
#endif // PGXP_DEFS
|
@ -1,30 +0,0 @@
|
||||
#ifndef UTIL_TIMER_H
|
||||
#define UTIL_TIMER_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <stdint.h>
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
#ifdef _WIN32
|
||||
uint64_t clockStart;
|
||||
#else
|
||||
struct timeval timeStart;
|
||||
#endif // _WIN32
|
||||
} timerCtx_t;
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void Util_InitHPCTimer(timerCtx_t* timer);
|
||||
extern double Util_GetHPCTime(timerCtx_t* timer, int reset /*= 0*/);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,18 +0,0 @@
|
||||
#ifndef ABS_H
|
||||
#define ABS_H
|
||||
|
||||
#ifndef ABS
|
||||
#define ABS(x) fst_abs(x)
|
||||
#endif
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int fst_abs(int x);
|
||||
|
||||
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,12 +0,0 @@
|
||||
#ifndef ASM_H
|
||||
#define ASM_H
|
||||
|
||||
/*
|
||||
|
||||
This header must be empty
|
||||
|
||||
*/
|
||||
|
||||
#define NREGS 40
|
||||
|
||||
#endif
|
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Reference in New Issue
Block a user