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- misc stuff for readability (& trigger appveyor)
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@ -45,8 +45,8 @@ int bcollided2d(CDATA2D *body, int* boxOverlap)
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}
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// hmmm, why?
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as = rcossin_tbl[(dtheta & 0x7ff) * 2];
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ac = rcossin_tbl[(dtheta + 1024 & 0x7ff) * 2];
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as = RSIN(dtheta & 0x7ff); // rcossin_tbl[(dtheta & 0x7ff) * 2];
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ac = RSIN(dtheta + 1024 & 0x7ff); // rcossin_tbl[(dtheta + 1024 & 0x7ff) * 2];
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delta.vx = body[0].x.vx - body[1].x.vx;
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delta.vz = body[0].x.vz - body[1].x.vz;
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@ -971,15 +971,11 @@ void InitialiseCarHandling(void)
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// [D] [T]
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void CheckCarToCarCollisions(void)
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{
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int fz;
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int fx;
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int sz;
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int sx;
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int fx, fz;
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int sx, sz;
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int loop1, loop2;
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int lbod;
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int wbod;
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int hbod;
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int lbod, wbod, hbod;
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int xx, zz;
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BOUND_BOX* bb;
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@ -988,7 +984,6 @@ void CheckCarToCarCollisions(void)
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CAR_DATA* cp;
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SVECTOR* colBox;
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if (ghost_mode == 1)
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return;
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@ -13,6 +13,8 @@
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#include "glaunch.h"
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#include "system.h"
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#define GRAVITY_FORCE (-7456) // D1 has -10922
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struct CAR_LOCALS
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{
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LONGVECTOR4 vel;
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@ -520,9 +522,9 @@ void AddWheelForcesDriver1(CAR_DATA* cp, CAR_LOCALS* cl)
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void StepOneCar(CAR_DATA* cp)
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{
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static int frictionLimit[6] = {
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0x3ED000, 0x178E000,
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0x3ED000, 0x13A1000,
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0x75C6000,0x13A1000
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1005 * ONE, 6030 * ONE,
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1005 * ONE, 5025 * ONE,
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1884 * ONE, 5025 * ONE
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};
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volatile int impulse;
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@ -532,14 +534,9 @@ void StepOneCar(CAR_DATA* cp)
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int a, b, speed;
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int count, i;
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CAR_LOCALS _cl;
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LONGVECTOR4 deepestNormal;
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LONGVECTOR4 deepestLever;
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LONGVECTOR4 deepestPoint;
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LONGVECTOR4 pointPos;
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LONGVECTOR4 surfacePoint;
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LONGVECTOR4 surfaceNormal;
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LONGVECTOR4 lever;
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LONGVECTOR4 reaction;
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LONGVECTOR4 deepestNormal, deepestLever, deepestPoint;
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LONGVECTOR4 pointPos, surfacePoint, surfaceNormal;
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LONGVECTOR4 lever, reaction;
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VECTOR direction;
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sdPlane* SurfacePtr;
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@ -559,7 +556,7 @@ void StepOneCar(CAR_DATA* cp)
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}
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cp->hd.acc[0] = 0;
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cp->hd.acc[1] = -7456; // apply gravity
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cp->hd.acc[1] = GRAVITY_FORCE; // apply gravity
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cp->hd.acc[2] = 0;
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// calculate car speed
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