- implement SwapDrawBuffers2

This commit is contained in:
Ilya Shurumov 2020-04-12 01:25:49 +06:00
parent d7ba985945
commit c0ab1a4627

View File

@ -1806,32 +1806,35 @@ void SwapDrawBuffers(void)
/* end block 3 */
// End Line: 2654
// [D]
void SwapDrawBuffers2(int player)
{
UNIMPLEMENTED();
/*
uint uVar1;
DrawSync(0);
if (player == 0) {
PutDispEnv(&current->disp);
}
PutDrawEnv(&current->draw);
DrawOTag(current->ot + 0x107f);
DrawOTag((u_long*)current->ot + 0x107f);
if (player == 1) {
uVar1 = FrameCnt & 1;
MPcurrent2 = &MPBuff + (1 - uVar1);
MPlast2 = &MPBuff + uVar1;
PTR_000ab2b4 = (DB *)(&DAT_000e09b8 + (1 - uVar1) * 0x80);
PTR_000ab29c = (DB *)(&DAT_000e09b8 + uVar1 * 0x80);
// [A] i guess it should work as intended
MPcurrent[0] = &MPBuff[0][-uVar1+1];
MPlast[0] = &MPBuff[0][uVar1];
MPcurrent[1] = &MPBuff[1][-uVar1 + 1];
MPlast[1] = &MPBuff[1][0];
}
current = (&MPcurrent2)[1 - player];
last = (&MPlast2)[1 - player];
ClearOTagR(current->ot, (int)&DAT_00001080);
current = MPcurrent[1 - player];
last = MPlast[1 - player];
ClearOTagR((u_long*)current->ot, 0x1080);
current->primptr = current->primtab;
return;
*/
}