mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
- implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians
- pretty GetSurfaceIndex
This commit is contained in:
parent
cdd18b3fb6
commit
bb51019d59
@ -2,6 +2,7 @@
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#include "BOMBERMAN.H"
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MODEL* gBombModel;
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_ExOBJECT explosion[5];
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// decompiled code
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// original method signature:
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@ -2,6 +2,7 @@
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#define BOMBERMAN_H
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extern MODEL* gBombModel;
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extern _ExOBJECT explosion[5];
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extern void InitThrownBombs(); // 0x0001F570
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@ -407,17 +407,12 @@ int sdHeightOnPlane(VECTOR *pos, _sdPlane *plane)
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// [D]
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int GetSurfaceIndex(VECTOR *pos)
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{
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_sdPlane *p_Var1;
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int iVar2;
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_sdPlane *plane = sdGetCell(pos);
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p_Var1 = sdGetCell(pos);
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if (p_Var1 == (_sdPlane *)0x0) {
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iVar2 = -0x20;
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}
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else {
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iVar2 = (int)p_Var1->surface + -0x20;
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}
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return iVar2;
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if (plane == NULL)
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return -32;
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return plane->surface - 32;
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}
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@ -15,6 +15,11 @@
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#include "GLAUNCH.H"
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#include "CUTSCENE.H"
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#include "CAMERA.H"
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#include "PAUSE.H"
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#include "AI.H"
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#include "CARS.H"
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#include "FELONY.H"
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#include "BOMBERMAN.H"
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#include "STRINGS.H"
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@ -76,6 +81,8 @@ int bKilled = 0;
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int bReverseAnimation = 0;
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int iIdleTimer = 0;
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PEDESTRIAN_ROADS pedestrian_roads;
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unsigned long tannerPad;
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// decompiled code
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@ -2907,104 +2914,119 @@ LAB_000700b4:
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/* end block 4 */
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// End Line: 7286
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// [D]
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void AnimatePed(PEDESTRIAN *pPed)
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{
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UNIMPLEMENTED();
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/*
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char cVar1;
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PED_ACTION_TYPE PVar2;
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ushort uVar3;
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bool bVar4;
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int iVar5;
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byte bVar6;
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unsigned char bVar6;
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uint uVar7;
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long lVar8;
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VECTOR local_20;
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VECTOR vec;
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if (pauseflag == 0) {
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local_20.vx = (pPed->position).vx;
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if (pauseflag)
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return;
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vec.vx = pPed->position.vx;
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vec.vz = pPed->position.vz;
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vec.vy = -pPed->position.vy;
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cVar1 = pPed->speed;
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if (pPed->pedType == CIVILIAN && (pPed->flags & 0x8000U) != 0)
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{
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iVar5 = MapHeight(&vec);
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lVar8 = -0x3c - iVar5;
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}
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else
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{
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iVar5 = MapHeight(&vec);
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lVar8 = -0x82 - iVar5;
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}
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if (cVar1 < 0)
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{
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uVar3 = (pPed->dir).vy;
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cVar1 = pPed->speed;
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local_20.vz = (pPed->position).vz;
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local_20.vy = -(pPed->position).vy;
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if ((pPed->pedType == CIVILIAN) && ((pPed->flags & 0x8000U) != 0)) {
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iVar5 = MapHeight(&local_20);
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lVar8 = -0x3c - iVar5;
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}
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else {
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iVar5 = MapHeight(&local_20);
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lVar8 = -0x82 - iVar5;
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}
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if (cVar1 < '\0') {
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uVar3 = (pPed->dir).vy;
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cVar1 = pPed->speed;
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(pPed->position).vx =
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(pPed->position).vx - ((int)cVar1 * (int)rcossin_tbl[((uint)uVar3 & 0xfff) * 2] >> 0xc);
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iVar5 = (pPed->position).vz -
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((int)cVar1 * (int)rcossin_tbl[(-(int)(short)uVar3 & 0xfffU) * 2 + 1] >> 0xc);
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}
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else {
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cVar1 = pPed->speed;
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uVar7 = (int)(pPed->dir).vy - 0x800U & 0xfff;
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(pPed->position).vx = (pPed->position).vx + ((int)cVar1 * (int)rcossin_tbl[uVar7 * 2] >> 0xc);
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iVar5 = (pPed->position).vz + ((int)cVar1 * (int)rcossin_tbl[uVar7 * 2 + 1] >> 0xc);
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}
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(pPed->position).vz = iVar5;
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PVar2 = pPed->type;
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if (((PVar2 != PED_ACTION_SIT) && (PVar2 != PED_ACTION_COPCROUCH)) &&
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(PVar2 != PED_ACTION_COPSTAND)) {
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(pPed->position).vy = lVar8;
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(pPed->velocity).vy = 10;
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}
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if ((bReverseAnimation == 0) || (pPed->pedType != TANNER_MODEL)) {
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bVar6 = pPed->frame1 + 1;
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pPed->frame1 = bVar6;
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if ((uint)pPed->type - 8 < 3) {
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bVar4 = bVar6 < 0x1f;
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}
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else {
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bVar4 = bVar6 < 0x10;
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}
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if (!bVar4) {
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pPed->frame1 = '\0';
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}
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}
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else {
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if (pPed->frame1 == '\0') {
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pPed->frame1 = '\x0f';
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}
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pPed->frame1 = pPed->frame1 + -1;
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}
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if (((pPed->pedType == TANNER_MODEL) && (pPed->type < PED_ACTION_BACK)) &&
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((iVar5 = PedSurfaceType((VECTOR *)&pPed->position), iVar5 != 4 &&
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(((iVar5 != 6 && (iVar5 != 0xb)) && (iVar5 != 9)))))) {
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if (pPed->frame1 == '\x03') {
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Start3DSoundVolPitch
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(-1, 6, 0, (pPed->position).vx, (pPed->position).vy, (pPed->position).vz, -5000, 0x1000);
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}
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if (pPed->frame1 == '\v') {
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Start3DSoundVolPitch
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(-1, 6, 1, (pPed->position).vx, (pPed->position).vy, (pPed->position).vz, -5000, 0x1000);
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}
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}
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if (pPed->pedType != CIVILIAN) {
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iVar5 = (int)pPed->padId;
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if (iVar5 < 0) {
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iVar5 = -iVar5;
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}
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(&player)[iVar5].pos[0] = (pPed->position).vx;
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iVar5 = (int)pPed->padId;
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if (iVar5 < 0) {
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iVar5 = -iVar5;
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}
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(&player)[iVar5].pos[1] = -(pPed->position).vy;
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iVar5 = (int)pPed->padId;
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if (iVar5 < 0) {
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iVar5 = -iVar5;
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}
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(&player)[iVar5].pos[2] = (pPed->position).vz;
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pPed->position.vx = pPed->position.vx - (cVar1 * rcossin_tbl[(uVar3 & 0xfff) * 2] >> 0xc);
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iVar5 = pPed->position.vz - (cVar1 * rcossin_tbl[(-uVar3 & 0xfffU) * 2 + 1] >> 0xc); // [A] is it valid?
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}
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else
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{
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cVar1 = pPed->speed;
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uVar7 = (int)(pPed->dir).vy - 0x800U & 0xfff;
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pPed->position.vx = pPed->position.vx + ((int)cVar1 * (int)rcossin_tbl[uVar7 * 2] >> 0xc);
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iVar5 = pPed->position.vz + ((int)cVar1 * (int)rcossin_tbl[uVar7 * 2 + 1] >> 0xc);
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}
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pPed->position.vz = iVar5;
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PVar2 = pPed->type;
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if (PVar2 != PED_ACTION_SIT && PVar2 != PED_ACTION_COPCROUCH && PVar2 != PED_ACTION_COPSTAND)
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{
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pPed->position.vy = lVar8;
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pPed->velocity.vy = 10;
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}
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if ((bReverseAnimation == 0) || (pPed->pedType != TANNER_MODEL))
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{
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bVar6 = pPed->frame1 + 1;
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pPed->frame1 = bVar6;
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if (pPed->type - 8 < 3)
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bVar4 = bVar6 < 0x1f;
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else
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bVar4 = bVar6 < 0x10;
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if (!bVar4)
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pPed->frame1 = 0;
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}
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else
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{
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if (pPed->frame1 == 0)
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pPed->frame1 = 15;
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pPed->frame1--;
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}
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if (pPed->pedType == TANNER_MODEL && pPed->type < PED_ACTION_BACK)
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{
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iVar5 = PedSurfaceType((VECTOR *)&pPed->position);
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if (iVar5 != 4 && iVar5 != 6 && iVar5 != 11 && iVar5 != 9)
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{
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if (pPed->frame1 == 3)
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Start3DSoundVolPitch(-1, 6, 0, pPed->position.vx, pPed->position.vy, pPed->position.vz, -5000, 0x1000);
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if (pPed->frame1 == 11)
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Start3DSoundVolPitch(-1, 6, 1, pPed->position.vx, pPed->position.vy, pPed->position.vz, -5000, 0x1000);
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}
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}
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return;*/
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if (pPed->pedType != CIVILIAN)
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{
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iVar5 = pPed->padId;
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if (iVar5 < 0)
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iVar5 = -iVar5;
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player[iVar5].pos[0] = pPed->position.vx;
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iVar5 = pPed->padId;
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if (iVar5 < 0)
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iVar5 = -iVar5;
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player[iVar5].pos[1] = -pPed->position.vy;
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iVar5 = pPed->padId;
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if (iVar5 < 0)
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iVar5 = -iVar5;
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player[iVar5].pos[2] = pPed->position.vz;
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}
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}
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@ -3038,10 +3060,9 @@ void AnimatePed(PEDESTRIAN *pPed)
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/* end block 2 */
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// End Line: 6715
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// [D]
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void DeActivatePlayerPedestrian(PEDESTRIAN *pPed)
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{
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UNIMPLEMENTED();
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/*
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_CAR_DATA *cp;
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int iVar1;
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int iVar2;
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@ -3049,28 +3070,27 @@ void DeActivatePlayerPedestrian(PEDESTRIAN *pPed)
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iVar2 = 0;
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iVar1 = (int)pPed->padId;
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if (iVar1 < 0) {
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if (iVar1 < 0)
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iVar1 = -iVar1;
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}
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cp = FindClosestCar((&player)[iVar1].pos[0], (&player)[iVar1].pos[1], (&player)[iVar1].pos[2],
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local_20);
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if ((cp->ap).model == '\x04') {
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cp = FindClosestCar(player[iVar1].pos[0], player[iVar1].pos[1], player[iVar1].pos[2], local_20);
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if (cp->ap.model == 4)
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iVar2 = FindPointOfCollision(cp, (VECTOR *)&pPed->position);
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}
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else {
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if ((cp != (_CAR_DATA *)0x0) && (iVar1 = TannerCanEnterCar(cp, local_20[0]), iVar1 != 0)) {
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iVar2 = 1;
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}
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}
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if (iVar2 != 0) {
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else if (cp && TannerCanEnterCar(cp, local_20[0]))
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iVar2 = 1;
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if (iVar2 != 0)
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{
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carToGetIn = cp;
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pPed->type = PED_ACTION_GETINCAR;
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pPed->fpAgitatedState = PTR_PedGetInCar_000a167c;
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Start3DSoundVolPitch(-1, 6, 2, player.pos[0], player.pos[1], player.pos[2], 0, 0x1000);
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pPed->fpAgitatedState = PedGetInCar;
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Start3DSoundVolPitch(-1, 6, 2, player[0].pos[0], player[0].pos[1], player[0].pos[2], 0, 0x1000);
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SetupPedestrian(pPed);
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SetupGetInCar(pPed);
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}
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return;*/
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}
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@ -3114,32 +3134,29 @@ void CivPedDoNothing(PEDESTRIAN *pPed)
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/* end block 2 */
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// End Line: 23048
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// [D]
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void SetupCivPedRouteData(VECTOR *pPos)
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{
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UNIMPLEMENTED();
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/*
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int iVar1;
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VECTOR local_20;
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VECTOR baseLoc;
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local_20.vx = pPos->vx;
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local_20.vy = pPos->vy;
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local_20.vz = pPos->vz;
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iVar1 = GetSurfaceIndex(&local_20);
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pedestrian_roads.pos = (short)iVar1;
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local_20.vz = pPos->vz + -0x80;
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iVar1 = GetSurfaceIndex(&local_20);
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pedestrian_roads.north = (short)iVar1;
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local_20.vz = pPos->vz + 0x80;
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iVar1 = GetSurfaceIndex(&local_20);
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pedestrian_roads.south = (short)iVar1;
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local_20.vz = pPos->vz;
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local_20.vx = pPos->vx + -0x80;
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iVar1 = GetSurfaceIndex(&local_20);
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pedestrian_roads.east = (short)iVar1;
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local_20.vx = pPos->vx + 0x80;
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iVar1 = GetSurfaceIndex(&local_20);
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pedestrian_roads.west = (short)iVar1;
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return;*/
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baseLoc.vx = pPos->vx;
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baseLoc.vy = pPos->vy;
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baseLoc.vz = pPos->vz;
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pedestrian_roads.pos = GetSurfaceIndex(&baseLoc);
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baseLoc.vz = pPos->vz - 128;
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pedestrian_roads.north = GetSurfaceIndex(&baseLoc);
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baseLoc.vz = pPos->vz + 128;
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pedestrian_roads.south = GetSurfaceIndex(&baseLoc);
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baseLoc.vz = pPos->vz;
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baseLoc.vx = pPos->vx - 128;
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pedestrian_roads.east = GetSurfaceIndex(&baseLoc);
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baseLoc.vx = pPos->vx + 128;
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pedestrian_roads.west = GetSurfaceIndex(&baseLoc);
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}
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@ -3730,21 +3747,22 @@ int TannerCarCollisionCheck(VECTOR *pPos, int dir, int bQuick)
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/* end block 3 */
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// End Line: 24072
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// [D]
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int PingOutPed(PEDESTRIAN *pPed)
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{
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UNIMPLEMENTED();
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return 0;
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/*
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int iVar1;
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int iVar2;
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int pz;
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int px;
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int ps;
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px = (pPed->position).vx - player[0].pos[0];
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pz = (pPed->position).vz - player[0].pos[2];
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ps = px * px + pz * pz;
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if (ps <= 20496 * 20496)
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return (-player[0].pos[1] - pPed->position.vy < 513) ^ 1;
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iVar2 = (pPed->position).vx - player.pos[0];
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iVar1 = (pPed->position).vz - player.pos[2];
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if (iVar2 * iVar2 + iVar1 * iVar1 < 0x190a0101) {
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return (uint)(-player.pos[1] - (pPed->position).vy < 0x201) ^ 1;
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}
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return 1;
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*/
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}
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@ -3790,67 +3808,83 @@ int PingOutPed(PEDESTRIAN *pPed)
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/* end block 3 */
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// End Line: 9331
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// [D]
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void SetupCivJump(PEDESTRIAN *pPed, _CAR_DATA *cp)
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{
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UNIMPLEMENTED();
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/*
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ushort uVar1;
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short scale;
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int iVar2;
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int iVar1;
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long lVar2;
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int y;
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int iVar3;
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int iVar4;
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int iVar5;
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short scale;
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int x;
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ushort uVar4;
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if (pPed->type != PED_ACTION_JUMP) {
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pPed->frame1 = '\0';
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pPed->speed = '\x1e';
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if (cp == car_data + player.playerCarId) {
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if (pPed->type != PED_ACTION_JUMP)
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{
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pPed->frame1 = 0;
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pPed->speed = 30;
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if (cp == &car_data[player[0].playerCarId])
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{
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scale = 0x1000;
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if (player.horn.on != '\0') {
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if (player[0].horn.on != 0)
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scale = 0x800;
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}
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NoteFelony(&felonyData, '\x01', scale);
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NoteFelony(&felonyData, 1, scale);
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}
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}
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pPed->type = PED_ACTION_JUMP;
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pPed->flags = pPed->flags | 0x10;
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pPed->fpAgitatedState = PTR_CivPedJump_000a1694;
|
||||
pPed->fpAgitatedState = CivPedJump;
|
||||
SetupPedMotionData(pPed);
|
||||
if (cp == (_CAR_DATA *)0x0) {
|
||||
if (bAvoidTanner == 0) {
|
||||
scale = ratan2((pPed->position).vx - explosion[bAvoidBomb].pos.vx,
|
||||
(pPed->position).vz - explosion[bAvoidBomb].pos.vz);
|
||||
uVar1 = scale - 0x800;
|
||||
|
||||
if (cp == NULL)
|
||||
{
|
||||
if (bAvoidTanner == 0)
|
||||
{
|
||||
lVar2 = ratan2(pPed->position.vx - explosion[bAvoidBomb].pos.vx, pPed->position.vz - explosion[bAvoidBomb].pos.vz);
|
||||
uVar4 = lVar2 - 0x800;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
scale = 0x400;
|
||||
if ((-((int)(player.pPed)->speed *
|
||||
(int)rcossin_tbl[((int)((player.pPed)->dir).vy - 0x800U & 0xfff) * 2 + 1]) >> 0xc) *
|
||||
(((player.pPed)->position).vx - (pPed->position).vx) +
|
||||
((int)(player.pPed)->speed *
|
||||
(int)rcossin_tbl[((int)((player.pPed)->dir).vy - 0x800U & 0xfff) * 2] >> 0xc) *
|
||||
(((player.pPed)->position).vz - (pPed->position).vz) + 0x800 < 0) {
|
||||
|
||||
// [A] fuck....
|
||||
if ((-((int)(player[0].pPed)->speed *
|
||||
(int)rcossin_tbl[((int)((player[0].pPed)->dir).vy - 0x800U & 0xfff) * 2 + 1]) >>
|
||||
0xc) * (((player[0].pPed)->position).vx - (pPed->position).vx) +
|
||||
((int)(player[0].pPed)->speed *
|
||||
(int)rcossin_tbl[((int)((player[0].pPed)->dir).vy - 0x800U & 0xfff) * 2] >> 0xc) *
|
||||
(((player[0].pPed)->position).vz - (pPed->position).vz) + 0x800 < 0)
|
||||
{
|
||||
scale = -0x400;
|
||||
}
|
||||
uVar1 = scale + ((player.pPed)->dir).vy;
|
||||
|
||||
uVar4 = scale + ((player[0].pPed)->dir).vy;
|
||||
}
|
||||
}
|
||||
else {
|
||||
iVar5 = (cp->hd).where.t[0] - (pPed->position).vx;
|
||||
iVar4 = *(int *)(cp->st + 0x24);
|
||||
iVar3 = *(int *)(cp->st + 0x1c);
|
||||
iVar2 = (cp->hd).where.t[2] - (pPed->position).vz;
|
||||
if ((iVar4 == 0) && (-iVar3 == 0)) {
|
||||
uVar1 = ratan2(iVar2, iVar5);
|
||||
else
|
||||
{
|
||||
x = (cp->hd).where.t[0] - (pPed->position).vx;
|
||||
iVar3 = (cp->st).n.linearVelocity[2];
|
||||
y = (cp->hd).where.t[2] - (pPed->position).vz;
|
||||
iVar1 = -(cp->st).n.linearVelocity[0];
|
||||
|
||||
if ((iVar3 == 0) && (iVar1 == 0))
|
||||
{
|
||||
lVar2 = ratan2(y, x);
|
||||
uVar4 = lVar2;
|
||||
}
|
||||
else {
|
||||
scale = ratan2(*(undefined4 *)(cp->st + 0x24), *(undefined4 *)(cp->st + 0x1c));
|
||||
uVar1 = ((short)~(ushort)(iVar4 * iVar5 + -iVar3 * iVar2 + 0x800 >> 0x1c) >> 0xf & 0x800U) -
|
||||
scale;
|
||||
else
|
||||
{
|
||||
lVar2 = ratan2((cp->st).n.linearVelocity[2], (cp->st).n.linearVelocity[0]);
|
||||
uVar4 = ((short)~(ushort)(iVar3 * x + iVar1 * y + 0x800 >> 0x1c) >> 0xf & 0x800U) - lVar2;
|
||||
}
|
||||
}
|
||||
(pPed->dir).vy = uVar1 & 0xfff;
|
||||
return;*/
|
||||
|
||||
(pPed->dir).vy = uVar4 & 0xfff;
|
||||
}
|
||||
|
||||
|
||||
@ -3876,33 +3910,27 @@ void SetupCivJump(PEDESTRIAN *pPed, _CAR_DATA *cp)
|
||||
/* end block 3 */
|
||||
// End Line: 8095
|
||||
|
||||
// [D]
|
||||
void CivPedJump(PEDESTRIAN *pPed)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
/*
|
||||
char cVar1;
|
||||
undefined *puVar2;
|
||||
|
||||
cVar1 = pPed->frame1;
|
||||
if (cVar1 == '\x02') {
|
||||
if (pPed->frame1 == 2)
|
||||
pPed->speed = pPed->speed << 1;
|
||||
cVar1 = pPed->frame1;
|
||||
}
|
||||
if (cVar1 == '\x0e') {
|
||||
else if (pPed->frame1 == 14)
|
||||
pPed->speed = pPed->speed >> 1;
|
||||
}
|
||||
|
||||
AnimatePed(pPed);
|
||||
if (0x1d < (byte)pPed->frame1) {
|
||||
pPed->frame1 = '\0';
|
||||
puVar2 = PTR_CivPedWalk_000a168c;
|
||||
|
||||
if (pPed->frame1 > 29)
|
||||
{
|
||||
pPed->frame1 = 0;
|
||||
pPed->type = PED_ACTION_CIVWALK;
|
||||
pPed->fpRestState = puVar2;
|
||||
pPed->fpRestState = CivPedWalk;
|
||||
|
||||
SetupPedMotionData(pPed);
|
||||
pPed->fpAgitatedState = (_func_2 *)0x0;
|
||||
|
||||
pPed->fpAgitatedState = NULL;
|
||||
pPed->flags = pPed->flags & 0xffffffef;
|
||||
}
|
||||
return;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
@ -3921,22 +3949,18 @@ void CivPedJump(PEDESTRIAN *pPed)
|
||||
/* end block 2 */
|
||||
// End Line: 24420
|
||||
|
||||
// [D]
|
||||
void SetupCivPedWalk(PEDESTRIAN *pPed)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
/*
|
||||
char cVar1;
|
||||
pPed->flags |= 0x10;
|
||||
|
||||
if (pPed->type == PED_ACTION_RUN)
|
||||
pPed->speed = 30;
|
||||
else
|
||||
pPed->speed = 10;
|
||||
|
||||
pPed->flags = pPed->flags | 0x10;
|
||||
cVar1 = '\n';
|
||||
if (pPed->type == PED_ACTION_RUN) {
|
||||
cVar1 = '\x1e';
|
||||
}
|
||||
pPed->speed = cVar1;
|
||||
SetupPedMotionData(pPed);
|
||||
pPed->frame1 = '\0';
|
||||
return;
|
||||
*/
|
||||
pPed->frame1 = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -3968,10 +3992,9 @@ void SetupCivPedWalk(PEDESTRIAN *pPed)
|
||||
/* end block 3 */
|
||||
// End Line: 9678
|
||||
|
||||
// [D]
|
||||
void CivPedWalk(PEDESTRIAN *pPed)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
/*
|
||||
char cVar1;
|
||||
short sVar2;
|
||||
ushort uVar3;
|
||||
@ -3979,73 +4002,84 @@ void CivPedWalk(PEDESTRIAN *pPed)
|
||||
int turn;
|
||||
int iVar5;
|
||||
|
||||
if ((pPed->flags & 0x10U) == 0) {
|
||||
if ((pPed->flags & 0x10U) == 0)
|
||||
SetupCivPedWalk(pPed);
|
||||
}
|
||||
iVar5 = (int)pPed->speed;
|
||||
if ((*(uint *)&pPed->speed & 0xffff00) == 0x90000) {
|
||||
sVar2 = (pPed->dir).vy;
|
||||
uVar4 = (int)(pPed->dir).vy + 0x800;
|
||||
|
||||
iVar5 = pPed->speed;
|
||||
|
||||
if ((*(uint *)&pPed->speed & 0xffff00) == 0x90000)
|
||||
{
|
||||
sVar2 = pPed->dir.vy;
|
||||
uVar4 = pPed->dir.vy + 2048;
|
||||
}
|
||||
else {
|
||||
sVar2 = (pPed->dir).vy;
|
||||
uVar4 = (int)(pPed->dir).vy + 0x73a;
|
||||
sVar2 = pPed->dir.vy;
|
||||
uVar4 = pPed->dir.vy + 1850;
|
||||
}
|
||||
if ((pPed->flags & 2U) == 0) {
|
||||
if ((pPed->flags & 2U) == 0)
|
||||
{
|
||||
turn = IsPavement((pPed->position).vx + ((int)rcossin_tbl[(uVar4 & 0xfff) * 2] >> 5),
|
||||
(pPed->position).vy,
|
||||
(pPed->position).vz + ((int)rcossin_tbl[(uVar4 & 0xfff) * 2 + 1] >> 5), pPed);
|
||||
if (turn == 0) {
|
||||
|
||||
if (turn == 0)
|
||||
{
|
||||
if ((*(uint *)&pPed->speed & 0xffff00) == 0x90000) {
|
||||
uVar4 = (int)(pPed->dir).vy + 0xa00U & 0xfff;
|
||||
turn = IsPavement((pPed->position).vx + ((int)rcossin_tbl[uVar4 * 2] * 0x80 >> 0xc),
|
||||
(pPed->position).vy,
|
||||
(pPed->position).vz + ((int)rcossin_tbl[uVar4 * 2 + 1] * 0x80 >> 0xc),
|
||||
(PEDESTRIAN *)0x0);
|
||||
if (turn == 0) {
|
||||
|
||||
if (turn == 0)
|
||||
uVar4 = pPed->flags & 0xffffdfff;
|
||||
}
|
||||
else {
|
||||
else
|
||||
uVar4 = pPed->flags | 0x2000;
|
||||
}
|
||||
|
||||
pPed->flags = uVar4;
|
||||
}
|
||||
turn = -0x80;
|
||||
if ((pPed->flags & 0x2000U) != 0) {
|
||||
turn = 0x80;
|
||||
}
|
||||
if (pPed->doing_turn < ' ') {
|
||||
|
||||
turn = -128;
|
||||
|
||||
if ((pPed->flags & 0x2000U) != 0)
|
||||
turn = 128;
|
||||
|
||||
if (pPed->doing_turn < 32)
|
||||
{
|
||||
SetPedestrianTurn(pPed, turn);
|
||||
pPed->doing_turn = pPed->doing_turn + '\x01';
|
||||
pPed->doing_turn++;
|
||||
}
|
||||
else {
|
||||
uVar4 = (int)(pPed->dir).vy + 0x800U & 0xfff;
|
||||
(pPed->velocity).vx = (short)(iVar5 * rcossin_tbl[uVar4 * 2] >> 0xc);
|
||||
(pPed->velocity).vz = (short)(iVar5 * rcossin_tbl[uVar4 * 2 + 1] >> 0xc);
|
||||
else
|
||||
{
|
||||
uVar4 = pPed->dir.vy + 0x800U & 0xfff;
|
||||
pPed->velocity.vx = (iVar5 * rcossin_tbl[uVar4 * 2] >> 0xc);
|
||||
pPed->velocity.vz = (iVar5 * rcossin_tbl[uVar4 * 2 + 1] >> 0xc);
|
||||
}
|
||||
pPed->finished_turn = '\0';
|
||||
pPed->finished_turn = 0;
|
||||
}
|
||||
else {
|
||||
cVar1 = pPed->finished_turn;
|
||||
pPed->doing_turn = '\0';
|
||||
pPed->finished_turn = cVar1 + '\x01';
|
||||
if ('\b' < cVar1) {
|
||||
uVar3 = (pPed->dir).vy + 0x200U & 0xfc00;
|
||||
(pPed->dir).vy = uVar3;
|
||||
else
|
||||
{
|
||||
pPed->doing_turn = 0;
|
||||
|
||||
if (pPed->finished_turn++ > 8)
|
||||
{
|
||||
uVar3 = pPed->dir.vy + 0x200U & 0xfc00;
|
||||
pPed->dir.vy = uVar3;
|
||||
uVar4 = (int)(short)uVar3 + 0x800U & 0xfff;
|
||||
(pPed->velocity).vx = (short)(iVar5 * rcossin_tbl[uVar4 * 2] >> 0xc);
|
||||
pPed->velocity.vx = (short)(iVar5 * rcossin_tbl[uVar4 * 2] >> 0xc);
|
||||
sVar2 = rcossin_tbl[uVar4 * 2 + 1];
|
||||
pPed->finished_turn = '\t';
|
||||
(pPed->velocity).vz = (short)(iVar5 * sVar2 >> 0xc);
|
||||
pPed->finished_turn = 9;
|
||||
pPed->velocity.vz = (short)(iVar5 * sVar2 >> 0xc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pPed->speed = '\0';
|
||||
(pPed->dir).vy = sVar2 + pPed->head_rot;
|
||||
else
|
||||
{
|
||||
pPed->speed = 0;
|
||||
pPed->dir.vy = sVar2 + pPed->head_rot;
|
||||
}
|
||||
|
||||
AnimatePed(pPed);
|
||||
return;*/
|
||||
}
|
||||
|
||||
|
||||
@ -4079,8 +4113,7 @@ void CivPedWalk(PEDESTRIAN *pPed)
|
||||
// [D]
|
||||
void CivPedSit(PEDESTRIAN *pPed)
|
||||
{
|
||||
pPed->frame1 = '\0';
|
||||
return;
|
||||
pPed->frame1 = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -4115,14 +4148,12 @@ void CivPedSit(PEDESTRIAN *pPed)
|
||||
|
||||
void HandlePedestrians(void)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
/*
|
||||
if ((gInGameCutsceneActive == 0) && (NumPlayers == 1)) {
|
||||
if (gInGameCutsceneActive == 0 && NumPlayers == 1)
|
||||
{
|
||||
BuildCarCollisionBox();
|
||||
ControlPedestrians();
|
||||
PingInPedestrians();
|
||||
}
|
||||
return;*/
|
||||
}
|
||||
|
||||
|
||||
@ -4150,31 +4181,27 @@ void HandlePedestrians(void)
|
||||
/* end block 3 */
|
||||
// End Line: 8931
|
||||
|
||||
// [D]
|
||||
void PedestrianActionInit_WalkToTarget(PEDESTRIAN *pPed)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
/*
|
||||
int iVar1;
|
||||
int dir;
|
||||
dir = CalcPedestrianDirection(0, (pPed->position).vx, (pPed->position).vz, &pPed->target);
|
||||
|
||||
if (dir != 0)
|
||||
{
|
||||
pPed->last_dir = dir;
|
||||
|
||||
if (dir == 1)
|
||||
pPed->dir.vy = 0x400;
|
||||
else if (dir == 2)
|
||||
pPed->dir.vy = 0xc00;
|
||||
else if (dir == 4)
|
||||
pPed->dir.vy = 0;
|
||||
else if (dir == 8)
|
||||
pPed->dir.vy = 0x800;
|
||||
|
||||
iVar1 = CalcPedestrianDirection(0, (pPed->position).vx, (pPed->position).vz, &pPed->target);
|
||||
if (iVar1 != 0) {
|
||||
pPed->last_dir = (short)iVar1;
|
||||
if (iVar1 == 1) {
|
||||
(pPed->dir).vy = 0x400;
|
||||
}
|
||||
if (iVar1 == 2) {
|
||||
(pPed->dir).vy = 0xc00;
|
||||
}
|
||||
if (iVar1 == 4) {
|
||||
(pPed->dir).vy = 0;
|
||||
}
|
||||
if (iVar1 == 8) {
|
||||
(pPed->dir).vy = 0x800;
|
||||
}
|
||||
CorrectPathPosition(pPed, (VECTOR *)&pPed->position);
|
||||
}
|
||||
return;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user