mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 10:22:48 +01:00
- optimize Tanner shadow, resolve his lag in free camera caused by it
This commit is contained in:
parent
9c632a315d
commit
c1c2d03587
@ -704,7 +704,7 @@ void PlaceCameraAtLocation(PLAYER* lp, int zoom)
|
||||
|
||||
d = 0;
|
||||
|
||||
if (tracking_car != 0)
|
||||
if (tracking_car)
|
||||
{
|
||||
CalcCameraBasePos(lp);
|
||||
|
||||
@ -739,4 +739,4 @@ void PlaceCameraAtLocation(PLAYER* lp, int zoom)
|
||||
SetGeomScreen(scr_z);
|
||||
switch_detail_distance = 10000 + (d >> 1);
|
||||
BuildWorldMatrix();
|
||||
}
|
||||
}
|
@ -37,6 +37,9 @@ extern void PlaceCameraFollowCar(PLAYER *lp); // 0x0002003C
|
||||
extern void PlaceCameraAtLocation(PLAYER *lp, int zoom); // 0x00020904
|
||||
extern void PlaceCameraInCar(PLAYER *lp, int BumperCam); // 0x0002050C
|
||||
|
||||
|
||||
extern int PointAtTarget(VECTOR* pPosition, VECTOR* pTarget, SVECTOR* pAngleVec);
|
||||
|
||||
extern int OK_To_Zoom(); // 0x00020BC0
|
||||
|
||||
extern void SetBasePos(VECTOR *pVec); // 0x00020C70
|
||||
|
@ -1054,7 +1054,7 @@ void newShowTanner(PEDESTRIAN* pDrawingPed)
|
||||
VECTOR* vJPos = &scratchpad[2];
|
||||
|
||||
playerPos->vx = pDrawingPed->position.vx;
|
||||
playerPos->vy = pDrawingPed->position.vy - 21; // [A] elevate Tanner model a little bit so his legs are not in the ground (when Z-buffer enabled)
|
||||
playerPos->vy = pDrawingPed->position.vy - 15; // [A] elevate Tanner model a little bit so his legs are not in the ground (when Z-buffer enabled)
|
||||
playerPos->vz = pDrawingPed->position.vz;
|
||||
|
||||
cameraPos->vx = camera_position.vx;
|
||||
@ -1795,13 +1795,14 @@ void InitTannerShadow(void)
|
||||
// [D] [T]
|
||||
void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos, CVECTOR* col, short angle)
|
||||
{
|
||||
char old_tr;
|
||||
DR_ENV* dr_env;
|
||||
SVECTOR vert[4];
|
||||
VECTOR d;
|
||||
DRAWENV drEnv;
|
||||
|
||||
VECTOR cp;
|
||||
SVECTOR ca;
|
||||
|
||||
VECTOR myVector;
|
||||
int z0;
|
||||
int z1;
|
||||
@ -1818,7 +1819,6 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
// proposed change: double buffering of VRAM (one used as render target, second as texture)
|
||||
|
||||
memset((u_char*)&d, 0, sizeof(VECTOR));
|
||||
memset((u_char*)&myVector, 0, sizeof(VECTOR));
|
||||
|
||||
SetDefDrawEnv(&drEnv, 0, current->draw.clip.y, 320, 256);
|
||||
|
||||
@ -1840,11 +1840,11 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
|
||||
vert[2].vx = -128;
|
||||
vert[2].vy = 0;
|
||||
vert[2].vz = 18;
|
||||
vert[2].vz = 40;
|
||||
|
||||
vert[3].vx = 128;
|
||||
vert[3].vy = 0;
|
||||
vert[3].vz = 18;
|
||||
vert[3].vz = 40;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
@ -1866,11 +1866,9 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
gte_SetTransVector(&d);
|
||||
|
||||
gte_ldv3(&vert[0], &vert[1], &vert[2]);
|
||||
|
||||
gte_rtpt();
|
||||
|
||||
gte_stsxy3(&ft4TannerShadow[current->id].x0, &ft4TannerShadow[current->id].x1, &ft4TannerShadow[current->id].x2);
|
||||
|
||||
gte_stsz3(&z0, &z1, &z2);
|
||||
|
||||
gte_ldv0(&vert[3]);
|
||||
@ -1878,7 +1876,6 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
gte_rtps();
|
||||
|
||||
gte_stsxy(&ft4TannerShadow[current->id].x3);
|
||||
|
||||
gte_stsz(&z3);
|
||||
|
||||
if (z0 < z1)
|
||||
@ -1914,43 +1911,38 @@ void TannerShadow(PEDESTRIAN* pDrawingPed, VECTOR* pPedPos, SVECTOR* pLightPos,
|
||||
addPrim(current->ot + (z0 * 2 + z3 * 6 >> 6), &ft4TannerShadow[current->id]);
|
||||
//SubdivShadow(z0, z1, z2, z3, ft4TannerShadow + current->id);
|
||||
|
||||
cp = camera_position;
|
||||
ca = camera_angle;
|
||||
{
|
||||
// store vectors
|
||||
cp = camera_position;
|
||||
ca = camera_angle;
|
||||
|
||||
camera_position.vx = pDrawingPed->position.vx + (pLightPos->vx * 110 >> 0xc);
|
||||
camera_position.vy = pDrawingPed->position.vy + (pLightPos->vy * 110 >> 0xc);
|
||||
camera_position.vz = pDrawingPed->position.vz + (pLightPos->vz * 110 >> 0xc);
|
||||
// setup new camera
|
||||
SetVec(&camera_position,
|
||||
pDrawingPed->position.vx + (pLightPos->vx * 90 >> 0xc),
|
||||
pDrawingPed->position.vy + (pLightPos->vy * 90 >> 0xc),
|
||||
pDrawingPed->position.vz + (pLightPos->vz * 90 >> 0xc));
|
||||
|
||||
myVector.vx = player[0].pos[0];
|
||||
myVector.vy = player[0].pos[1] - 172;
|
||||
myVector.vz = player[0].pos[2];
|
||||
SetVec(&myVector, pDrawingPed->position.vx, pDrawingPed->position.vy, pDrawingPed->position.vz);
|
||||
PointAtTarget(&camera_position, &myVector, &camera_angle);
|
||||
|
||||
player[0].cameraPos.vx = camera_position.vx;
|
||||
player[0].cameraPos.vy = camera_position.vy;
|
||||
player[0].cameraPos.vz = camera_position.vz;
|
||||
// build matrix
|
||||
gte_SetGeomOffset(32, 60);
|
||||
SetGeomScreen(200);
|
||||
BuildWorldMatrix();
|
||||
|
||||
SetBasePos(&myVector);
|
||||
old_tr = tracking_car;
|
||||
// clear to black and draw Tanner sprites
|
||||
newShowTanner(pDrawingPed);
|
||||
addPrim(current->ot + 0x107f, &tileTannerClear[current->id]);
|
||||
|
||||
gte_SetGeomOffset(32, 64);
|
||||
// restore vectors
|
||||
camera_position = cp;
|
||||
camera_angle = ca;
|
||||
|
||||
tracking_car = 1;
|
||||
PlaceCameraAtLocation(&player[0], 0);
|
||||
tracking_car = old_tr;
|
||||
|
||||
newShowTanner(pDrawingPed);
|
||||
|
||||
addPrim(current->ot + 0x107f, &tileTannerClear[current->id]);
|
||||
|
||||
camera_position = cp;
|
||||
camera_angle = ca;
|
||||
player[0].cameraPos = cp;
|
||||
|
||||
// restore camera
|
||||
BuildWorldMatrix();
|
||||
InitCamera(&player[0]);
|
||||
|
||||
gte_SetGeomOffset(160, 128);
|
||||
// build matix
|
||||
gte_SetGeomOffset(160, 128);
|
||||
SetGeomScreen(scr_z);
|
||||
BuildWorldMatrix();
|
||||
}
|
||||
|
||||
SetDefDrawEnv(&drEnv, rectTannerWindow.x, rectTannerWindow.y, rectTannerWindow.w, rectTannerWindow.h);
|
||||
drEnv.dfe = 0; // we're drawing into VRAM - don't draw on screen
|
||||
|
Loading…
Reference in New Issue
Block a user