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- fix aspect ratio
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@ -807,6 +807,7 @@ void SetupDrawBufferData(int num_players)
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}
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}
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#ifdef PSX
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aspect.m[0][0] = 4096;
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aspect.m[0][1] = 0;
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aspect.m[0][2] = 0;
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@ -818,6 +819,10 @@ void SetupDrawBufferData(int num_players)
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aspect.m[2][0] = 0;
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aspect.m[2][1] = 0;
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aspect.m[2][2] = 4096;
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#else
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aspect = identity;
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aspect.m[1][1] = 4300;
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#endif
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}
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// [D] [T]
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