mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 11:52:32 +01:00
- improve replay saving prompt
This commit is contained in:
parent
642eba4348
commit
c164a6d2de
@ -1647,9 +1647,7 @@ void ControlReplay(void)
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case 7:
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if (move == 5)
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{
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//SetDispMask(0); // [A]
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SpoolSYNC();
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//CallMemoryCard(0x10, 1);
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SaveReplay(0);
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break;
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}
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@ -258,6 +258,8 @@ void SaveCurrentGame()
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}
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}
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char gCurrentReplayFilename[64] = { 0 };
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int LoadReplayFromFile(char* fileName)
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{
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FILE* fp = fopen(fileName, "rb");
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@ -273,6 +275,23 @@ int LoadReplayFromFile(char* fileName)
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if (LoadReplayFromBuffer(_other_buffer))
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{
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char* sub, *tmp;
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// only filename
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sub = fileName;
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do
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{
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tmp = strchr(sub+1, '/');
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if (tmp)
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sub = tmp+1;
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}while(tmp);
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strcpy(gCurrentReplayFilename, sub);
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sub = strchr(gCurrentReplayFilename, '.');
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if (sub)
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*sub = 0;
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return 1;
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}
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else
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@ -289,6 +308,21 @@ int LoadReplayFromFile(char* fileName)
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return 0;
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}
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int SaveReplayToFile(char* filename)
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{
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int size = SaveReplayToBuffer(_other_buffer);
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FILE* fp = fopen(filename, "wb");
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if (fp)
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{
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fwrite(_other_buffer, 1, size, fp);
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fclose(fp);
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return 1;
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}
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return 0;
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}
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#endif
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// [D] [T]
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@ -1,11 +1,18 @@
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#ifndef LOADSAVE_H
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#define LOADSAVE_H
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extern char gCurrentReplayFilename[64];
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extern void LoadCurrentProfile();
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extern void SaveCurrentProfile();
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extern int LoadCurrentGame();
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extern void SaveCurrentGame();
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extern int LoadReplayFromFile(char* fileName);
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extern int SaveReplayToFile(char* filename);
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//--------
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extern int CalcReplayDataSize(); // 0x00057FD4
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extern int SaveReplayData(char *buffer); // 0x00057FF4
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@ -692,7 +692,6 @@ void SaveReplay(int direction)
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#ifdef PSX
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CallMemoryCard(0x10, 1);
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#else
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int size = SaveReplayToBuffer(_other_buffer);
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#ifdef CUTSCENE_RECORDER
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extern int gCutsceneAsReplay;
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@ -710,8 +709,7 @@ void SaveReplay(int direction)
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{
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sprintf(filename, "CUT%d/CUT%d_%d.D2RP", gCutsceneAsReplay, gCutsceneAsReplay, cnt);
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temp = fopen(filename, "rb");
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if (temp)
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if ((temp = fopen(filename, "rb")) != NULL)
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{
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fclose(temp);
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cnt++;
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@ -720,23 +718,57 @@ void SaveReplay(int direction)
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break;
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}
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FILE* fp = fopen(filename, "wb");
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if (fp)
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if (SaveReplayToFile(filename))
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{
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printInfo("Saving chase replay '%s'\n", filename);
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fwrite(_other_buffer, 1, size, fp);
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fclose(fp);
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printInfo("Chase replay '%s' saved\n", filename);
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gDisplayedMessage.header = G_LTXT(GTXT_SaveReplay);
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gDisplayedMessage.text = G_LTXT(GTXT_OK);
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gDisplayedMessage.show = 25;
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}
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else
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{
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gDisplayedMessage.header = G_LTXT(GTXT_SaveReplay);
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gDisplayedMessage.text = G_LTXT(GTXT_SavingError);
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gDisplayedMessage.show = 15;
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}
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}
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else
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#endif // CUTSCENE_RECORDER
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{
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int cnt;
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FILE* temp;
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_mkdir("Replays");
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ClearMem(EnterNameText, REPLAY_NAME_LEN);
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// detect the best file name
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// TODO: if replay is loaded - set the loaded replay filename
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if (gLoadedReplay)
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{
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strcpy(EnterNameText, gCurrentReplayFilename);
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}
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else
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{
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cnt = 1;
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while (cnt < 1000)
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{
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sprintf(EnterNameText, "Chase%d", cnt);
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sprintf(filename, "Replays/%s.D2RP", EnterNameText);
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if ((temp = fopen(filename, "r")) != NULL)
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{
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fclose(temp);
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cnt++;
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}
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else
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break;
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}
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}
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gDisplayedMessage.header = G_LTXT(GTXT_EnterName);
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gDisplayedMessage.text = EnterNameText;
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gDisplayedMessage.show = -1;
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ClearMem(EnterNameText, REPLAY_NAME_LEN);
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strcpy(EnterNameText, "Chase");
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// wait for user input the replay name
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result = WaitForTextEntry(EnterNameText, REPLAY_NAME_LEN);
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@ -744,16 +776,10 @@ void SaveReplay(int direction)
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if (result)
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{
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sprintf(filename, "%s.D2RP", result);
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sprintf(filename, "Replays/%s.D2RP", result);
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FILE* fp = fopen(filename, "wb");
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if (fp)
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if (SaveReplayToFile(filename))
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{
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printInfo("Saving replay '%s'\n", filename);
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fwrite(_other_buffer, 1, size, fp);
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fclose(fp);
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gDisplayedMessage.header = G_LTXT(GTXT_SaveReplay);
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gDisplayedMessage.text = G_LTXT(GTXT_OK);
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gDisplayedMessage.show = 15;
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@ -765,6 +791,7 @@ void SaveReplay(int direction)
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gDisplayedMessage.show = 15;
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}
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}
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}
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#endif // PSX
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}
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@ -256,7 +256,7 @@ int Loadfile(char* name, char* addr)
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int fileSize;
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sprintf(namebuffer, "%s%s", gDataFolder, name);
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FixPathSlashes(namebuffer);
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FS_FixPathSlashes(namebuffer);
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FILE* fptr = fopen(namebuffer, "rb");
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if (!fptr)
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@ -311,7 +311,7 @@ int LoadfileSeg(char* name, char* addr, int offset, int loadsize)
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int fileSize;
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sprintf(namebuffer, "%s%s", gDataFolder, name);
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FixPathSlashes(namebuffer);
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FS_FixPathSlashes(namebuffer);
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FILE* fptr = fopen(namebuffer, "rb");
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if (!fptr)
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@ -539,7 +539,7 @@ void loadsectorsPC(char* filename, char* addr, int sector, int nsectors)
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{
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char namebuffer[64];
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strcpy(namebuffer, filename);
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FixPathSlashes(namebuffer);
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FS_FixPathSlashes(namebuffer);
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FILE* fp = fopen(namebuffer, "rb");
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@ -859,7 +859,7 @@ void SetCityType(CITYTYPE type)
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}
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sprintf(filename, format, gDataFolder, LevelFiles[GameLevel]);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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FILE* levFp = fopen(filename, "rb");
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@ -967,7 +967,7 @@ int FileExists(char* filename)
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char namebuffer[128];
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sprintf(namebuffer, "%s%s", gDataFolder, filename);
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FixPathSlashes(namebuffer);
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FS_FixPathSlashes(namebuffer);
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FILE* fp = fopen(namebuffer, "rb");
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if (fp)
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@ -79,14 +79,14 @@ void StoreXASubtitles()
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for (j = 0; j < 8; j++)
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{
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sprintf(fileName, XANameFormat, gDataFolder, i+1, j);
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FixPathSlashes(fileName);
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FS_FixPathSlashes(fileName);
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CSoundSource_WaveCache tmpWav;
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if (tmpWav.Load(fileName))
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{
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// Save subtitles file
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sprintf(fileName, "%sXA\\XABNK0%d.XA[%d].SBN", gDataFolder, i+1, j);
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FixPathSlashes(fileName);
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FS_FixPathSlashes(fileName);
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FILE* fp = fopen(fileName, "wb");
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@ -283,7 +283,7 @@ void PlayXA(int num, int index)
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{
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char fileName[250];
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sprintf(fileName, XANameFormat, gDataFolder, num+1, index);
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FixPathSlashes(fileName);
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FS_FixPathSlashes(fileName);
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g_wavData = new CSoundSource_WaveCache();
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@ -291,7 +291,7 @@ void PlayXA(int num, int index)
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{
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// Load subtitles for XA
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sprintf(fileName, "%sXA\\XABNK0%d.XA[%d].SBN", gDataFolder, num + 1, index);
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FixPathSlashes(fileName);
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FS_FixPathSlashes(fileName);
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FILE* fp = fopen(fileName, "rb");
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@ -478,7 +478,7 @@ void SetVariable(int var)
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{
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// [A] temporary
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// TODO: Do menu with the replays
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if(LoadReplayFromFile("CHASE.D2RP") == 0)
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if(LoadReplayFromFile("Replays/CHASE.D2RP") == 0)
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{
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ReInitFrontend();
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}
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@ -34,13 +34,13 @@ int InitStringMng()
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gUserLanguage = 0;
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sprintf(filename, "%sLANG\\%s_GAME.LTXT", gDataFolder, LanguageNames[gUserLanguage]);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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if(InitStringLanguage(filename, 0) == -1)
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return 0;
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sprintf(filename, "%sLANG\\%s_MISSION.LTXT", gDataFolder, LanguageNames[gUserLanguage]);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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if(InitStringLanguage(filename, 1) == -1)
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return 0;
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@ -3,38 +3,8 @@
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#include "STRINGS.H"
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#ifdef _WIN32
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#include <direct.h>
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#define HOME_ENV "USERPROFILE"
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inline void FixPathSlashes(char* pathbuff)
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{
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while (*pathbuff)
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{
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if (*pathbuff == '/') // make windows-style path
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*pathbuff = '\\';
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pathbuff++;
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}
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}
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#elif defined (__unix__)
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#include <sys/stat.h>
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#define HOME_ENV "HOME"
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#define _mkdir(str) mkdir(str, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH)
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inline void FixPathSlashes(char* pathbuff)
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{
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while (*pathbuff)
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{
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if (*pathbuff == '\\') // make unix-style path
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*pathbuff = '/';
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pathbuff++;
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}
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}
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#ifndef PSX
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#include "../utils/fs.h"
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#endif
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#ifdef __GNUC__
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@ -494,7 +494,7 @@ void DoPlayFMV(RENDER_ARG* arg, int subtitles)
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char filename[250];
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sprintf(filename, "%sFMV\\%d\\RENDER%d.STR[0].avi", gDataFolder, fd, arg->render);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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ReadAVI readAVI(filename);
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@ -502,7 +502,7 @@ void DoPlayFMV(RENDER_ARG* arg, int subtitles)
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if (subtitles)
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{
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sprintf(filename, "%sFMV\\%d\\RENDER%d.SBN", gDataFolder, fd, arg->render);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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InitSubtitles(filename);
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}
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@ -514,7 +514,7 @@ void DoPlayFMV(RENDER_ARG* arg, int subtitles)
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if(arg->credits)
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{
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sprintf(filename, "%sDATA\\CREDITS.ENG", gDataFolder);
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FixPathSlashes(filename);
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FS_FixPathSlashes(filename);
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InitCredits(filename);
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}
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