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- implement SwapDrawBuffers2
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@ -1806,32 +1806,35 @@ void SwapDrawBuffers(void)
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/* end block 3 */
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// End Line: 2654
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// [D]
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void SwapDrawBuffers2(int player)
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{
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UNIMPLEMENTED();
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/*
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uint uVar1;
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DrawSync(0);
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if (player == 0) {
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PutDispEnv(¤t->disp);
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}
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PutDrawEnv(¤t->draw);
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DrawOTag(current->ot + 0x107f);
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DrawOTag((u_long*)current->ot + 0x107f);
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if (player == 1) {
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uVar1 = FrameCnt & 1;
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MPcurrent2 = &MPBuff + (1 - uVar1);
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MPlast2 = &MPBuff + uVar1;
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PTR_000ab2b4 = (DB *)(&DAT_000e09b8 + (1 - uVar1) * 0x80);
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PTR_000ab29c = (DB *)(&DAT_000e09b8 + uVar1 * 0x80);
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// [A] i guess it should work as intended
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MPcurrent[0] = &MPBuff[0][-uVar1+1];
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MPlast[0] = &MPBuff[0][uVar1];
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MPcurrent[1] = &MPBuff[1][-uVar1 + 1];
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MPlast[1] = &MPBuff[1][0];
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}
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current = (&MPcurrent2)[1 - player];
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last = (&MPlast2)[1 - player];
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ClearOTagR(current->ot, (int)&DAT_00001080);
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current = MPcurrent[1 - player];
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last = MPlast[1 - player];
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ClearOTagR((u_long*)current->ot, 0x1080);
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current->primptr = current->primtab;
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return;
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*/
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}
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