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- fix Tanner to Boad collision
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@ -2335,7 +2335,7 @@ void StepEvents(void)
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// make Tanner on boat also
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if (player[0].playerType == 2 && OnBoat((VECTOR*)player[0].pos, ev, &dist))
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carsOnBoat |= (1 << TANNER_COLLIDER_CARID);// 0x300000;
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carsOnBoat |= (1 << TANNER_COLLIDER_CARID) | 0x200000;// 0x300000;
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BoatOffset(&boatOffset, ev);
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