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- simplify ifdefs in main
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@ -1546,9 +1546,7 @@ void CheckForPause(void)
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}
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}
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#ifdef PSX
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int gMultiStep = 0;
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#endif
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// [D] [T]
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void State_GameLoop(void* param)
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@ -1568,17 +1566,16 @@ void State_GameLoop(void* param)
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UpdatePadData();
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CheckForPause();
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// moved from StepGame
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if (FrameCnt == 5)
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SetDispMask(1);
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#ifdef PSX
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static int lastTime32Hz = 0;
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int curTime = clock_realTime.time32Hz;
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int numFrames = curTime - lastTime32Hz;
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// moved from StepGame
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if (FrameCnt == 5)
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SetDispMask(1);
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// game makes 7 frames
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if (FastForward)
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cnt = 7;
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else
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@ -1598,25 +1595,14 @@ void State_GameLoop(void* param)
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StepGame();
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}
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DrawGame();
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#else
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// moved from StepGame
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if (FrameCnt == 5)
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SetDispMask(1);
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// game makes 7 frames
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if (FastForward)
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cnt = 7;
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else
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cnt = 1;
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cnt = FastForward ? 7 : 1;
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while (--cnt >= 0)
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StepGame();
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#endif
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_CutRec_Draw();
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DrawGame();
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#endif
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if (game_over)
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SetState(STATE_GAMECOMPLETE);
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