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- update README, bump version
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README.md
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README.md
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# REDRIVER2 (Reverse-Engineered Driver 2)
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PC (Windows and Linux):
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[![Build status](https://ci.appveyor.com/api/projects/status/9abepvls6jexapqy/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2-10jm8/branch/master)
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![REDRIVER2 running on Windows](https://i.ibb.co/2q1pp06/red2.png)
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### Timeline:
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- Feb 19, 2019 - created skeleton, one year long preparations
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- Mar 28, 2020 - started work on reimplementing the game, game intro running
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- Sep 19, 2020 - reimplementing game complete - game is fully playable
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- Jan 15, 2021 - refactoring complete
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Build status (Windows and Linux):
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[![Build status](https://ci.appveyor.com/api/projects/status/9abepvls6jexapqy/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2-10jm8/branch/master)
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### Information
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- Game was completely disassembled and reverse-engineered from MIPS back to C (except Memory Card menu overlay)
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- This is an original game - it was carefully and completely disassembled and translated from MIPS back to C (except Memory Card menu) - ***no emulation involved***.
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- Game has been *significantly improved over the original Playstation version*, original bugs was fixed and completed some unfinished gameplay aspects
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- Utilizes [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX) as a layer for porting from Playstation
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- Runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation), no emulation involved
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- It now runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation) and utilizes [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX) as a layer for porting from Playstation
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- Basic modding support - with textures and models replacement provided with [OpenDriver2Tools](https://github.com/OpenDriver2/OpenDriver2Tools)
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### What to expect from it
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- ***OpenDriver2*** project - complete rewrite with lots of new features such as *new renderer and sound engine, Lua scripting, Driver 1 content support*
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### How is it done?
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- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
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History:
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- Feb 19, 2019 - created skeleton, one year long preparations
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- Mar 28, 2020 - started work on reimplementing the game, game intro running
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- Sep 19, 2020 - reimplementing game complete - game is fully playable
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- Jan 15, 2021 - refactoring complete
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### How to use
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See [Wiki/Installation Instructions](https://github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions)
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### How I can contribute?
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See [Contributing to project](https://github.com/OpenDriver2/REDRIVER2/wiki/Contributing-to-project) page
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### What's next
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- ***OpenDriver2*** project - complete rewrite with lots of new features such as *new renderer and sound engine, Lua scripting, Driver 1 content support*
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### Credits
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- **SoapyMan** - lead reverse engineer and programmer
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- **Fireboyd78** - code refactoring and improvements
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version: 6.9.{build}
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version: 7.0.{build}
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branches:
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only:
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#ifndef VERSION_H
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#define VERSION_H
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#define GAME_VERSION_N "6.9 alpha"
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#define GAME_VERSION_N "7.0"
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#define GAME_TITLE "REDRIVER2"
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#define GAME_VERSION GAME_TITLE " " GAME_VERSION_N
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